mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 00:20:42 -05:00
0864743fd1
* clutter/clutter-marshal.list: * clutter/glx/Makefile.am: * clutter/glx/clutter-backend-glx.c: * clutter/glx/clutter-backend-glx.h: * clutter/glx/clutter-glx.h: * clutter/x11/Makefile.am: ClutterX11TexturePixmap and ClutterGLXTexturePixmap actors (#713; patch by Johan Bilien).
625 lines
18 KiB
C
625 lines
18 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Authored By Johan Bilien <johan.bilien@nokia.com>
|
|
*
|
|
* Copyright (C) 2007 OpenedHand
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
|
* Boston, MA 02111-1307, USA.
|
|
*/
|
|
|
|
/**
|
|
* SECTION:clutter-glx-texture-pixmap
|
|
* @short_description: A texture which displays the content of an X Pixmap.
|
|
*
|
|
* #ClutterGLXTexturePixmap is a class for displaying the content of an
|
|
* X Pixmap as a ClutterActor. Used together with the X Composite extension,
|
|
* it allows to display the content of X Windows inside Clutter.
|
|
*
|
|
* The class requires the GLX_EXT_texture_from_pixmap OpenGL extension
|
|
* (http://people.freedesktop.org/~davidr/GLX_EXT_texture_from_pixmap.txt)
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "../x11/clutter-x11-texture-pixmap.h"
|
|
#include "clutter-glx-texture-pixmap.h"
|
|
#include "clutter-glx.h"
|
|
#include "clutter-backend-glx.h"
|
|
|
|
#include "../clutter-util.h"
|
|
|
|
#include "cogl.h"
|
|
|
|
enum
|
|
{
|
|
PROP_PIXMAP = 1,
|
|
PROP_PIXMAP_WIDTH,
|
|
PROP_PIXMAP_HEIGHT,
|
|
PROP_DEPTH
|
|
};
|
|
|
|
struct _ClutterGLXTexturePixmapPrivate
|
|
{
|
|
COGLenum target_type;
|
|
guint texture_id;
|
|
GLXPixmap glx_pixmap;
|
|
gboolean bound;
|
|
};
|
|
|
|
static ClutterBackendGLX *backend = NULL;
|
|
|
|
static void clutter_glx_texture_pixmap_class_init (ClutterGLXTexturePixmapClass *klass);
|
|
static void clutter_glx_texture_pixmap_init (ClutterGLXTexturePixmap *self);
|
|
static GObject *clutter_glx_texture_pixmap_constructor (GType type,
|
|
guint n_construct_properties,
|
|
GObjectConstructParam *construct_properties);
|
|
static void clutter_glx_texture_pixmap_dispose (GObject *object);
|
|
static void clutter_glx_texture_pixmap_notify (GObject *object,
|
|
GParamSpec *pspec);
|
|
|
|
static void clutter_glx_texture_pixmap_realize (ClutterActor *actor);
|
|
static void clutter_glx_texture_pixmap_unrealize (ClutterActor *actor);
|
|
static void clutter_glx_texture_pixmap_paint (ClutterActor *actor);
|
|
|
|
static void clutter_glx_texture_pixmap_update_area (ClutterX11TexturePixmap *texture,
|
|
gint x,
|
|
gint y,
|
|
gint width,
|
|
gint height);
|
|
|
|
static void clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture);
|
|
|
|
G_DEFINE_TYPE (ClutterGLXTexturePixmap, clutter_glx_texture_pixmap, CLUTTER_X11_TYPE_TEXTURE_PIXMAP);
|
|
|
|
static void
|
|
clutter_glx_texture_pixmap_class_init (ClutterGLXTexturePixmapClass *klass)
|
|
{
|
|
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
|
ClutterX11TexturePixmapClass *x11_texture_class =
|
|
CLUTTER_X11_TEXTURE_PIXMAP_CLASS (klass);
|
|
