/* * Copyright (C) 2012,2013 Intel Corporation * Copyright (C) 2013-2017 Red Hat, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * */ #include "config.h" #include "wayland/meta-wayland-actor-surface.h" #include "backends/meta-backend-private.h" #include "backends/meta-logical-monitor.h" #include "compositor/meta-surface-actor-wayland.h" #include "compositor/meta-window-actor-wayland.h" #include "compositor/region-utils.h" #include "wayland/meta-wayland-surface.h" #include "wayland/meta-window-wayland.h" typedef struct _MetaWaylandActorSurfacePrivate MetaWaylandActorSurfacePrivate; struct _MetaWaylandActorSurfacePrivate { MetaSurfaceActor *actor; gulong actor_destroyed_handler_id; struct wl_list frame_callback_list; }; G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (MetaWaylandActorSurface, meta_wayland_actor_surface, META_TYPE_WAYLAND_SURFACE_ROLE) static void meta_wayland_actor_surface_constructed (GObject *object) { G_OBJECT_CLASS (meta_wayland_actor_surface_parent_class)->constructed (object); meta_wayland_actor_surface_reset_actor (META_WAYLAND_ACTOR_SURFACE (object)); } static void clear_surface_actor (MetaWaylandActorSurface *actor_surface) { MetaWaylandActorSurfacePrivate *priv = meta_wayland_actor_surface_get_instance_private (actor_surface); MetaWaylandSurfaceRole *surface_role = META_WAYLAND_SURFACE_ROLE (actor_surface); MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (surface_role); if (!priv->actor) return; g_clear_signal_handler (&priv->actor_destroyed_handler_id, priv->actor); g_signal_handlers_disconnect_by_func (priv->actor, meta_wayland_surface_notify_geometry_changed, surface); g_clear_object (&priv->actor); } static void meta_wayland_actor_surface_dispose (GObject *object) { MetaWaylandActorSurface *actor_surface = META_WAYLAND_ACTOR_SURFACE (object); MetaWaylandActorSurfacePrivate *priv = meta_wayland_actor_surface_get_instance_private (actor_surface); MetaWaylandFrameCallback *cb, *next; if (priv->actor) { clutter_actor_set_reactive (CLUTTER_ACTOR (priv->actor), FALSE); clear_surface_actor (actor_surface); } wl_list_for_each_safe (cb, next, &priv->frame_callback_list, link) wl_resource_destroy (cb->resource); G_OBJECT_CLASS (meta_wayland_actor_surface_parent_class)->dispose (object); } static void meta_wayland_actor_surface_assigned (MetaWaylandSurfaceRole *surface_role) { MetaWaylandActorSurfacePrivate *priv = meta_wayland_actor_surface_get_instance_private (META_WAYLAND_ACTOR_SURFACE (surface_role)); MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (surface_role); meta_surface_actor_wayland_add_frame_callbacks (META_SURFACE_ACTOR_WAYLAND (priv->actor), &surface->pending_frame_callback_list); wl_list_init (&surface->pending_frame_callback_list); } void meta_wayland_actor_surface_queue_frame_callbacks (MetaWaylandActorSurface *actor_surface, MetaWaylandSurfaceState *pending) { MetaWaylandActorSurfacePrivate *priv = meta_wayland_actor_surface_get_instance_private (actor_surface); MetaSurfaceActorWayland *surface_actor_wayland = META_SURFACE_ACTOR_WAYLAND (priv->actor); if (!priv->actor) return; meta_surface_actor_wayland_add_frame_callbacks (surface_actor_wayland, &priv->frame_callback_list); wl_list_init (&priv->frame_callback_list); meta_surface_actor_wayland_add_frame_callbacks (surface_actor_wayland, &pending->frame_callback_list); wl_list_init (&pending->frame_callback_list); } double meta_wayland_actor_surface_get_geometry_scale (MetaWaylandActorSurface *actor_surface) { MetaWaylandActorSurfaceClass *actor_surface_class = META_WAYLAND_ACTOR_SURFACE_GET_CLASS (actor_surface); return actor_surface_class->get_geometry_scale (actor_surface); } static void