mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 11:32:04 +00:00
d61ee2240b
* clutter/Makefile.am: Make sure clutter.h included. * clutter/clutter-stage.c: (clutter_stage_realize), (clutter_stage_get_actor_at_pos): Select for motion events on X window. Return highest rather than lowest found actor for actor_at_pos. * examples/Makefile.am: Remove test-text, remane test video. * examples/README: Add info about the included examples. * examples/test-video.c: * examples/video-player.c: Redo test-video a little nicer and rename. * examples/video-cube.c: Fix so it at least 'works' again. * examples/test.c: Clean up a little.
384 lines
9.8 KiB
C
384 lines
9.8 KiB
C
#include <clutter/clutter.h>
|
|
|
|
#define SEEK_H 20
|
|
#define SEEK_W 690
|
|
|
|
typedef struct VideoApp
|
|
{
|
|
ClutterActor *vtexture;
|
|
|
|
ClutterActor *control, *control_bg, *control_play, *control_pause,
|
|
*control_seek1, *control_seek2, *control_seekbar, *control_label;
|
|
gboolean controls_showing, paused;
|
|
guint controls_timeout;
|
|
ClutterTimeline *controls_tl, *effect1_tl;
|
|
}
|
|
VideoApp;
|
|
|
|
static void
|
|
show_controls (VideoApp *app, gboolean vis);
|
|
|
|
void
|
|
control_tl_cb (ClutterTimeline *timeline,
|
|
gint frame_num,
|
|
VideoApp *app)
|
|
{
|
|
guint8 opacity;
|
|
|
|
clutter_group_show_all (CLUTTER_GROUP (app->control));
|
|
clutter_actor_hide (app->paused ? app->control_pause : app->control_play);
|
|
clutter_actor_show (app->paused ? app->control_play : app->control_pause);
|
|
|
|
opacity = ( frame_num * 0xde ) / clutter_timeline_get_n_frames(timeline);
|
|
|
|
if (!app->controls_showing)
|
|
opacity = 0xde - opacity;
|
|
|
|
clutter_actor_set_opacity (app->control, opacity);
|
|
}
|
|
|
|
void
|
|
control_tl_complete_cb (ClutterTimeline *timeline,
|
|
VideoApp *app)
|
|
{
|
|
if (!app->controls_showing)
|
|
clutter_group_hide_all (CLUTTER_GROUP (app->control));
|
|
|
|
app->controls_timeout = 0;
|
|
}
|
|
|
|
static gboolean
|
|
controls_timeout_cb (VideoApp *app)
|
|
{
|
|
show_controls (app, FALSE);
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
show_controls (VideoApp *app, gboolean vis)
|
|
{
|
|
if (clutter_timeline_is_playing (app->controls_tl))
|
|
return;
|
|
|
|
if (vis == TRUE && app->controls_showing == FALSE)
|
|
{
|
|
app->controls_showing = TRUE;
|
|
clutter_timeline_start (app->controls_tl);
|
|
|
|
app->controls_timeout = g_timeout_add (5 * 1000,
|
|
(GSourceFunc)controls_timeout_cb,
|
|
app);
|
|
return;
|
|
}
|
|
|
|
if (vis == TRUE && app->controls_showing == TRUE)
|
|
{
|
|
if (app->controls_timeout)
|
|
{
|
|
g_source_remove (app->controls_timeout);
|
|
|
|
app->controls_timeout
|
|
= g_timeout_add (5 * 1000,
|
|
(GSourceFunc)controls_timeout_cb,
|
|
app);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (vis == FALSE && app->controls_showing == TRUE)
|
|
{
|
|
app->controls_showing = FALSE;
|
|
clutter_timeline_start (app->controls_tl);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void
|
|
toggle_pause_state (VideoApp *app)
|
|
{
|
|
if (app->paused)
|
|
{
|
|
clutter_media_set_playing (CLUTTER_MEDIA(app->vtexture),
|
|
TRUE);
|
|
app->paused = FALSE;
|
|
clutter_actor_hide (app->control_play);
|
|
clutter_actor_show (app->control_pause);
|
|
}
|
|
else
|
|
{
|
|
clutter_media_set_playing (CLUTTER_MEDIA(app->vtexture),
|
|
FALSE);
|
|
app->paused = TRUE;
|
|
clutter_actor_hide (app->control_pause);
|
|
clutter_actor_show (app->control_play);
|
|
}
|
|
}
|
|
|
|
void
|
|
input_cb (ClutterStage *stage,
|
|
ClutterEvent *event,
|
|
gpointer user_data)
|
|
{
|
|
VideoApp *app = (VideoApp*)user_data;
|
|
|
|
