mirror of
https://github.com/brl/mutter.git
synced 2024-11-26 01:50:42 -05:00
7cdaaf2bd5
According to the GLES1/2 spec, the transpose argument of glUniformMatrix* should always be FALSE. Cogl directly exposes the transposedness of the uniform value in cogl_pipeline_set_uniform_matrix and we were previously passing this value on to GL. This patch makes it instead just always transpose the matrix in Cogl itself when copying the value to the CoglBoxedValue. It doesn't seem like there could be much advantage to letting GL transpose the uniform value and at least Mesa just does a very similar loop to handle the transpose. Mesa has started being more pedantic about this which was making test_pipeline_uniforms fail. http://cgit.freedesktop.org/mesa/mesa/commit/?id=60e8a4944081b42127b3 Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit f42ee670ff663d03073d6b1038b21a0aa1b3ec2b)
370 lines
9.4 KiB
C
370 lines
9.4 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* An object oriented GL/GLES Abstraction/Utility Layer
|
|
*
|
|
* Copyright (C) 2011 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <string.h>
|
|
|
|
#include "cogl-boxed-value.h"
|
|
#include "cogl-context-private.h"
|
|
|
|
CoglBool
|
|
_cogl_boxed_value_equal (const CoglBoxedValue *bva,
|
|
const CoglBoxedValue *bvb)
|
|
{
|
|
const void *pa, *pb;
|
|
|
|
if (bva->type != bvb->type)
|
|
return FALSE;
|
|
|
|
switch (bva->type)
|
|
{
|
|
case COGL_BOXED_NONE:
|
|
return TRUE;
|
|
|
|
case COGL_BOXED_INT:
|
|
if (bva->size != bvb->size || bva->count != bvb->count)
|
|
return FALSE;
|
|
|
|
if (bva->count == 1)
|
|
{
|
|
pa = bva->v.int_value;
|
|
pb = bvb->v.int_value;
|
|
}
|
|
else
|
|
{
|
|
pa = bva->v.int_array;
|
|
pb = bvb->v.int_array;
|
|
}
|
|
|
|
return !memcmp (pa, pb, sizeof (int) * bva->size * bva->count);
|
|
|
|
case COGL_BOXED_FLOAT:
|
|
if (bva->size != bvb->size || bva->count != bvb->count)
|
|
return FALSE;
|
|
|
|
if (bva->count == 1)
|
|
{
|
|
pa = bva->v.float_value;
|
|
pb = bvb->v.float_value;
|
|
}
|
|
else
|
|
{
|
|
pa = bva->v.float_array;
|
|
pb = bvb->v.float_array;
|
|
}
|
|
|
|
return !memcmp (pa, pb, sizeof (float) * bva->size * bva->count);
|
|
|
|
case COGL_BOXED_MATRIX:
|
|
if (bva->size != bvb->size ||
|
|
bva->count != bvb->count)
|
|
return FALSE;
|
|
|
|
if (bva->count == 1)
|
|
{
|
|
pa = bva->v.matrix;
|
|
pb = bvb->v.matrix;
|
|
}
|
|
else
|
|
{
|
|
pa = bva->v.array;
|
|
pb = bvb->v.array;
|
|
}
|
|
|
|
return !memcmp (pa, pb,
|
|
sizeof (float) * bva->size * bva->size * bva->count);
|
|
}
|
|
|
|
g_warn_if_reached ();
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void
|
|
_cogl_boxed_value_tranpose (float *dst,
|
|
int size,
|
|
const float *src)
|
|
{
|
|
int y, x;
|
|
|
|
/* If the value is transposed we'll just transpose it now as it
|
|
* is copied into the boxed value instead of passing TRUE to
|
|
* glUniformMatrix because that is not supported on GLES and it
|
|
* doesn't seem like the GL driver would be able to do anything
|
|
* much smarter than this anyway */
|
|
|
|
for (y = 0; y < size; y++)
|
|
for (x = 0; x < size; x++)
|
|
*(dst++) = src[y + x * size];
|
|
}
|
|
|
|
static void
|
|
_cogl_boxed_value_set_x (CoglBoxedValue *bv,
|
|
int size,
|
|
int count,
|
|
CoglBoxedType type,
|
|
size_t value_size,
|
|
const void *value,
|
|
CoglBool transpose)
|
|
{
|
|
if (count == 1)
|
|
{
|
|
if (bv->count > 1)
|
|
g_free (bv->v.array);
|
|
|
|
if (transpose)
|
|
_cogl_boxed_value_tranpose (bv->v.float_value,
|
|
size,
|
|
value);
|
|
else
|
|
memcpy (bv->v.float_value, value, value_size);
|
|
}
|
|
else
|
|
{
|
|
if (bv->count > 1)
|
|
{
|
|
if (bv->count != count ||
|
|
bv->size != size ||
|
|
bv->type != type)
|
|
{
|
|
g_free (bv->v.array);
|
|
bv->v.array = g_malloc (count * value_size);
|
|
}
|
|
}
|
|
else
|
|
bv->v.array = g_malloc (count * value_size);
|
|
|
|
if (transpose)
|
|
{
|
|
int value_num;
|
|
|
|
for (value_num = 0; value_num < count; value_num++)
|
|
_cogl_boxed_value_tranpose (bv->v.float_array +
|
|
value_num * size * size,
|
|
size,
|
|
