/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009,2010,2011 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * * Authors: * Robert Bragg */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl.h" #include "cogl-winsys-egl-private.h" #include "cogl-winsys-private.h" #include "cogl-feature-private.h" #include "cogl-context-private.h" #include "cogl-framebuffer.h" #include "cogl-onscreen-private.h" #include "cogl-swap-chain-private.h" #include "cogl-renderer-private.h" #include "cogl-onscreen-template-private.h" #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT #include "cogl-xlib-renderer-private.h" #include "cogl-xlib-display-private.h" #endif #ifdef COGL_HAS_XLIB_SUPPORT #include "cogl-texture-pixmap-x11-private.h" #include "cogl-texture-2d-private.h" #endif #include "cogl-private.h" #ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT #include #include #endif #ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT #include #endif #include #include #include #include #include #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT #include #define COGL_ONSCREEN_X11_EVENT_MASK StructureNotifyMask #endif #define MAX_EGL_CONFIG_ATTRIBS 30 typedef enum _CoglEGLWinsysFeature { COGL_EGL_WINSYS_FEATURE_SWAP_REGION =1L<<0, COGL_EGL_WINSYS_FEATURE_EGL_IMAGE_FROM_X11_PIXMAP =1L<<1, COGL_EGL_WINSYS_FEATURE_EGL_IMAGE_FROM_WAYLAND_BUFFER =1L<<2 } CoglEGLWinsysFeature; typedef struct _CoglRendererEGL { #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT CoglXlibRenderer _parent; #endif CoglEGLWinsysFeature private_features; #ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT struct wl_display *wayland_display; struct wl_compositor *wayland_compositor; uint32_t wayland_event_mask; #endif EGLDisplay edpy; EGLint egl_version_major; EGLint egl_version_minor; #ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT gboolean gdl_initialized; #endif /* Function pointers for GLX specific extensions */ #define COGL_WINSYS_FEATURE_BEGIN(a, b, c, d) #define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \ ret (APIENTRY * pf_ ## name) args; #define COGL_WINSYS_FEATURE_END() #include "cogl-winsys-egl-feature-functions.h" #undef COGL_WINSYS_FEATURE_BEGIN #undef COGL_WINSYS_FEATURE_FUNCTION #undef COGL_WINSYS_FEATURE_END } CoglRendererEGL; typedef struct _CoglDisplayEGL { #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT CoglXlibDisplay _parent; #endif EGLContext egl_context; #if defined (COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT) EGLSurface dummy_surface; #elif defined (COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT) struct wl_surface *wayland_surface; struct wl_egl_window *wayland_egl_native_window; EGLSurface dummy_surface; #elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT) || \ defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT) || \ defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT) EGLSurface egl_surface; int egl_surface_width; int egl_surface_height; gboolean have_onscreen; #else #error "Unknown EGL platform" #endif EGLConfig egl_config; gboolean found_egl_config; gboolean stencil_disabled; } CoglDisplayEGL; typedef struct _CoglContextEGL { EGLSurface current_surface; } CoglContextEGL; #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT typedef struct _CoglOnscreenXlib { Window xwin; gboolean is_foreign_xwin; } CoglOnscreenXlib; #endif typedef struct _CoglOnscreenEGL { #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT CoglOnscreenXlib _parent; #endif #ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT struct wl_egl_window *wayland_egl_native_window; struct wl_surface *wayland_surface; #endif EGLSurface egl_surface; } CoglOnscreenEGL; #ifdef EGL_KHR_image_pixmap typedef struct _CoglTexturePixmapEGL { EGLImageKHR image; CoglTexture *texture; } CoglTexturePixmapEGL; #endif /* Define a set of arrays containing the functions required from GL for each winsys feature */ #define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \ egl_private_flags) \ static const CoglFeatureFunction \ cogl_egl_feature_ ## name ## _funcs[] = { #define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \ { G_STRINGIFY (name), G_STRUCT_OFFSET (CoglRendererEGL, pf_ ## name) }, #define COGL_WINSYS_FEATURE_END() \ { NULL, 0 }, \ }; #include "cogl-winsys-egl-feature-functions.h" /* Define an array of features */ #undef COGL_WINSYS_FEATURE_BEGIN #define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \ egl_private_flags) \ { 255, 255, 0, namespaces, extension_names, \ 0, egl_private_flags, \ 0, \ cogl_egl_feature_ ## name ## _funcs }, #undef COGL_WINSYS_FEATURE_FUNCTION #define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) #undef COGL_WINSYS_FEATURE_END #define COGL_WINSYS_FEATURE_END() static const CoglFeatureData winsys_feature_data[] = { #include "cogl-winsys-egl-feature-functions.h" }; static CoglFuncPtr _cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer, const char *name) { void *ptr; ptr = eglGetProcAddress (name); /* eglGetProcAddress doesn't support fetching core API so we need to get that separately with GModule */ if (ptr == NULL) g_module_symbol (renderer->libgl_module, name, &ptr); return ptr; } #ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT static ANativeWindow *android_native_window; void cogl_android_set_native_window (ANativeWindow *window) { _cogl_init (); android_native_window = window; } #endif #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT static CoglOnscreen * find_onscreen_for_xid (CoglContext *context, guint32 xid) { GList *l; for (l = context->framebuffers; l; l = l->next) { CoglFramebuffer *framebuffer = l->data; CoglOnscreenXlib *xlib_onscreen; if (!framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN) continue; xlib_onscreen = COGL_ONSCREEN (framebuffer)->winsys; if (xlib_onscreen->xwin == (Window)xid) return COGL_ONSCREEN (framebuffer); } return NULL; } static CoglFilterReturn event_filter_cb (XEvent *xevent, void *data) { CoglContext *context = data; if (xevent->type == ConfigureNotify) { CoglOnscreen *onscreen = find_onscreen_for_xid (context, xevent->xconfigure.window); if (onscreen) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); _cogl_framebuffer_winsys_update_size (framebuffer, xevent->xconfigure.width, xevent->xconfigure.height); } } return COGL_FILTER_CONTINUE; } #endif /* COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT */ static void _cogl_winsys_renderer_disconnect (CoglRenderer *renderer) { CoglRendererEGL *egl_renderer = renderer->winsys; #ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT if (egl_renderer->gdl_initialized) gdl_close (); #endif #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT _cogl_xlib_renderer_disconnect (renderer); #endif eglTerminate (egl_renderer->edpy); g_slice_free (CoglRendererEGL, egl_renderer); } #ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT static void display_handle_global_cb (struct wl_display *display, uint32_t id, const char *interface, uint32_t version, void *data) { struct wl_compositor **compositor = data; if (strcmp (interface, "wl_compositor") == 0) *compositor = wl_compositor_create (display, id, 1); } static int event_mask_update_cb (uint32_t mask, void *user_data) { CoglRendererEGL *egl_renderer = user_data; egl_renderer->wayland_event_mask = mask; return 0; } static void sync_callback(void *data) { int *done = data; *done = 1; } static void force_roundtrip(struct wl_display *display) { int done = 0; wl_display_sync_callback(display, sync_callback, &done); wl_display_iterate(display, WL_DISPLAY_WRITABLE); while (!done) wl_display_iterate(display, WL_DISPLAY_READABLE); } #endif /* Updates all the function pointers */ static void check_egl_extensions (CoglRenderer *renderer) { CoglRendererEGL *egl_renderer = renderer->winsys; const char *egl_extensions; int i; egl_extensions = eglQueryString (egl_renderer->edpy, EGL_EXTENSIONS); COGL_NOTE (WINSYS, " EGL Extensions: %s", egl_extensions); egl_renderer->private_features = 0; for (i = 0; i < G_N_ELEMENTS (winsys_feature_data); i++) if (_cogl_feature_check (renderer, "EGL", winsys_feature_data + i, 0, 0, COGL_DRIVER_GL, /* the driver isn't used */ egl_extensions, egl_renderer)) { egl_renderer->private_features |= winsys_feature_data[i].feature_flags_private; } } static gboolean _cogl_winsys_renderer_connect (CoglRenderer *renderer, GError **error) { CoglRendererEGL *egl_renderer; #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT CoglXlibRenderer *xlib_renderer; #endif EGLBoolean status; #ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT gdl_ret_t rc = GDL_SUCCESS; gdl_display_info_t gdl_display_info; #endif renderer->winsys = g_slice_new0 (CoglRendererEGL); egl_renderer = renderer->winsys; #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT xlib_renderer = renderer->winsys; if (!_cogl_xlib_renderer_connect (renderer, error)) goto error; egl_renderer->edpy = eglGetDisplay ((NativeDisplayType) xlib_renderer->xdpy); status = eglInitialize (egl_renderer->edpy, &egl_renderer->egl_version_major, &egl_renderer->egl_version_minor); #elif defined (COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT) /* The EGL API doesn't provide for a way to explicitly select a * platform when the driver can support multiple. Mesa allows * selection using an environment variable though so that's what * we're doing here... */ setenv("EGL_PLATFORM", "wayland", 1); if (renderer->foreign_wayland_display) { egl_renderer->wayland_display = renderer->foreign_wayland_display; /* XXX: For now we have to assume that if a foreign display is * given then so is a foreing compositor because there is no way * to retrospectively be notified of the compositor. */ g_assert (renderer->foreign_wayland_compositor); egl_renderer->wayland_compositor = renderer->foreign_wayland_compositor; } else { egl_renderer->wayland_display = wl_display_connect (NULL); if (!egl_renderer->wayland_display) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "Failed to connect wayland display"); goto error; } /* * XXX: For some reason, this can only be done after calling * eglInitialize otherwise eglInitialize fails in * dri2_initialize_wayland because dri2_dpy->wl_dpy->fd doesn't get * updated. * * XXX: Hmm actually now it seems to work :-/ * There seems to be some fragility about when this is called. */ wl_display_add_global_listener (egl_renderer->wayland_display, display_handle_global_cb, &egl_renderer->wayland_compositor); } egl_renderer->edpy = eglGetDisplay ((EGLNativeDisplayType)egl_renderer->wayland_display); status = eglInitialize (egl_renderer->edpy, &egl_renderer->egl_version_major, &egl_renderer->egl_version_minor); wl_display_flush (egl_renderer->wayland_display); wl_display_get_fd (egl_renderer->wayland_display, event_mask_update_cb, egl_renderer); /* Wait until we have been notified about the compositor object */ while (!egl_renderer->wayland_compositor) wl_display_iterate (egl_renderer->wayland_display, egl_renderer->wayland_event_mask); #else egl_renderer->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY); status = eglInitialize (egl_renderer->edpy, &egl_renderer->egl_version_major, &egl_renderer->egl_version_minor); #endif if (status != EGL_TRUE) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "Failed to initialize EGL"); goto error; } #ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT /* Check we can talk to the GDL library */ rc = gdl_init (NULL); if (rc != GDL_SUCCESS) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "GDL initialize failed. %s", gdl_get_error_string (rc)); goto error; } rc = gdl_get_display_info (GDL_DISPLAY_ID_0, &gdl_display_info); if (rc != GDL_SUCCESS) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_INIT, "GDL failed to get display information: %s", gdl_get_error_string (rc)); gdl_close (); goto error; } gdl_close (); #endif check_egl_extensions (renderer); return TRUE; error: _cogl_winsys_renderer_disconnect (renderer); return FALSE; } static gboolean update_winsys_features (CoglContext *context, GError **error) { CoglDisplayEGL *egl_display = context->display->winsys; CoglRendererEGL *egl_renderer = context->display->renderer->winsys; g_return_val_if_fail (egl_display->egl_context, FALSE); memset (context->winsys_features, 0, sizeof (context->winsys_features)); check_egl_extensions (context->display->renderer); if (!