mirror of
https://github.com/brl/mutter.git
synced 2024-11-26 18:11:05 -05:00
256f83973c
There is GL_INVALID_ENUM error for GL_DEPTH_STENCIL when call glRenderbufferStorage() with OpenGL ES backend. So enable this only for OpenGL backend. Signed-off-by: Robert Bragg <robert@linux.intel.com>
828 lines
24 KiB
C
828 lines
24 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2007,2008,2009 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "cogl.h"
|
|
#include "cogl-debug.h"
|
|
#include "cogl-internal.h"
|
|
#include "cogl-context.h"
|
|
#include "cogl-handle.h"
|
|
#include "cogl-object-private.h"
|
|
#include "cogl-util.h"
|
|
#include "cogl-texture-private.h"
|
|
#include "cogl-framebuffer-private.h"
|
|
#include "cogl-clip-stack.h"
|
|
#include "cogl-journal-private.h"
|
|
|
|
#ifdef HAVE_COGL_GLES2
|
|
|
|
#include "../gles/cogl-gles2-wrapper.h"
|
|
|
|
#else
|
|
|
|
#define glGenRenderbuffers ctx->drv.pf_glGenRenderbuffers
|
|
#define glDeleteRenderbuffers ctx->drv.pf_glDeleteRenderbuffers
|
|
#define glBindRenderbuffer ctx->drv.pf_glBindRenderbuffer
|
|
#define glRenderbufferStorage ctx->drv.pf_glRenderbufferStorage
|
|
#define glGenFramebuffers ctx->drv.pf_glGenFramebuffers
|
|
#define glBindFramebuffer ctx->drv.pf_glBindFramebuffer
|
|
#define glFramebufferTexture2D ctx->drv.pf_glFramebufferTexture2D
|
|
#define glFramebufferRenderbuffer ctx->drv.pf_glFramebufferRenderbuffer
|
|
#define glCheckFramebufferStatus ctx->drv.pf_glCheckFramebufferStatus
|
|
#define glDeleteFramebuffers ctx->drv.pf_glDeleteFramebuffers
|
|
#define glGetFramebufferAttachmentParameteriv \
|
|
ctx->drv.pf_glGetFramebufferAttachmentParameteriv
|
|
|
|
#endif
|
|
|
|
#ifndef GL_FRAMEBUFFER
|
|
#define GL_FRAMEBUFFER 0x8D40
|
|
#endif
|
|
#ifndef GL_RENDERBUFFER
|
|
#define GL_RENDERBUFFER 0x8D41
|
|
#endif
|
|
#ifndef GL_STENCIL_ATTACHMENT
|
|
#define GL_STENCIL_ATTACHMENT 0x8D00
|
|
#endif
|
|
#ifndef GL_COLOR_ATTACHMENT0
|
|
#define GL_COLOR_ATTACHMENT0 0x8CE0
|
|
#endif
|
|
#ifndef GL_FRAMEBUFFER_COMPLETE
|
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
|
|
#endif
|
|
#ifndef GL_STENCIL_INDEX8
|
|
#define GL_STENCIL_INDEX8 0x8D48
|
|
#endif
|
|
#ifndef GL_DEPTH_STENCIL
|
|
#define GL_DEPTH_STENCIL 0x84F9
|
|
#endif
|
|
#ifndef GL_DEPTH_ATTACHMENT
|
|
#define GL_DEPTH_ATTACHMENT 0x8D00
|
|
#endif
|
|
#ifndef GL_DEPTH_COMPONENT16
|
|
#define GL_DEPTH_COMPONENT16 0x81A5
|
|
#endif
|
|
#ifndef GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
|
#endif
|
|
#ifndef GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
|
#endif
|
|
#ifndef GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
|
#endif
|
|
#ifndef GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
|
#endif
|
|
#ifndef GL_FRAMEBUFFER_ATTCHMENT_DEPTH_SIZE
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
|
#endif
|
|
#ifndef GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
|
#endif
|
|
|
|
typedef enum {
|
|
_TRY_DEPTH_STENCIL = 1L<<0,
|
|
_TRY_DEPTH = 1L<<1,
|
|
_TRY_STENCIL = 1L<<2
|
|
} TryFBOFlags;
|
|
|
|
static void _cogl_framebuffer_free (CoglFramebuffer *framebuffer);
|
|
static void _cogl_onscreen_free (CoglOnscreen *onscreen);
|
|
static void _cogl_offscreen_free (CoglOffscreen *offscreen);
|
|
|
|
COGL_OBJECT_INTERNAL_DEFINE (Onscreen, onscreen);
|
|
COGL_OBJECT_DEFINE (Offscreen, offscreen);
|
|
COGL_OBJECT_DEFINE_DEPRECATED_REF_COUNTING (offscreen);
|
|
|
|
/* XXX:
|
|
* The CoglObject macros don't support any form of inheritance, so for
|
|
* now we implement the CoglObject support for the CoglFramebuffer
|
|
* abstract class manually.
