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* clutter/cogl/gles/cogl-fbo.c: Copy the code from gl/cogl-fbo but use the API calls directly instead of loading an extension because it is part of the core in GLES 2. * clutter/cogl/gles/cogl.c (_cogl_features_init): Report COGL_FEATURE_OFFSCREEN. * clutter/cogl/gles/cogl-fbo.h (CoglFbo): Add gl_stencil_handle. * clutter/cogl/gles/cogl-context.h (CoglContext): Add viewport_store * tests/test-fbo.c (make_shader): Conditionally use the GLES 2 names of the shader variables