mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 08:00:42 -05:00
96842fc570
If texture allocation failed for a sliced 2D texture, the alloc() function would free the slices immediately, but not clear the pointer to the slices array. When the code attempting to allocate the texture then freed the texture object, the cleanup functions tried to free the slices array again, since it wasn't NULL. Fix this by clearing the slices array after freeing it. Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1580 Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1648>
1343 lines
46 KiB
C
1343 lines
46 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Matthew Allum <mallum@openedhand.com>
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* Neil Roberts <neil@linux.intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#include "cogl-config.h"
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#include "cogl-debug.h"
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#include "cogl-private.h"
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#include "cogl-util.h"
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#include "cogl-bitmap.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-2d-sliced-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-context-private.h"
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#include "cogl-object-private.h"
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#include "cogl-spans.h"
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#include "cogl-journal-private.h"
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#include "cogl-primitive-texture.h"
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#include "cogl-gtype-private.h"
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#include "driver/gl/cogl-texture-gl-private.h"
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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static void _cogl_texture_2d_sliced_free (CoglTexture2DSliced *tex_2ds);
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COGL_TEXTURE_DEFINE (Texture2DSliced, texture_2d_sliced);
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COGL_GTYPE_DEFINE_CLASS (Texture2DSliced, texture_2d_sliced,
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COGL_GTYPE_IMPLEMENT_INTERFACE (texture));
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static const CoglTextureVtable cogl_texture_2d_sliced_vtable;
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typedef struct _ForeachData
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{
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CoglMetaTextureCallback callback;
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void *user_data;
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float x_normalize_factor;
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float y_normalize_factor;
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} ForeachData;
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static void
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re_normalize_sub_texture_coords_cb (CoglTexture *sub_texture,
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const float *sub_texture_coords,
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const float *meta_coords,
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void *user_data)
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{
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ForeachData *data = user_data;
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/* The coordinates passed to the span iterating code were
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* un-normalized so we need to renormalize them before passing them
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* on */
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float re_normalized_coords[4] =
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{
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meta_coords[0] * data->x_normalize_factor,
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meta_coords[1] * data->y_normalize_factor,
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meta_coords[2] * data->x_normalize_factor,
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meta_coords[3] * data->y_normalize_factor
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};
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data->callback (sub_texture, sub_texture_coords, re_normalized_coords,
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data->user_data);
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}
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static void
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_cogl_texture_2d_sliced_foreach_sub_texture_in_region (
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CoglTexture *tex,
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float virtual_tx_1,
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float virtual_ty_1,
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float virtual_tx_2,
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float virtual_ty_2,
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CoglMetaTextureCallback callback,
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void *user_data)
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{
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CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
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CoglSpan *x_spans = (CoglSpan *)tex_2ds->slice_x_spans->data;
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CoglSpan *y_spans = (CoglSpan *)tex_2ds->slice_y_spans->data;
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CoglTexture **textures = (CoglTexture **)tex_2ds->slice_textures->data;
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float un_normalized_coords[4];
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ForeachData data;
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/* NB: its convenient for us to store non-normalized coordinates in
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* our CoglSpans but that means we need to un-normalize the incoming
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* virtual coordinates and make sure we re-normalize the coordinates
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* before calling the given callback.
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*/
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data.callback = callback;
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data.user_data = user_data;
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data.x_normalize_factor = 1.0f / tex->width;
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data.y_normalize_factor = 1.0f / tex->height;