ClutterBackend *default_backend;
|
|
|
|
g_type_class_add_private (klass, sizeof (ClutterGLXTexturePixmapPrivate));
|
|
|
|
object_class->constructor = clutter_glx_texture_pixmap_constructor;
|
|
object_class->dispose = clutter_glx_texture_pixmap_dispose;
|
|
object_class->notify = clutter_glx_texture_pixmap_notify;
|
|
|
|
actor_class->realize = clutter_glx_texture_pixmap_realize;
|
|
actor_class->unrealize = clutter_glx_texture_pixmap_unrealize;
|
|
actor_class->paint = clutter_glx_texture_pixmap_paint;
|
|
|
|
x11_texture_class->update_area = clutter_glx_texture_pixmap_update_area;
|
|
|
|
default_backend = clutter_get_default_backend ();
|
|
if (!CLUTTER_IS_BACKEND_GLX (default_backend))
|
|
{
|
|
g_critical ("ClutterGLXTexturePixmap instanciated with a "
|
|
"non-GLX backend");
|
|
return;
|
|
}
|
|
|
|
backend = (ClutterBackendGLX *)default_backend;
|
|
/* backend->t_f_p = FALSE;*/
|
|
|
|
}
|
|
|
|
static void
|
|
clutter_glx_texture_pixmap_init (ClutterGLXTexturePixmap *self)
|
|
{
|
|
ClutterGLXTexturePixmapPrivate *priv;
|
|
|
|
priv = self->priv =
|
|
G_TYPE_INSTANCE_GET_PRIVATE (self,
|
|
CLUTTER_GLX_TYPE_TEXTURE_PIXMAP,
|
|
ClutterGLXTexturePixmapPrivate);
|
|
|
|
|
|
if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE))
|
|
priv->target_type = CGL_TEXTURE_RECTANGLE_ARB;
|
|
else
|
|
priv->target_type = CGL_TEXTURE_2D;
|
|
}
|
|
|
|
static GObject *
|
|
clutter_glx_texture_pixmap_constructor (GType type,
|
|
guint n_construct_properties,
|
|
GObjectConstructParam *construct_properties)
|
|
{
|
|
GObject *object = G_OBJECT_CLASS (clutter_glx_texture_pixmap_parent_class)->
|
|
constructor (type, n_construct_properties, construct_properties);
|
|
|
|
g_object_set (object,
|
|
"sync-size", FALSE,
|
|
NULL);
|
|
|
|
return object;
|
|
}
|
|
|
|
static void
|
|
clutter_glx_texture_pixmap_dispose (GObject *object)
|
|
{
|
|
ClutterGLXTexturePixmapPrivate *priv = CLUTTER_GLX_TEXTURE_PIXMAP (object)->priv;
|
|
|
|
if (priv->glx_pixmap != None)
|
|
{
|
|
glXDestroyGLXPixmap (((ClutterBackendX11 *)backend)->xdpy,
|
|
priv->glx_pixmap);
|
|
priv->glx_pixmap = None;
|
|
}
|
|
|
|
G_OBJECT_CLASS (clutter_glx_texture_pixmap_parent_class)->dispose (object);
|
|
}
|
|
|
|
static void
|
|
clutter_glx_texture_pixmap_notify (GObject *object, GParamSpec *pspec)
|
|
{
|
|
if (g_str_equal (pspec->name, "pixmap"))
|
|
{
|
|
ClutterGLXTexturePixmap *texture = CLUTTER_GLX_TEXTURE_PIXMAP (object);
|
|
|
|
clutter_glx_texture_pixmap_create_glx_pixmap (texture);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_glx_texture_pixmap_realize (ClutterActor *actor)
|
|
{
|
|
ClutterGLXTexturePixmapPrivate *priv =
|
|
CLUTTER_GLX_TEXTURE_PIXMAP (actor)->priv;
|
|
COGLenum pixel_type, pixel_format,
|
|
filter_quality;
|
|
gboolean repeat_x, repeat_y;
|
|
guint width, height;
|
|
|
|
if (!backend->t_f_p)
|
|
{
|
|
CLUTTER_ACTOR_CLASS (clutter_glx_texture_pixmap_parent_class)->
|
|
realize (actor);
|
|
return;
|
|
}
|
|
|
|
g_object_get (actor,
|
|
"pixel-type", &pixel_type,
|
|
"pixel-format", &pixel_format,
|
|
"repeat-x", &repeat_x,
|
|
"repeat-y", &repeat_y,