|
|
*/
|
|
|
|
gboolean
|
|
_cogl_is_framebuffer (void *object)
|
|
{
|
|
CoglHandleObject *obj = object;
|
|
|
|
if (obj == NULL)
|
|
return FALSE;
|
|
|
|
return obj->klass->type == _cogl_handle_onscreen_get_type ()
|
|
|| obj->klass->type == _cogl_handle_offscreen_get_type ();
|
|
}
|
|
|
|
static void
|
|
_cogl_framebuffer_init (CoglFramebuffer *framebuffer,
|
|
CoglFramebufferType type,
|
|
int width,
|
|
int height)
|
|
{
|
|
framebuffer->type = type;
|
|
framebuffer->width = width;
|
|
framebuffer->height = height;
|
|
framebuffer->viewport_x = 0;
|
|
framebuffer->viewport_y = 0;
|
|
framebuffer->viewport_width = width;
|
|
framebuffer->viewport_height = height;
|
|
|
|
framebuffer->modelview_stack = _cogl_matrix_stack_new ();
|
|
framebuffer->projection_stack = _cogl_matrix_stack_new ();
|
|
|
|
framebuffer->dirty_bitmasks = TRUE;
|
|
|
|
/* Initialise the clip stack */
|
|
_cogl_clip_state_init (&framebuffer->clip_state);
|
|
}
|
|
|
|
void
|
|
_cogl_framebuffer_free (CoglFramebuffer *framebuffer)
|
|
{
|
|
_cogl_clip_state_destroy (&framebuffer->clip_state);
|
|
|
|
_cogl_matrix_stack_destroy (framebuffer->modelview_stack);
|
|
framebuffer->modelview_stack = NULL;
|
|
|
|
_cogl_matrix_stack_destroy (framebuffer->projection_stack);
|
|
framebuffer->projection_stack = NULL;
|
|
}
|
|
|
|
int
|
|
_cogl_framebuffer_get_width (CoglFramebuffer *framebuffer)
|
|
{
|
|
return framebuffer->width;
|
|
}
|
|
|
|
int
|
|
_cogl_framebuffer_get_height (CoglFramebuffer *framebuffer)
|
|
{
|
|
return framebuffer->height;
|
|
}
|
|
|
|
CoglClipState *
|
|
_cogl_framebuffer_get_clip_state (CoglFramebuffer *framebuffer)
|
|
{
|
|
return &framebuffer->clip_state;
|
|
}
|
|
|
|
void
|
|
_cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (framebuffer->viewport_x == x &&
|
|
framebuffer->viewport_y == y &&
|
|
framebuffer->viewport_width == width &&
|
|
framebuffer->viewport_height == height)
|
|
return;
|
|
|
|
_cogl_journal_flush ();
|
|
|
|
framebuffer->viewport_x = x;
|
|
framebuffer->viewport_y = y;
|
|
framebuffer->viewport_width = width;
|
|
framebuffer->viewport_height = height;
|
|
|
|
if (_cogl_get_framebuffer () == framebuffer)
|
|
ctx->dirty_gl_viewport = TRUE;
|
|
}
|
|
|
|
int
|
|
_cogl_framebuffer_get_viewport_x (CoglFramebuffer *framebuffer)
|
|
{
|
|
return framebuffer->viewport_x;
|
|
}
|
|
|
|
int
|
|
_cogl_framebuffer_get_viewport_y (CoglFramebuffer *framebuffer)
|
|
{
|
|
return framebuffer->viewport_y;
|
|
}
|
|
|
|
int
|
|
_cogl_framebuffer_get_viewport_width (CoglFramebuffer *framebuffer)
|
|
{
|
|
return framebuffer->viewport_width;
|
|
}
|
|
|
|
int
|
|
_cogl_framebuffer_get_viewport_height (CoglFramebuffer *framebuffer)
|
|
{
|
|
return framebuffer->viewport_height;
|
|
}
|
|
|
|
void
|
|
_cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer, int *viewport)
|
|
{
|
|
viewport[0] = framebuffer->viewport_x;
|
|
viewport[1] = framebuffer->viewport_y;
|
|
viewport[2] = framebuffer->viewport_width;
|
|