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un_normalized_coords[0] = virtual_tx_1 * tex->width;
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un_normalized_coords[1] = virtual_ty_1 * tex->height;
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un_normalized_coords[2] = virtual_tx_2 * tex->width;
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un_normalized_coords[3] = virtual_ty_2 * tex->height;
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/* Note that the normalize factors passed here are the reciprocal of
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* the factors calculated above because the span iterating code
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* normalizes by dividing by the factor instead of multiplying */
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_cogl_texture_spans_foreach_in_region (x_spans,
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tex_2ds->slice_x_spans->len,
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y_spans,
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tex_2ds->slice_y_spans->len,
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textures,
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un_normalized_coords,
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tex->width,
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tex->height,
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COGL_PIPELINE_WRAP_MODE_REPEAT,
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COGL_PIPELINE_WRAP_MODE_REPEAT,
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re_normalize_sub_texture_coords_cb,
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&data);
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}
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static uint8_t *
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_cogl_texture_2d_sliced_allocate_waste_buffer (CoglTexture2DSliced *tex_2ds,
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CoglPixelFormat format)
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{
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CoglSpan *last_x_span;
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CoglSpan *last_y_span;
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uint8_t *waste_buf = NULL;
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g_return_val_if_fail (format != COGL_PIXEL_FORMAT_ANY, NULL);
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g_return_val_if_fail (cogl_pixel_format_get_n_planes (format) == 1, NULL);
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/* If the texture has any waste then allocate a buffer big enough to
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fill the gaps */
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last_x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan,
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tex_2ds->slice_x_spans->len - 1);
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last_y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan,
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tex_2ds->slice_y_spans->len - 1);
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if (last_x_span->waste > 0 || last_y_span->waste > 0)
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{
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int bpp = cogl_pixel_format_get_bytes_per_pixel (format, 0);
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CoglSpan *first_x_span
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= &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
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CoglSpan *first_y_span
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= &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
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unsigned int right_size = first_y_span->size * last_x_span->waste;
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unsigned int bottom_size = first_x_span->size * last_y_span->waste;
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waste_buf = g_malloc (MAX (right_size, bottom_size) * bpp);
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}
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return waste_buf;
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}
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static gboolean
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_cogl_texture_2d_sliced_set_waste (CoglTexture2DSliced *tex_2ds,
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CoglBitmap *source_bmp,
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CoglTexture2D *slice_tex,
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uint8_t *waste_buf,
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CoglSpan *x_span,
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CoglSpan *y_span,
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CoglSpanIter *x_iter,
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CoglSpanIter *y_iter,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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GError **error)
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{
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gboolean need_x, need_y;
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CoglContext *ctx = COGL_TEXTURE (tex_2ds)->context;
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/* If the x_span is sliced and the upload touches the
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rightmost pixels then fill the waste with copies of the
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pixels */
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need_x = x_span->waste > 0 &&
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x_iter->intersect_end - x_iter->pos >= x_span->size - x_span->waste;
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/* same for the bottom-most pixels */
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need_y = y_span->waste > 0 &&
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y_iter->intersect_end - y_iter->pos >= y_span->size - y_span->waste;
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if (need_x || need_y)
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{
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int bmp_rowstride = cogl_bitmap_get_rowstride (source_bmp);
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CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
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int bpp;
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uint8_t *bmp_data;
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const uint8_t *src;
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uint8_t *dst;