|
|
"filter-quality", &filter_quality,
|
|
"pixmap-width", &width,
|
|
"pixmap-height", &height,
|
|
NULL);
|
|
|
|
cogl_textures_create (1, &priv->texture_id);
|
|
|
|
clutter_glx_texture_pixmap_update_area (CLUTTER_X11_TEXTURE_PIXMAP (actor),
|
|
0, 0,
|
|
width, height);
|
|
|
|
cogl_texture_set_alignment (priv->target_type, 4, width);
|
|
|
|
cogl_texture_set_filters (priv->target_type,
|
|
filter_quality ? CGL_LINEAR : CGL_NEAREST,
|
|
filter_quality ? CGL_LINEAR : CGL_NEAREST);
|
|
|
|
cogl_texture_set_wrap (priv->target_type,
|
|
repeat_x ? CGL_REPEAT : CGL_CLAMP_TO_EDGE,
|
|
repeat_y ? CGL_REPEAT : CGL_CLAMP_TO_EDGE);
|
|
|
|
CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
|
}
|
|
|
|
static void
|
|
clutter_glx_texture_pixmap_unrealize (ClutterActor *actor)
|
|
{
|
|
ClutterGLXTexturePixmapPrivate *priv =
|
|
CLUTTER_GLX_TEXTURE_PIXMAP (actor)->priv;
|
|
Display *dpy = ((ClutterBackendX11 *)backend)->xdpy;
|
|
|
|
if (!backend->t_f_p)
|
|
{
|
|
CLUTTER_ACTOR_CLASS (clutter_glx_texture_pixmap_parent_class)->
|
|
unrealize (actor);
|
|
return;
|
|
}
|
|
|
|
if (!CLUTTER_ACTOR_IS_REALIZED (actor))
|
|
return;
|
|
|
|
if (priv->bound && priv->glx_pixmap)
|
|
{
|
|
(backend->release_tex_image) (dpy,
|
|
priv->glx_pixmap,
|
|
GLX_FRONT_LEFT_EXT);
|
|
}
|
|
|
|
cogl_textures_destroy (1, &priv->texture_id);
|
|
|
|
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
|
}
|
|
|
|
static void
|
|
texture_render_to_gl_quad (ClutterGLXTexturePixmap *texture,
|
|
int x_1,
|
|
int y_1,
|
|
int x_2,
|
|
int y_2)
|
|
{
|
|
ClutterGLXTexturePixmapPrivate *priv = texture->priv;
|
|
|
|
int qx1 = 0, qx2 = 0, qy1 = 0, qy2 = 0;
|
|
int qwidth = 0, qheight = 0;
|
|
float tx, ty;
|
|
guint width, height;
|
|
|
|
g_object_get (texture,
|
|
"pixmap-width", &width,
|
|
"pixmap-height", &height,
|
|
NULL);
|
|
|
|
qwidth = x_2 - x_1;
|
|
qheight = y_2 - y_1;
|
|
|
|
cogl_texture_bind (priv->target_type, priv->texture_id);
|
|
|
|
if (priv->target_type == CGL_TEXTURE_2D) /* POT */
|
|
{
|
|
tx = (float) width / clutter_util_next_p2 (width);
|
|
ty = (float) height / clutter_util_next_p2 (height);
|
|
}
|
|
else
|
|
{
|
|
tx = (float) width;
|
|
ty = (float) height;
|
|
|
|
}
|
|
|
|
qx1 = x_1; qx2 = x_2;
|
|
qy1 = y_1; qy2 = y_2;
|
|
|
|
cogl_texture_quad (x_1, x_2, y_1, y_2,
|
|
0,
|
|
0,
|
|
CLUTTER_FLOAT_TO_FIXED (tx),
|
|
CLUTTER_FLOAT_TO_FIXED (ty));
|
|
}
|
|
|
|
static void
|
|
clutter_glx_texture_pixmap_paint (ClutterActor *actor)
|
|
{
|
|
ClutterGLXTexturePixmap *texture = CLUTTER_GLX_TEXTURE_PIXMAP (actor);
|
|
ClutterGLXTexturePixmapPrivate *priv = texture->priv;
|
|
|
|
gint x_1, y_1, x_2, y_2;
|
|
ClutterColor col = { 0xff, 0xff, 0xff, 0xff };
|
|
|
|
if (!backend->t_f_p)
|
|
{
|
|
CLUTTER_ACTOR_CLASS (clutter_glx_texture_pixmap_parent_class)->
|
|
paint (actor);
|
|
return;
|
|
}
|
|
|
|
if (!CLUTTER_ACTOR_IS_REALIZED (actor))
|
|
clutter_actor_realize (actor);
|
|
|
|
cogl_push_matrix ();
|
|
|
|
switch (priv->target_type)
|
|
{
|
|
case CGL_TEXTURE_2D:
|
|
cogl_enable (CGL_ENABLE_TEXTURE_2D|CGL_ENABLE_BLEND);
