#ifndef _TEST_UTILS_H_ #define _TEST_UTILS_H_ #include /* We don't really care about functions that are defined without a header for the unit tests so we can just disable it here */ #ifdef __GNUC__ #pragma GCC diagnostic ignored "-Wmissing-declarations" #endif typedef enum _TestFlags { TEST_KNOWN_FAILURE = 1<<0, TEST_REQUIREMENT_GL = 1<<1, TEST_REQUIREMENT_NPOT = 1<<2, TEST_REQUIREMENT_TEXTURE_3D = 1<<3, TEST_REQUIREMENT_TEXTURE_RECTANGLE = 1<<4, TEST_REQUIREMENT_POINT_SPRITE = 1<<5, TEST_REQUIREMENT_GLES2_CONTEXT = 1<<6, TEST_REQUIREMENT_MAP_WRITE = 1<<7, TEST_REQUIREMENT_GLSL = 1<<8 } TestFlags; extern CoglContext *test_ctx; extern CoglFramebuffer *test_fb; void test_utils_init (TestFlags requirement_flags, TestFlags known_failure_flags); void test_utils_fini (void); /* * test_utils_check_pixel: * @framebuffer: The #CoglFramebuffer to read from * @x: x co-ordinate of the pixel to test * @y: y co-ordinate of the pixel to test * @pixel: An integer of the form 0xRRGGBBAA representing the expected * pixel value * * This performs reads a pixel on the given cogl @framebuffer and * asserts that it matches the given color. The alpha channel of the * color is ignored. The pixels are converted to a string and compared * with g_assert_cmpstr so that if the comparison fails then the * assert will display a meaningful message */ void test_utils_check_pixel (CoglFramebuffer *framebuffer, int x, int y, uint32_t expected_pixel); /* * test_utils_check_pixel: * @framebuffer: The #CoglFramebuffer to read from * @x: x co-ordinate of the pixel to test * @y: y co-ordinate of the pixel to test * @pixel: An integer of the form 0xrrggbb representing the expected pixel value * * This performs reads a pixel on the given cogl @framebuffer and * asserts that it matches the given color. The alpha channel of the * color is ignored. The pixels are converted to a string and compared * with g_assert_cmpstr so that if the comparison fails then the * assert will display a meaningful message */ void test_utils_check_pixel_rgb (CoglFramebuffer *framebuffer, int x, int y, int r, int g, int b); /* * test_utils_check_region: * @framebuffer: The #CoglFramebuffer to read from * @x: x co-ordinate of the region to test * @y: y co-ordinate of the region to test * @width: width of the region to test * @height: height of the region to test * @pixel: An integer of the form 0xrrggbb representing the expected region color * * Performs a read pixel on the specified region of the given cogl * @framebuffer and asserts that it matches the given color. The alpha * channel of the color is ignored. The pixels are converted to a * string and compared with g_assert_cmpstr so that if the comparison * fails then the assert will display a meaningful message */ void test_utils_check_region (CoglFramebuffer *framebuffer, int x, int y, int width, int height, uint32_t expected_rgba); /* * test_utils_compare_pixel: * @screen_pixel: A pixel stored in memory * @expected_pixel: The expected RGBA value * * Compares a pixel from a buffer to an expected value. The pixels are * converted to a string and compared with g_assert_cmpstr so that if * the comparison fails then the assert will display a meaningful * message. */ void test_utils_compare_pixel (const uint8_t *screen_pixel, uint32_t expected_pixel); /* * test_utils_create_color_texture: * @context: A #CoglContext * @color: A color to put in the texture * * Creates a 1x1-pixel RGBA texture filled with the given color. */ CoglTexture * test_utils_create_color_texture (CoglContext *context, uint32_t color); /* cogl_test_verbose: * * Queries if the user asked for verbose output or not. */ CoglBool cogl_test_verbose (void); #endif /* _TEST_UTILS_H_ */