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6d51a18e7c
This adds a new function to enable per-vertex point size on a pipeline. This can be set with cogl_pipeline_set_per_vertex_point_size(). Once enabled the point size can be set either by drawing with an attribute named 'cogl_point_size_in' or by writing to the 'cogl_point_size_out' builtin from a snippet. There is a feature flag which must be checked for before using per-vertex point sizes. This will only be set on GL >= 2.0 or on GLES 2.0. GL will only let you set a per-vertex point size from GLSL by writing to gl_PointSize. This is only available in GL2 and not in the older GLSL extensions. The per-vertex point size has its own pipeline state flag so that it can be part of the state that affects vertex shader generation. Having to enable the per vertex point size with a separate function is a bit awkward. Ideally it would work like the color attribute where you can just set it for every vertex in your primitive with cogl_pipeline_set_color or set it per-vertex by just using the attribute. This is harder to get working with the point size because we need to generate a different vertex shader depending on what attributes are bound. I think if we wanted to make this work transparently we would still want to internally have a pipeline property describing whether the shader was generated with per-vertex support so that it would work with the shader cache correctly. Potentially we could make the per-vertex property internal and automatically make a weak pipeline whenever the attribute is bound. However we would then also need to automatically detect when an application is writing to cogl_point_size_out from a snippet. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 8495d9c1c15ce389885a9356d965eabd97758115) Conflicts: cogl/cogl-context.c cogl/cogl-pipeline-private.h cogl/cogl-pipeline.c cogl/cogl-private.h cogl/driver/gl/cogl-pipeline-progend-fixed.c cogl/driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c
263 lines
7.0 KiB
C
263 lines
7.0 KiB
C
#include <cogl/cogl.h>
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#include <glib.h>
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#include <stdio.h>
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struct {
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CoglFeatureID feature;
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const char *short_description;
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const char *long_description;
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} features[] =
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{
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{
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COGL_FEATURE_ID_TEXTURE_NPOT_BASIC,
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"Non power of two textures (basic)",
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"The hardware supports non power of two textures, but you also "
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"need to check the COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP and "
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"COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT features to know if the "
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"hardware supports npot texture mipmaps or repeat modes other "
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"than COGL_RENDERER_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE respectively."
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},
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{
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COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP,
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"Non power of two textures (+ mipmap)",
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"Mipmapping is supported in conjuntion with non power of two "
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"textures."
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},
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{
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COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT,
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"Non power of two textures (+ repeat modes)",
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"Repeat modes other than "
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"COGL_RENDERER_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE are supported by "
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"the hardware in conjunction with non power of two textures."
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},
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{
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COGL_FEATURE_ID_TEXTURE_NPOT,
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"Non power of two textures (fully featured)",
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"Non power of two textures are supported by the hardware. This "
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"is a equivalent to the COGL_FEATURE_ID_TEXTURE_NPOT_BASIC, "
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"COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP and "
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"COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT features combined."
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},
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{
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COGL_FEATURE_ID_TEXTURE_RECTANGLE,
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"Unnormalized coordinate, rectangle textures",
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"Support for rectangular textures with non-normalized texture "
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"coordinates."
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},
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{
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COGL_FEATURE_ID_TEXTURE_3D,
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"3D texture support",
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"3D texture support"
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},
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{
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COGL_FEATURE_ID_OFFSCREEN,
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"Offscreen rendering support",
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"Offscreen rendering support"
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},
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{
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COGL_FEATURE_ID_OFFSCREEN_MULTISAMPLE,
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"Offscreen rendering with multisampling support",
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"Offscreen rendering with multisampling support"
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},
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{
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COGL_FEATURE_ID_ONSCREEN_MULTIPLE,
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"Multiple onscreen framebuffers supported",
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"Multiple onscreen framebuffers supported"
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},
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{
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COGL_FEATURE_ID_GLSL,
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"GLSL support",
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"GLSL support"
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},
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{
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COGL_FEATURE_ID_ARBFP,
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"ARBFP support",
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"ARBFP support"
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},
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{
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COGL_FEATURE_ID_UNSIGNED_INT_INDICES,
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"Unsigned integer indices",
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"COGL_RENDERER_INDICES_TYPE_UNSIGNED_INT is supported in cogl_indices_new()."
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},
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{
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COGL_FEATURE_ID_DEPTH_RANGE,
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"cogl_pipeline_set_depth_range() support",
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"cogl_pipeline_set_depth_range() support",
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},
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{
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COGL_FEATURE_ID_POINT_SPRITE,
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"Point sprite coordinates",
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"cogl_pipeline_set_layer_point_sprite_coords_enabled() is supported"
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},
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{
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COGL_FEATURE_ID_MAP_BUFFER_FOR_READ,
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"Mapping buffers for reading",
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"Mapping buffers for reading"
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},
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{
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COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE,
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"Mapping buffers for writing",
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"Mapping buffers for writing"
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},
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{
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COGL_FEATURE_ID_MIRRORED_REPEAT,
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"Mirrored repeat wrap modes",
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"Mirrored repeat wrap modes"
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},
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{
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COGL_FEATURE_ID_GLES2_CONTEXT,
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"GLES2 API integration supported",
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"Support for creating a GLES2 context for using the GLES2 API in a "
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"way that's integrated with Cogl."