|
|
break;
|
|
case CGL_TEXTURE_RECTANGLE_ARB:
|
|
cogl_enable (CGL_ENABLE_TEXTURE_RECT|CGL_ENABLE_BLEND);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
col.alpha = clutter_actor_get_opacity (actor);
|
|
|
|
cogl_color (&col);
|
|
|
|
clutter_actor_get_coords (actor, &x_1, &y_1, &x_2, &y_2);
|
|
|
|
texture_render_to_gl_quad (texture, 0, 0, x_2 - x_1, y_2 - y_1);
|
|
|
|
cogl_pop_matrix ();
|
|
}
|
|
|
|
static GLXFBConfig *
|
|
get_fbconfig_for_depth (guint depth)
|
|
{
|
|
GLXFBConfig *fbconfigs, *ret = NULL;
|
|
int n_elements, i, found;
|
|
Display *dpy = ((ClutterBackendX11 *)backend)->xdpy;
|
|
int db, stencil, alpha, mipmap, rgba, value;
|
|
|
|
fbconfigs = glXGetFBConfigs (dpy,
|
|
((ClutterBackendX11 *)backend)->xscreen_num,
|
|
&n_elements);
|
|
|
|
db = G_MAXSHORT;
|
|
stencil = G_MAXSHORT;
|
|
mipmap = 0;
|
|
rgba = 0;
|
|
|
|
found = n_elements;
|
|
|
|
|
|
for (i = 0; i < n_elements; i++)
|
|
{
|
|
XVisualInfo *vi;
|
|
int visual_depth;
|
|
|
|
vi = glXGetVisualFromFBConfig (dpy,
|
|
fbconfigs[i]);
|
|
if (vi == NULL)
|
|
continue;
|
|
|
|
visual_depth = vi->depth;
|
|
|
|
XFree (vi);
|
|
|
|
if (visual_depth != depth)
|
|
continue;
|
|
|
|
glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_ALPHA_SIZE,
|
|
&alpha);
|
|
glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_BUFFER_SIZE,
|
|
&value);
|
|
if (value != depth && (value - alpha) != depth)
|
|
continue;
|
|
|
|
value = 0;
|
|
if (depth == 32)
|
|
{
|
|
glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_BIND_TO_TEXTURE_RGBA_EXT,
|
|
&value);
|
|
|
|
if (value)
|
|
rgba = 1;
|
|
}
|
|
|
|
if (!value)
|
|
{
|
|
if (rgba)
|
|
continue;
|
|
|
|
glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_BIND_TO_TEXTURE_RGB_EXT,
|
|
&value);
|
|
if (!value)
|
|
continue;
|
|
}
|
|
|
|
glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_DOUBLEBUFFER,
|
|
&value);
|
|
if (value > db)
|
|
continue;
|
|
|
|
db = value;
|
|
|
|
glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_STENCIL_SIZE,
|
|
&value);
|
|
if (value > stencil)
|
|
continue;
|
|
|
|
stencil = value;
|
|
|
|
found = i;
|
|
}
|
|
|
|
if (found != n_elements)
|
|
{
|
|
ret = g_malloc (sizeof (GLXFBConfig));
|
|
*ret = fbconfigs[found];
|
|
}
|
|
|
|
if (n_elements)
|
|
XFree (fbconfigs);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void
|
|
clutter_glx_texture_pixmap_create_glx_pixmap (ClutterGLXTexturePixmap *texture)
|
|
{
|
|
ClutterGLXTexturePixmapPrivate *priv = texture->priv;
|
|
GLXPixmap glx_pixmap;
|
|
int attribs[7], i = 0;
|
|
GLXFBConfig *fbconfig;
|
|
Display *dpy = ((ClutterBackendX11 *)backend)->xdpy;
|
|
guint depth;
|
|
Pixmap pixmap;
|
|
|
|
g_object_get (texture,
|
|
"depth", &depth,
|
|
"pixmap", &pixmap,
|
|
NULL);
|
|
|
|
fbconfig = get_fbconfig_for_depth (depth);
|
|
|
|
if (!fbconfig)
|
|
{
|
|
g_critical ("Could not find an FBConfig for selected pixmap");
|
|
return;
|
|
}
|
|
|
|
attribs[i++] = GLX_TEXTURE_FORMAT_EXT;
|
|
|
|
if (depth == 24)
|
|
{
|
|
attribs[i++] = GLX_TEXTURE_FORMAT_RGB_EXT;
|
|
}
|
|
else if (depth == 32)
|
|