_cogl_context_update_features (context, error)) return FALSE; #if defined (COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT) || \ defined (COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT) context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE; COGL_FLAGS_SET (context->features, COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE); COGL_FLAGS_SET (context->winsys_features, COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN, TRUE); #endif if (egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_SWAP_REGION) { COGL_FLAGS_SET (context->winsys_features, COGL_WINSYS_FEATURE_SWAP_REGION, TRUE); COGL_FLAGS_SET (context->winsys_features, COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE, TRUE); } return TRUE; } #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT static XVisualInfo * get_visual_info (CoglDisplay *display, EGLConfig egl_config) { CoglXlibRenderer *xlib_renderer = display->renderer->winsys; CoglRendererEGL *egl_renderer = display->renderer->winsys; XVisualInfo visinfo_template; int template_mask = 0; XVisualInfo *visinfo = NULL; int visinfos_count; EGLint visualid, red_size, green_size, blue_size, alpha_size; eglGetConfigAttrib (egl_renderer->edpy, egl_config, EGL_NATIVE_VISUAL_ID, &visualid); if (visualid != 0) { visinfo_template.visualid = visualid; template_mask |= VisualIDMask; } else { /* some EGL drivers don't implement the EGL_NATIVE_VISUAL_ID * attribute, so attempt to find the closest match. */ eglGetConfigAttrib (egl_renderer->edpy, egl_config, EGL_RED_SIZE, &red_size); eglGetConfigAttrib (egl_renderer->edpy, egl_config, EGL_GREEN_SIZE, &green_size); eglGetConfigAttrib (egl_renderer->edpy, egl_config, EGL_BLUE_SIZE, &blue_size); eglGetConfigAttrib (egl_renderer->edpy, egl_config, EGL_ALPHA_SIZE, &alpha_size); visinfo_template.depth = red_size + green_size + blue_size + alpha_size; template_mask |= VisualDepthMask; visinfo_template.screen = DefaultScreen (xlib_renderer->xdpy); template_mask |= VisualScreenMask; } visinfo = XGetVisualInfo (xlib_renderer->xdpy, template_mask, &visinfo_template, &visinfos_count); return visinfo; } #endif static void egl_attributes_from_framebuffer_config (CoglDisplay *display, CoglFramebufferConfig *config, gboolean needs_stencil_override, EGLint *attributes) { int i = 0; attributes[i++] = EGL_STENCIL_SIZE; attributes[i++] = needs_stencil_override ? 2 : 0; attributes[i++] = EGL_RED_SIZE; attributes[i++] = 1; attributes[i++] = EGL_GREEN_SIZE; attributes[i++] = 1; attributes[i++] = EGL_BLUE_SIZE; attributes[i++] = 1; attributes[i++] = EGL_ALPHA_SIZE; attributes[i++] = config->swap_chain->has_alpha ? 1 : EGL_DONT_CARE; attributes[i++] = EGL_DEPTH_SIZE; attributes[i++] = 1; /* XXX: Why does the GDL platform choose these by default? */ #ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT attributes[i++] = EGL_BIND_TO_TEXTURE_RGBA; attributes[i++] = EGL_TRUE; attributes[i++] = EGL_BIND_TO_TEXTURE_RGB; attributes[i++] = EGL_TRUE; #endif attributes[i++] = EGL_BUFFER_SIZE; attributes[i++] = EGL_DONT_CARE; attributes[i++] = EGL_RENDERABLE_TYPE; attributes[i++] = (display->renderer->driver == COGL_DRIVER_GL ? EGL_OPENGL_BIT : display->renderer->driver == COGL_DRIVER_GLES1 ? EGL_OPENGL_ES_BIT : EGL_OPENGL_ES2_BIT); attributes[i++] = EGL_SURFACE_TYPE; attributes[i++] = EGL_WINDOW_BIT; if (config->samples_per_pixel) { attributes[i++] = EGL_SAMPLE_BUFFERS; attributes[i++] = 1; attributes[i++] = EGL_SAMPLES; attributes[i++] = config->samples_per_pixel; } attributes[i++] = EGL_NONE; g_assert (i < MAX_EGL_CONFIG_ATTRIBS); } static gboolean try_create_context (CoglDisplay *display, gboolean with_stencil_buffer, GError **error) { CoglDisplayEGL *egl_display = display->winsys; #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT CoglXlibDisplay *xlib_display = display->winsys; CoglXlibRenderer *xlib_renderer = display->renderer->winsys; #endif CoglRendererEGL *egl_renderer = display->renderer->winsys; EGLDisplay edpy; EGLConfig config; EGLint config_count = 0; EGLBoolean status; EGLint cfg_attribs[MAX_EGL_CONFIG_ATTRIBS]; EGLint attribs[3]; #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT XVisualInfo *xvisinfo; XSetWindowAttributes attrs; #endif #ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT struct wl_visual *wayland_visual; #endif const char *error_message; egl_attributes_from_framebuffer_config (display, &display->onscreen_template->config, with_stencil_buffer, cfg_attribs); g_return_val_if_fail (egl_display->egl_context == NULL, TRUE); edpy = egl_renderer->edpy; if (display->renderer->driver == COGL_DRIVER_GL) eglBindAPI (EGL_OPENGL_API); status = eglChooseConfig (edpy, cfg_attribs, &config, 1, &config_count); if (status != EGL_TRUE || config_count == 0) { error_message = "Unable to find a usable EGL configuration"; goto fail; } egl_display->egl_config = config; if (display->renderer->driver == COGL_DRIVER_GLES2) { attribs[0] = EGL_CONTEXT_CLIENT_VERSION; attribs[1] = 2; attribs[2] = EGL_NONE; } else attribs[0] = EGL_NONE; egl_display->egl_context = eglCreateContext (edpy, config, EGL_NO_CONTEXT, attribs); if (egl_display->egl_context == EGL_NO_CONTEXT) { error_message = "Unable to create a suitable EGL context"; goto fail; } #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT xvisinfo = get_visual_info (display, config); if (xvisinfo == NULL) { error_message = "Unable to find suitable X visual"; goto fail; } attrs.override_redirect = True; attrs.colormap = XCreateColormap (xlib_renderer->xdpy, DefaultRootWindow (xlib_renderer->xdpy), xvisinfo->visual, AllocNone); attrs.border_pixel = 0; xlib_display->dummy_xwin = XCreateWindow (xlib_renderer->xdpy, DefaultRootWindow (xlib_renderer->xdpy), -100, -100, 1, 1, 0, xvisinfo->depth, CopyFromParent, xvisinfo->visual, CWOverrideRedirect | CWColormap | CWBorderPixel, &attrs); XFree (xvisinfo); egl_display->dummy_surface = eglCreateWindowSurface (edpy, egl_display->egl_config, (NativeWindowType) xlib_display->dummy_xwin, NULL); if (egl_display->dummy_surface == EGL_NO_SURFACE) { error_message = "Unable to create an EGL surface"; goto fail; } if (!eglMakeCurrent (edpy, egl_display->dummy_surface, egl_display->dummy_surface, egl_display->egl_context)) { error_message = "Unable to eglMakeCurrent with dummy surface"; goto fail; } #elif defined (COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT) egl_display->wayland_surface = wl_compositor_create_surface (egl_renderer->wayland_compositor); if (!egl_display->wayland_surface) { error_message= "Failed to create a dummy wayland surface"; goto fail; } wayland_visual = wl_display_get_premultiplied_argb_visual (egl_renderer->wayland_display); egl_display->wayland_egl_native_window = wl_egl_window_create (egl_display->wayland_surface, 1, 1, wayland_visual); if (!egl_display->wayland_egl_native_window) { error_message= "Failed to create a dummy wayland native egl surface"; goto fail; } egl_display->dummy_surface = eglCreateWindowSurface (edpy, egl_display->egl_config, (EGLNativeWindowType) egl_display->wayland_egl_native_window, NULL); if (egl_display->dummy_surface == EGL_NO_SURFACE) { error_message= "Unable to eglMakeCurrent with dummy surface"; goto fail; } if (!eglMakeCurrent (edpy, egl_display->dummy_surface, egl_display->dummy_surface, egl_display->egl_context)) { error_message = "Unable to eglMakeCurrent with dummy surface"; goto fail; } #elif defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT) { EGLint format; if (android_native_window == NULL) { error_message = "No ANativeWindow window specified with " "cogl_android_set_native_window()"; goto fail; } /* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is * guaranteed to be accepted by ANativeWindow_setBuffersGeometry (). * As soon as we picked a EGLConfig, we can safely reconfigure the * ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */ eglGetConfigAttrib (edpy, config, EGL_NATIVE_VISUAL_ID, &format); ANativeWindow_setBuffersGeometry (android_native_window, 0, 0, format); egl_display->egl_surface = eglCreateWindowSurface (edpy, config, (NativeWindowType) android_native_window, NULL); if (egl_display->egl_surface == EGL_NO_SURFACE) { error_message = "Unable to create EGL window surface"; goto fail; } if (!eglMakeCurrent (egl_renderer->edpy, egl_display->egl_surface, egl_display->egl_surface, egl_display->egl_context)) { error_message = "Unable to eglMakeCurrent with egl surface"; goto fail; } eglQuerySurface (egl_renderer->edpy, egl_display->egl_surface, EGL_WIDTH, &egl_display->egl_surface_width); eglQuerySurface (egl_renderer->edpy, egl_display->egl_surface, EGL_HEIGHT, &egl_display->egl_surface_height); } #elif defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT) egl_display->egl_surface = eglCreateWindowSurface (edpy, config, (NativeWindowType) display->gdl_plane, NULL); if (egl_display->egl_surface == EGL_NO_SURFACE) { error_message = "Unable to create EGL window surface"; goto fail; } if (!eglMakeCurrent (egl_renderer->edpy, egl_display->egl_surface, egl_display->egl_surface, egl_display->egl_context)) { error_message = "Unable to eglMakeCurrent with egl surface"; goto fail; } eglQuerySurface (egl_renderer->edpy, egl_display->egl_surface, EGL_WIDTH, &egl_display->egl_surface_width); eglQuerySurface (egl_renderer->edpy, egl_display->egl_surface, EGL_HEIGHT, &egl_display->egl_surface_height); #elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT) egl_display->egl_surface = eglCreateWindowSurface (edpy, config, (NativeWindowType) NULL, NULL); if (egl_display->egl_surface == EGL_NO_SURFACE) { error_message = "Unable to create EGL window surface"; goto fail; } if (!eglMakeCurrent (egl_renderer->edpy, egl_display->egl_surface, egl_display->egl_surface, egl_display->egl_context)) { error_message = "Unable to eglMakeCurrent with egl surface"; goto fail; } eglQuerySurface (egl_renderer->edpy, egl_display->egl_surface, EGL_WIDTH, &egl_display->egl_surface_width); eglQuerySurface (egl_renderer->edpy, egl_display->egl_surface, EGL_HEIGHT, &egl_display->egl_surface_height); #else #error "Unknown EGL platform" #endif return TRUE; fail: g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "%s", error_message); return FALSE; } static void cleanup_context (CoglDisplay *display) { CoglDisplayEGL *egl_display = display->winsys; CoglRendererEGL *egl_renderer = display->renderer->winsys; #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT CoglXlibDisplay *xlib_display = display->winsys; CoglXlibRenderer *xlib_renderer = display->renderer->winsys; #endif if (egl_display->egl_context != EGL_NO_CONTEXT) { eglMakeCurrent (egl_renderer->edpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext (egl_renderer->edpy, egl_display->egl_context); egl_display->egl_context = EGL_NO_CONTEXT; } #if defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT) || \ defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT) if (egl_display->egl_surface != EGL_NO_SURFACE) { eglDestroySurface (egl_renderer->edpy, egl_display->egl_surface); egl_display->egl_surface = EGL_NO_SURFACE; } #elif COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT if (egl_display->dummy_surface != EGL_NO_SURFACE) { eglDestroySurface (egl_renderer->edpy, egl_display->dummy_surface); egl_display->dummy_surface = EGL_NO_SURFACE; } if (xlib_display->dummy_xwin) { XDestroyWindow (xlib_renderer->xdpy, xlib_display->dummy_xwin); xlib_display->dummy_xwin = None; } #elif defined (COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT) if (egl_display->dummy_surface != EGL_NO_SURFACE) { eglDestroySurface (egl_renderer->edpy, egl_display->dummy_surface); egl_display->dummy_surface = EGL_NO_SURFACE; } if (egl_display->wayland_egl_native_window) { wl_egl_window_destroy (egl_display->wayland_egl_native_window); egl_display->wayland_egl_native_window = NULL; } if (egl_display->wayland_surface) { wl_surface_destroy (egl_display->wayland_surface); egl_display->wayland_surface = NULL; } #endif } static gboolean create_context (CoglDisplay *display, GError **error) { CoglDisplayEGL *egl_display = display->winsys; /* Note: we don't just rely on eglChooseConfig to correctly * report that the driver doesn't support a stencil buffer * because we've seen PVR drivers that claim stencil buffer * support according to the EGLConfig but then later