mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 00:20:42 -05:00
ec26466cdc
Nothing was storing the shader type when a shader was created so it would get confused about whether it was a custom vertex or fragment shader. Also the 'type' member of CoglShader was a GLenum but the only place that read it was treating it as if it was CoglShaderType. This changes it be CoglShaderType. |
||
---|---|---|
.. | ||
cogl | ||
doc | ||
pango | ||
Makefile.am |