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38b82cb22c
Don't run the shader and redirect to an FBO if it won't actually do anything. This saves us on resources a ton. https://bugzilla.gnome.org/show_bug.cgi?id=683066
658 lines
22 KiB
C
658 lines
22 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010-2012 Inclusive Design Research Centre, OCAD University.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Joseph Scheuhammer <clown@alum.mit.edu>
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*/
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/**
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* SECTION:clutter-brightness-contrast-effect
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* @short_description: Increase/decrease brightness and/or contrast of actor.
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* @see_also: #ClutterEffect, #ClutterOffscreenEffect
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*
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* #ClutterBrightnessContrastEffect is a sub-class of #ClutterEffect that
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* changes the overall brightness of a #ClutterActor.
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*
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* #ClutterBrightnessContrastEffect is available since Clutter 1.10
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*/
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#define CLUTTER_BRIGHTNESS_CONTRAST_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BRIGHTNESS_CONTRAST_EFFECT, ClutterBrightnessContrastEffectClass))
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#define CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BRIGHTNESS_CONTRAST_EFFECT))
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#define CLUTTER_BRIGHTNESS_CONTRAST_EFFECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BRIGHTNESS_CONTRAST_EFFECT, ClutterBrightnessContrastEffectClass))
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <math.h>
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#define CLUTTER_ENABLE_EXPERIMENTAL_API
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#include "clutter-brightness-contrast-effect.h"
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#include <cogl/cogl.h>
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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#include "clutter-offscreen-effect.h"
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#include "clutter-private.h"
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struct _ClutterBrightnessContrastEffect
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{
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ClutterOffscreenEffect parent_instance;
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/* Brightness and contrast changes. */
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gfloat brightness_red;
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gfloat brightness_green;
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gfloat brightness_blue;
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gfloat contrast_red;
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gfloat contrast_green;
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gfloat contrast_blue;
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gint brightness_multiplier_uniform;
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gint brightness_offset_uniform;
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gint contrast_uniform;
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gint tex_width;
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gint tex_height;
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CoglPipeline *pipeline;
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};
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struct _ClutterBrightnessContrastEffectClass
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{
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ClutterOffscreenEffectClass parent_class;
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CoglPipeline *base_pipeline;
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};
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/* Brightness effects in GLSL.
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*/
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static const gchar *brightness_contrast_decls =
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"uniform vec3 brightness_multiplier;\n"
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"uniform vec3 brightness_offset;\n"
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"uniform vec3 contrast;\n";
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static const gchar *brightness_contrast_source =
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/* Apply the brightness. The brightness_offset is multiplied by the
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alpha to keep the color pre-multiplied */
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"cogl_color_out.rgb = (cogl_color_out.rgb * brightness_multiplier +\n"
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" brightness_offset * cogl_color_out.a);\n"
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/* Apply the contrast */
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"cogl_color_out.rgb = ((cogl_color_out.rgb - 0.5 * cogl_color_out.a) *\n"
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" contrast + 0.5 * cogl_color_out.a);\n";
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static const ClutterColor no_brightness_change = { 0x7f, 0x7f, 0x7f, 0xff };
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static const ClutterColor no_contrast_change = { 0x7f, 0x7f, 0x7f, 0xff };
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static const gfloat no_change = 0.0f;
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enum
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{
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PROP_0,
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PROP_BRIGHTNESS,
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PROP_CONTRAST,
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PROP_LAST
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};
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static GParamSpec *obj_props[PROP_LAST];
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G_DEFINE_TYPE (ClutterBrightnessContrastEffect,
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clutter_brightness_contrast_effect,
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CLUTTER_TYPE_OFFSCREEN_EFFECT);
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static gboolean
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will_have_no_effect (ClutterBrightnessContrastEffect *self)
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{
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return (self->brightness_red == no_change &&
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self->brightness_green == no_change &&
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self->brightness_blue == no_change &&
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self->contrast_red == no_change &&
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self->contrast_green == no_change &&
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self->contrast_blue == no_change);
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}
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static gboolean
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clutter_brightness_contrast_effect_pre_paint (ClutterEffect *effect)
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{
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ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (effect);
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ClutterEffectClass *parent_class;
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if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
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return FALSE;
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if (will_have_no_effect (self))
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return FALSE;
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if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
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{
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/* if we don't have support for GLSL shaders then we
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* forcibly disable the ActorMeta
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*/
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g_warning ("Unable to use the ClutterBrightnessContrastEffect: the "
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"graphics hardware or the current GL driver does not "
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"implement support for the GLSL shading language. The "