fail * when trying to create a context with such a config. */ if (try_create_context (display, TRUE, error)) { egl_display->stencil_disabled = FALSE; return TRUE; } else { g_clear_error (error); cleanup_context (display); egl_display->stencil_disabled = TRUE; return try_create_context (display, FALSE, error); } } static void _cogl_winsys_display_destroy (CoglDisplay *display) { CoglDisplayEGL *egl_display = display->winsys; g_return_if_fail (egl_display != NULL); cleanup_context (display); g_slice_free (CoglDisplayEGL, display->winsys); display->winsys = NULL; } #ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT static gboolean gdl_plane_init (CoglDisplay *display, GError **error) { gboolean ret = TRUE; gdl_color_space_t colorSpace = GDL_COLOR_SPACE_RGB; gdl_pixel_format_t pixfmt = GDL_PF_ARGB_32; gdl_rectangle_t dstRect; gdl_display_info_t display_info; gdl_ret_t rc = GDL_SUCCESS; if (!display->gdl_plane) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "No GDL plane specified with " "cogl_gdl_display_set_plane"); return FALSE; } rc = gdl_init (NULL); if (rc != GDL_SUCCESS) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "GDL initialize failed. %s", gdl_get_error_string (rc)); return FALSE; } rc = gdl_get_display_info (GDL_DISPLAY_ID_0, &display_info); if (rc != GDL_SUCCESS) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "GDL failed to get display infomation: %s", gdl_get_error_string (rc)); gdl_close (); return FALSE; } dstRect.origin.x = 0; dstRect.origin.y = 0; dstRect.width = display_info.tvmode.width; dstRect.height = display_info.tvmode.height; /* Configure the plane attribute. */ rc = gdl_plane_reset (display->gdl_plane); if (rc == GDL_SUCCESS) rc = gdl_plane_config_begin (display->gdl_plane); if (rc == GDL_SUCCESS) rc = gdl_plane_set_attr (GDL_PLANE_SRC_COLOR_SPACE, &colorSpace); if (rc == GDL_SUCCESS) rc = gdl_plane_set_attr (GDL_PLANE_PIXEL_FORMAT, &pixfmt); if (rc == GDL_SUCCESS) rc = gdl_plane_set_attr (GDL_PLANE_DST_RECT, &dstRect); /* Default to triple buffering if the swap_chain doesn't have an explicit * length */ if (rc == GDL_SUCCESS) { if (display->onscreen_template->swap_chain && display->onscreen_template->swap_chain->length != -1) rc = gdl_plane_set_uint (GDL_PLANE_NUM_GFX_SURFACES, display->onscreen_template->swap_chain->length); else rc = gdl_plane_set_uint (GDL_PLANE_NUM_GFX_SURFACES, 3); } if (rc == GDL_SUCCESS) rc = gdl_plane_config_end (GDL_FALSE); else gdl_plane_config_end (GDL_TRUE); if (rc != GDL_SUCCESS) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_CONTEXT, "GDL configuration failed: %s.", gdl_get_error_string (rc)); ret = FALSE; } gdl_close (); return TRUE; } #endif static gboolean _cogl_winsys_display_setup (CoglDisplay *display, GError **error) { CoglDisplayEGL *egl_display; #ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT CoglRendererEGL *egl_renderer = display->renderer->winsys; #endif g_return_val_if_fail (display->winsys == NULL, FALSE); egl_display = g_slice_new0 (CoglDisplayEGL); display->winsys = egl_display; #ifdef COGL_HAS_EGL_PLATFORM_GDL_SUPPORT if (!gdl_plane_init (display, error)) goto error; #endif #ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT if (display->wayland_compositor_display) { struct wl_display *wayland_display = display->wayland_compositor_display; egl_renderer->pf_eglBindWaylandDisplay (egl_renderer->edpy, wayland_display); } #endif if (!create_context (display, error)) goto error; egl_display->found_egl_config = TRUE; return TRUE; error: _cogl_winsys_display_destroy (display); return FALSE; } static gboolean _cogl_winsys_context_init (CoglContext *context, GError **error) { context->winsys = g_new0 (CoglContextEGL, 1); #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT cogl_xlib_renderer_add_filter (context->display->renderer, event_filter_cb, context); #endif return update_winsys_features (context, error); } static void _cogl_winsys_context_deinit (CoglContext *context) { #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT cogl_xlib_renderer_remove_filter (context->display->renderer, event_filter_cb, context); #endif g_free (context->winsys); } static gboolean _cogl_winsys_onscreen_init (CoglOnscreen *onscreen, GError **error) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *context = framebuffer->context; CoglDisplay *display = context->display; CoglDisplayEGL *egl_display = display->winsys; #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT CoglRendererEGL *egl_renderer = display->renderer->winsys; CoglXlibRenderer *xlib_renderer = display->renderer->winsys; CoglOnscreenXlib *xlib_onscreen; Window xwin; #endif #ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT CoglRendererEGL *egl_renderer = display->renderer->winsys; #endif CoglOnscreenEGL *egl_onscreen; #ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT struct wl_visual *wayland_visual; #endif EGLint attributes[MAX_EGL_CONFIG_ATTRIBS]; EGLConfig egl_config; EGLint config_count = 0; EGLBoolean status; gboolean need_stencil = egl_display->stencil_disabled ? FALSE : framebuffer->config.need_stencil; g_return_val_if_fail (egl_display->egl_context, FALSE); egl_attributes_from_framebuffer_config (display, &framebuffer->config, need_stencil, attributes); status = eglChooseConfig (egl_renderer->edpy, attributes, &egl_config, 1, &config_count); if (status != EGL_TRUE || config_count == 0) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "Failed to find a suitable EGL configuration"); return FALSE; } #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT /* FIXME: We need to explicitly Select for ConfigureNotify events. * For foreign windows we need to be careful not to mess up any * existing event mask. * We need to document that for windows we create then toolkits * must be careful not to clear event mask bits that we select. */ /* XXX: Note we ignore the user's original width/height when * given a foreign X window. */ if (onscreen->foreign_xid) { Status status; CoglXlibTrapState state; XWindowAttributes attr; int xerror; xwin = onscreen->foreign_xid; _cogl_xlib_renderer_trap_errors (display->renderer, &state); status = XGetWindowAttributes (xlib_renderer->xdpy, xwin, &attr); xerror = _cogl_xlib_renderer_untrap_errors (display->renderer, &state); if (status == 0 || xerror) { char message[1000]; XGetErrorText (xlib_renderer->xdpy, xerror, message, sizeof (message)); g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "Unable to query geometry of foreign xid 0x%08lX: %s", xwin, message); return FALSE; } _cogl_framebuffer_winsys_update_size (framebuffer, attr.width, attr.height); /* Make sure the app selects for the events we require... */ onscreen->foreign_update_mask_callback (onscreen, COGL_ONSCREEN_X11_EVENT_MASK, onscreen->foreign_update_mask_data); } else { int width; int height; CoglXlibTrapState state; XVisualInfo *xvisinfo; XSetWindowAttributes xattr; unsigned long mask; int xerror; width = cogl_framebuffer_get_width (framebuffer); height = cogl_framebuffer_get_height (framebuffer); _cogl_xlib_renderer_trap_errors (display->renderer, &state); xvisinfo = get_visual_info (display, egl_config); if (xvisinfo == NULL) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "Unable to retrieve the X11 visual of context's " "fbconfig"); return FALSE; } /* window attributes */ xattr.background_pixel = WhitePixel (xlib_renderer->xdpy, DefaultScreen (xlib_renderer->xdpy)); xattr.border_pixel = 0; /* XXX: is this an X resource that we are leaking‽... */ xattr.colormap = XCreateColormap (xlib_renderer->xdpy, DefaultRootWindow (xlib_renderer->xdpy), xvisinfo->visual, AllocNone); xattr.event_mask = COGL_ONSCREEN_X11_EVENT_MASK; mask = CWBorderPixel | CWColormap | CWEventMask; xwin = XCreateWindow (xlib_renderer->xdpy, DefaultRootWindow (xlib_renderer->xdpy), 0, 0, width, height, 0, xvisinfo->depth, InputOutput, xvisinfo->visual, mask, &xattr); XFree (xvisinfo); XSync (xlib_renderer->xdpy, False); xerror = _cogl_xlib_renderer_untrap_errors (display->renderer, &state); if (xerror) { char message[1000]; XGetErrorText (xlib_renderer->xdpy, xerror, message, sizeof (message)); g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "X error while creating Window for CoglOnscreen: %s", message); return FALSE; } } #endif onscreen->winsys = g_slice_new0 (CoglOnscreenEGL); egl_onscreen = onscreen->winsys; #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT xlib_onscreen = onscreen->winsys; xlib_onscreen->xwin = xwin; xlib_onscreen->is_foreign_xwin = onscreen->foreign_xid ? TRUE : FALSE; egl_onscreen->egl_surface = eglCreateWindowSurface (egl_renderer->edpy, egl_config, (NativeWindowType) xlib_onscreen->xwin, NULL); #elif defined (COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT) egl_onscreen->wayland_surface = wl_compositor_create_surface (egl_renderer->wayland_compositor); if (!egl_onscreen->wayland_surface) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "Error while creating wayland surface for CoglOnscreen"); return FALSE; } wayland_visual = wl_display_get_premultiplied_argb_visual (egl_renderer->wayland_display); egl_onscreen->wayland_egl_native_window = wl_egl_window_create (egl_onscreen->wayland_surface, cogl_framebuffer_get_width (framebuffer), cogl_framebuffer_get_height (framebuffer), wayland_visual); if (!egl_onscreen->wayland_egl_native_window) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "Error while creating wayland egl native window " "for CoglOnscreen"); return FALSE; } egl_onscreen->egl_surface = eglCreateWindowSurface (egl_renderer->edpy, egl_config, (EGLNativeWindowType) egl_onscreen->wayland_egl_native_window, NULL); wl_surface_map_toplevel (egl_onscreen->wayland_surface); #elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT) || \ defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT) || \ defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT) if (egl_display->have_onscreen) { g_set_error (error, COGL_WINSYS_ERROR, COGL_WINSYS_ERROR_CREATE_ONSCREEN, "EGL platform only supports a single onscreen window"); return FALSE; } egl_onscreen->egl_surface = egl_display->egl_surface; _cogl_framebuffer_winsys_update_size (framebuffer, egl_display->egl_surface_width, egl_display->egl_surface_height); egl_display->have_onscreen = TRUE; #else #error "Unknown EGL platform" #endif return TRUE; } static void _cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen) { CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); CoglContext *context = framebuffer->context; #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT CoglXlibRenderer *xlib_renderer = context->display->renderer->winsys; CoglXlibTrapState old_state; CoglOnscreenXlib *xlib_onscreen = onscreen->winsys; #elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT) CoglDisplayEGL *egl_display = context->display->winsys; #endif CoglRendererEGL *egl_renderer = context->display->renderer->winsys; CoglOnscreenEGL *egl_onscreen = onscreen->winsys; /* If we never successfully allocated then there's nothing to do */ if (egl_onscreen == NULL) return; if (egl_onscreen->egl_surface != EGL_NO_SURFACE) { if (eglDestroySurface (egl_renderer->edpy, egl_onscreen->egl_surface) == EGL_FALSE) g_warning ("Failed to destroy EGL surface"); egl_onscreen->egl_surface = EGL_NO_SURFACE; } #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT egl_display->have_onscreen = FALSE; #endif #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT _cogl_xlib_renderer_trap_errors (context->display->renderer, &old_state); if (!xlib_onscreen->is_foreign_xwin && xlib_onscreen->xwin != None) { XDestroyWindow (xlib_renderer->xdpy, xlib_onscreen->xwin); xlib_onscreen->xwin = None; } else xlib_onscreen->xwin = None; XSync (xlib_renderer->xdpy, False); if (_cogl_xlib_renderer_untrap_errors (context->display->renderer, &old_state) != Success) g_warning ("X Error while destroying X window"); #endif #ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT if (egl_onscreen->wayland_egl_native_window) { wl_egl_window_destroy (egl_onscreen->wayland_egl_native_window); egl_onscreen->wayland_egl_native_window = NULL; } if (egl_onscreen->wayland_surface) { wl_surface_destroy (egl_onscreen->wayland_surface); egl_onscreen->wayland_surface = NULL; } #endif g_slice_free (CoglOnscreenEGL, onscreen->winsys); onscreen->winsys = NULL; } static void _cogl_winsys_onscreen_bind (CoglOnscreen *onscreen) { CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglContextEGL *egl_context = context->winsys; CoglDisplayEGL *egl_display = context->display->winsys; CoglRendererEGL *egl_renderer = context->display->renderer->winsys; CoglOnscreenEGL *egl_onscreen = onscreen->winsys; if (egl_context->current_surface == egl_onscreen->egl_surface) return; if (G_UNLIKELY (!onscreen)) { #if defined (COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT) || \ defined (COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT) eglMakeCurrent (egl_renderer->edpy, egl_display->dummy_surface, egl_display->dummy_surface, egl_display->egl_context); egl_context->current_surface = egl_display->dummy_surface; #elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT) || \ defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT) || \ defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT) return; #else #error "Unknown EGL platform" #endif } else { eglMakeCurrent (egl_renderer->edpy, egl_onscreen->egl_surface, egl_onscreen->egl_surface, egl_display->egl_context); egl_context->current_surface = egl_onscreen->egl_surface; } if (onscreen->swap_throttled) eglSwapInterval (egl_renderer->edpy, 1); else eglSwapInterval (egl_renderer->edpy, 0); } static void _cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen, const int *user_rectangles, int n_rectangles) { CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglRendererEGL *egl_renderer = context->display->renderer->winsys; CoglOnscreenEGL *egl_onscreen = onscreen->winsys; CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen); int framebuffer_height = cogl_framebuffer_get_height (framebuffer); int *rectangles = g_alloca (sizeof (int) * n_rectangles * 4); int i; /* eglSwapBuffersRegion expects rectangles relative to the bottom left corner * but we are given rectangles relative to the top left so we need to flip * them... */ memcpy (rectangles, user_rectangles, sizeof (int) * n_rectangles * 4); for (i = 0; i < n_rectangles; i++) { int *rect = &rectangles[4 * i]; rect[1] = framebuffer_height - rect[1] - rect[3]; } if (egl_renderer->pf_eglSwapBuffersRegion (egl_renderer->edpy, egl_onscreen->egl_surface, n_rectangles, rectangles) == EGL_FALSE) g_warning ("Error reported by eglSwapBuffersRegion"); } #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT static void _cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen, gboolean visibility) { CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglXlibRenderer *xlib_renderer = context->display->renderer->winsys; CoglOnscreenXlib *xlib_onscreen = onscreen->winsys; if (visibility) XMapWindow (xlib_renderer->xdpy, xlib_onscreen->xwin); else XUnmapWindow (xlib_renderer->xdpy, xlib_onscreen->xwin); } #endif static void _cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen) { CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglRendererEGL *egl_renderer = context->display->renderer->winsys; CoglOnscreenEGL *egl_onscreen = onscreen->winsys; eglSwapBuffers (egl_renderer->edpy, egl_onscreen->egl_surface); #if 0 /* XXX: I think really this should be done automatically for * us in eglSwapBuffers since the spec says eglSwapBuffers * implicitly flushes client commands. */ while (egl_renderer->wayland_event_mask & WL_DISPLAY_WRITABLE) wl_display_iterate (egl_renderer->wayland_display, WL_DISPLAY_WRITABLE); #endif } #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT static guint32 _cogl_winsys_onscreen_x11_get_window_xid (CoglOnscreen *onscreen) { CoglOnscreenXlib *xlib_onscreen = onscreen->winsys; return xlib_onscreen->xwin; } #endif static void _cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen) { CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context; CoglContextEGL *egl_context = context->winsys; CoglOnscreenEGL *egl_onscreen = onscreen->winsys; if (egl_context->current_surface != egl_onscreen->egl_surface) return; egl_context->current_surface = EGL_NO_SURFACE; _cogl_winsys_onscreen_bind (onscreen); } #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT /* XXX: This is a particularly hacky _cogl_winsys interface... */ static XVisualInfo * _cogl_winsys_xlib_get_visual_info (void) { CoglDisplayEGL *egl_display; _COGL_GET_CONTEXT (ctx, NULL); g_return_val_if_fail (ctx->display->winsys, FALSE); egl_display = ctx->display->winsys; if (!egl_display->found_egl_config) return NULL; return get_visual_info (ctx->display, egl_display->egl_config); } #endif static EGLDisplay _cogl_winsys_context_egl_get_egl_display (CoglContext *context) { CoglRendererEGL *egl_renderer = context->display->renderer->winsys; return egl_renderer->edpy; } #if defined (COGL_HAS_XLIB_SUPPORT) && defined (EGL_KHR_image_pixmap) static gboolean _cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap) { CoglTexturePixmapEGL *egl_tex_pixmap; EGLint attribs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE}; CoglPixelFormat texture_format; CoglRendererEGL *egl_renderer; /* FIXME: It should be possible to get to a CoglContext from any * CoglTexture pointer. */ _COGL_GET_CONTEXT (ctx, FALSE); egl_renderer = ctx->display->renderer->winsys; if (!(egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_EGL_IMAGE_FROM_X11_PIXMAP) || !