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* NEWS: * README.in: * TODO: Update for 0.3 release. * clutter/clutter-actor.c: Minor doc fixups * clutter/clutter-texture.c: Various minor additions for handling non RGBA data. Fix a typo breaking clutter_texture_get_pixbuf() on tiled textures. * tests/test-actors.c: Disable scaling to avoid drifting (temporary till API is fixed)
48 lines
1.1 KiB
Plaintext
48 lines
1.1 KiB
Plaintext
TODO
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====
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Last updated 22/06/2007
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0.4 (July 07)
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==
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Definetly:
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- YUV texture data [DONE] premulled alpha texture data. (ma)
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- Basic layout code. [DONE] (eb)
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- Basic text entry [DONE] (np)
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- Perspective setup [DONE] (ma)
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- API doc fixups (all)
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- main loop scheduling - paints vs timelimes vs events [DONE] ((ma, eb)
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- ClutterProxyTexture (ma)
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- event queue fixups [DONE} (eb)
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- clutter_actor_get_vertices [Partly DONE?] (tf)
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- fix up event queue [DONE] (eb)
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Maybe:
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- SDL event fixups [DONE - roughly]
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- Application developers manual
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- Lookat type functionality.
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- Mipmaps for pango renderer to improving text scaling quality
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0.6
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===
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Definetly:
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- More ClutterUnits support, convert actor API to units.
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- Device independant units
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- Fragment shader support infrastructure
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- XML/JSON type 'layout' files - include actors + behaviours + timeline etc.
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- App developers manual.
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Nice/Maybe:
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- Gradient support ?
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- Rectangle like props to all actors
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- Glitz integration
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- Some kind of focus model.
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- Apple/Win native backends.
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- Glitz backend over GLX (would cover above) |