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Sam Spilsbury
02e80af200
actor: Fix logic error in determining terminal effect for paint volume
Previously we were checking l->data != NULL || (l->data != NULL && l->data != priv->current_effect). This would continue the loop even if l->data == priv->current_effect, since l->data != NULL, which was not the intention of that loop. We also don't need to check that l->data != NULL before checking if it does not match the current_effect, since we already checked that current_effect was non-NULL before entering the loop. (cherry picked from commit 4270eef16ecbc5447c9869596567f2866c9265d7)
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