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Initial implementation of the UI definition files. (#424) * clutter/json/Makefile.am: * clutter/json/*.[ch]: In-tree copy of JSON-GLib, a GLib-based JSON parser/generator library. We use it in-tree because we might need to change the API. Ideally, we'd depend on it. * clutter/clutter.h: * clutter/clutter-script-private.h: * clutter/clutter-script.[ch]: ClutterScript, the scenegraph generator class. It parses JSON streams in form of buffers and files and builds the scene. * clutter/clutter-debug.h: * clutter/clutter-main.c: Add a "script" debug flag * clutter/Makefile.am: Build glue. * tests/Makefile.am: * tests/test-script.c: Add a test case for the ClutterScript. * configure.ac: Depend on GLib 2.14, so we can use the g_hash_table_get_key() and g_hash_table_get_values() functions for the time being; we can probably reimplement those, but we are going to need 2.14 anyway if we are going to implement a list model using GSequence.
9 lines
156 B
C
9 lines
156 B
C
#ifndef __JSON_GLIB_H__
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#define __JSON_GLIB_H__
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#include "json-types.h"
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#include "json-generator.h"
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#include "json-parser.h"
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#endif /* __JSON_GLIB_H__ */
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