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https://github.com/brl/mutter.git
synced 2024-11-22 16:10:41 -05:00
d62d780a95
Mutter (and libmutter users) are the only users of this version of cogl, and will more or less only use the cogl-1.0, cogl-2.0 and cogl experimental API variants, and having the possibility of having different API versions of the same API depending on what file includes it is error prone and confusing. Lets just remove the possibility of having different versions of the same API. https://bugzilla.gnome.org/show_bug.cgi?id=768977
191 lines
5.8 KiB
C
191 lines
5.8 KiB
C
#include <glib.h>
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#include <cogl/cogl.h>
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#include <math.h>
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#include "cogl/cogl-profile.h"
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#define FRAMEBUFFER_WIDTH 800
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#define FRAMEBUFFER_HEIGHT 600
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CoglBool run_all = FALSE;
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typedef struct _Data
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{
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CoglContext *ctx;
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CoglFramebuffer *fb;
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CoglPipeline *pipeline;
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CoglPipeline *alpha_pipeline;
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GTimer *timer;
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int frame;
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} Data;
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static void
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test_rectangles (Data *data)
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{
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#define RECT_WIDTH 5
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#define RECT_HEIGHT 5
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int x;
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int y;
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cogl_framebuffer_clear4f (data->fb, COGL_BUFFER_BIT_COLOR, 1, 1, 1, 1);
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cogl_framebuffer_push_rectangle_clip (data->fb,
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10,
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10,
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FRAMEBUFFER_WIDTH - 10,
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FRAMEBUFFER_HEIGHT - 10);
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/* Should the rectangles be randomly positioned/colored/rotated?
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*
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* It could be good to develop equivalent GL and Cairo tests so we can
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* have a sanity check for our Cogl performance.
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*
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* The color should vary to check that we correctly batch color changes
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* The use of alpha should vary so we have a variation of which rectangles
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* require blending.
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* Should this be a random variation?
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* It could be good to experiment with focibly enabling blending for
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* rectangles that don't technically need it for the sake of extending
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* batching. E.g. if you a long run of interleved rectangles with every
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* other rectangle needing blending then it may be worth enabling blending
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* for all the rectangles to avoid the state changes.
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* The modelview should change between rectangles to check the software
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* transform codepath.
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* Should we group some rectangles under the same modelview? Potentially
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* we could avoid software transform for long runs of rectangles with the
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* same modelview.
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*
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*/
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for (y = 0; y < FRAMEBUFFER_HEIGHT; y += RECT_HEIGHT)
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{
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for (x = 0; x < FRAMEBUFFER_WIDTH; x += RECT_WIDTH)
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{
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cogl_framebuffer_push_matrix (data->fb);
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cogl_framebuffer_translate (data->fb, x, y, 0);
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cogl_framebuffer_rotate (data->fb, 45, 0, 0, 1);
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cogl_pipeline_set_color4f (data->pipeline,
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1,
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(1.0f/FRAMEBUFFER_WIDTH)*y,
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(1.0f/FRAMEBUFFER_HEIGHT)*x,
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1);
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cogl_framebuffer_draw_rectangle (data->fb,
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data->pipeline,
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0, 0, RECT_WIDTH, RECT_HEIGHT);
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cogl_framebuffer_pop_matrix (data->fb);
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}
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}
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for (y = 0; y < FRAMEBUFFER_HEIGHT; y += RECT_HEIGHT)
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{
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for (x = 0; x < FRAMEBUFFER_WIDTH; x += RECT_WIDTH)
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{
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cogl_framebuffer_push_matrix (data->fb);
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cogl_framebuffer_translate (data->fb, x, y, 0);
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cogl_pipeline_set_color4f (data->alpha_pipeline,
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1,
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(1.0f/FRAMEBUFFER_WIDTH)*x,
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(1.0f/FRAMEBUFFER_HEIGHT)*y,
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(1.0f/FRAMEBUFFER_WIDTH)*x);
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cogl_framebuffer_draw_rectangle (data->fb,
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data->alpha_pipeline,
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0, 0, RECT_WIDTH, RECT_HEIGHT);
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cogl_framebuffer_pop_matrix (data->fb);
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}
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}
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cogl_framebuffer_pop_clip (data->fb);
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}
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static CoglBool
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paint_cb (void *user_data)
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{
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Data *data = user_data;
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double elapsed;
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data->frame++;
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test_rectangles (data);
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cogl_onscreen_swap_buffers (COGL_ONSCREEN (data->fb));
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elapsed = g_timer_elapsed (data->timer, NULL);
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if (elapsed > 1.0)
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{
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g_print ("fps = %f\n", data->frame / elapsed);
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g_timer_start (data->timer);
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data->frame = 0;
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}
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return FALSE; /* remove the callback */
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}
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static void
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frame_event_cb (CoglOnscreen *onscreen,
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CoglFrameEvent event,
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CoglFrameInfo *info,
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void *user_data)
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{
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if (event == COGL_FRAME_EVENT_SYNC)
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paint_cb (user_data);
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}
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int
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main (int argc, char **argv)
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{
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Data data;
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CoglOnscreen *onscreen;
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GSource *cogl_source;
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GMainLoop *loop;
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COGL_STATIC_TIMER (mainloop_timer,
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NULL, //no parent
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"Mainloop",
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"The time spent in the glib mainloop",
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0); // no application private data
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data.ctx = cogl_context_new (NULL, NULL);
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onscreen = cogl_onscreen_new (data.ctx,
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FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT);
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cogl_onscreen_set_swap_throttled (onscreen, FALSE);
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cogl_onscreen_show (onscreen);
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data.fb = onscreen;
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cogl_framebuffer_orthographic (data.fb,
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0, 0,
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FRAMEBUFFER_WIDTH, FRAMEBUFFER_HEIGHT,
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-1,
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100);
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data.pipeline = cogl_pipeline_new (data.ctx);
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cogl_pipeline_set_color4f (data.pipeline, 1, 1, 1, 1);
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data.alpha_pipeline = cogl_pipeline_new (data.ctx);
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cogl_pipeline_set_color4f (data.alpha_pipeline, 1, 1, 1, 0.5);
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cogl_source = cogl_glib_source_new (data.ctx, G_PRIORITY_DEFAULT);
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g_source_attach (cogl_source, NULL);
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cogl_onscreen_add_frame_callback (COGL_ONSCREEN (data.fb),
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frame_event_cb,
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&data,
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NULL); /* destroy notify */
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g_idle_add (paint_cb, &data);
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data.frame = 0;
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data.timer = g_timer_new ();
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g_timer_start (data.timer);
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loop = g_main_loop_new (NULL, TRUE);
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COGL_TIMER_START (uprof_get_mainloop_context (), mainloop_timer);
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g_main_loop_run (loop);
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COGL_TIMER_STOP (uprof_get_mainloop_context (), mainloop_timer);
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return 0;
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}
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