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},
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{
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COGL_FEATURE_ID_DEPTH_TEXTURE,
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"Depth Textures",
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"CoglFramebuffers can be configured to render their depth buffer into "
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"a texture"
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},
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{
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COGL_FEATURE_ID_PER_VERTEX_POINT_SIZE,
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"Per-vertex point size",
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"cogl_point_size_in can be used as an attribute to specify a per-vertex "
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"point size"
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}
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};
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static const char *
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get_winsys_name_for_id (CoglWinsysID winsys_id)
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{
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switch (winsys_id)
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{
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case COGL_WINSYS_ID_ANY:
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g_return_val_if_reached ("ERROR");
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case COGL_WINSYS_ID_STUB:
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return "Stub";
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case COGL_WINSYS_ID_GLX:
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return "GLX";
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case COGL_WINSYS_ID_EGL_XLIB:
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return "EGL + Xlib platform";
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case COGL_WINSYS_ID_EGL_NULL:
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return "EGL + NULL window system platform";
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case COGL_WINSYS_ID_EGL_GDL:
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return "EGL + GDL platform";
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case COGL_WINSYS_ID_EGL_WAYLAND:
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return "EGL + Wayland platform";
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case COGL_WINSYS_ID_EGL_KMS:
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return "EGL + KMS platform";
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case COGL_WINSYS_ID_EGL_ANDROID:
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return "EGL + Android platform";
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case COGL_WINSYS_ID_WGL:
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return "EGL + Windows WGL platform";
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case COGL_WINSYS_ID_SDL:
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return "EGL + SDL platform";
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}
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g_return_val_if_reached ("Unknown");
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}
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static void
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feature_cb (CoglFeatureID feature, void *user_data)
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{
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int i;
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for (i = 0; i < sizeof(features) / sizeof(features[0]); i++)
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{
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if (features[i].feature == feature)
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{
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printf (" » %s\n", features[i].short_description);
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return;
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}
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}
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printf (" » Unknown feature %d\n", feature);
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}
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typedef struct _OutputState
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{
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int id;
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} OutputState;
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static void
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output_cb (CoglOutput *output, void *user_data)
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{
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OutputState *state = user_data;
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const char *order;
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float refresh;
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printf (" Output%d:\n", state->id++);
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printf (" » position = (%d, %d)\n",
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cogl_output_get_x (output),
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cogl_output_get_y (output));
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printf (" » resolution = %d x %d\n",
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cogl_output_get_width (output),
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cogl_output_get_height (output));
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printf (" » physical size = %dmm x %dmm\n",
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cogl_output_get_mm_width (output),
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cogl_output_get_mm_height (output));
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switch (cogl_output_get_subpixel_order (output))
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{
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case COGL_SUBPIXEL_ORDER_UNKNOWN:
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order = "unknown";
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break;
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case COGL_SUBPIXEL_ORDER_NONE:
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order = "non-standard";
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break;
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case COGL_SUBPIXEL_ORDER_HORIZONTAL_RGB:
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order = "horizontal,rgb";
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break;
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case COGL_SUBPIXEL_ORDER_HORIZONTAL_BGR:
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order = "horizontal,bgr";
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break;
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case COGL_SUBPIXEL_ORDER_VERTICAL_RGB:
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order = "vertical,rgb";
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break;
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case COGL_SUBPIXEL_ORDER_VERTICAL_BGR:
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order = "vertical,bgr";
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break;
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}
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printf (" » sub pixel order = %s\n", order);
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refresh = cogl_output_get_refresh_rate (output);
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if (refresh)
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printf (" » refresh = %f Hz\n", refresh);
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else
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printf (" » refresh = unknown\n");
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}
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int
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main (int argc, char **argv)
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{
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CoglRenderer *renderer;
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CoglDisplay *display;
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CoglContext *ctx;
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CoglError *error = NULL;
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CoglWinsysID winsys_id;
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const char *winsys_name;
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OutputState output_state;
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#ifdef COGL_HAS_EMSCRIPTEN_SUPPORT
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ctx = cogl_sdl_context_new (SDL_USEREVENT, &error);
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#else
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ctx = cogl_context_new (NULL, &error);
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#endif
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if (!ctx) {
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fprintf (stderr, "Failed to create context: %s\n", error->message);
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return 1;
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}
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display = cogl_context_get_display (ctx);
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renderer = cogl_display_get_renderer (display);
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winsys_id = cogl_renderer_get_winsys_id (renderer);
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winsys_name = get_winsys_name_for_id (winsys_id);
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g_print ("Renderer: %s\n\n", winsys_name);
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g_print ("Features:\n");
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cogl_foreach_feature (ctx, feature_cb, NULL);
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g_print ("Outputs:\n");
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output_state.id = 0;
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cogl_renderer_foreach_output (renderer, output_cb, &output_state);
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if (output_state.id == 0)
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printf (" Unknown\n");
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return 0;
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}
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