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54735dec84
The coding style has for a long time said to avoid using redundant glib data types such as gint or gchar etc because we feel that they make the code look unnecessarily foreign to developers coming from outside of the Gnome developer community. Note: When we tried to find the historical rationale for the types we just found that they were apparently only added for consistent syntax highlighting which didn't seem that compelling. Up until now we have been continuing to use some of the platform specific type such as gint{8,16,32,64} and gsize but this patch switches us over to using the standard c99 equivalents instead so we can further ensure that our code looks familiar to the widest range of C developers who might potentially contribute to Cogl. So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this switches all Cogl code to instead use the int{8,16,32,64}_t and uint{8,16,32,64}_t c99 types instead. Instead of gsize we now use size_t For now we are not going to use the c99 _Bool type and instead we have introduced a new CoglBool type to use instead of gboolean. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
425 lines
13 KiB
C
425 lines
13 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include "cogl-util.h"
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#include "cogl-blit.h"
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#include "cogl-context-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-private.h"
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#include "cogl1-context.h"
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static const CoglBlitMode *_cogl_blit_default_mode = NULL;
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static CoglBool
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_cogl_blit_texture_render_begin (CoglBlitData *data)
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{
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CoglOffscreen *offscreen;
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CoglFramebuffer *fb;
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CoglPipeline *pipeline;
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unsigned int dst_width, dst_height;
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_COGL_GET_CONTEXT (ctx, FALSE);
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offscreen = _cogl_offscreen_new_to_texture_full
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(data->dst_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */);
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if (offscreen == NULL)
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return FALSE;
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fb = COGL_FRAMEBUFFER (offscreen);
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if (!cogl_framebuffer_allocate (fb, NULL))
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{
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cogl_object_unref (fb);
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return FALSE;
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}
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cogl_push_framebuffer (fb);
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cogl_object_unref (fb);
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dst_width = cogl_texture_get_width (data->dst_tex);
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dst_height = cogl_texture_get_height (data->dst_tex);
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/* Set up an orthographic projection so we can use pixel
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coordinates to render to the texture */
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cogl_framebuffer_orthographic (fb,
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0, 0, dst_width, dst_height,
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-1 /* near */, 1 /* far */);
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/* We cache a pipeline used for migrating on to the context so
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that it doesn't have to continuously regenerate a shader
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program */
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if (ctx->blit_texture_pipeline == NULL)
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{
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ctx->blit_texture_pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_layer_filters (ctx->blit_texture_pipeline, 0,
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COGL_PIPELINE_FILTER_NEAREST,
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COGL_PIPELINE_FILTER_NEAREST);
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/* Disable blending by just directly taking the contents of the
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source texture */
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cogl_pipeline_set_blend (ctx->blit_texture_pipeline,
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"RGBA = ADD(SRC_COLOR, 0)",
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NULL);
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}
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pipeline = ctx->blit_texture_pipeline;
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cogl_pipeline_set_layer_texture (pipeline, 0, data->src_tex);
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_cogl_push_source (pipeline, FALSE);
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return TRUE;
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}
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static void
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_cogl_blit_texture_render_blit (CoglBlitData *data,
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unsigned int src_x,
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unsigned int src_y,
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unsigned int dst_x,
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unsigned int dst_y,
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unsigned int width,
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unsigned int height)
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{
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cogl_rectangle_with_texture_coords (dst_x, dst_y,
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dst_x + width,
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dst_y + height,
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src_x / (float) data->src_width,
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src_y / (float) data->src_height,
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(src_x + width) /
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(float) data->src_width,
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(src_y + height) /
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(float) data->src_height);
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}
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static void
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_cogl_blit_texture_render_end (CoglBlitData *data)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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cogl_pop_source ();
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cogl_pop_framebuffer ();
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/* Attach the target texture to the texture render pipeline so that
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we don't keep a reference to the source texture forever. This is
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assuming that the destination texture will live for a long time
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which is currently the case when cogl_blit_* is used from the
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atlas code. It may be better in future to keep around a set of
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dummy 1x1 textures for each texture target that we could bind
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instead. This would also be useful when using a pipeline as a
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hash table key such as for the ARBfp program cache. */
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cogl_pipeline_set_layer_texture (ctx->blit_texture_pipeline, 0,
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data->dst_tex);
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}
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static CoglBool
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_cogl_blit_framebuffer_begin (CoglBlitData *data)
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{
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CoglOffscreen *dst_offscreen = NULL, *src_offscreen = NULL;
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CoglFramebuffer *dst_fb, *src_fb;
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_COGL_GET_CONTEXT (ctx, FALSE);