{
|
|
attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT;
|
|
}
|
|
else
|
|
{
|
|
g_critical ("Pixmap with depth bellow 24 are not supported");
|
|
return;
|
|
}
|
|
|
|
attribs[i++] = GLX_MIPMAP_TEXTURE_EXT;
|
|
attribs[i++] = 0;
|
|
|
|
attribs[i++] = GLX_TEXTURE_TARGET_EXT;
|
|
|
|
if (priv->target_type == CGL_TEXTURE_RECTANGLE_ARB)
|
|
attribs[i++] = GLX_TEXTURE_RECTANGLE_EXT;
|
|
else
|
|
attribs[i++] = GLX_TEXTURE_2D_EXT;
|
|
|
|
attribs[i++] = None;
|
|
|
|
|
|
clutter_x11_trap_x_errors ();
|
|
glx_pixmap = glXCreatePixmap (dpy,
|
|
*fbconfig,
|
|
pixmap,
|
|
attribs);
|
|
XSync (dpy, FALSE);
|
|
clutter_x11_untrap_x_errors ();
|
|
|
|
g_free (fbconfig);
|
|
|
|
if (glx_pixmap != None)
|
|
{
|
|
if (priv->glx_pixmap)
|
|
{
|
|
if (backend->t_f_p &&
|
|
CLUTTER_ACTOR_IS_REALIZED (texture) &&
|
|
priv->bound)
|
|
{
|
|
cogl_texture_bind (priv->target_type, priv->texture_id);
|
|
|
|
(backend->release_tex_image) (dpy,
|
|
priv->glx_pixmap,
|
|
GLX_FRONT_LEFT_EXT);
|
|
}
|
|
|
|
clutter_x11_trap_x_errors ();
|
|
glXDestroyGLXPixmap (dpy, priv->glx_pixmap);
|
|
XSync (dpy, FALSE);
|
|
clutter_x11_untrap_x_errors ();
|
|
}
|
|
|
|
priv->glx_pixmap = glx_pixmap;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_glx_texture_pixmap_update_area (ClutterX11TexturePixmap *texture,
|
|
gint x,
|
|
gint y,
|
|
gint width,
|
|
gint height)
|
|
{
|
|
ClutterGLXTexturePixmapPrivate *priv;
|
|
Display *dpy =
|
|
((ClutterBackendX11 *)backend)->xdpy;
|
|
|
|
priv = CLUTTER_GLX_TEXTURE_PIXMAP (texture)->priv;
|
|
|
|
if (!backend->t_f_p)
|
|
{
|
|
CLUTTER_X11_TEXTURE_PIXMAP_CLASS (texture)->update_area (texture,
|
|
x, y,
|
|
width, height);
|
|
return;
|
|
}
|
|
|
|
if (!CLUTTER_ACTOR_IS_REALIZED (texture))
|
|
return;
|
|
|
|
cogl_texture_bind (priv->target_type, priv->texture_id);
|
|
|
|
if (backend->t_f_p)
|
|
{
|
|
(backend->bind_tex_image) (dpy,
|
|
priv->glx_pixmap,
|
|
GLX_FRONT_LEFT_EXT,
|
|
NULL);
|
|
|
|
priv->bound = TRUE;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_glx_texture_pixmap_new_with_pixmap:
|
|
* @pixmap: the X Pixmap to which this texture should be bound
|
|
* @width: the width of the X pixmap
|
|
* @height: the height of the X pixmap
|
|
* @depth: the depth of the X pixmap
|
|
*
|
|
* Return value: A new #ClutterGLXTexturePixmap bound to the given X Pixmap
|
|
*
|
|
* Since: 0.8
|
|
**/
|
|
ClutterActor *
|
|
clutter_glx_texture_pixmap_new_with_pixmap (Pixmap pixmap,
|
|
guint width,
|
|
guint height,
|
|
guint depth)
|
|
{
|
|
ClutterActor *actor;
|
|
|
|
actor = g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP,
|
|
"pixmap", pixmap,
|
|
"pixmap-width", width,
|
|
"pixmap-height", height,
|
|
"depth", depth,
|
|
NULL);
|
|
|
|
return actor;
|
|
}
|
|
|
|
/**
|
|
* clutter_glx_texture_pixmap_new:
|
|
*
|
|
* Return value: A new #ClutterGLXTexturePixmap
|
|
*
|
|
* Since: 0.8
|
|
**/
|
|
ClutterActor *
|
|
clutter_glx_texture_pixmap_new (void)
|
|
{
|
|
ClutterActor *actor;
|
|
|
|
actor = g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP, NULL);
|
|
|
|
return actor;
|
|
}
|