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"effect will be disabled.");
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clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (effect), FALSE);
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return FALSE;
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}
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parent_class =
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CLUTTER_EFFECT_CLASS (clutter_brightness_contrast_effect_parent_class);
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if (parent_class->pre_paint (effect))
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{
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ClutterOffscreenEffect *offscreen_effect =
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CLUTTER_OFFSCREEN_EFFECT (effect);
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CoglHandle texture;
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texture = clutter_offscreen_effect_get_texture (offscreen_effect);
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self->tex_width = cogl_texture_get_width (texture);
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self->tex_height = cogl_texture_get_height (texture);
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cogl_pipeline_set_layer_texture (self->pipeline, 0, texture);
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return TRUE;
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}
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else
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return FALSE;
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}
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static void
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clutter_brightness_contrast_effect_paint_target (ClutterOffscreenEffect *effect)
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{
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ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (effect);
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ClutterActor *actor;
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guint8 paint_opacity;
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actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
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paint_opacity = clutter_actor_get_paint_opacity (actor);
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cogl_pipeline_set_color4ub (self->pipeline,
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paint_opacity,
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paint_opacity,
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paint_opacity,
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paint_opacity);
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cogl_push_source (self->pipeline);
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cogl_rectangle (0, 0, self->tex_width, self->tex_height);
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cogl_pop_source ();
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}
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static void
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clutter_brightness_contrast_effect_dispose (GObject *gobject)
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{
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ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (gobject);
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if (self->pipeline != NULL)
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{
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cogl_object_unref (self->pipeline);
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self->pipeline = NULL;
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}
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G_OBJECT_CLASS (clutter_brightness_contrast_effect_parent_class)->dispose (gobject);
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}
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static void
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clutter_brightness_contrast_effect_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterBrightnessContrastEffect *effect = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (gobject);
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switch (prop_id)
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{
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case PROP_BRIGHTNESS:
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{
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const ClutterColor *color = clutter_value_get_color (value);
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clutter_brightness_contrast_effect_set_brightness_full (effect,
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color->red / 127.0f - 1.0f,
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color->green / 127.0f - 1.0f,
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color->blue / 127.0f - 1.0f);
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}
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break;
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case PROP_CONTRAST:
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{
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const ClutterColor *color = clutter_value_get_color (value);
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clutter_brightness_contrast_effect_set_contrast_full (effect,
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color->red / 127.0f - 1.0f,
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color->green / 127.0f - 1.0f,
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color->blue / 127.0f - 1.0f);
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}
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_brightness_contrast_effect_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterBrightnessContrastEffect *effect = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (gobject);
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ClutterColor color;
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switch (prop_id)
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{
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case PROP_BRIGHTNESS:
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{
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color.red = (effect->brightness_red + 1.0f) * 127.0f;
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color.green = (effect->brightness_green + 1.0f) * 127.0f;
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color.blue = (effect->brightness_blue + 1.0f) * 127.0f;
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color.alpha = 0xff;
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clutter_value_set_color (value, &color);
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}
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break;
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case PROP_CONTRAST:
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{
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color.red = (effect->contrast_red + 1.0f) * 127.0f;
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color.green = (effect->contrast_green + 1.0f) * 127.0f;
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color.blue = (effect->contrast_blue + 1.0f) * 127.0f;
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color.alpha = 0xff;
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clutter_value_set_color (value, &color);
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}
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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clutter_brightness_contrast_effect_class_init (ClutterBrightnessContrastEffectClass *klass)
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{
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ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterOffscreenEffectClass *offscreen_class;
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offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
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offscreen_class->paint_target = clutter_brightness_contrast_effect_paint_target;
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effect_class->pre_paint = clutter_brightness_contrast_effect_pre_paint;
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gobject_class->set_property = clutter_brightness_contrast_effect_set_property;
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gobject_class->get_property = clutter_brightness_contrast_effect_get_property;
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gobject_class->dispose = clutter_brightness_contrast_effect_dispose;
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/**
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* ClutterBrightnessContrastEffect:brightness:
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*
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* The brightness change to apply to the effect.