(const float *) value +
|
|
value_num * size * size);
|
|
}
|
|
else
|
|
memcpy (bv->v.array, value, count * value_size);
|
|
}
|
|
|
|
bv->type = type;
|
|
bv->size = size;
|
|
bv->count = count;
|
|
}
|
|
|
|
void
|
|
_cogl_boxed_value_set_1f (CoglBoxedValue *bv,
|
|
float value)
|
|
{
|
|
_cogl_boxed_value_set_x (bv,
|
|
1, 1, COGL_BOXED_FLOAT,
|
|
sizeof (float), &value, FALSE);
|
|
}
|
|
|
|
void
|
|
_cogl_boxed_value_set_1i (CoglBoxedValue *bv,
|
|
int value)
|
|
{
|
|
_cogl_boxed_value_set_x (bv,
|
|
1, 1, COGL_BOXED_INT,
|
|
sizeof (int), &value, FALSE);
|
|
}
|
|
|
|
void
|
|
_cogl_boxed_value_set_float (CoglBoxedValue *bv,
|
|
int n_components,
|
|
int count,
|
|
const float *value)
|
|
{
|
|
_cogl_boxed_value_set_x (bv,
|
|
n_components, count,
|
|
COGL_BOXED_FLOAT,
|
|
sizeof (float) * n_components, value, FALSE);
|
|
}
|
|
|
|
void
|
|
_cogl_boxed_value_set_int (CoglBoxedValue *bv,
|
|
int n_components,
|
|
int count,
|
|
const int *value)
|
|
{
|
|
_cogl_boxed_value_set_x (bv,
|
|
n_components, count,
|
|
COGL_BOXED_INT,
|
|
sizeof (int) * n_components, value, FALSE);
|
|
}
|
|
|
|
void
|
|
_cogl_boxed_value_set_matrix (CoglBoxedValue *bv,
|
|
int dimensions,
|
|
int count,
|
|
CoglBool transpose,
|
|
const float *value)
|
|
{
|
|
_cogl_boxed_value_set_x (bv,
|
|
dimensions, count,
|
|
COGL_BOXED_MATRIX,
|
|
sizeof (float) * dimensions * dimensions,
|
|
value,
|
|
transpose);
|
|
}
|
|
|
|
void
|
|
_cogl_boxed_value_copy (CoglBoxedValue *dst,
|
|
const CoglBoxedValue *src)
|
|
{
|
|
*dst = *src;
|
|
|
|
if (src->count > 1)
|
|
{
|
|
switch (src->type)
|
|
{
|
|
case COGL_BOXED_NONE:
|
|
break;
|
|
|
|
case COGL_BOXED_INT:
|
|
dst->v.int_array = g_memdup (src->v.int_array,
|
|
src->size * src->count * sizeof (int));
|
|
break;
|
|
|
|
case COGL_BOXED_FLOAT:
|
|
dst->v.float_array = g_memdup (src->v.float_array,
|
|
src->size *
|
|
src->count *
|
|
sizeof (float));
|
|
break;
|
|
|
|
case COGL_BOXED_MATRIX:
|
|
dst->v.float_array = g_memdup (src->v.float_array,
|
|
src->size * src->size *
|
|
src->count * sizeof (float));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
_cogl_boxed_value_destroy (CoglBoxedValue *bv)
|
|
{
|
|
if (bv->count > 1)
|
|
g_free (bv->v.array);
|
|
}
|
|
|
|
void
|
|
_cogl_boxed_value_set_uniform (CoglContext *ctx,
|
|
GLint location,
|
|
const CoglBoxedValue *value)
|
|
{
|
|
switch (value->type)
|
|
{
|
|
case COGL_BOXED_NONE:
|
|
break;
|
|
|
|
case COGL_BOXED_INT:
|
|
{
|
|
const int *ptr;
|
|
|
|
if (value->count == 1)
|
|
ptr = value->v.int_value;
|
|
else
|
|
ptr = value->v.int_array;
|
|
|
|
switch (value->size)
|
|
{
|
|
case 1:
|
|
GE( ctx, glUniform1iv (location, value->count, ptr) );
|
|
break;
|
|
case 2:
|
|
GE( ctx, glUniform2iv (location, value->count, ptr) );
|
|
break;
|
|
case 3:
|
|
GE( ctx, glUniform3iv (location, value->count, ptr) );
|
|
break;
|
|
case 4:
|
|
GE( ctx, glUniform4iv (location, value->count, ptr) );
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case COGL_BOXED_FLOAT:
|
|
{
|
|
const float *ptr;
|
|
|
|
if (value->count == 1)
|
|
ptr = value->v.float_value;
|
|
else
|
|
ptr = value->v.float_array;
|
|
|
|
switch (value->size)
|
|
{
|
|
case 1:
|
|
GE( ctx, glUniform1fv (location, value->count, ptr) );
|
|
break;
|
|
case 2:
|
|
GE( ctx, glUniform2fv (location, value->count, ptr) );
|
|
break;
|
|
case 3:
|
|
GE( ctx, glUniform3fv (location, value->count, ptr) );
|
|
break;
|
|
case 4:
|
|
GE( ctx, glUniform4fv (location, value->count, ptr) );
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case COGL_BOXED_MATRIX:
|
|
{
|
|
const float *ptr;
|
|
|
|
if (value->count == 1)
|
|
ptr = value->v.matrix;
|
|
else
|
|
ptr = value->v.float_array;
|
|
|
|
switch (value->size)
|
|
{
|
|
case 2:
|
|
GE( ctx, glUniformMatrix2fv (location, value->count,
|
|
FALSE, ptr) );
|
|
break;
|
|
case 3:
|
|
GE( ctx, glUniformMatrix3fv (location, value->count,
|
|
FALSE, ptr) );
|
|
break;
|
|
case 4:
|
|
GE( ctx, glUniformMatrix4fv (location, value->count,
|
|
FALSE, ptr) );
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|