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0a48a52ba1
There's no need to enable the texture target unless it is going to be used for rendering. Enabling it directly with glEnable calls confuses Cogl's state caching. This is a replacement for the patch in bug 1483 which was reverted. |
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.. | ||
clutter-backend-glx.c | ||
clutter-backend-glx.h | ||
clutter-glx-texture-pixmap.c | ||
clutter-glx-texture-pixmap.h | ||
clutter-glx.h | ||
clutter-stage-glx.c | ||
clutter-stage-glx.h | ||
Makefile.am |