viewport[3] = framebuffer->viewport_height;
|
|
}
|
|
|
|
CoglMatrixStack *
|
|
_cogl_framebuffer_get_modelview_stack (CoglFramebuffer *framebuffer)
|
|
{
|
|
return framebuffer->modelview_stack;
|
|
}
|
|
|
|
CoglMatrixStack *
|
|
_cogl_framebuffer_get_projection_stack (CoglFramebuffer *framebuffer)
|
|
{
|
|
return framebuffer->projection_stack;
|
|
}
|
|
|
|
static inline void
|
|
_cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (G_LIKELY (!framebuffer->dirty_bitmasks))
|
|
return;
|
|
|
|
#ifdef HAVE_COGL_GL
|
|
if (cogl_features_available (COGL_FEATURE_OFFSCREEN)
|
|
&& framebuffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN)
|
|
{
|
|
GLenum attachment, pname;
|
|
|
|
attachment = GL_COLOR_ATTACHMENT0;
|
|
|
|
pname = GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
|
|
GE( glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
|
|
attachment,
|
|
pname,
|
|
&framebuffer->red_bits) );
|
|
|
|
pname = GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
|
|
GE( glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
|
|
attachment,
|
|
pname,
|
|
&framebuffer->green_bits) );
|
|
|
|
pname = GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
|
|
GE( glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
|
|
attachment,
|
|
pname,
|
|
&framebuffer->blue_bits) );
|
|
|
|
pname = GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
|
|
GE( glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
|
|
attachment,
|
|
pname,
|
|
&framebuffer->alpha_bits) );
|
|
}
|
|
else
|
|
#endif /* HAVE_COGL_GL */
|
|
{
|
|
GE( glGetIntegerv (GL_RED_BITS, &framebuffer->red_bits) );
|
|
GE( glGetIntegerv (GL_GREEN_BITS, &framebuffer->green_bits) );
|
|
GE( glGetIntegerv (GL_BLUE_BITS, &framebuffer->blue_bits) );
|
|
GE( glGetIntegerv (GL_ALPHA_BITS, &framebuffer->alpha_bits) );
|
|
}
|
|
|
|
|
|
COGL_NOTE (OFFSCREEN,
|
|
"RGBA Bits for framebuffer[%p, %s]: %d, %d, %d, %d",
|
|
framebuffer,
|
|
framebuffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN
|
|
? "offscreen"
|
|
: "onscreen",
|
|
framebuffer->red_bits,
|
|
framebuffer->blue_bits,
|
|
framebuffer->green_bits,
|
|
framebuffer->alpha_bits);
|
|
|
|
framebuffer->dirty_bitmasks = FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
try_creating_fbo (CoglOffscreen *offscreen,
|
|
TryFBOFlags flags,
|
|
CoglHandle texture)
|
|
{
|
|
GLuint gl_depth_stencil_handle;
|
|
GLuint gl_depth_handle;
|
|
GLuint gl_stencil_handle;
|
|
GLuint tex_gl_handle;
|
|
GLenum tex_gl_target;
|
|
GLuint fbo_gl_handle;
|
|
GLenum status;
|
|
|
|
_COGL_GET_CONTEXT (ctx, FALSE);
|
|
|
|
if (!cogl_texture_get_gl_texture (texture, &tex_gl_handle, &tex_gl_target))
|
|
return FALSE;
|
|
|
|
if (tex_gl_target != GL_TEXTURE_2D
|
|
#ifdef HAVE_COGL_GL
|
|
&& tex_gl_target != GL_TEXTURE_RECTANGLE_ARB
|
|
#endif
|
|
)
|
|
return FALSE;
|
|
|
|
/* We are about to generate and bind a new fbo, so we pretend to change framebuffer
|
|
* state so that the old framebuffer will be rebound again before drawing.