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/* We can only blit between FBOs if both textures are the same
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format and the blit framebuffer extension is supported */
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if ((cogl_texture_get_format (data->src_tex) & ~COGL_A_BIT) !=
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(cogl_texture_get_format (data->dst_tex) & ~COGL_A_BIT) ||
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!(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT))
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return FALSE;
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dst_offscreen = _cogl_offscreen_new_to_texture_full
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(data->dst_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */);
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if (dst_offscreen == NULL)
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return FALSE;
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dst_fb = COGL_FRAMEBUFFER (dst_offscreen);
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if (!cogl_framebuffer_allocate (dst_fb, NULL))
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goto ERROR;
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src_offscreen= _cogl_offscreen_new_to_texture_full
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(data->src_tex,
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COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL,
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0 /* level */);
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if (src_offscreen == NULL)
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goto ERROR;
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src_fb = COGL_FRAMEBUFFER (src_offscreen);
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if (!cogl_framebuffer_allocate (src_fb, NULL))
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goto ERROR;
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_cogl_push_framebuffers (dst_fb, src_fb);
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return TRUE;
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ERROR:
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if (dst_offscreen)
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cogl_object_unref (dst_offscreen);
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if (src_offscreen)
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cogl_object_unref (src_offscreen);
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return FALSE;
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}
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static void
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_cogl_blit_framebuffer_blit (CoglBlitData *data,
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unsigned int src_x,
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unsigned int src_y,
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unsigned int dst_x,
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unsigned int dst_y,
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unsigned int width,
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unsigned int height)
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{
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_cogl_blit_framebuffer (src_x, src_y,
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dst_x, dst_y,
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width, height);
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}
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static void
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_cogl_blit_framebuffer_end (CoglBlitData *data)
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{
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cogl_pop_framebuffer ();
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}
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static CoglBool
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_cogl_blit_copy_tex_sub_image_begin (CoglBlitData *data)
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{
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CoglOffscreen *offscreen;
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CoglFramebuffer *fb;
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_COGL_GET_CONTEXT (ctx, FALSE);
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/* This will only work if the target texture is a CoglTexture2D */
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if (!cogl_is_texture_2d (data->dst_tex))
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return FALSE;
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offscreen = _cogl_offscreen_new_to_texture_full
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(data->src_tex, COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL, 0 /* level */);
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if (offscreen == NULL)
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return FALSE;
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fb = COGL_FRAMEBUFFER (offscreen);
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if (!cogl_framebuffer_allocate (fb, NULL))
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{
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cogl_object_unref (fb);
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return FALSE;
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}
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cogl_push_framebuffer (fb);
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cogl_object_unref (fb);
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return TRUE;
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}
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static void
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_cogl_blit_copy_tex_sub_image_blit (CoglBlitData *data,
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unsigned int src_x,
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unsigned int src_y,
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unsigned int dst_x,
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unsigned int dst_y,
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unsigned int width,
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unsigned int height)
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{
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_cogl_texture_2d_copy_from_framebuffer (COGL_TEXTURE_2D (data->dst_tex),
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dst_x, dst_y,
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src_x, src_y,
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width, height);
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}
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static void
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_cogl_blit_copy_tex_sub_image_end (CoglBlitData *data)
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{
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cogl_pop_framebuffer ();
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}
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static CoglBool
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_cogl_blit_get_tex_data_begin (CoglBlitData *data)
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{
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data->format = cogl_texture_get_format (data->src_tex);
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data->bpp = _cogl_pixel_format_get_bytes_per_pixel (data->format);
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data->image_data = g_malloc (data->bpp * data->src_width *
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data->src_height);
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cogl_texture_get_data (data->src_tex, data->format,
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data->src_width * data->bpp, data->image_data);
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return TRUE;
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}
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static void
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_cogl_blit_get_tex_data_blit (CoglBlitData *data,
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unsigned int src_x,
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unsigned int src_y,
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unsigned int dst_x,
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unsigned int dst_y,
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unsigned int width,
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unsigned int height)
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{
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cogl_texture_set_region (data->dst_tex,
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src_x, src_y,
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dst_x, dst_y,
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width, height,