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*
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* This property uses a #ClutterColor to represent the changes to each
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* color channel. The range is [ 0, 255 ], with 127 as the value used
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* to indicate no change; values smaller than 127 indicate a decrease
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* in brightness, and values larger than 127 indicate an increase in
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* brightness.
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*
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* Since: 1.10
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*/
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obj_props[PROP_BRIGHTNESS] =
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clutter_param_spec_color ("brightness",
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P_("Brightness"),
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P_("The brightness change to apply"),
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&no_brightness_change,
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CLUTTER_PARAM_READWRITE);
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/**
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* ClutterBrightnessContrastEffect:contrast:
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*
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* The contrast change to apply to the effect.
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*
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* This property uses a #ClutterColor to represent the changes to each
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* color channel. The range is [ 0, 255 ], with 127 as the value used
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* to indicate no change; values smaller than 127 indicate a decrease
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* in contrast, and values larger than 127 indicate an increase in
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* contrast.
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*
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* Since: 1.10
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*/
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obj_props[PROP_CONTRAST] =
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clutter_param_spec_color ("contrast",
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P_("Contrast"),
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P_("The contrast change to apply"),
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&no_contrast_change,
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CLUTTER_PARAM_READWRITE);
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g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
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}
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static void
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get_brightness_values (gfloat value,
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gfloat *multiplier,
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gfloat *offset)
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{
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if (value < 0.0f)
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{
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*multiplier = 1.0f + value;
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*offset = 0.0f;
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}
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else
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{
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*multiplier = 1.0f - value;
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*offset = value;
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}
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}
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static inline void
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update_uniforms (ClutterBrightnessContrastEffect *self)
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{
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if (self->brightness_multiplier_uniform > -1 &&
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self->brightness_offset_uniform > -1)
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{
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float brightness_multiplier[3];
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float brightness_offset[3];
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get_brightness_values (self->brightness_red,
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brightness_multiplier + 0,
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brightness_offset + 0);
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get_brightness_values (self->brightness_green,
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brightness_multiplier + 1,
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brightness_offset + 1);
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get_brightness_values (self->brightness_blue,
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brightness_multiplier + 2,
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brightness_offset + 2);
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cogl_pipeline_set_uniform_float (self->pipeline,
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self->brightness_multiplier_uniform,
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3, /* n_components */
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1, /* count */
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brightness_multiplier);
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cogl_pipeline_set_uniform_float (self->pipeline,
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self->brightness_offset_uniform,
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3, /* n_components */
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1, /* count */
