mirror of
https://github.com/brl/mutter.git
synced 2024-11-25 17:40:40 -05:00
17e39ad79c
There are still environment variables for these controls, but having them in a config file doesn't really make sense for mutter. Even if it did we probably don't want to be parsing the same file as some standalone version of cogl. https://gitlab.gnome.org/GNOME/mutter/merge_requests/902
636 lines
16 KiB
C
636 lines
16 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2007,2008,2009,2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#include "cogl-config.h"
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#include <string.h>
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#include <math.h>
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#include <stdlib.h>
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#include "cogl-i18n-private.h"
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#include "cogl-debug.h"
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#include "cogl-util.h"
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#include "cogl-context-private.h"
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#include "cogl-pipeline-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-matrix-private.h"
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#include "cogl-journal-private.h"
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#include "cogl-bitmap-private.h"
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#include "cogl-texture-private.h"
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#include "cogl-texture-driver.h"
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#include "cogl-attribute-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-private.h"
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#include "cogl1-context.h"
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#include "cogl-offscreen.h"
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#include "winsys/cogl-winsys-private.h"
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#include "deprecated/cogl-framebuffer-deprecated.h"
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GCallback
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cogl_get_proc_address (const char* name)
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{
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_COGL_GET_CONTEXT (ctx, NULL);
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return _cogl_renderer_get_proc_address (ctx->display->renderer, name, FALSE);
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}
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gboolean
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_cogl_check_extension (const char *name, char * const *ext)
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{
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while (*ext)
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if (!strcmp (name, *ext))
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return TRUE;
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else
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ext++;
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return FALSE;
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}
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/* XXX: it's expected that we'll deprecated this with
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* cogl_framebuffer_clear at some point. */
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void
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cogl_clear (const CoglColor *color, unsigned long buffers)
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{
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cogl_framebuffer_clear (cogl_get_draw_framebuffer (), buffers, color);
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}
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/* XXX: This API has been deprecated */
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void
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cogl_set_depth_test_enabled (gboolean setting)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->legacy_depth_test_enabled == setting)
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return;
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ctx->legacy_depth_test_enabled = setting;
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if (ctx->legacy_depth_test_enabled)
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ctx->legacy_state_set++;
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else
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ctx->legacy_state_set--;
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}
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/* XXX: This API has been deprecated */
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gboolean
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cogl_get_depth_test_enabled (void)
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{
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_COGL_GET_CONTEXT (ctx, FALSE);
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return ctx->legacy_depth_test_enabled;
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}
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void
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cogl_set_backface_culling_enabled (gboolean setting)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->legacy_backface_culling_enabled == setting)
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return;
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ctx->legacy_backface_culling_enabled = setting;
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if (ctx->legacy_backface_culling_enabled)
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ctx->legacy_state_set++;
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else
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ctx->legacy_state_set--;
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}
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gboolean
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cogl_get_backface_culling_enabled (void)
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{
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_COGL_GET_CONTEXT (ctx, FALSE);
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return ctx->legacy_backface_culling_enabled;
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}
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void
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cogl_set_source_color (const CoglColor *color)
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{
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CoglPipeline *pipeline;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (cogl_color_get_alpha_byte (color) == 0xff)
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{
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cogl_pipeline_set_color (ctx->opaque_color_pipeline, color);
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pipeline = ctx->opaque_color_pipeline;
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}
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else
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{
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CoglColor premultiplied = *color;
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cogl_color_premultiply (&premultiplied);
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cogl_pipeline_set_color (ctx->blended_color_pipeline, &premultiplied);
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pipeline = ctx->blended_color_pipeline;
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}
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cogl_set_source (pipeline);
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}
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void
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cogl_set_viewport (int x,
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int y,
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int width,
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int height)
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{
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CoglFramebuffer *framebuffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = cogl_get_draw_framebuffer ();
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cogl_framebuffer_set_viewport (framebuffer,
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x,
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y,
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width,
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height);
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}
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/* XXX: This should be deprecated, and we should expose a way to also
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* specify an x and y viewport offset */
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void
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cogl_viewport (unsigned int width,
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unsigned int height)
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{
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cogl_set_viewport (0, 0, width, height);
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}
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gboolean
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cogl_has_feature (CoglContext *ctx, CoglFeatureID feature)
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{
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return COGL_FLAGS_GET (ctx->features, feature);
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}
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gboolean
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cogl_has_features (CoglContext *ctx, ...)