(ctx->private_feature_flags & COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE)) { tex_pixmap->winsys = NULL; return FALSE; } egl_tex_pixmap = g_new0 (CoglTexturePixmapEGL, 1); egl_tex_pixmap->image = _cogl_egl_create_image (ctx, EGL_NATIVE_PIXMAP_KHR, (EGLClientBuffer)tex_pixmap->pixmap, attribs); if (egl_tex_pixmap->image == EGL_NO_IMAGE_KHR) { g_free (egl_tex_pixmap); return FALSE; } texture_format = (tex_pixmap->depth >= 32 ? COGL_PIXEL_FORMAT_RGBA_8888_PRE : COGL_PIXEL_FORMAT_RGB_888); egl_tex_pixmap->texture = COGL_TEXTURE ( _cogl_egl_texture_2d_new_from_image (ctx, tex_pixmap->width, tex_pixmap->height, texture_format, egl_tex_pixmap->image, NULL)); tex_pixmap->winsys = egl_tex_pixmap; return TRUE; } static void _cogl_winsys_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap) { CoglTexturePixmapEGL *egl_tex_pixmap; /* FIXME: It should be possible to get to a CoglContext from any * CoglTexture pointer. */ _COGL_GET_CONTEXT (ctx, NO_RETVAL); if (!tex_pixmap->winsys) return; egl_tex_pixmap = tex_pixmap->winsys; if (egl_tex_pixmap->texture) cogl_object_unref (egl_tex_pixmap->texture); if (egl_tex_pixmap->image != EGL_NO_IMAGE_KHR) _cogl_egl_destroy_image (ctx, egl_tex_pixmap->image); tex_pixmap->winsys = NULL; g_free (egl_tex_pixmap); } static gboolean _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap, gboolean needs_mipmap) { if (needs_mipmap) return FALSE; return TRUE; } static void _cogl_winsys_texture_pixmap_x11_damage_notify (CoglTexturePixmapX11 *tex_pixmap) { } static CoglHandle _cogl_winsys_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap) { CoglTexturePixmapEGL *egl_tex_pixmap = tex_pixmap->winsys; return egl_tex_pixmap->texture; } #endif /* defined (COGL_HAS_XLIB_SUPPORT) && defined (EGL_KHR_image_pixmap) */ static CoglWinsysVtable _cogl_winsys_vtable = { .id = COGL_WINSYS_ID_EGL, .name = "EGL", .renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address, .renderer_connect = _cogl_winsys_renderer_connect, .renderer_disconnect = _cogl_winsys_renderer_disconnect, .display_setup = _cogl_winsys_display_setup, .display_destroy = _cogl_winsys_display_destroy, .context_init = _cogl_winsys_context_init, .context_deinit = _cogl_winsys_context_deinit, .context_egl_get_egl_display = _cogl_winsys_context_egl_get_egl_display, #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT .xlib_get_visual_info = _cogl_winsys_xlib_get_visual_info, #endif .onscreen_init = _cogl_winsys_onscreen_init, .onscreen_deinit = _cogl_winsys_onscreen_deinit, .onscreen_bind = _cogl_winsys_onscreen_bind, .onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers, .onscreen_swap_region = _cogl_winsys_onscreen_swap_region, #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT .onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility, #endif .onscreen_update_swap_throttled = _cogl_winsys_onscreen_update_swap_throttled, #ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT .onscreen_x11_get_window_xid = _cogl_winsys_onscreen_x11_get_window_xid, #endif #if defined (COGL_HAS_XLIB_SUPPORT) && defined (EGL_KHR_image_pixmap) /* X11 tfp support... */ /* XXX: instead of having a rather monolithic winsys vtable we could * perhaps look for a way to separate these... */ .texture_pixmap_x11_create = _cogl_winsys_texture_pixmap_x11_create, .texture_pixmap_x11_free = _cogl_winsys_texture_pixmap_x11_free, .texture_pixmap_x11_update = _cogl_winsys_texture_pixmap_x11_update, .texture_pixmap_x11_damage_notify = _cogl_winsys_texture_pixmap_x11_damage_notify, .texture_pixmap_x11_get_texture = _cogl_winsys_texture_pixmap_x11_get_texture, #endif /* defined (COGL_HAS_XLIB_SUPPORT) && defined (EGL_KHR_image_pixmap) */ }; /* XXX: we use a function because no doubt someone will complain * about using c99 member initializers because they aren't portable * to windows. We want to avoid having to rigidly follow the real * order of members since some members are #ifdefd and we'd have * to mirror the #ifdefing to add padding etc. For any winsys that * can assume the platform has a sane compiler then we can just use * c99 initializers for insane platforms they can initialize * the members by name in a function. */ const CoglWinsysVtable * _cogl_winsys_egl_get_vtable (void) { return &_cogl_winsys_vtable; } /* FIXME: we should have a separate wayland file for these entry * points... */ #ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT void cogl_wayland_renderer_set_foreign_display (CoglRenderer *renderer, struct wl_display *display) { g_return_if_fail (cogl_is_renderer (renderer)); /* NB: Renderers are considered immutable once connected */ g_return_if_fail (!renderer->connected); renderer->foreign_wayland_display = display; } struct wl_display * cogl_wayland_renderer_get_display (CoglRenderer *renderer) { g_return_val_if_fail (cogl_is_renderer (renderer), NULL); if (renderer->foreign_wayland_display) return renderer->foreign_wayland_display; else if (renderer->connected) { CoglRendererEGL *egl_renderer = renderer->winsys; return egl_renderer->wayland_display; } else return NULL; } void cogl_wayland_renderer_set_foreign_compositor (CoglRenderer *renderer, struct wl_compositor *compositor) { g_return_if_fail (cogl_is_renderer (renderer)); /* NB: Renderers are considered immutable once connected */ g_return_if_fail (!renderer->connected); renderer->foreign_wayland_compositor = compositor; } struct wl_compositor * cogl_wayland_renderer_get_compositor (CoglRenderer *renderer) { g_return_val_if_fail (cogl_is_renderer (renderer), NULL); if (renderer->foreign_wayland_compositor) return renderer->foreign_wayland_compositor; else if (renderer->connected) { CoglRendererEGL *egl_renderer = renderer->winsys; return egl_renderer->wayland_compositor; } else return NULL; } struct wl_surface * cogl_wayland_onscreen_get_surface (CoglOnscreen *onscreen) { CoglFramebuffer *fb; fb = COGL_FRAMEBUFFER (onscreen); if (fb->allocated) { CoglOnscreenEGL *egl_onscreen = onscreen->winsys; return egl_onscreen->wayland_surface; } else return NULL; } #endif /* COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT */ #ifdef EGL_KHR_image_base EGLImageKHR _cogl_egl_create_image (CoglContext *ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attribs) { CoglDisplayEGL *egl_display = ctx->display->winsys; CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys; EGLContext egl_ctx; g_return_val_if_fail (egl_renderer->pf_eglCreateImage, EGL_NO_IMAGE_KHR); /* The EGL_KHR_image_pixmap spec explicitly states that EGL_NO_CONTEXT must * always be used in conjunction with the EGL_NATIVE_PIXMAP_KHR target */ #ifdef EGL_KHR_image_pixmap if (target == EGL_NATIVE_PIXMAP_KHR) egl_ctx = EGL_NO_CONTEXT; else #endif egl_ctx = egl_display->egl_context; return egl_renderer->pf_eglCreateImage (egl_renderer->edpy, egl_ctx, target, buffer, attribs); } void _cogl_egl_destroy_image (CoglContext *ctx, EGLImageKHR image) { CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys; g_return_if_fail (egl_renderer->pf_eglDestroyImage); egl_renderer->pf_eglDestroyImage (egl_renderer->edpy, image); } #endif