|
|
* The framebuffer state can't be changed while their are active entries, so flush
|
|
* first. */
|
|
_cogl_journal_flush ();
|
|
ctx->dirty_bound_framebuffer = 1;
|
|
|
|
/* Generate framebuffer */
|
|
glGenFramebuffers (1, &fbo_gl_handle);
|
|
GE (glBindFramebuffer (GL_FRAMEBUFFER, fbo_gl_handle));
|
|
offscreen->fbo_handle = fbo_gl_handle;
|
|
|
|
GE (glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
tex_gl_target, tex_gl_handle, 0));
|
|
|
|
if (flags & _TRY_DEPTH_STENCIL)
|
|
{
|
|
/* Create a renderbuffer for depth and stenciling */
|
|
GE (glGenRenderbuffers (1, &gl_depth_stencil_handle));
|
|
GE (glBindRenderbuffer (GL_RENDERBUFFER, gl_depth_stencil_handle));
|
|
GE (glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_STENCIL,
|
|
cogl_texture_get_width (texture),
|
|
cogl_texture_get_height (texture)));
|
|
GE (glBindRenderbuffer (GL_RENDERBUFFER, 0));
|
|
GE (glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
|
GL_STENCIL_ATTACHMENT,
|
|
GL_RENDERBUFFER, gl_depth_stencil_handle));
|
|
GE (glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
|
GL_DEPTH_ATTACHMENT,
|
|
GL_RENDERBUFFER, gl_depth_stencil_handle));
|
|
offscreen->renderbuffers =
|
|
g_slist_prepend (offscreen->renderbuffers,
|
|
GUINT_TO_POINTER (gl_depth_stencil_handle));
|
|
}
|
|
|
|
if (flags & _TRY_DEPTH)
|
|
{
|
|
GE (glGenRenderbuffers (1, &gl_depth_handle));
|
|
GE (glBindRenderbuffer (GL_RENDERBUFFER, gl_depth_handle));
|
|
/* For now we just ask for GL_DEPTH_COMPONENT16 since this is all that's
|
|
* available under GLES */
|
|
GE (glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
|
|
cogl_texture_get_width (texture),
|
|
cogl_texture_get_height (texture)));
|
|
GE (glBindRenderbuffer (GL_RENDERBUFFER, 0));
|
|
GE (glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
|
GL_DEPTH_ATTACHMENT,
|
|
GL_RENDERBUFFER, gl_depth_handle));
|
|
offscreen->renderbuffers =
|
|
g_slist_prepend (offscreen->renderbuffers,
|
|
GUINT_TO_POINTER (gl_depth_handle));
|
|
}
|
|
|
|
if (flags & _TRY_STENCIL)
|
|
{
|
|
GE (glGenRenderbuffers (1, &gl_stencil_handle));
|
|
GE (glBindRenderbuffer (GL_RENDERBUFFER, gl_stencil_handle));
|
|
GE (glRenderbufferStorage (GL_RENDERBUFFER, GL_STENCIL_INDEX8,
|
|
cogl_texture_get_width (texture),
|
|
cogl_texture_get_height (texture)));
|
|
GE (glBindRenderbuffer (GL_RENDERBUFFER, 0));
|
|
GE (glFramebufferRenderbuffer (GL_FRAMEBUFFER,
|
|
GL_STENCIL_ATTACHMENT,
|
|
GL_RENDERBUFFER, gl_stencil_handle));
|
|
offscreen->renderbuffers =
|
|
g_slist_prepend (offscreen->renderbuffers,
|
|
GUINT_TO_POINTER (gl_stencil_handle));
|
|
}
|
|
|
|
/* Make sure it's complete */
|
|
status = glCheckFramebufferStatus (GL_FRAMEBUFFER);
|
|
|
|
if (status != GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
GSList *l;
|
|
|
|
GE (glDeleteFramebuffers (1, &fbo_gl_handle));
|
|
|
|
for (l = offscreen->renderbuffers; l; l = l->next)
|
|
{
|
|
GLuint renderbuffer = GPOINTER_TO_UINT (l->data);
|
|
GE (glDeleteRenderbuffers (1, &renderbuffer));
|
|
}
|
|
|
|
