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b49f90acb6
These files were practically identical, except the gles code had additional support for filling paths without a stencil buffer. All the driver code has now been moved into cogl/cogl-primitives.c
61 lines
1.3 KiB
Makefile
61 lines
1.3 KiB
Makefile
include $(top_srcdir)/build/autotools/Makefile.am.silent
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NULL =
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INCLUDES = \
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-I$(top_srcdir) \
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-I$(srcdir) \
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-I$(srcdir)/../.. \
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-I$(srcdir)/../../.. \
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-I$(srcdir)/winsys \
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-I$(srcdir)/driver/$(COGL_DRIVER) \
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-I../.. \
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-I../../.. \
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-DG_DISABLE_SINGLE_INCLUDES \
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-DG_LOG_DOMAIN=\"Cogl-Driver\" \
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-DCLUTTER_COMPILATION
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noinst_LTLIBRARIES = libclutter-cogl-driver.la
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libclutter_cogl_driver_la_CPPFLAGS = \
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$(CLUTTER_CFLAGS) \
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$(COGL_DEBUG_CFLAGS) \
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$(CLUTTER_DEBUG_CFLAGS) \
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$(MAINTAINER_CFLAGS)
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libclutter_cogl_driver_la_SOURCES = \
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cogl.c \
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cogl-texture-driver.c \
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cogl-context-driver.c \
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cogl-context-driver.h \
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cogl-gles2-wrapper.h \
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cogl-program.h \
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cogl-program.c \
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cogl-shader-private.h \
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cogl-shader.c
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if USE_GLES2_WRAPPER
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libclutter_cogl_driver_la_SOURCES += \
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cogl-gles2-wrapper.c \
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cogl-fixed-vertex-shader.h \
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cogl-fixed-vertex-shader.c \
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cogl-fixed-fragment-shader.h \
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cogl-fixed-fragment-shader.c
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endif
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EXTRA_DIST = \
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cogl-defines.h.in \
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stringify.sh \
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cogl-fixed-vertex-shader.glsl \
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cogl-fixed-fragment-shader.glsl
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BUILT_SOURCES = \
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cogl-fixed-vertex-shader.h \
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cogl-fixed-vertex-shader.c \
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cogl-fixed-fragment-shader.h \
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cogl-fixed-fragment-shader.c
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%.h: $(srcdir)/%.glsl
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/bin/sh $(srcdir)/stringify.sh -h $< > $@
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%.c: $(srcdir)/%.glsl
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/bin/sh $(srcdir)/stringify.sh $< > $@
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