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74213e0ee3
In order to unify alpha functions and animation modes in ClutterAlpha we should be able to register alpha functions and get a logical id for them; the logical id will then be available to be used by clutter_alpha_set_mode(). The registration requires API changes in ClutterAlpha constructors and methods. It also provides the chance to shift ClutterAlpha towards the use of animations modes only, and to alpha functions as a convenience API for language bindings alone.
100 lines
3.1 KiB
C
100 lines
3.1 KiB
C
#include <stdlib.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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/* each time the timeline animating the label completes, swap the direction */
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static void
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timeline_completed (ClutterTimeline *timeline,
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gpointer user_data)
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{
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clutter_timeline_set_direction (timeline,
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!clutter_timeline_get_direction (timeline));
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clutter_timeline_start (timeline);
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}
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static gboolean
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change_filter (gpointer actor)
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{
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ClutterTextureQuality old_quality;
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old_quality = clutter_texture_get_filter_quality (actor);
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switch (old_quality)
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{
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case CLUTTER_TEXTURE_QUALITY_LOW:
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clutter_texture_set_filter_quality (actor,
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CLUTTER_TEXTURE_QUALITY_MEDIUM);
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g_print ("Setting texture rendering quality to medium\n");
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break;
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case CLUTTER_TEXTURE_QUALITY_MEDIUM:
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clutter_texture_set_filter_quality (actor,
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CLUTTER_TEXTURE_QUALITY_HIGH);
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g_print ("Setting texture rendering quality to high\n");
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break;
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case CLUTTER_TEXTURE_QUALITY_HIGH:
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clutter_texture_set_filter_quality (actor,
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CLUTTER_TEXTURE_QUALITY_LOW);
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g_print ("Setting texture rendering quality to low\n");
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break;
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}
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return TRUE;
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}
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G_MODULE_EXPORT gint
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test_texture_quality_main (int argc, char *argv[])
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{
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ClutterTimeline *timeline;
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ClutterAlpha *alpha;
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ClutterBehaviour *depth_behavior;
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ClutterActor *stage;
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ClutterActor *image;
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ClutterColor stage_color = { 0x12, 0x34, 0x56, 0xff };
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GError *error;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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clutter_stage_set_use_fog (CLUTTER_STAGE (stage), TRUE);
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clutter_stage_set_fog (CLUTTER_STAGE (stage), 1.0, 10, -50);
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g_signal_connect (stage,
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"button-press-event", G_CALLBACK (clutter_main_quit),
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NULL);
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error = NULL;
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image = clutter_texture_new_from_file (argv[1]?argv[1]:"redhand.png", &error);
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if (error)
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g_error ("Unable to load image: %s", error->message);
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if (!argv[1])
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g_print ("Hint: the redhand.png isn't a good test image for this test.\n"
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"This test can take any clutter loadable image as an argument\n");
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/* center the image */
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clutter_actor_set_position (image,
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(clutter_actor_get_width (stage) - clutter_actor_get_width (image))/2,
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(clutter_actor_get_height (stage) - clutter_actor_get_height (image))/2);
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clutter_container_add (CLUTTER_CONTAINER (stage), image, NULL);
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timeline = clutter_timeline_new (60*5, 60);
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g_signal_connect (timeline,
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"completed", G_CALLBACK (timeline_completed),
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NULL);
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alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
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depth_behavior = clutter_behaviour_depth_new (alpha, -2500, 400);
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clutter_behaviour_apply (depth_behavior, image);
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clutter_actor_show (stage);
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clutter_timeline_start (timeline);
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g_timeout_add (10000, change_filter, image);
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clutter_main ();
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g_object_unref (depth_behavior);
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g_object_unref (timeline);
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return EXIT_SUCCESS;
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}
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