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6885c37784
Just like libmutter-clutter, and libmutter, mark exported symbols with an COGL_EXPORT macro. This removes the .map and .map.in files previously used, containing a list of semi private symbols. This symbol was out of date, i.e. pointed to non-existing symbols, and was also replaced with COGL_EXPORT macros. unit_test_* symbols are exported by the help of the unit test defining macro. test_* symbols are no longer supported as it proved unnecessary. https://gitlab.gnome.org/GNOME/mutter/merge_requests/1059
74 lines
2.1 KiB
C
74 lines
2.1 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifndef __COGL_PRIMITIVE_PRIVATE_H
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#define __COGL_PRIMITIVE_PRIVATE_H
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#include "cogl-object-private.h"
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#include "cogl-attribute-buffer-private.h"
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#include "cogl-attribute-private.h"
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#include "cogl-framebuffer.h"
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struct _CoglPrimitive
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{
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CoglObject _parent;
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CoglIndices *indices;
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CoglVerticesMode mode;
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int first_vertex;
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int n_vertices;
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int immutable_ref;
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CoglAttribute **attributes;
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int n_attributes;
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int n_embedded_attributes;
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CoglAttribute *embedded_attribute;
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};
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CoglPrimitive *
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_cogl_primitive_immutable_ref (CoglPrimitive *primitive);
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void
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_cogl_primitive_immutable_unref (CoglPrimitive *primitive);
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COGL_EXPORT void
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_cogl_primitive_draw (CoglPrimitive *primitive,
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CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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CoglDrawFlags flags);
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#endif /* __COGL_PRIMITIVE_PRIVATE_H */
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