g_slist_free (offscreen->renderbuffers);
|
|
offscreen->renderbuffers = NULL;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
CoglHandle
|
|
cogl_offscreen_new_to_texture (CoglHandle texhandle)
|
|
{
|
|
CoglOffscreen *offscreen;
|
|
static TryFBOFlags flags;
|
|
static gboolean have_working_flags = FALSE;
|
|
|
|
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
|
|
|
|
if (!cogl_features_available (COGL_FEATURE_OFFSCREEN))
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
/* Make texhandle is a valid texture object */
|
|
if (!cogl_is_texture (texhandle))
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
/* The texture must not be sliced */
|
|
if (cogl_texture_is_sliced (texhandle))
|
|
return COGL_INVALID_HANDLE;
|
|
|
|
/* XXX: The framebuffer_object spec isn't clear in defining whether attaching
|
|
* a texture as a renderbuffer with mipmap filtering enabled while the
|
|
* mipmaps have not been uploaded should result in an incomplete framebuffer
|
|
* object. (different drivers make different decisions)
|
|
*
|
|
* To avoid an error with drivers that do consider this a problem we
|
|
* explicitly set non mipmapped filters here. These will later be reset when
|
|
* the texture is actually used for rendering according to the filters set on
|
|
* the corresponding CoglMaterial.
|
|
*/
|
|
_cogl_texture_set_filters (texhandle, GL_NEAREST, GL_NEAREST);
|
|
|
|
offscreen = g_new0 (CoglOffscreen, 1);
|
|
offscreen->texture = cogl_handle_ref (texhandle);
|
|
|
|
if ((have_working_flags &&
|
|
try_creating_fbo (offscreen, flags, texhandle)) ||
|
|
#ifdef HAVE_COGL_GL
|
|
try_creating_fbo (offscreen, flags = _TRY_DEPTH_STENCIL, texhandle) ||
|
|
#endif
|
|
try_creating_fbo (offscreen, flags = _TRY_DEPTH | _TRY_STENCIL,
|
|
texhandle) ||
|
|
try_creating_fbo (offscreen, flags = _TRY_STENCIL, texhandle) ||
|
|
try_creating_fbo (offscreen, flags = _TRY_DEPTH, texhandle) ||
|
|
try_creating_fbo (offscreen, flags = 0, texhandle))
|
|
{
|
|
/* Record that the last set of flags succeeded so that we can
|
|
try that set first next time */
|
|
have_working_flags = TRUE;
|
|
|
|
_cogl_framebuffer_init (COGL_FRAMEBUFFER (offscreen),
|
|
COGL_FRAMEBUFFER_TYPE_OFFSCREEN,
|
|
cogl_texture_get_width (texhandle),
|
|
cogl_texture_get_height (texhandle));
|
|
|
|
return _cogl_offscreen_object_new (offscreen);
|
|
}
|
|
else
|
|
{
|
|
g_free (offscreen);
|
|
/* XXX: This API should probably have been defined to take a GError */
|
|
g_warning ("%s: Failed to create an OpenGL framebuffer", G_STRLOC);
|
|
return COGL_INVALID_HANDLE;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_offscreen_free (CoglOffscreen *offscreen)
|
|
{
|
|
GSList *l;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* Chain up to parent */
|
|
_cogl_framebuffer_free (COGL_FRAMEBUFFER (offscreen));
|
|
|
|
for (l = offscreen->renderbuffers; l; l = l->next)
|
|
{
|
|
GLuint renderbuffer = GPOINTER_TO_UINT (l->data);
|
|
GE (glDeleteRenderbuffers (1, &renderbuffer));
|
|
}
|
|
g_slist_free (offscreen->renderbuffers);
|
|
|
|
