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3a4a858ce3
This macro was introduced so as to be able to be built without GLib. However, this feature was long ago removed, and in Mutter we depend on it anyway, so let's get rid of it in favor of more consistency.
73 lines
2.1 KiB
C
73 lines
2.1 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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*/
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#ifndef __COGL_PANGO_PIPELINE_CACHE_H__
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#define __COGL_PANGO_PIPELINE_CACHE_H__
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#include <glib.h>
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#include "cogl/cogl-context-private.h"
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G_BEGIN_DECLS
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typedef struct _CoglPangoPipelineCache
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{
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CoglContext *ctx;
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GHashTable *hash_table;
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CoglPipeline *base_texture_alpha_pipeline;
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CoglPipeline *base_texture_rgba_pipeline;
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CoglBool use_mipmapping;
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} CoglPangoPipelineCache;
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CoglPangoPipelineCache *
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_cogl_pango_pipeline_cache_new (CoglContext *ctx,
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CoglBool use_mipmapping);
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/* Returns a pipeline that can be used to render glyphs in the given
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texture. The pipeline has a new reference so it is up to the caller
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to unref it */
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CoglPipeline *
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_cogl_pango_pipeline_cache_get (CoglPangoPipelineCache *cache,
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CoglTexture *texture);
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void
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_cogl_pango_pipeline_cache_free (CoglPangoPipelineCache *cache);
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G_END_DECLS
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#endif /* __COGL_PANGO_PIPELINE_CACHE_H__ */
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