meta_wayland_actor_surface_real_sync_actor_state (MetaWaylandActorSurface *actor_surface) { MetaWaylandActorSurfacePrivate *priv = meta_wayland_actor_surface_get_instance_private (actor_surface); MetaWaylandSurfaceRole *surface_role = META_WAYLAND_SURFACE_ROLE (actor_surface); MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (surface_role); MetaSurfaceActor *surface_actor; MetaShapedTexture *stex; cairo_rectangle_int_t surface_rect; int geometry_scale; MetaWaylandSurface *subsurface_surface; surface_actor = priv->actor; stex = meta_surface_actor_get_texture (surface_actor); meta_shaped_texture_set_buffer_scale (stex, surface->scale); /* Wayland surface coordinate space -> stage coordinate space */ geometry_scale = meta_wayland_actor_surface_get_geometry_scale (actor_surface); surface_rect = (cairo_rectangle_int_t) { .width = meta_wayland_surface_get_width (surface) * geometry_scale, .height = meta_wayland_surface_get_height (surface) * geometry_scale, }; if (surface->input_region) { cairo_region_t *input_region; input_region = cairo_region_copy (surface->input_region); cairo_region_intersect_rectangle (input_region, &surface_rect); meta_surface_actor_set_input_region (surface_actor, input_region); cairo_region_destroy (input_region); } else { meta_surface_actor_set_input_region (surface_actor, NULL); } if (surface->opaque_region) { cairo_region_t *opaque_region; opaque_region = cairo_region_copy (surface->opaque_region); cairo_region_intersect_rectangle (opaque_region, &surface_rect); meta_surface_actor_set_opaque_region (surface_actor, opaque_region); cairo_region_destroy (opaque_region); } else { meta_surface_actor_set_opaque_region (surface_actor, NULL); } meta_surface_actor_set_transform (surface_actor, surface->buffer_transform); if (surface->viewport.has_src_rect) { meta_surface_actor_set_viewport_src_rect (surface_actor, &surface->viewport.src_rect); } else { meta_surface_actor_reset_viewport_src_rect (surface_actor); } if (surface->viewport.has_dst_size) { meta_surface_actor_set_viewport_dst_size (surface_actor, surface->viewport.dst_width, surface->viewport.dst_height); } else { meta_surface_actor_reset_viewport_dst_size (surface_actor); } META_WAYLAND_SURFACE_FOREACH_SUBSURFACE (surface, subsurface_surface) { MetaWaylandActorSurface *actor_surface; actor_surface = META_WAYLAND_ACTOR_SURFACE (subsurface_surface->role); meta_wayland_actor_surface_sync_actor_state (actor_surface); } } void meta_wayland_actor_surface_sync_actor_state (MetaWaylandActorSurface *actor_surface) { MetaWaylandActorSurfaceClass *actor_surface_class = META_WAYLAND_ACTOR_SURFACE_GET_CLASS (actor_surface); actor_surface_class->sync_actor_state (actor_surface); } static void meta_wayland_actor_surface_apply_state (MetaWaylandSurfaceRole *surface_role, MetaWaylandSurfaceState *pending) { MetaWaylandActorSurface *actor_surface = META_WAYLAND_ACTOR_SURFACE (surface_role); MetaWaylandActorSurfacePrivate *priv = meta_wayland_actor_surface_get_instance_private (actor_surface); if (!priv->actor) { wl_list_insert_list (&priv->frame_callback_list, &pending->frame_callback_list); wl_list_init (&pending->frame_callback_list); return; } if (!wl_list_empty (&pending->frame_callback_list) && cairo_region_is_empty (pending->surface_damage) && cairo_region_is_empty (pending->buffer_damage)) clutter_actor_queue_redraw (CLUTTER_ACTOR (priv->actor)); meta_wayland_actor_surface_queue_frame_callbacks (actor_surface, pending); meta_wayland_actor_surface_sync_actor_state (actor_surface); } static gboolean meta_wayland_actor_surface_is_on_logical_monitor (MetaWaylandSurfaceRole *surface_role, MetaLogicalMonitor *logical_monitor) { MetaWaylandActorSurfacePrivate *priv = meta_wayland_actor_surface_get_instance_private (META_WAYLAND_ACTOR_SURFACE (surface_role)); ClutterActor *actor = CLUTTER_ACTOR (priv->actor); float x, y, width, height; cairo_rectangle_int_t actor_rect; cairo_region_t *region; MetaRectangle logical_monitor_layout; gboolean is_on_monitor; clutter_actor_get_transformed_position (actor, &x, &y); clutter_actor_get_transformed_size (actor, &width, &height); actor_rect.x = (int) roundf (x); actor_rect.y = (int) roundf (y); actor_rect.width = (int) roundf (x + width) - actor_rect.x; actor_rect.height = (int) roundf (y + height) - actor_rect.y; /* Calculate the scaled surface actor region. */ region = cairo_region_create_rectangle (&actor_rect); logical_monitor_layout = meta_logical_monitor_get_layout (logical_monitor); cairo_region_intersect_rectangle (region, &((cairo_rectangle_int_t) { .x = logical_monitor_layout.x, .y = logical_monitor_layout.y, .width = logical_monitor_layout.width, .height = logical_monitor_layout.height, })); is_on_monitor = !cairo_region_is_empty (region); cairo_region_destroy (region); return is_on_monitor; } static void meta_wayland_actor_surface_init (MetaWaylandActorSurface *actor_surface) { MetaWaylandActorSurfacePrivate *priv = meta_wayland_actor_surface_get_instance_private (actor_surface); wl_list_init (&priv->frame_callback_list); } static void meta_wayland_actor_surface_class_init (MetaWaylandActorSurfaceClass *klass) { MetaWaylandSurfaceRoleClass *surface_role_class = META_WAYLAND_SURFACE_ROLE_CLASS (klass); GObjectClass *object_class = G_OBJECT_CLASS (klass); object_class->constructed = meta_wayland_actor_surface_constructed; object_class->dispose = meta_wayland_actor_surface_dispose; surface_role_class->assigned = meta_wayland_actor_surface_assigned; surface_role_class->apply_state = meta_wayland_actor_surface_apply_state; surface_role_class->is_on_logical_monitor = meta_wayland_actor_surface_is_on_logical_monitor; klass->sync_actor_state = meta_wayland_actor_surface_real_sync_actor_state; } MetaSurfaceActor * meta_wayland_actor_surface_get_actor (MetaWaylandActorSurface *actor_surface) { MetaWaylandActorSurfacePrivate *priv = meta_wayland_actor_surface_get_instance_private (actor_surface); return priv->actor; } static void on_actor_destroyed (ClutterActor *actor, MetaWaylandActorSurface *actor_surface) { clear_surface_actor (actor_surface); } void meta_wayland_actor_surface_reset_actor (MetaWaylandActorSurface *actor_surface) { MetaWaylandActorSurfacePrivate *priv = meta_wayland_actor_surface_get_instance_private (actor_surface); MetaWaylandSurface *surface = meta_wayland_surface_role_get_surface (META_WAYLAND_SURFACE_ROLE (actor_surface)); MetaWaylandSurface *subsurface_surface; META_WAYLAND_SURFACE_FOREACH_SUBSURFACE (surface, subsurface_surface) { MetaWaylandActorSurface *actor_surface; actor_surface = META_WAYLAND_ACTOR_SURFACE (subsurface_surface->role); meta_wayland_actor_surface_reset_actor (actor_surface); meta_wayland_actor_surface_sync_actor_state (actor_surface); } clear_surface_actor (actor_surface); priv->actor = g_object_ref_sink (meta_surface_actor_wayland_new (surface)); priv->actor_destroyed_handler_id = g_signal_connect (priv->actor, "destroy", G_CALLBACK (on_actor_destroyed), actor_surface); g_signal_connect_swapped (priv->actor, "notify::allocation", G_CALLBACK (meta_wayland_surface_notify_geometry_changed), surface); g_signal_connect_swapped (priv->actor, "notify::position", G_CALLBACK (meta_wayland_surface_notify_geometry_changed), surface); g_signal_connect_swapped (priv->actor, "notify::mapped", G_CALLBACK (meta_wayland_surface_notify_geometry_changed), surface); }