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unsigned int wy, wx;
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CoglBitmap *waste_bmp;
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/* We only support single plane formats here */
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if (cogl_pixel_format_get_n_planes (source_format) == 1)
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return FALSE;
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bmp_data = _cogl_bitmap_map (source_bmp, COGL_BUFFER_ACCESS_READ, 0, error);
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if (bmp_data == NULL)
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return FALSE;
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bpp = cogl_pixel_format_get_bytes_per_pixel (source_format, 0);
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if (need_x)
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{
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src = (bmp_data + ((src_y + (int) y_iter->intersect_start - dst_y) *
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bmp_rowstride) +
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(src_x + (int)x_span->start + (int)x_span->size -
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(int)x_span->waste - dst_x - 1) * bpp);
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dst = waste_buf;
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for (wy = 0;
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wy < y_iter->intersect_end - y_iter->intersect_start;
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wy++)
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{
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for (wx = 0; wx < x_span->waste; wx++)
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{
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memcpy (dst, src, bpp);
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dst += bpp;
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}
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src += bmp_rowstride;
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}
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waste_bmp = cogl_bitmap_new_for_data (ctx,
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x_span->waste,
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y_iter->intersect_end -
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y_iter->intersect_start,
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source_format,
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x_span->waste * bpp,
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waste_buf);
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if (!_cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
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0, /* src_x */
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0, /* src_y */
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x_span->waste, /* width */
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/* height */
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y_iter->intersect_end -
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y_iter->intersect_start,
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waste_bmp,
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/* dst_x */
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x_span->size - x_span->waste,
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y_iter->intersect_start -
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y_span->start, /* dst_y */
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0, /* level */
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error))
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{
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cogl_object_unref (waste_bmp);
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_cogl_bitmap_unmap (source_bmp);
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return FALSE;
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}
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cogl_object_unref (waste_bmp);
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}
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if (need_y)
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{
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unsigned int copy_width, intersect_width;
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src = (bmp_data + ((src_x + (int) x_iter->intersect_start - dst_x) *
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bpp) +
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(src_y + (int)y_span->start + (int)y_span->size -
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(int)y_span->waste - dst_y - 1) * bmp_rowstride);
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dst = waste_buf;
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if (x_iter->intersect_end - x_iter->pos
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>= x_span->size - x_span->waste)
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copy_width = x_span->size + x_iter->pos - x_iter->intersect_start;
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else
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copy_width = x_iter->intersect_end - x_iter->intersect_start;
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intersect_width = x_iter->intersect_end - x_iter->intersect_start;
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for (wy = 0; wy < y_span->waste; wy++)
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{
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memcpy (dst, src, intersect_width * bpp);
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dst += intersect_width * bpp;
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for (wx = intersect_width; wx < copy_width; wx++)
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{
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memcpy (dst, dst - bpp, bpp);
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dst += bpp;
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}
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}
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waste_bmp = cogl_bitmap_new_for_data (ctx,
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copy_width,
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y_span->waste,
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source_format,
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copy_width * bpp,
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waste_buf);
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if (!_cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
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0, /* src_x */