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{
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va_list args;
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CoglFeatureID feature;
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va_start (args, ctx);
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while ((feature = va_arg (args, CoglFeatureID)))
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if (!cogl_has_feature (ctx, feature))
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return FALSE;
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va_end (args);
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return TRUE;
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}
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void
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cogl_foreach_feature (CoglContext *ctx,
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CoglFeatureCallback callback,
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void *user_data)
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{
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int i;
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for (i = 0; i < _COGL_N_FEATURE_IDS; i++)
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if (COGL_FLAGS_GET (ctx->features, i))
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callback (i, user_data);
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}
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/* XXX: This function should either be replaced with one returning
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* integers, or removed/deprecated and make the
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* _cogl_framebuffer_get_viewport* functions public.
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*/
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void
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cogl_get_viewport (float viewport[4])
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{
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CoglFramebuffer *framebuffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = cogl_get_draw_framebuffer ();
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cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
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}
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void
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cogl_get_bitmasks (int *red,
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int *green,
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int *blue,
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int *alpha)
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{
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CoglFramebuffer *framebuffer;
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framebuffer = cogl_get_draw_framebuffer ();
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if (red)
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*red = cogl_framebuffer_get_red_bits (framebuffer);
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if (green)
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*green = cogl_framebuffer_get_green_bits (framebuffer);
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if (blue)
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*blue = cogl_framebuffer_get_blue_bits (framebuffer);
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if (alpha)
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*alpha = cogl_framebuffer_get_alpha_bits (framebuffer);
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}
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void
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cogl_flush (void)
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{
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GList *l;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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for (l = ctx->framebuffers; l; l = l->next)
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_cogl_framebuffer_flush_journal (l->data);
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}
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void
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cogl_read_pixels (int x,
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int y,
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int width,
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int height,
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CoglReadPixelsFlags source,
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CoglPixelFormat format,
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uint8_t *pixels)
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{
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int bpp;
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CoglBitmap *bitmap;
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g_return_if_fail (format != COGL_PIXEL_FORMAT_ANY);
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g_return_if_fail (cogl_pixel_format_get_n_planes (format) == 1);
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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bpp = cogl_pixel_format_get_bytes_per_pixel (format, 0);
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bitmap = cogl_bitmap_new_for_data (ctx,
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width, height,
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format,
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bpp * width, /* rowstride */
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pixels);
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cogl_framebuffer_read_pixels_into_bitmap (_cogl_get_read_framebuffer (),
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x, y,
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source,
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bitmap);
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cogl_object_unref (bitmap);
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}
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void
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cogl_push_matrix (void)
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{
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cogl_framebuffer_push_matrix (cogl_get_draw_framebuffer ());
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}
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void
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cogl_pop_matrix (void)
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{
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cogl_framebuffer_pop_matrix (cogl_get_draw_framebuffer ());
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}
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void
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cogl_scale (float x, float y, float z)
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{
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cogl_framebuffer_scale (cogl_get_draw_framebuffer (), x, y, z);
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}
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void
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cogl_translate (float x, float y, float z)
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{
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cogl_framebuffer_translate (cogl_get_draw_framebuffer (), x, y, z);
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}
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void
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cogl_rotate (float angle, float x, float y, float z)
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{
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cogl_framebuffer_rotate (cogl_get_draw_framebuffer (), angle, x, y, z);
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}
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void
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cogl_transform (const CoglMatrix *matrix)
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{
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cogl_framebuffer_transform (cogl_get_draw_framebuffer (), matrix);
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}
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void
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cogl_perspective (float fov_y,
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float aspect,
