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01937201e4
Since we used to support hybrid fixed-function + glsl pipelines when running with OpenGL there were numerous differences in how we handled codegen and uniform updates between GLES2 and full OpenGL. Now that we only support end-to-end glsl pipelines this patch can largely unify how we handle GLES2 and OpenGL. Most notably we now never use the builtin attribute names. This should also make it easy for us to support creating strict OpenGL 3.1 contexts where the builtin names have been removed. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 2701b93f159bf2d3387cedf2d06fe921ad5641f3) |
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cogl-driver-gl.c | ||
cogl-pipeline-fragend-arbfp-private.h | ||
cogl-pipeline-fragend-arbfp.c | ||
cogl-pipeline-progend-fixed-arbfp-private.h | ||
cogl-pipeline-progend-fixed-arbfp.c | ||
cogl-texture-driver-gl.c |