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0, /* src_y */
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copy_width, /* width */
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y_span->waste, /* height */
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waste_bmp,
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/* dst_x */
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x_iter->intersect_start -
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x_iter->pos,
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/* dst_y */
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y_span->size - y_span->waste,
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0, /* level */
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error))
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{
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cogl_object_unref (waste_bmp);
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_cogl_bitmap_unmap (source_bmp);
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return FALSE;
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}
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cogl_object_unref (waste_bmp);
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}
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_cogl_bitmap_unmap (source_bmp);
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}
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return TRUE;
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}
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static gboolean
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_cogl_texture_2d_sliced_upload_bitmap (CoglTexture2DSliced *tex_2ds,
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CoglBitmap *bmp,
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GError **error)
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{
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CoglSpan *x_span;
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CoglSpan *y_span;
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CoglTexture2D *slice_tex;
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int x, y;
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uint8_t *waste_buf;
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CoglPixelFormat bmp_format;
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bmp_format = cogl_bitmap_get_format (bmp);
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waste_buf = _cogl_texture_2d_sliced_allocate_waste_buffer (tex_2ds,
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bmp_format);
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/* Iterate vertical slices */
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for (y = 0; y < tex_2ds->slice_y_spans->len; ++y)
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{
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y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, y);
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/* Iterate horizontal slices */
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for (x = 0; x < tex_2ds->slice_x_spans->len; ++x)
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{
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int slice_num = y * tex_2ds->slice_x_spans->len + x;
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CoglSpanIter x_iter, y_iter;
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x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, x);
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/* Pick the gl texture object handle */
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slice_tex = g_array_index (tex_2ds->slice_textures,
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CoglTexture2D *, slice_num);
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if (!_cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
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x_span->start, /* src x */
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y_span->start, /* src y */
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x_span->size -
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x_span->waste, /* width */
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y_span->size -
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y_span->waste, /* height */
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bmp,
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0, /* dst x */
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0, /* dst y */
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0, /* level */
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error))
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{
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if (waste_buf)
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g_free (waste_buf);
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return FALSE;
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}
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/* Set up a fake iterator that covers the whole slice */
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x_iter.intersect_start = x_span->start;
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x_iter.intersect_end = (x_span->start +
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x_span->size -
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x_span->waste);
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x_iter.pos = x_span->start;
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y_iter.intersect_start = y_span->start;
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y_iter.intersect_end = (y_span->start +
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y_span->size -
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y_span->waste);
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y_iter.pos = y_span->start;
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if (!_cogl_texture_2d_sliced_set_waste (tex_2ds,
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bmp,
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slice_tex,
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waste_buf,
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x_span, y_span,
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&x_iter, &y_iter,
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0, /* src_x */
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0, /* src_y */
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0, /* dst_x */
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0,
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error)) /* dst_y */
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{
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if (waste_buf)