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float z_near,
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float z_far)
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{
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cogl_framebuffer_perspective (cogl_get_draw_framebuffer (),
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fov_y, aspect, z_near, z_far);
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}
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void
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cogl_frustum (float left,
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float right,
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float bottom,
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float top,
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float z_near,
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float z_far)
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{
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cogl_framebuffer_frustum (cogl_get_draw_framebuffer (),
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left, right, bottom, top, z_near, z_far);
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}
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void
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cogl_ortho (float left,
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float right,
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float bottom,
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float top,
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float near,
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float far)
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{
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cogl_framebuffer_orthographic (cogl_get_draw_framebuffer (),
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left, top, right, bottom, near, far);
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}
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void
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cogl_get_modelview_matrix (CoglMatrix *matrix)
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{
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cogl_framebuffer_get_modelview_matrix (cogl_get_draw_framebuffer (), matrix);
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}
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void
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cogl_set_modelview_matrix (CoglMatrix *matrix)
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{
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cogl_framebuffer_set_modelview_matrix (cogl_get_draw_framebuffer (), matrix);
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}
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void
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cogl_get_projection_matrix (CoglMatrix *matrix)
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{
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cogl_framebuffer_get_projection_matrix (cogl_get_draw_framebuffer (), matrix);
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}
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void
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cogl_set_projection_matrix (CoglMatrix *matrix)
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{
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cogl_framebuffer_set_projection_matrix (cogl_get_draw_framebuffer (), matrix);
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}
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uint32_t
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_cogl_driver_error_quark (void)
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{
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return g_quark_from_static_string ("cogl-driver-error-quark");
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}
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typedef struct _CoglSourceState
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{
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CoglPipeline *pipeline;
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int push_count;
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/* If this is TRUE then the pipeline will be copied and the legacy
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state will be applied whenever the pipeline is used. This is
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necessary because some internal Cogl code expects to be able to
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push a temporary pipeline to put GL into a known state. For that
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to work it also needs to prevent applying the legacy state */
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gboolean enable_legacy;
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} CoglSourceState;
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static void
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_push_source_real (CoglPipeline *pipeline, gboolean enable_legacy)
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{
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CoglSourceState *top = g_slice_new (CoglSourceState);
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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top->pipeline = cogl_object_ref (pipeline);
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top->enable_legacy = enable_legacy;
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top->push_count = 1;
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ctx->source_stack = g_list_prepend (ctx->source_stack, top);
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}
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/* FIXME: This should take a context pointer for Cogl 2.0 Technically
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* we could make it so we can retrieve a context reference from the
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* pipeline, but this would not by symmetric with cogl_pop_source. */
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void
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cogl_push_source (void *material_or_pipeline)
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{
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CoglPipeline *pipeline = COGL_PIPELINE (material_or_pipeline);
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g_return_if_fail (cogl_is_pipeline (pipeline));
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_cogl_push_source (pipeline, TRUE);
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}
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/* This internal version of cogl_push_source is the same except it
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never applies the legacy state. Some parts of Cogl use this
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internally to set a temporary pipeline with a known state */
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void
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_cogl_push_source (CoglPipeline *pipeline, gboolean enable_legacy)
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{
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CoglSourceState *top;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_return_if_fail (cogl_is_pipeline (pipeline));
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if (ctx->source_stack)
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{
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top = ctx->source_stack->data;
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if (top->pipeline == pipeline && top->enable_legacy == enable_legacy)
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{
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top->push_count++;
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return;
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}
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else
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_push_source_real (pipeline, enable_legacy);
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}
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else
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_push_source_real (pipeline, enable_legacy);
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}
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/* FIXME: This needs to take a context pointer for Cogl 2.0 */