switch (event->type)
|
|
{
|
|
case CLUTTER_MOTION:
|
|
show_controls (app, TRUE);
|
|
break;
|
|
case CLUTTER_BUTTON_PRESS:
|
|
if (app->controls_showing)
|
|
{
|
|
ClutterActor *actor;
|
|
ClutterButtonEvent *bev = (ClutterButtonEvent *) event;
|
|
|
|
actor
|
|
= clutter_stage_get_actor_at_pos
|
|
(CLUTTER_STAGE(clutter_stage_get_default()),
|
|
bev->x, bev->y);
|
|
|
|
if (actor == app->control_pause || actor == app->control_play)
|
|
{
|
|
toggle_pause_state (app);
|
|
return;
|
|
}
|
|
|
|
if (actor == app->control_seek1
|
|
|| actor == app->control_seek2
|
|
|| actor == app->control_seekbar)
|
|
{
|
|
gint x, y, dist, pos;
|
|
|
|
clutter_actor_get_abs_position (app->control_seekbar, &x, &y);
|
|
|
|
dist = bev->x - x;
|
|
|
|
CLAMP(dist, 0, SEEK_W);
|
|
|
|
pos = (dist * clutter_media_get_duration
|
|
(CLUTTER_MEDIA(app->vtexture))) / SEEK_W;
|
|
|
|
clutter_media_set_position (CLUTTER_MEDIA(app->vtexture),
|
|
pos);
|
|
}
|
|
}
|
|
break;
|
|
case CLUTTER_KEY_RELEASE:
|
|
{
|
|
ClutterKeyEvent* kev = (ClutterKeyEvent *) event;
|
|
|
|
switch (clutter_key_event_symbol (kev))
|
|
{
|
|
case CLUTTER_q:
|
|
case CLUTTER_Escape:
|
|
clutter_main_quit ();
|
|
break;
|
|
case CLUTTER_e:
|
|
if (!clutter_timeline_is_playing (app->effect1_tl))
|
|
clutter_timeline_start (app->effect1_tl);
|
|
break;
|
|
default:
|
|
toggle_pause_state (app);
|
|
break;
|
|
}
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
size_change (ClutterTexture *texture,
|
|
gint width,
|
|
gint height,
|
|
gpointer user_data)
|
|
{
|
|
ClutterActor *stage;
|
|
ClutterGeometry stage_geom;
|
|
gint vid_width, vid_height, new_y, new_height;
|
|
|
|
clutter_texture_get_base_size (texture, &vid_width, &vid_height);
|
|
|
|
new_height = ( vid_height * CLUTTER_STAGE_WIDTH() ) / vid_width;
|
|
new_y = ( CLUTTER_STAGE_HEIGHT() - new_height) / 2;
|
|
|
|
clutter_actor_set_position (CLUTTER_ACTOR (texture), 0, new_y);
|
|
|
|
clutter_actor_set_size (CLUTTER_ACTOR (texture),
|
|
CLUTTER_STAGE_WIDTH(),
|
|
new_height);
|
|
}
|
|
|
|
void
|
|
tick (GObject *object,
|
|
GParamSpec *pspec,
|
|
VideoApp *app)
|
|
{
|
|
ClutterVideoTexture *vtex;
|
|
gint w, h, position, duration, seek_w;
|
|
gchar buf[256];
|
|
|
|
vtex = CLUTTER_VIDEO_TEXTURE(object);
|
|
|
|
position = clutter_media_get_position (CLUTTER_MEDIA(vtex));
|
|
duration = clutter_media_get_duration (CLUTTER_MEDIA(vtex));
|
|
|
|
if (duration == 0 || position == 0)
|
|
return;
|
|
|
|
clutter_actor_set_size (app->control_seekbar,
|
|
(position * SEEK_W) / duration,
|
|
SEEK_H);
|
|
}
|
|
|
|
int
|
|
effect1_tl_cb (ClutterTimeline *timeline,
|
|
gint frame_num,
|
|
VideoApp *app)
|
|
{
|
|
clutter_actor_rotate_y (app->vtexture,
|
|
frame_num * 12,
|
|
CLUTTER_STAGE_WIDTH()/2,
|
|
0);
|
|
}
|
|
|
|
|
|
int
|
|
main (int argc, char *argv[])
|
|
{
|
|
VideoApp *app = NULL;
|
|
ClutterActor *stage;
|
|
ClutterColor stage_color = { 0x00, 0x00, 0x00, 0x00 };
|
|
ClutterColor control_color1 = { 73, 74, 77, 0xee };
|
|
ClutterColor control_color2 = { 0xcc, 0xcc, 0xcc, 0xff };
|
|
GdkPixbuf *pixb;
|
|
gint x,y;
|
|
|
|
if (argc < 2)
|
|
g_error("%s <video file>", argv[0]);
|
|
|
|
clutter_init (&argc, &argv);
|
|
|
|
stage = clutter_stage_get_default ();
|
|
g_object_set (stage, "fullscreen", TRUE, NULL);
|
|
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
|
|
|
|
app = g_new0(VideoApp, 1);
|
|
|
|
app->vtexture = clutter_video_texture_new ();
|
|
|
|
if (app->vtexture == NULL)
|
|
{
|
|
g_error("failed to create vtexture");
|
|
}
|
|
|
|
/* Dont let the underlying pixbuf dictate size */
|
|
g_object_set (G_OBJECT(app->vtexture), "sync-size", FALSE, NULL);
