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762a4350d1
-clutter/Makefile.am: Include the deprecated sources as well -clutter.vc(x)projin: Add clutter/deprecated into the "Additional Include Directories"
196 lines
11 KiB
XML
196 lines
11 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{EA036190-0950-4640-84F9-D459A33B33A8}</ProjectGuid>
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<RootNamespace>clutter</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="clutter.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="clutter.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="clutter.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="clutter.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PreBuildEvent>
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<Command>$(PreBuildCmd)</Command>
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</PreBuildEvent>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\..\clutter;..\..\..\clutter\win32;..\..\..\clutter\deprecated;..\..\..\clutter\cally;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>$(DebugLibBuildDefines);$(ClutterBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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</ClCompile>
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<PreLinkEvent>
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<Command>$(GenerateClutterDef)</Command>
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</PreLinkEvent>
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<Link>
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<AdditionalDependencies>opengl32.lib;winmm.lib;intl.lib;json-glib-1.0.lib;pangocairo-1.0.lib;pango-1.0.lib;cairo-gobject.lib;cairo.lib;atk-1.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(ClutterDllPrefix)$(ProjectName)-win32$(ClutterDllSuffix).dll</OutputFile>
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<ModuleDefinitionFile>..\..\..\clutter\clutter.def</ModuleDefinitionFile>
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<ImportLibrary>$(TargetDir)$(ProjectName)-win32-$(ClutterApiVersion).lib</ImportLibrary>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<PreBuildEvent>
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<Command>$(PreBuildCmd)</Command>
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</PreBuildEvent>
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\..\..\clutter;..\..\..\clutter\win32;..\..\..\clutter\deprecated;..\..\..\clutter\cally;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>$(DebugLibBuildDefines);$(ClutterBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<PreLinkEvent>
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<Command>$(GenerateClutterDef)</Command>
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</PreLinkEvent>
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<Link>
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<AdditionalDependencies>opengl32.lib;winmm.lib;intl.lib;json-glib-1.0.lib;pangocairo-1.0.lib;pango-1.0.lib;cairo-gobject.lib;cairo.lib;atk-1.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(ClutterDllPrefix)$(ProjectName)-win32$(ClutterDllSuffix).dll</OutputFile>
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<ModuleDefinitionFile>..\..\..\clutter\clutter.def</ModuleDefinitionFile>
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<ImportLibrary>$(TargetDir)$(ProjectName)-win32-$(ClutterApiVersion).lib</ImportLibrary>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<TargetMachine>MachineX64</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PreBuildEvent>
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<Command>$(PreBuildCmd)</Command>
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</PreBuildEvent>
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>..\..\..\clutter;..\..\..\clutter\win32;..\..\..\clutter\deprecated;..\..\..\clutter\cally;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(ClutterBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<PreLinkEvent>
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<Command>$(GenerateClutterDef)</Command>
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</PreLinkEvent>
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<Link>
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<AdditionalDependencies>opengl32.lib;winmm.lib;intl.lib;json-glib-1.0.lib;pangocairo-1.0.lib;pango-1.0.lib;cairo-gobject.lib;cairo.lib;atk-1.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(ClutterDllPrefix)$(ProjectName)-win32$(ClutterDllSuffix).dll</OutputFile>
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<ModuleDefinitionFile>..\..\..\clutter\clutter.def</ModuleDefinitionFile>
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<ImportLibrary>$(TargetDir)$(ProjectName)-win32-$(ClutterApiVersion).lib</ImportLibrary>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<PreBuildEvent>
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<Command>$(PreBuildCmd)</Command>
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</PreBuildEvent>
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<ClCompile>
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<AdditionalIncludeDirectories>..\..\..\clutter;..\..\..\clutter\win32;..\..\..\clutter\deprecated;..\..\..\clutter\cally;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(ClutterBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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<PreLinkEvent>
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<Command>$(GenerateClutterDef)</Command>
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</PreLinkEvent>
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<Link>
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<AdditionalDependencies>opengl32.lib;winmm.lib;intl.lib;json-glib-1.0.lib;pangocairo-1.0.lib;pango-1.0.lib;cairo-gobject.lib;cairo.lib;atk-1.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(ClutterDllPrefix)$(ProjectName)-win32$(ClutterDllSuffix).dll</OutputFile>
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<ModuleDefinitionFile>..\..\..\clutter\clutter.def</ModuleDefinitionFile>
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<ImportLibrary>$(TargetDir)$(ProjectName)-win32-$(ClutterApiVersion).lib</ImportLibrary>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<TargetMachine>MachineX64</TargetMachine>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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#include "clutter.vs10.sourcefiles"
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\..\clutter\win32\resources.rc" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project> |