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g_free (waste_buf);
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return FALSE;
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}
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}
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}
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if (waste_buf)
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g_free (waste_buf);
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return TRUE;
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}
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static gboolean
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_cogl_texture_2d_sliced_upload_subregion (CoglTexture2DSliced *tex_2ds,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
|
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int width,
|
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int height,
|
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CoglBitmap *source_bmp,
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GError **error)
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{
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CoglTexture *tex = COGL_TEXTURE (tex_2ds);
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CoglSpan *x_span;
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CoglSpan *y_span;
|
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CoglSpanIter x_iter;
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CoglSpanIter y_iter;
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CoglTexture2D *slice_tex;
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int source_x = 0, source_y = 0;
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int inter_w = 0, inter_h = 0;
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int local_x = 0, local_y = 0;
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uint8_t *waste_buf;
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CoglPixelFormat source_format;
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source_format = cogl_bitmap_get_format (source_bmp);
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waste_buf =
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_cogl_texture_2d_sliced_allocate_waste_buffer (tex_2ds, source_format);
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/* Iterate vertical spans */
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for (source_y = src_y,
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_cogl_span_iter_begin (&y_iter,
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(CoglSpan *)tex_2ds->slice_y_spans->data,
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tex_2ds->slice_y_spans->len,
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tex->height,
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dst_y,
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dst_y + height,
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COGL_PIPELINE_WRAP_MODE_REPEAT);
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!_cogl_span_iter_end (&y_iter);
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|
|
|
_cogl_span_iter_next (&y_iter),
|
|
source_y += inter_h )
|
|
{
|
|
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan,
|
|
y_iter.index);
|
|
|
|
/* Iterate horizontal spans */
|
|
for (source_x = src_x,
|
|
_cogl_span_iter_begin (&x_iter,
|
|
(CoglSpan *)tex_2ds->slice_x_spans->data,
|
|
tex_2ds->slice_x_spans->len,
|
|
tex->width,
|
|
dst_x,
|
|
dst_x + width,
|
|
COGL_PIPELINE_WRAP_MODE_REPEAT);
|
|
|
|
!_cogl_span_iter_end (&x_iter);
|
|
|
|
_cogl_span_iter_next (&x_iter),
|
|
source_x += inter_w )
|
|
{
|
|
int slice_num;
|
|
|
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan,
|
|
x_iter.index);
|
|
|
|
/* Pick intersection width and height */
|
|
inter_w = (x_iter.intersect_end - x_iter.intersect_start);
|
|
inter_h = (y_iter.intersect_end - y_iter.intersect_start);
|
|
|
|
/* Localize intersection top-left corner to slice*/
|
|
local_x = (x_iter.intersect_start - x_iter.pos);
|
|
local_y = (y_iter.intersect_start - y_iter.pos);
|
|
|
|
slice_num = y_iter.index * tex_2ds->slice_x_spans->len + x_iter.index;
|
|
|
|
/* Pick slice texture */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures,
|
|
CoglTexture2D *, slice_num);
|
|
|
|
if (!_cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
|
|
source_x,
|
|
source_y,
|
|
inter_w, /* width */
|
|
inter_h, /* height */
|
|
source_bmp,
|
|
local_x, /* dst x */
|
|
local_y, /* dst y */
|
|
0, /* level */
|
|
error))
|
|
{
|
|
if (waste_buf)
|
|
g_free (waste_buf);
|
|
return FALSE;
|
|
}
|
|
|
|
if (!_cogl_texture_2d_sliced_set_waste (tex_2ds,
|
|
source_bmp,
|
|
slice_tex,
|
|
waste_buf,
|
|
x_span, y_span,
|
|
&x_iter, &y_iter,
|
|
src_x, src_y,
|
|
dst_x, dst_y,
|
|
error))
|
|
{
|
|
if (waste_buf)
|
|
g_free (waste_buf);
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (waste_buf)
|
|
g_free (waste_buf);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static int
|
|
_cogl_rect_slices_for_size (int size_to_fill,
|
|
int max_span_size,
|
|
int max_waste,
|
|
GArray *out_spans)
|
|
{
|
|
int n_spans = 0;
|
|
CoglSpan span;
|
|
|
|
/* Init first slice span */
|
|
span.start = 0;
|
|
span.size = max_span_size;
|
|
span.waste = 0;
|
|
|
|
/* Repeat until whole area covered */
|
|
while (size_to_fill >= span.size)
|
|
{
|
|
/* Add another slice span of same size */
|
|
if (out_spans)
|
|
g_array_append_val (out_spans, span);
|
|
span.start += span.size;
|
|
size_to_fill -= span.size;
|
|
n_spans++;
|
|
}
|
|
|
|
/* Add one last smaller slice span */
|
|
if (size_to_fill > 0)
|
|
{
|
|
span.size = size_to_fill;
|
|
if (out_spans)
|
|
g_array_append_val (out_spans, span);
|
|
n_spans++;
|
|
}
|
|
|
|
return n_spans;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
|
|
GLenum wrap_mode_s,
|
|
GLenum wrap_mode_t)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
int i;
|
|
|
|
/* Pass the set wrap mode on to all of the child textures */
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
CoglTexture2D *slice_tex = g_array_index (tex_2ds->slice_textures,
|
|
CoglTexture2D *,
|
|
i);
|
|
|
|
_cogl_texture_gl_flush_legacy_texobj_wrap_modes (COGL_TEXTURE (slice_tex),
|
|
wrap_mode_s,
|
|
wrap_mode_t);
|
|
}
|
|
}
|
|
|
|
static void
|
|
free_spans (CoglTexture2DSliced *tex_2ds)
|
|
{
|
|
if (tex_2ds->slice_x_spans != NULL)
|
|
{
|
|
g_array_free (tex_2ds->slice_x_spans, TRUE);
|
|
tex_2ds->slice_x_spans = NULL;
|
|
}
|
|
|
|
if (tex_2ds->slice_y_spans != NULL)
|
|
{
|
|
g_array_free (tex_2ds->slice_y_spans, TRUE);
|
|
tex_2ds->slice_y_spans = NULL;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
setup_spans (CoglContext *ctx,
|
|
CoglTexture2DSliced *tex_2ds,
|
|
int width,
|
|
int height,
|
|
int max_waste,
|
|