|
|
|
|
/* Handle it ourselves so can scale up for fullscreen better */
|
|
g_signal_connect (CLUTTER_TEXTURE(app->vtexture),
|
|
"size-change",
|
|
G_CALLBACK (size_change), NULL);
|
|
|
|
/* Load up out video texture */
|
|
clutter_media_set_filename(CLUTTER_MEDIA(app->vtexture), argv[1]);
|
|
|
|
/* Create the control UI */
|
|
app->control = clutter_group_new ();
|
|
|
|
pixb = gdk_pixbuf_new_from_file ("vid-panel.png", NULL);
|
|
|
|
if (pixb == NULL)
|
|
g_error("Unable to load vid-panel.png");
|
|
|
|
app->control_bg = clutter_texture_new_from_pixbuf (pixb);
|
|
|
|
pixb = gdk_pixbuf_new_from_file("media-actions-start.png", NULL);
|
|
|
|
if (pixb == NULL)
|
|
g_error("Unable to load media-actions-start.png");
|
|
|
|
app->control_play = clutter_texture_new_from_pixbuf (pixb);
|
|
|
|
pixb = gdk_pixbuf_new_from_file("media-actions-pause.png", NULL);
|
|
|
|
if (pixb == NULL)
|
|
g_error("Unable to load media-actions-pause.png");
|
|
|
|
app->control_pause = clutter_texture_new_from_pixbuf (pixb);
|
|
|
|
app->control_seek1 = clutter_rectangle_new_with_color (&control_color1);
|
|
app->control_seek2 = clutter_rectangle_new_with_color (&control_color2);
|
|
app->control_seekbar = clutter_rectangle_new_with_color (&control_color1);
|
|
clutter_actor_set_opacity (app->control_seekbar, 0x99);
|
|
|
|
app->control_label
|
|
= clutter_label_new_with_text("Sans Bold 24",
|
|
g_path_get_basename(argv[1]));
|
|
clutter_label_set_color (CLUTTER_LABEL(app->control_label), &control_color1);
|
|
|
|
clutter_group_add_many (CLUTTER_GROUP (app->control),
|
|
app->control_bg,
|
|
app->control_play,
|
|
app->control_pause,
|
|
app->control_seek1,
|
|
app->control_seek2,
|
|
app->control_seekbar,
|
|
app->control_label,
|
|
NULL);
|
|
|
|
x = (CLUTTER_STAGE_WIDTH() - clutter_actor_get_width(app->control))/2;
|
|
y = CLUTTER_STAGE_HEIGHT() - (CLUTTER_STAGE_HEIGHT()/3);
|
|
|
|
clutter_actor_set_position (app->control, x, y);
|
|
clutter_actor_set_opacity (app->control, 0xee);
|
|
|
|
clutter_actor_set_position (app->control_play, 30, 30);
|
|
clutter_actor_set_position (app->control_pause, 30, 30);
|
|
|
|
clutter_actor_set_size (app->control_seek1, SEEK_W+10, SEEK_H+10);
|
|
clutter_actor_set_position (app->control_seek1, 200, 100);
|
|
clutter_actor_set_size (app->control_seek2, SEEK_W, SEEK_H);
|
|
clutter_actor_set_position (app->control_seek2, 205, 105);
|
|
clutter_actor_set_size (app->control_seekbar, 0, SEEK_H);
|
|
clutter_actor_set_position (app->control_seekbar, 205, 105);
|
|
|
|
clutter_actor_set_position (app->control_label, 200, 40);
|
|
|
|
/* Add control UI to stage */
|
|
clutter_group_add_many (CLUTTER_GROUP (stage),
|
|
app->vtexture, app->control, NULL);
|
|
|
|
/* hook up a time line for fading controls */
|
|
app->controls_tl = clutter_timeline_new (10, 30);
|
|
g_signal_connect (app->controls_tl, "new-frame",
|
|
G_CALLBACK (control_tl_cb), app);
|
|
g_signal_connect (app->controls_tl, "completed",
|
|
G_CALLBACK (control_tl_complete_cb), app);
|
|
|
|
|
|
app->effect1_tl = clutter_timeline_new (30, 90);
|
|
g_signal_connect (app->effect1_tl, "new-frame",
|
|
G_CALLBACK (effect1_tl_cb), app);
|
|
|
|
/* Hook up other events */
|
|
g_signal_connect (stage, "input-event",
|
|
G_CALLBACK (input_cb),
|
|
app);
|
|
|
|
g_signal_connect (CLUTTER_MEDIA(app->vtexture),
|
|
"notify::position",
|
|
G_CALLBACK (tick),
|
|
app);
|
|
|
|
clutter_media_set_playing (CLUTTER_MEDIA(app->vtexture), TRUE);
|
|
|
|
clutter_group_show_all (CLUTTER_GROUP (stage));
|
|
|
|
clutter_main();
|
|
|
|
g_object_unref (stage);
|
|
|
|
return 0;
|
|
}
|