GE (glDeleteFramebuffers (1, &offscreen->fbo_handle));
|
|
|
|
if (offscreen->texture != COGL_INVALID_HANDLE)
|
|
cogl_handle_unref (offscreen->texture);
|
|
|
|
g_free (offscreen);
|
|
}
|
|
|
|
CoglHandle
|
|
_cogl_onscreen_new (void)
|
|
{
|
|
CoglOnscreen *onscreen;
|
|
|
|
/* XXX: Until we have full winsys support in Cogl then we can't fully
|
|
* implement CoglOnscreen framebuffers, since we can't, e.g. keep track of
|
|
* the window size. */
|
|
|
|
onscreen = g_new0 (CoglOnscreen, 1);
|
|
_cogl_framebuffer_init (COGL_FRAMEBUFFER (onscreen),
|
|
COGL_FRAMEBUFFER_TYPE_ONSCREEN,
|
|
0xdeadbeef, /* width */
|
|
0xdeadbeef); /* height */
|
|
|
|
return _cogl_onscreen_object_new (onscreen);
|
|
}
|
|
|
|
static void
|
|
_cogl_onscreen_free (CoglOnscreen *onscreen)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
/* Chain up to parent */
|
|
_cogl_framebuffer_free (COGL_FRAMEBUFFER (onscreen));
|
|
|
|
g_free (onscreen);
|
|
}
|
|
|
|
void
|
|
_cogl_onscreen_clutter_backend_set_size (int width, int height)
|
|
{
|
|
CoglFramebuffer *framebuffer;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
framebuffer = COGL_FRAMEBUFFER (ctx->window_buffer);
|
|
|
|
if (framebuffer->width == width && framebuffer->height == height)
|
|
return;
|
|
|
|
framebuffer->width = width;
|
|
framebuffer->height = height;
|
|
|
|
/* We'll need to recalculate the GL viewport state derived
|
|
* from the Cogl viewport */
|
|
ctx->dirty_gl_viewport = 1;
|
|
}
|
|
|
|
GSList *
|
|
_cogl_create_framebuffer_stack (void)
|
|
{
|
|
GSList *stack = NULL;
|
|
|
|
return g_slist_prepend (stack, COGL_INVALID_HANDLE);
|
|
}
|
|
|
|
void
|
|
_cogl_free_framebuffer_stack (GSList *stack)
|
|
{
|
|
GSList *l;
|
|
|
|
for (l = stack; l != NULL; l = l->next)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (l->data);
|
|
if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN)
|
|
_cogl_offscreen_free (COGL_OFFSCREEN (framebuffer));
|
|
else
|
|
_cogl_onscreen_free (COGL_ONSCREEN (framebuffer));
|
|
}
|
|
g_slist_free (stack);
|
|
}
|
|
|
|
/* Set the current framebuffer without checking if it's already the
|
|
* current framebuffer. This is used by cogl_pop_framebuffer while
|
|
* the top of the stack is currently not up to date. */
|
|
static void
|
|
_cogl_set_framebuffer_real (CoglFramebuffer *framebuffer)
|
|
{
|
|
CoglFramebuffer **entry;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
cogl_flush ();
|
|
|
|
entry = (CoglFramebuffer **)&ctx->framebuffer_stack->data;
|
|
|
|
ctx->dirty_bound_framebuffer = 1;
|
|
ctx->dirty_gl_viewport = 1;
|
|
|
|
if (framebuffer != COGL_INVALID_HANDLE)
|
|
cogl_object_ref (framebuffer);
|
|
if (*entry != COGL_INVALID_HANDLE)
|
|
cogl_object_unref (*entry);
|
|
|
|
*entry = framebuffer;
|
|
|
|
/* We've effectively just switched the current modelview and
|
|
* projection matrix stacks and clip state so we need to dirty
|
|
* them to ensure they get flushed for the next batch of geometry
|
|
* we flush */
|
|
_cogl_matrix_stack_dirty (framebuffer->modelview_stack);
|
|
