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The API has been changed to take an explicit length for the number of texture coordinates passed, and it's now documented that if there are more layers to the current material than the number of texture coords passed, then default coordinates will be generated for the other layers. cogl_material_rectangle should now handle the case where a single sliced texture is supplied as a material layer by falling back to cogl_texture_rectangle. We are nearly at the point that cogl_texture_rectangle could be deprecated. A few issues remain though, such as not considering waste in cogl_material_rectangle. |
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.. | ||
cogl-context.c | ||
cogl-context.h | ||
cogl-defines.h.in | ||
cogl-fbo.c | ||
cogl-fbo.h | ||
cogl-internal.h | ||
cogl-primitives.c | ||
cogl-program.c | ||
cogl-program.h | ||
cogl-shader-private.h | ||
cogl-shader.c | ||
cogl-texture-private.h | ||
cogl-texture.c | ||
cogl.c | ||
Makefile.am |