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data->src_width, data->src_height,
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data->format,
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data->src_width * data->bpp,
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data->image_data);
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}
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static void
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_cogl_blit_get_tex_data_end (CoglBlitData *data)
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{
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g_free (data->image_data);
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}
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/* These should be specified in order of preference */
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static const CoglBlitMode
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_cogl_blit_modes[] =
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{
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{
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"texture-render",
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_cogl_blit_texture_render_begin,
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_cogl_blit_texture_render_blit,
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_cogl_blit_texture_render_end
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},
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{
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"framebuffer",
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_cogl_blit_framebuffer_begin,
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_cogl_blit_framebuffer_blit,
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_cogl_blit_framebuffer_end
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},
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{
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"copy-tex-sub-image",
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_cogl_blit_copy_tex_sub_image_begin,
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_cogl_blit_copy_tex_sub_image_blit,
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_cogl_blit_copy_tex_sub_image_end
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},
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{
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"get-tex-data",
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_cogl_blit_get_tex_data_begin,
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_cogl_blit_get_tex_data_blit,
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_cogl_blit_get_tex_data_end
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}
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};
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void
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_cogl_blit_begin (CoglBlitData *data,
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CoglTexture *dst_tex,
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CoglTexture *src_tex)
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{
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int i;
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if (_cogl_blit_default_mode == NULL)
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{
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const char *default_mode_string;
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/* Allow the default to be specified with an environment
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variable. For the time being these functions are only used
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when blitting between atlas textures so the environment
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variable is named to be specific to the atlas code. If we
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want to use the code in other places we should create another
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environment variable for each specific use case */
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if ((default_mode_string = g_getenv ("COGL_ATLAS_DEFAULT_BLIT_MODE")))
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{
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for (i = 0; i < G_N_ELEMENTS (_cogl_blit_modes); i++)
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if (!strcmp (_cogl_blit_modes[i].name, default_mode_string))
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{
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_cogl_blit_default_mode = _cogl_blit_modes + i;
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break;
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}
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if (i >= G_N_ELEMENTS (_cogl_blit_modes))
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{
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g_warning ("Unknown blit mode %s", default_mode_string);
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_cogl_blit_default_mode = _cogl_blit_modes;
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}
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}
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else
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/* Default to the first blit mode */
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_cogl_blit_default_mode = _cogl_blit_modes;
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}
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data->dst_tex = dst_tex;
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data->src_tex = src_tex;
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data->src_width = cogl_texture_get_width (src_tex);
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data->src_height = cogl_texture_get_height (src_tex);
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/* Try the default blit mode first */
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if (!_cogl_blit_default_mode->begin_func (data))
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{
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COGL_NOTE (ATLAS, "Failed to set up blit mode %s",
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_cogl_blit_default_mode->name);
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/* Try all of the other modes in order */
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for (i = 0; i < G_N_ELEMENTS (_cogl_blit_modes); i++)
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if (_cogl_blit_modes + i != _cogl_blit_default_mode &&
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_cogl_blit_modes[i].begin_func (data))
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{
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/* Use this mode as the default from now on */
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_cogl_blit_default_mode = _cogl_blit_modes + i;
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break;
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}
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else
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COGL_NOTE (ATLAS,
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"Failed to set up blit mode %s",
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_cogl_blit_modes[i].name);
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/* The last blit mode can't fail so this should never happen */
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_COGL_RETURN_IF_FAIL (i < G_N_ELEMENTS (_cogl_blit_modes));
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}
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data->blit_mode = _cogl_blit_default_mode;
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COGL_NOTE (ATLAS, "Setup blit using %s", _cogl_blit_default_mode->name);
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}
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void
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_cogl_blit (CoglBlitData *data,
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unsigned int src_x,
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unsigned int src_y,
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unsigned int dst_x,
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unsigned int dst_y,
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unsigned int width,
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unsigned int height)
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{
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data->blit_mode->blit_func (data, src_x, src_y, dst_x, dst_y, width, height);
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}
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void
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_cogl_blit_end (CoglBlitData *data)
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{
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data->blit_mode->end_func (data);
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}
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