_cogl_matrix_stack_dirty (framebuffer->projection_stack);
|
|
_cogl_clip_state_dirty (&framebuffer->clip_state);
|
|
}
|
|
|
|
void
|
|
cogl_set_framebuffer (CoglFramebuffer *framebuffer)
|
|
{
|
|
g_return_if_fail (_cogl_is_framebuffer (framebuffer));
|
|
|
|
if (_cogl_get_framebuffer () != framebuffer)
|
|
_cogl_set_framebuffer_real (framebuffer);
|
|
}
|
|
|
|
/* XXX: deprecated API */
|
|
void
|
|
cogl_set_draw_buffer (CoglBufferTarget target, CoglHandle handle)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (target == COGL_WINDOW_BUFFER)
|
|
handle = ctx->window_buffer;
|
|
|
|
cogl_set_framebuffer (handle);
|
|
}
|
|
|
|
CoglFramebuffer *
|
|
_cogl_get_framebuffer (void)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
g_assert (ctx->framebuffer_stack);
|
|
|
|
return ctx->framebuffer_stack->data;
|
|
}
|
|
|
|
void
|
|
cogl_push_framebuffer (CoglFramebuffer *buffer)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
g_return_if_fail (_cogl_is_framebuffer (buffer));
|
|
g_assert (ctx->framebuffer_stack);
|
|
|
|
cogl_flush ();
|
|
|
|
ctx->framebuffer_stack =
|
|
g_slist_prepend (ctx->framebuffer_stack, COGL_INVALID_HANDLE);
|
|
|
|
cogl_set_framebuffer (buffer);
|
|
}
|
|
|
|
/* XXX: deprecated API */
|
|
void
|
|
cogl_push_draw_buffer (void)
|
|
{
|
|
cogl_push_framebuffer (_cogl_get_framebuffer ());
|
|
}
|
|
|
|
void
|
|
cogl_pop_framebuffer (void)
|
|
{
|
|
CoglFramebuffer *to_pop;
|
|
CoglFramebuffer *to_restore;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
g_assert (ctx->framebuffer_stack != NULL);
|
|
g_assert (ctx->framebuffer_stack->next != NULL);
|
|
|
|
to_pop = ctx->framebuffer_stack->data;
|
|
to_restore = ctx->framebuffer_stack->next->data;
|
|
|
|
cogl_flush ();
|
|
|
|
cogl_object_unref (to_pop);
|
|
ctx->framebuffer_stack =
|
|
g_slist_delete_link (ctx->framebuffer_stack,
|
|
ctx->framebuffer_stack);
|
|
|
|
/* If the framebuffer has changed as a result of popping the top
|
|
* then re-assert the current buffer so as to dirty state as
|
|
* necessary. */
|
|
if (to_pop != to_restore)
|
|
_cogl_set_framebuffer_real (to_restore);
|
|
}
|
|
|
|
/* XXX: deprecated API */
|
|
void
|
|
cogl_pop_draw_buffer (void)
|
|
{
|
|
cogl_pop_framebuffer ();
|
|
}
|
|
|
|
void
|
|
_cogl_framebuffer_flush_state (CoglFramebuffer *framebuffer,
|
|
CoglFramebufferFlushFlags flags)
|
|
{
|
|
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
|
|
|
if (cogl_features_available (COGL_FEATURE_OFFSCREEN) &&
|
|
ctx->dirty_bound_framebuffer)
|
|
{
|
|
if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN)
|
|
{
|
|
GE (glBindFramebuffer (GL_FRAMEBUFFER,
|
|
COGL_OFFSCREEN (framebuffer)->fbo_handle));
|
|
}
|
|
else
|
|
GE (glBindFramebuffer (GL_FRAMEBUFFER, 0));
|
|
ctx->dirty_bound_framebuffer = FALSE;
|
|
}
|
|
|
|
if (ctx->dirty_gl_viewport)
|
|
{
|
|
int gl_viewport_y;
|
|
|
|
/* Convert the Cogl viewport y offset to an OpenGL viewport y offset
|
|
* NB: OpenGL defines its window and viewport origins to be bottom
|
|
* left, while Cogl defines them to be top left.