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brightness_offset);
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}
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if (self->contrast_uniform > -1)
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{
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float contrast[3] = {
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tan ((self->contrast_red + 1) * G_PI_4),
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tan ((self->contrast_green + 1) * G_PI_4),
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tan ((self->contrast_blue + 1) * G_PI_4)
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};
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cogl_pipeline_set_uniform_float (self->pipeline,
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self->contrast_uniform,
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3, /* n_components */
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1, /* count */
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contrast);
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}
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}
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static void
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clutter_brightness_contrast_effect_init (ClutterBrightnessContrastEffect *self)
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{
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ClutterBrightnessContrastEffectClass *klass;
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self->brightness_red = no_change;
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self->brightness_green = no_change;
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self->brightness_blue = no_change;
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self->contrast_red = no_change;
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self->contrast_green = no_change;
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self->contrast_blue = no_change;
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klass = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT_GET_CLASS (self);
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if (G_UNLIKELY (klass->base_pipeline == NULL))
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{
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CoglSnippet *snippet;
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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klass->base_pipeline = cogl_pipeline_new (ctx);
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snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT,
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brightness_contrast_decls,
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brightness_contrast_source);
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cogl_pipeline_add_snippet (klass->base_pipeline, snippet);
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cogl_object_unref (snippet);
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cogl_pipeline_set_layer_null_texture (klass->base_pipeline,
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0, /* layer number */
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COGL_TEXTURE_TYPE_2D);
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}
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self->pipeline = cogl_pipeline_copy (klass->base_pipeline);
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self->brightness_multiplier_uniform =
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cogl_pipeline_get_uniform_location (self->pipeline,
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"brightness_multiplier");
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self->brightness_offset_uniform =
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cogl_pipeline_get_uniform_location (self->pipeline,
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"brightness_offset");
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self->contrast_uniform =
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cogl_pipeline_get_uniform_location (self->pipeline, "contrast");
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update_uniforms (self);
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}
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/**
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* clutter_brightness_contrast_effect_new:
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*
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* Creates a new #ClutterBrightnessContrastEffect to be used with
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* clutter_actor_add_effect()
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*
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* Return value: (transfer full): the newly created
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* #ClutterBrightnessContrastEffect or %NULL. Use g_object_unref() when
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* done.
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*
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* Since: 1.10
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*/
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ClutterEffect *
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clutter_brightness_contrast_effect_new (void)
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{
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return g_object_new (CLUTTER_TYPE_BRIGHTNESS_CONTRAST_EFFECT, NULL);
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}
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/**
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* clutter_brightness_contrast_effect_set_brightness_full:
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* @effect: a #ClutterBrightnessContrastEffect
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* @red: red component of the change in brightness
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* @green: green component of the change in brightness
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* @blue: blue component of the change in brightness