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void
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cogl_pop_source (void)
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{
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CoglSourceState *top;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_return_if_fail (ctx->source_stack);
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top = ctx->source_stack->data;
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top->push_count--;
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if (top->push_count == 0)
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{
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cogl_object_unref (top->pipeline);
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g_slice_free (CoglSourceState, top);
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ctx->source_stack = g_list_delete_link (ctx->source_stack,
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ctx->source_stack);
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}
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}
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/* FIXME: This needs to take a context pointer for Cogl 2.0 */
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void *
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cogl_get_source (void)
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{
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CoglSourceState *top;
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_COGL_GET_CONTEXT (ctx, NULL);
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g_return_val_if_fail (ctx->source_stack, NULL);
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top = ctx->source_stack->data;
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return top->pipeline;
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}
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gboolean
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_cogl_get_enable_legacy_state (void)
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{
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CoglSourceState *top;
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_COGL_GET_CONTEXT (ctx, FALSE);
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g_return_val_if_fail (ctx->source_stack, FALSE);
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top = ctx->source_stack->data;
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return top->enable_legacy;
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}
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void
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cogl_set_source (void *material_or_pipeline)
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{
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CoglSourceState *top;
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CoglPipeline *pipeline = COGL_PIPELINE (material_or_pipeline);
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_return_if_fail (cogl_is_pipeline (pipeline));
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g_return_if_fail (ctx->source_stack);
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top = ctx->source_stack->data;
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if (top->pipeline == pipeline && top->enable_legacy)
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return;
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if (top->push_count == 1)
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{
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/* NB: top->pipeline may be only thing keeping pipeline
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* alive currently so ref pipeline first... */
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cogl_object_ref (pipeline);
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cogl_object_unref (top->pipeline);
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top->pipeline = pipeline;
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top->enable_legacy = TRUE;
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}
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else
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{
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top->push_count--;
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cogl_push_source (pipeline);
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}
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}
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void
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cogl_set_source_texture (CoglTexture *texture)
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{
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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g_return_if_fail (texture != NULL);
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cogl_pipeline_set_layer_texture (ctx->texture_pipeline, 0, texture);
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cogl_set_source (ctx->texture_pipeline);
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}
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void
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cogl_set_source_color4ub (uint8_t red,
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uint8_t green,
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uint8_t blue,
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|
uint8_t alpha)
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|
{
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|
CoglColor c = { 0, };
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|
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cogl_color_init_from_4ub (&c, red, green, blue, alpha);
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cogl_set_source_color (&c);
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}
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|
|
|
void
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|
cogl_set_source_color4f (float red,
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|
float green,
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|
float blue,
|
|
float alpha)
|
|
{
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|
CoglColor c = { 0, };
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|
|
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cogl_color_init_from_4f (&c, red, green, blue, alpha);
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|
cogl_set_source_color (&c);
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|
}
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|
|
|
/* Scale from OpenGL normalized device coordinates (ranging from -1 to 1)
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|
* to Cogl window/framebuffer coordinates (ranging from 0 to buffer-size) with
|
|
* (0,0) being top left. */
|
|
#define VIEWPORT_TRANSFORM_X(x, vp_origin_x, vp_width) \
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( ( ((x) + 1.0) * ((vp_width) / 2.0) ) + (vp_origin_x) )
|
|
/* Note: for Y we first flip all coordinates around the X axis while in
|
|
* normalized device coodinates */
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|
#define VIEWPORT_TRANSFORM_Y(y, vp_origin_y, vp_height) \
|
|
( ( ((-(y)) + 1.0) * ((vp_height) / 2.0) ) + (vp_origin_y) )
|
|
|
|
/* Transform a homogeneous vertex position from model space to Cogl
|
|
* window coordinates (with 0,0 being top left) */
|
|
void
|
|
_cogl_transform_point (const CoglMatrix *matrix_mv,
|
|
const CoglMatrix *matrix_p,
|
|
const float *viewport,
|
|
float *x,
|
|
float *y)
|
|
{
|
|
float z = 0;
|
|
float w = 1;
|
|
|
|
/* Apply the modelview matrix transform */
|
|
cogl_matrix_transform_point (matrix_mv, x, y, &z, &w);
|
|
|
|
/* Apply the projection matrix transform */
|
|
cogl_matrix_transform_point (matrix_p, x, y, &z, &w);
|
|
|
|
/* Perform perspective division */
|
|
*x /= w;
|
|
*y /= w;
|
|
|
|
/* Apply viewport transform */
|
|
*x = VIEWPORT_TRANSFORM_X (*x, viewport[0], viewport[2]);
|
|
*y = VIEWPORT_TRANSFORM_Y (*y, viewport[1], viewport[3]);
|
|
}
|
|
|
|
#undef VIEWPORT_TRANSFORM_X
|
|
#undef VIEWPORT_TRANSFORM_Y
|
|
|
|
uint32_t
|
|
_cogl_system_error_quark (void)
|
|
{
|
|
return g_quark_from_static_string ("cogl-system-error-quark");
|
|
}
|
|
|
|
void
|
|
_cogl_init (void)
|
|
{
|
|
static gboolean initialized = FALSE;
|
|
|
|
if (initialized == FALSE)
|
|
{
|
|
#if !GLIB_CHECK_VERSION (2, 36, 0)
|
|
g_type_init ();
|
|
#endif
|
|
|
|
_cogl_debug_check_environment ();
|
|
initialized = TRUE;
|
|
}
|
|
}
|