|
|
* NB: We render upside down to offscreen framebuffers so we don't
|
|
* need to convert the y offset in this case. */
|
|
if (cogl_is_offscreen (framebuffer))
|
|
gl_viewport_y = framebuffer->viewport_y;
|
|
else
|
|
gl_viewport_y = framebuffer->height -
|
|
(framebuffer->viewport_y + framebuffer->viewport_height);
|
|
|
|
COGL_NOTE (OPENGL, "Calling glViewport(%d, %d, %d, %d)",
|
|
framebuffer->viewport_x,
|
|
gl_viewport_y,
|
|
framebuffer->viewport_width,
|
|
framebuffer->viewport_height);
|
|
|
|
GE (glViewport (framebuffer->viewport_x,
|
|
gl_viewport_y,
|
|
framebuffer->viewport_width,
|
|
framebuffer->viewport_height));
|
|
ctx->dirty_gl_viewport = FALSE;
|
|
}
|
|
|
|
/* since we might have changed the framebuffer, we should initialize
|
|
* the bits; this is a no-op if they have already been initialized
|
|
*/
|
|
_cogl_framebuffer_init_bits (framebuffer);
|
|
|
|
/* XXX: Flushing clip state may trash the modelview and projection
|
|
* matrices so we must do it before flushing the matrices...
|
|
*/
|
|
_cogl_clip_state_flush (&framebuffer->clip_state);
|
|
|
|
if (!(flags & COGL_FRAMEBUFFER_FLUSH_SKIP_MODELVIEW))
|
|
_cogl_matrix_stack_flush_to_gl (framebuffer->modelview_stack,
|
|
COGL_MATRIX_MODELVIEW);
|
|
|
|
_cogl_matrix_stack_flush_to_gl (framebuffer->projection_stack,
|
|
COGL_MATRIX_PROJECTION);
|
|
}
|
|
|
|
int
|
|
_cogl_framebuffer_get_red_bits (CoglFramebuffer *framebuffer)
|
|
{
|
|
_cogl_framebuffer_init_bits (framebuffer);
|
|
|
|
return framebuffer->red_bits;
|
|
}
|
|
|
|
int
|
|
_cogl_framebuffer_get_green_bits (CoglFramebuffer *framebuffer)
|
|
{
|
|
_cogl_framebuffer_init_bits (framebuffer);
|
|
|
|
return framebuffer->green_bits;
|
|
}
|
|
|
|
int
|
|
_cogl_framebuffer_get_blue_bits (CoglFramebuffer *framebuffer)
|
|
{
|
|
_cogl_framebuffer_init_bits (framebuffer);
|
|
|
|
return framebuffer->blue_bits;
|
|
}
|
|
|
|
int
|
|
_cogl_framebuffer_get_alpha_bits (CoglFramebuffer *framebuffer)
|
|
{
|
|
_cogl_framebuffer_init_bits (framebuffer);
|
|
|
|
return framebuffer->alpha_bits;
|
|
}
|
|
|