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*
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* The range for each component is [-1.0, 1.0] where 0.0 designates no change,
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* values below 0.0 mean a decrease in brightness, and values above indicate
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* an increase.
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*
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* Since: 1.10
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*/
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void
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clutter_brightness_contrast_effect_set_brightness_full (ClutterBrightnessContrastEffect *effect,
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gfloat red,
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gfloat green,
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gfloat blue)
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{
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g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
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if (red == effect->brightness_red &&
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green == effect->brightness_green &&
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blue == effect->brightness_blue)
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return;
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|
|
|
effect->brightness_red = red;
|
|
effect->brightness_green = green;
|
|
effect->brightness_blue = blue;
|
|
|
|
update_uniforms (effect);
|
|
|
|
clutter_effect_queue_repaint (CLUTTER_EFFECT (effect));
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (effect), obj_props[PROP_BRIGHTNESS]);
|
|
}
|
|
|
|
/**
|
|
* clutter_brightness_contrast_effect_get_brightness:
|
|
* @effect: a #ClutterBrightnessContrastEffect
|
|
* @red: (out) (allow-none): return location for red component of the
|
|
* change in brightness
|
|
* @green: (out) (allow-none): return location for green component of the
|
|
* change in brightness
|
|
* @blue: (out) (allow-none): return location for blue component of the
|
|
* change in brightness
|
|
*
|
|
* Retrieves the change in brightness used by @effect.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
clutter_brightness_contrast_effect_get_brightness (ClutterBrightnessContrastEffect *effect,
|
|
gfloat *red,
|
|
gfloat *green,
|
|
gfloat *blue)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
|
|
|
|
if (red != NULL)
|
|
*red = effect->brightness_red;
|
|
|
|
if (green != NULL)
|
|
*green = effect->brightness_green;
|
|
|
|
if (blue != NULL)
|
|
*blue = effect->brightness_blue;
|
|
}
|
|
|
|
/**
|
|
* clutter_brightness_contrast_effect_set_brightness:
|
|
* @effect: a #ClutterBrightnessContrastEffect
|
|
* @brightness: the brightness change for all three components (r, g, b)
|
|
*
|
|
* The range of @brightness is [-1.0, 1.0], where 0.0 designates no change;
|
|
* a value below 0.0 indicates a decrease in brightness; and a value
|
|
* above 0.0 indicates an increase of brightness.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
clutter_brightness_contrast_effect_set_brightness (ClutterBrightnessContrastEffect *effect,
|
|
gfloat brightness)
|
|
{
|
|
clutter_brightness_contrast_effect_set_brightness_full (effect,
|
|
brightness,
|
|
brightness,
|
|
brightness);
|
|
}
|
|
|
|
/**
|
|
* clutter_brightness_contrast_effect_set_contrast_full:
|
|
* @effect: a #ClutterBrightnessContrastEffect
|
|
* @red: red component of the change in contrast
|
|
* @green: green component of the change in contrast
|
|
* @blue: blue component of the change in contrast
|
|
*
|
|
* The range for each component is [-1.0, 1.0] where 0.0 designates no change,
|
|
* values below 0.0 mean a decrease in contrast, and values above indicate
|
|
* an increase.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
clutter_brightness_contrast_effect_set_contrast_full (ClutterBrightnessContrastEffect *effect,
|
|
gfloat red,
|
|
gfloat green,
|
|
gfloat blue)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
|
|
|
|
if (red == effect->contrast_red &&
|
|
green == effect->contrast_green &&
|
|
blue == effect->contrast_blue)
|
|
return;
|
|
|
|
effect->contrast_red = red;
|
|
effect->contrast_green = green;
|
|
effect->contrast_blue = blue;
|
|
|
|
update_uniforms (effect);
|
|
|
|
clutter_effect_queue_repaint (CLUTTER_EFFECT (effect));
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (effect), obj_props[PROP_CONTRAST]);
|
|
}
|
|
|
|
/**
|
|
* clutter_brightness_contrast_effect_get_contrast:
|
|
* @effect: a #ClutterBrightnessContrastEffect
|
|
* @red: (out) (allow-none): return location for red component of the
|
|
* change in contrast
|
|
* @green: (out) (allow-none): return location for green component of the
|
|
* change in contrast
|
|
* @blue: (out) (allow-none): return location for blue component of the
|
|
* change in contrast
|
|
*
|
|
* Retrieves the contrast value used by @effect.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
clutter_brightness_contrast_effect_get_contrast (ClutterBrightnessContrastEffect *effect,
|
|
gfloat *red,
|
|
gfloat *green,
|
|
gfloat *blue)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_BRIGHTNESS_CONTRAST_EFFECT (effect));
|
|
|
|
if (red != NULL)
|
|
*red = effect->contrast_red;
|
|
|
|
if (green != NULL)
|
|
*green = effect->contrast_green;
|
|
|
|
if (blue != NULL)
|
|
*blue = effect->contrast_blue;
|
|
}
|
|
|
|
/**
|
|
* clutter_brightness_contrast_effect_set_contrast:
|
|
* @effect: a #ClutterBrightnessContrastEffect
|
|
* @contrast: contrast change for all three channels
|
|
*
|
|
* The range for @contrast is [-1.0, 1.0], where 0.0 designates no change;
|
|
* a value below 0.0 indicates a decrease in contrast; and a value above
|
|
* 0.0 indicates an increase.
|
|
*
|
|
* Since: 1.10
|
|
*/
|
|
void
|
|
clutter_brightness_contrast_effect_set_contrast (ClutterBrightnessContrastEffect *effect,
|
|
gfloat contrast)
|
|
{
|
|
clutter_brightness_contrast_effect_set_contrast_full (effect,
|
|
contrast,
|
|
contrast,
|
|
contrast);
|
|
}
|