CoglPixelFormat internal_format,
|
|
GError **error)
|
|
{
|
|
int max_width;
|
|
int max_height;
|
|
int n_x_slices;
|
|
int n_y_slices;
|
|
|
|
int (*slices_for_size) (int, int, int, GArray*);
|
|
|
|
/* Initialize size of largest slice according to supported features */
|
|
max_width = width;
|
|
max_height = height;
|
|
slices_for_size = _cogl_rect_slices_for_size;
|
|
|
|
/* Negative number means no slicing forced by the user */
|
|
if (max_waste <= -1)
|
|
{
|
|
CoglSpan span;
|
|
|
|
/* Check if size supported else bail out */
|
|
if (!ctx->driver_vtable->texture_2d_can_create (ctx,
|
|
max_width,
|
|
max_height,
|
|
internal_format))
|
|
{
|
|
g_set_error (error, COGL_TEXTURE_ERROR, COGL_TEXTURE_ERROR_SIZE,
|
|
"Sliced texture size of %d x %d not possible "
|
|
"with max waste set to -1",
|
|
width,
|
|
height);
|
|
return FALSE;
|
|
}
|
|
|
|
n_x_slices = 1;
|
|
n_y_slices = 1;
|
|
|
|
/* Init span arrays */
|
|
tex_2ds->slice_x_spans = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan),
|
|
1);
|
|
|
|
tex_2ds->slice_y_spans = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan),
|
|
1);
|
|
|
|
/* Add a single span for width and height */
|
|
span.start = 0;
|
|
span.size = max_width;
|
|
span.waste = max_width - width;
|
|
g_array_append_val (tex_2ds->slice_x_spans, span);
|
|
|
|
span.size = max_height;
|
|
span.waste = max_height - height;
|
|
g_array_append_val (tex_2ds->slice_y_spans, span);
|
|
}
|
|
else
|
|
{
|
|
/* Decrease the size of largest slice until supported by GL */
|
|
while (!ctx->driver_vtable->texture_2d_can_create (ctx,
|
|
max_width,
|
|
max_height,
|
|
internal_format))
|
|
{
|
|
/* Alternate between width and height */
|
|
if (max_width > max_height)
|
|
max_width /= 2;
|
|
else
|
|
max_height /= 2;
|
|
|
|
if (max_width == 0 || max_height == 0)
|
|
{
|
|
/* Maybe it would be ok to just g_warn_if_reached() for this
|
|
* codepath */
|
|
g_set_error (error, COGL_TEXTURE_ERROR, COGL_TEXTURE_ERROR_SIZE,
|
|
"No suitable slice geometry found");
|
|
free_spans (tex_2ds);
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
/* Determine the slices required to cover the bitmap area */
|
|
n_x_slices = slices_for_size (width,
|
|
max_width, max_waste,
|
|
NULL);
|
|
|
|
n_y_slices = slices_for_size (height,
|
|
max_height, max_waste,
|
|
NULL);
|
|
|
|
/* Init span arrays with reserved size */
|
|
tex_2ds->slice_x_spans = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan),
|
|
n_x_slices);
|
|
|
|
tex_2ds->slice_y_spans = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglSpan),
|
|
n_y_slices);
|
|
|
|
/* Fill span arrays with info */
|
|
slices_for_size (width,
|
|
max_width, max_waste,
|
|
tex_2ds->slice_x_spans);
|
|
|
|
slices_for_size (height,
|
|
max_height, max_waste,
|
|
tex_2ds->slice_y_spans);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
free_slices (CoglTexture2DSliced *tex_2ds)
|
|
{
|
|
if (tex_2ds->slice_textures != NULL)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
CoglTexture2D *slice_tex =
|
|
g_array_index (tex_2ds->slice_textures, CoglTexture2D *, i);
|
|
cogl_object_unref (slice_tex);
|
|
}
|
|
|
|
g_array_free (tex_2ds->slice_textures, TRUE);
|
|
tex_2ds->slice_textures = NULL;
|
|
}
|
|
|
|
free_spans (tex_2ds);
|
|
}
|
|
|
|
static gboolean
|
|
allocate_slices (CoglTexture2DSliced *tex_2ds,
|
|
int width,
|
|
int height,
|
|
int max_waste,
|
|
CoglPixelFormat internal_format,
|
|
GError **error)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
|
|
CoglContext *ctx = tex->context;
|
|
int n_x_slices;
|
|
int n_y_slices;
|
|
int n_slices;
|
|
int x, y;
|
|
CoglSpan *x_span;
|
|
CoglSpan *y_span;
|
|
|
|
tex_2ds->internal_format = internal_format;
|
|
|
|
if (!setup_spans (ctx, tex_2ds,
|
|
width,
|
|
height,
|
|
max_waste,
|
|
internal_format,
|
|
error))
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
n_x_slices = tex_2ds->slice_x_spans->len;
|
|
n_y_slices = tex_2ds->slice_y_spans->len;
|
|
n_slices = n_x_slices * n_y_slices;
|
|
|
|
tex_2ds->slice_textures = g_array_sized_new (FALSE, FALSE,
|
|
sizeof (CoglTexture2D *),
|
|
n_slices);
|
|
|
|
/* Allocate each slice */
|
|
for (y = 0; y < n_y_slices; ++y)
|
|
{
|
|
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, y);
|
|
|
|
for (x = 0; x < n_x_slices; ++x)
|
|
{
|
|
CoglTexture *slice;
|
|
|
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, x);
|
|
|
|
COGL_NOTE (SLICING, "CREATE SLICE (%d,%d)\tsize (%d,%d)",
|
|
x, y,
|
|
(int)(x_span->size - x_span->waste),
|
|
(int)(y_span->size - y_span->waste));
|
|
|
|
slice = COGL_TEXTURE (
|
|
cogl_texture_2d_new_with_size (ctx,
|
|
x_span->size, y_span->size));
|
|
|
|
_cogl_texture_copy_internal_format (tex, slice);
|
|
|
|
g_array_append_val (tex_2ds->slice_textures, slice);
|
|
if (!cogl_texture_allocate (slice, error))
|
|
{
|
|
free_slices (tex_2ds);
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_free (CoglTexture2DSliced *tex_2ds)
|
|
{
|
|
free_slices (tex_2ds);
|
|
|
|
/* Chain up */
|
|
_cogl_texture_free (COGL_TEXTURE (tex_2ds));
|
|
}
|
|
|
|
static CoglTexture2DSliced *
|
|
_cogl_texture_2d_sliced_create_base (CoglContext *ctx,
|
|
int width,
|
|
int height,
|
|
int max_waste,
|
|
CoglPixelFormat internal_format,
|
|
CoglTextureLoader *loader)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = g_new0 (CoglTexture2DSliced, 1);
|
|
|
|
_cogl_texture_init (COGL_TEXTURE (tex_2ds), ctx, width, height,
|
|
internal_format, loader,
|
|
&cogl_texture_2d_sliced_vtable);
|
|
|
|
tex_2ds->max_waste = max_waste;
|
|
|
|
return _cogl_texture_2d_sliced_object_new (tex_2ds);
|
|
}
|
|
|
|
CoglTexture2DSliced *
|
|
cogl_texture_2d_sliced_new_with_size (CoglContext *ctx,
|
|
int width,
|
|
int height,
|
|
int max_waste)
|
|
{
|
|
CoglTextureLoader *loader = _cogl_texture_create_loader ();
|
|
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZED;
|
|
loader->src.sized.width = width;
|
|
loader->src.sized.height = height;
|
|
|
|
return _cogl_texture_2d_sliced_create_base (ctx,
|
|
width,
|
|
height,
|
|
max_waste,
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
|
|
loader);
|
|
}
|
|
|
|
CoglTexture2DSliced *
|
|
_cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
|
|
int max_waste,
|
|
gboolean can_convert_in_place)
|
|
{
|
|
CoglTextureLoader *loader;
|
|
|
|
g_return_val_if_fail (cogl_is_bitmap (bmp), NULL);
|
|
|
|
loader = _cogl_texture_create_loader ();
|
|
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_BITMAP;
|
|
loader->src.bitmap.bitmap = cogl_object_ref (bmp);
|
|
loader->src.bitmap.can_convert_in_place = can_convert_in_place;
|
|
|
|
return _cogl_texture_2d_sliced_create_base (_cogl_bitmap_get_context (bmp),
|
|
cogl_bitmap_get_width (bmp),
|
|
cogl_bitmap_get_height (bmp),
|
|
max_waste,
|
|
cogl_bitmap_get_format (bmp),
|
|
loader);
|
|
}
|
|
|
|
CoglTexture2DSliced *
|
|
cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
|
|
int max_waste)
|
|
{
|
|
return _cogl_texture_2d_sliced_new_from_bitmap (bmp,
|
|
max_waste,
|
|
FALSE);
|
|
}
|
|
|
|
CoglTexture2DSliced *
|
|
cogl_texture_2d_sliced_new_from_data (CoglContext *ctx,
|
|
int width,
|
|
int height,
|
|
int max_waste,
|
|
CoglPixelFormat format,
|
|
int rowstride,
|
|
const uint8_t *data,
|
|
GError **error)
|
|
{
|
|
CoglBitmap *bmp;
|
|
CoglTexture2DSliced *tex_2ds;
|
|
|
|
g_return_val_if_fail (format != COGL_PIXEL_FORMAT_ANY, NULL);
|
|
g_return_val_if_fail (cogl_pixel_format_get_n_planes (format) == 1, NULL);
|
|
g_return_val_if_fail (data != NULL, NULL);
|
|
|
|
/* Rowstride from width if not given */
|
|
if (rowstride == 0)
|
|
rowstride = width * cogl_pixel_format_get_bytes_per_pixel (format, 0);
|
|
|
|
/* Wrap the data into a bitmap */
|
|
bmp = cogl_bitmap_new_for_data (ctx,
|
|
width, height,
|
|
format,
|
|
rowstride,
|
|
(uint8_t *) data);
|
|
|
|
tex_2ds = cogl_texture_2d_sliced_new_from_bitmap (bmp, max_waste);
|
|
|
|
cogl_object_unref (bmp);
|
|
|
|
if (tex_2ds &&
|
|
!cogl_texture_allocate (COGL_TEXTURE (tex_2ds), error))
|
|
{
|
|
cogl_object_unref (tex_2ds);
|
|
return NULL;
|
|
}
|
|
|
|
return tex_2ds;
|
|
}
|
|
|
|
CoglTexture2DSliced *
|
|
cogl_texture_2d_sliced_new_from_file (CoglContext *ctx,
|
|
const char *filename,
|
|
int max_waste,
|
|
GError **error)
|
|
{
|
|
CoglBitmap *bmp;
|
|
CoglTexture2DSliced *tex_2ds = NULL;
|
|
|
|
g_return_val_if_fail (error == NULL || *error == NULL, NULL);
|
|
|
|
bmp = _cogl_bitmap_from_file (ctx, filename, error);
|
|
if (bmp == NULL)
|
|
return NULL;
|
|
|
|
tex_2ds = _cogl_texture_2d_sliced_new_from_bitmap (bmp,
|
|
max_waste,
|
|
TRUE); /* can convert in-place */
|
|
|
|
cogl_object_unref (bmp);
|
|
|
|
return tex_2ds;
|
|
}
|
|
|
|
static gboolean
|
|
allocate_with_size (CoglTexture2DSliced *tex_2ds,
|
|
CoglTextureLoader *loader,
|
|
GError **error)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
|
|
CoglPixelFormat internal_format =
|
|
_cogl_texture_determine_internal_format (tex, COGL_PIXEL_FORMAT_ANY);
|
|
|
|
if (allocate_slices (tex_2ds,
|
|
loader->src.sized.width,
|
|
loader->src.sized.height,
|
|
tex_2ds->max_waste,
|
|
internal_format,
|
|
error))
|
|
{
|
|
_cogl_texture_set_allocated (COGL_TEXTURE (tex_2ds),
|
|
internal_format,
|
|
loader->src.sized.width,
|
|
loader->src.sized.height);
|
|
return TRUE;
|
|
}
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
allocate_from_bitmap (CoglTexture2DSliced *tex_2ds,
|
|
CoglTextureLoader *loader,
|
|
GError **error)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
|
|
CoglBitmap *bmp = loader->src.bitmap.bitmap;
|
|
int width = cogl_bitmap_get_width (bmp);
|
|
int height = cogl_bitmap_get_height (bmp);
|
|
gboolean can_convert_in_place = loader->src.bitmap.can_convert_in_place;
|
|
CoglPixelFormat internal_format;
|
|
CoglBitmap *upload_bmp;
|
|
|
|
g_return_val_if_fail (tex_2ds->slice_textures == NULL, FALSE);
|
|
|
|
internal_format =
|
|
_cogl_texture_determine_internal_format (tex,
|
|
cogl_bitmap_get_format (bmp));
|
|
|
|
upload_bmp = _cogl_bitmap_convert_for_upload (bmp,
|
|
internal_format,
|
|
can_convert_in_place,
|
|
error);
|
|
if (upload_bmp == NULL)
|
|
return FALSE;
|
|
|
|
if (!allocate_slices (tex_2ds,
|
|
width,
|
|
height,
|
|
tex_2ds->max_waste,
|
|
internal_format,
|
|
error))
|
|
{
|
|
cogl_object_unref (upload_bmp);
|
|
return FALSE;
|
|
}
|
|
|
|
if (!_cogl_texture_2d_sliced_upload_bitmap (tex_2ds,
|
|
upload_bmp,
|
|
error))
|
|
{
|
|
free_slices (tex_2ds);
|
|
cogl_object_unref (upload_bmp);
|
|
return FALSE;
|
|
}
|
|
|
|
cogl_object_unref (upload_bmp);
|
|
|
|
_cogl_texture_set_allocated (tex, internal_format, width, height);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_allocate (CoglTexture *tex,
|
|
GError **error)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglTextureLoader *loader = tex->loader;
|
|
|
|
g_return_val_if_fail (loader, FALSE);
|
|
|
|
switch (loader->src_type)
|
|
{
|
|
case COGL_TEXTURE_SOURCE_TYPE_SIZED:
|
|
return allocate_with_size (tex_2ds, loader, error);
|
|
case COGL_TEXTURE_SOURCE_TYPE_BITMAP:
|
|
return allocate_from_bitmap (tex_2ds, loader, error);
|
|
default:
|
|
break;
|
|
}
|
|
|
|
g_return_val_if_reached (FALSE);
|
|
}
|
|
|
|
static int
|
|
_cogl_texture_2d_sliced_get_max_waste (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
|
|
return tex_2ds->max_waste;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_is_sliced (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
|
|
/* It's only after allocating a sliced texture that we will know
|
|
* whether it really needed to be sliced... */
|
|
if (!tex->allocated)
|
|
cogl_texture_allocate (tex, NULL);
|
|
|
|
if (tex_2ds->slice_x_spans->len != 1 ||
|
|
tex_2ds->slice_y_spans->len != 1)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_can_hardware_repeat (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglTexture2D *slice_tex;
|
|
CoglSpan *x_span;
|
|
CoglSpan *y_span;
|
|
|
|
/* If there's more than one texture then we can't hardware repeat */
|
|
if (tex_2ds->slice_textures->len != 1)
|
|
return FALSE;
|
|
|
|
/* If there's any waste then we can't hardware repeat */
|
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
|
|
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
|
|
if (x_span->waste > 0 || y_span->waste > 0)
|
|
return FALSE;
|
|
|
|
/* Otherwise pass the query on to the single slice texture */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
|
|
return _cogl_texture_can_hardware_repeat (COGL_TEXTURE (slice_tex));
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_transform_coords_to_gl (CoglTexture *tex,
|
|
float *s,
|
|
float *t)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglSpan *x_span;
|
|
CoglSpan *y_span;
|
|
CoglTexture2D *slice_tex;
|
|
|
|
g_assert (!_cogl_texture_2d_sliced_is_sliced (tex));
|
|
|
|
/* Don't include the waste in the texture coordinates */
|
|
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
|
|
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
|
|
|
|
*s *= tex->width / (float)x_span->size;
|
|
*t *= tex->height / (float)y_span->size;
|
|
|
|
/* Let the child texture further transform the coords */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
|
|
_cogl_texture_transform_coords_to_gl (COGL_TEXTURE (slice_tex), s, t);
|
|
}
|
|
|
|
static CoglTransformResult
|
|
_cogl_texture_2d_sliced_transform_quad_coords_to_gl (CoglTexture *tex,
|
|
float *coords)
|
|
{
|
|
gboolean need_repeat = FALSE;
|
|
int i;
|
|
|
|
/* This is a bit lazy - in the case where the quad lies entirely
|
|
* within a single slice we could avoid the fallback. But that
|
|
* could likely lead to visual inconsistency if the fallback involves
|
|
* dropping layers, so this might be the right thing to do anyways.
|
|
*/
|
|
if (_cogl_texture_2d_sliced_is_sliced (tex))
|
|
return COGL_TRANSFORM_SOFTWARE_REPEAT;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
if (coords[i] < 0.0f || coords[i] > 1.0f)
|
|
need_repeat = TRUE;
|
|
|
|
if (need_repeat && !_cogl_texture_2d_sliced_can_hardware_repeat (tex))
|
|
return COGL_TRANSFORM_SOFTWARE_REPEAT;
|
|
|
|
_cogl_texture_2d_sliced_transform_coords_to_gl (tex, coords + 0, coords + 1);
|
|
_cogl_texture_2d_sliced_transform_coords_to_gl (tex, coords + 2, coords + 3);
|
|
|
|
return (need_repeat
|
|
? COGL_TRANSFORM_HARDWARE_REPEAT : COGL_TRANSFORM_NO_REPEAT);
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_get_gl_texture (CoglTexture *tex,
|
|
GLuint *out_gl_handle,
|
|
GLenum *out_gl_target)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglTexture2D *slice_tex;
|
|
|
|
if (tex_2ds->slice_textures == NULL)
|
|
return FALSE;
|
|
|
|
if (tex_2ds->slice_textures->len < 1)
|
|
return FALSE;
|
|
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
|
|
|
|
return cogl_texture_get_gl_texture (COGL_TEXTURE (slice_tex),
|
|
out_gl_handle, out_gl_target);
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_gl_flush_legacy_texobj_filters (CoglTexture *tex,
|
|
GLenum min_filter,
|
|
GLenum mag_filter)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglTexture2D *slice_tex;
|
|
int i;
|
|
|
|
g_return_if_fail (tex_2ds->slice_textures != NULL);
|
|
|
|
/* Apply new filters to every slice. The slice texture itself should
|
|
cache the value and avoid resubmitting the same filter value to
|
|
GL */
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, i);
|
|
_cogl_texture_gl_flush_legacy_texobj_filters (COGL_TEXTURE (slice_tex),
|
|
min_filter, mag_filter);
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_pre_paint (CoglTexture *tex,
|
|
CoglTexturePrePaintFlags flags)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
int i;
|
|
|
|
g_return_if_fail (tex_2ds->slice_textures != NULL);
|
|
|
|
/* Pass the pre-paint on to every slice */
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
CoglTexture2D *slice_tex = g_array_index (tex_2ds->slice_textures,
|
|
CoglTexture2D *, i);
|
|
_cogl_texture_pre_paint (COGL_TEXTURE (slice_tex), flags);
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_texture_2d_sliced_ensure_non_quad_rendering (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
int i;
|
|
|
|
g_return_if_fail (tex_2ds->slice_textures != NULL);
|
|
|
|
/* Pass the call on to every slice */
|
|
for (i = 0; i < tex_2ds->slice_textures->len; i++)
|
|
{
|
|
CoglTexture2D *slice_tex = g_array_index (tex_2ds->slice_textures,
|
|
CoglTexture2D *, i);
|
|
_cogl_texture_ensure_non_quad_rendering (COGL_TEXTURE (slice_tex));
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
_cogl_texture_2d_sliced_set_region (CoglTexture *tex,
|
|
int src_x,
|
|
int src_y,
|
|
int dst_x,
|
|
int dst_y,
|
|
int dst_width,
|
|
int dst_height,
|
|
int level,
|
|
CoglBitmap *bmp,
|
|
GError **error)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglBitmap *upload_bmp;
|
|
gboolean status;
|
|
|
|
upload_bmp = _cogl_bitmap_convert_for_upload (bmp,
|
|
_cogl_texture_get_format (tex),
|
|
FALSE, /* can't convert in
|
|
place */
|
|
error);
|
|
if (!upload_bmp)
|
|
return FALSE;
|
|
|
|
status = _cogl_texture_2d_sliced_upload_subregion (tex_2ds,
|
|
src_x, src_y,
|
|
dst_x, dst_y,
|
|
dst_width, dst_height,
|
|
upload_bmp,
|
|
error);
|
|
cogl_object_unref (upload_bmp);
|
|
|
|
return status;
|
|
}
|
|
|
|
static CoglPixelFormat
|
|
_cogl_texture_2d_sliced_get_format (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
|
|
return tex_2ds->internal_format;
|
|
}
|
|
|
|
static GLenum
|
|
_cogl_texture_2d_sliced_get_gl_format (CoglTexture *tex)
|
|
{
|
|
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
|
|
CoglTexture2D *slice_tex;
|
|
|
|
/* Assert that we've allocated our slices at this point */
|
|
cogl_texture_allocate (tex, NULL); /* (abort on error) */
|
|
|
|
/* Pass the call on to the first slice */
|
|
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
|
|
return _cogl_texture_gl_get_format (COGL_TEXTURE (slice_tex));
|
|
}
|
|
|
|
static const CoglTextureVtable
|
|
cogl_texture_2d_sliced_vtable =
|
|
{
|
|
FALSE, /* not primitive */
|
|
_cogl_texture_2d_sliced_allocate,
|
|
_cogl_texture_2d_sliced_set_region,
|
|
NULL, /* is_get_data_supported */
|
|
NULL, /* get_data */
|
|
_cogl_texture_2d_sliced_foreach_sub_texture_in_region,
|
|
_cogl_texture_2d_sliced_get_max_waste,
|
|
_cogl_texture_2d_sliced_is_sliced,
|
|
_cogl_texture_2d_sliced_can_hardware_repeat,
|
|
_cogl_texture_2d_sliced_transform_coords_to_gl,
|
|
_cogl_texture_2d_sliced_transform_quad_coords_to_gl,
|
|
_cogl_texture_2d_sliced_get_gl_texture,
|
|
_cogl_texture_2d_sliced_gl_flush_legacy_texobj_filters,
|
|
_cogl_texture_2d_sliced_pre_paint,
|
|
_cogl_texture_2d_sliced_ensure_non_quad_rendering,
|
|
_cogl_texture_2d_sliced_gl_flush_legacy_texobj_wrap_modes,
|
|
_cogl_texture_2d_sliced_get_format,
|
|
_cogl_texture_2d_sliced_get_gl_format,
|
|
NULL /* set_auto_mipmap */
|
|
};
|