/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2011 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: * Emmanuele Bassi */ /** * SECTION:clutter-paint-node * @Title: ClutterPaintNode * @Short_Description: Paint objects * * #ClutterPaintNode is an element in the render graph. * * The render graph contains all the elements that need to be painted by * Clutter when submitting a frame to the graphics system. * * The render graph is distinct from the scene graph: the scene graph is * composed by actors, which can be visible or invisible; the scene graph * elements also respond to events. The render graph, instead, is only * composed by nodes that will be painted. * * Each #ClutterActor can submit multiple #ClutterPaintNodes to * the render graph. */ /** * ClutterPaintNode: * * The ClutterPaintNode structure contains only * private data and it should be accessed using the provided API. * * Ref Func: clutter_paint_node_ref * Unref Func: clutter_paint_node_unref * Set Value Func: clutter_value_set_paint_node * Get Value Func: clutter_value_get_paint_node * * Since: 1.10 */ /** * ClutterPaintNodeClass: * * The ClutterPaintNodeClass structure contains * only private data. * * Since: 1.10 */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #define CLUTTER_ENABLE_EXPERIMENTAL_API #include #include #include #include "clutter-paint-node-private.h" #include "clutter-debug.h" #include "clutter-private.h" #include static inline void clutter_paint_operation_clear (ClutterPaintOperation *op); static void value_paint_node_init (GValue *value) { value->data[0].v_pointer = NULL; } static void value_paint_node_free_value (GValue *value) { if (value->data[0].v_pointer != NULL) clutter_paint_node_unref (value->data[0].v_pointer); } static void value_paint_node_copy_value (const GValue *src, GValue *dst) { if (src->data[0].v_pointer != NULL) dst->data[0].v_pointer = clutter_paint_node_ref (src->data[0].v_pointer); else dst->data[0].v_pointer = NULL; } static gpointer value_paint_node_peek_pointer (const GValue *value) { return value->data[0].v_pointer; } static gchar * value_paint_node_collect_value (GValue *value, guint n_collect_values, GTypeCValue *collect_values, guint collect_flags) { ClutterPaintNode *node; node = collect_values[0].v_pointer; if (node == NULL) { value->data[0].v_pointer = NULL; return NULL; } if (node->parent_instance.g_class == NULL) return g_strconcat ("invalid unclassed ClutterPaintNode pointer for " "value type '", G_VALUE_TYPE_NAME (value), "'", NULL); value->data[0].v_pointer = clutter_paint_node_ref (node); return NULL; } static gchar * value_paint_node_lcopy_value (const GValue *value, guint n_collect_values, GTypeCValue *collect_values, guint collect_flags) { ClutterPaintNode **node_p = collect_values[0].v_pointer; if (node_p == NULL) return g_strconcat ("value location for '", G_VALUE_TYPE_NAME (value), "' passed as NULL", NULL); if (value->data[0].v_pointer == NULL) *node_p = NULL; else if (collect_flags & G_VALUE_NOCOPY_CONTENTS) *node_p = value->data[0].v_pointer; else *node_p = clutter_paint_node_ref (value->data[0].v_pointer); return NULL; } static void clutter_paint_node_class_base_init (ClutterPaintNodeClass *klass) { } static void clutter_paint_node_class_base_finalize (ClutterPaintNodeClass *klass) { } static void clutter_paint_node_real_finalize (ClutterPaintNode *node) { ClutterPaintNode *iter; g_free (node->name); if (node->operations != NULL) { guint i; for (i = 0; i < node->operations->len; i++) { ClutterPaintOperation *op; op = &g_array_index (node->operations, ClutterPaintOperation, i); clutter_paint_operation_clear (op); } g_array_unref (node->operations); } iter = node->first_child; while (iter != NULL) { ClutterPaintNode *next = iter->next_sibling; clutter_paint_node_remove_child (node, iter); iter = next; } g_type_free_instance ((GTypeInstance *) node); } static gboolean clutter_paint_node_real_pre_draw (ClutterPaintNode *node) { return FALSE; } static void clutter_paint_node_real_draw (ClutterPaintNode *node) { } static void clutter_paint_node_real_post_draw (ClutterPaintNode *node) { } static void clutter_paint_node_class_init (ClutterPaintNodeClass *klass) { klass->pre_draw = clutter_paint_node_real_pre_draw; klass->draw = clutter_paint_node_real_draw; klass->post_draw = clutter_paint_node_real_post_draw; klass->finalize = clutter_paint_node_real_finalize; } static void clutter_paint_node_init (ClutterPaintNode *self) { self->ref_count = 1; } GType clutter_paint_node_get_type (void) { static volatile gsize paint_node_type_id__volatile = 0; if (g_once_init_enter (&paint_node_type_id__volatile)) { static const GTypeFundamentalInfo finfo = { (G_TYPE_FLAG_CLASSED | G_TYPE_FLAG_INSTANTIATABLE | G_TYPE_FLAG_DERIVABLE | G_TYPE_FLAG_DEEP_DERIVABLE), }; static const GTypeValueTable value_table = { value_paint_node_init, value_paint_node_free_value, value_paint_node_copy_value, value_paint_node_peek_pointer, "p", value_paint_node_collect_value, "p", value_paint_node_lcopy_value, }; const GTypeInfo node_info = { sizeof (ClutterPaintNodeClass), (GBaseInitFunc) clutter_paint_node_class_base_init, (GBaseFinalizeFunc) clutter_paint_node_class_base_finalize, (GClassInitFunc) clutter_paint_node_class_init, (GClassFinalizeFunc) NULL, NULL, sizeof (ClutterPaintNode), 0, (GInstanceInitFunc) clutter_paint_node_init, &value_table, }; GType paint_node_type_id = g_type_register_fundamental (g_type_fundamental_next (), I_("ClutterPaintNode"), &node_info, &finfo, G_TYPE_FLAG_ABSTRACT); g_once_init_leave (&paint_node_type_id__volatile, paint_node_type_id); } return paint_node_type_id__volatile; } /** * clutter_paint_node_set_name: * @node: a #ClutterPaintNode * @name: a string annotating the @node * * Sets a user-readable @name for @node. * * The @name will be used for debugging purposes. * * The @node will copy the passed string. * * Since: 1.10 */ void clutter_paint_node_set_name (ClutterPaintNode *node, const char *name) { g_return_if_fail (CLUTTER_IS_PAINT_NODE (node)); g_free (node->name); node->name = g_strdup (name); } /** * clutter_paint_node_ref: * @node: a #ClutterPaintNode * * Acquires a reference on @node. * * Return value: (transfer full): the #ClutterPaintNode * * Since: 1.10 */ ClutterPaintNode * clutter_paint_node_ref (ClutterPaintNode *node) { g_return_val_if_fail (CLUTTER_IS_PAINT_NODE (node), NULL); g_atomic_int_inc (&node->ref_count); return node; } /** * clutter_paint_node_unref: * @node: a #ClutterPaintNode * * Releases a reference on @node. * * Since: 1.10 */ void clutter_paint_node_unref (ClutterPaintNode *node) { g_return_if_fail (CLUTTER_IS_PAINT_NODE (node)); if (g_atomic_int_dec_and_test (&node->ref_count)) { ClutterPaintNodeClass *klass = CLUTTER_PAINT_NODE_GET_CLASS (node); klass->finalize (node); } } /** * clutter_paint_node_add_child: * @node: a #ClutterPaintNode * @child: the child #ClutterPaintNode to add * * Adds @child to the list of children of @node. * * This function will acquire a reference on @child. * * Since: 1.10 */ void clutter_paint_node_add_child (ClutterPaintNode *node, ClutterPaintNode *child) { g_return_if_fail (CLUTTER_IS_PAINT_NODE (node)); g_return_if_fail (CLUTTER_IS_PAINT_NODE (child)); g_return_if_fail (node != child); g_return_if_fail (child->parent == NULL); child->parent = node; clutter_paint_node_ref (child); node->n_children += 1; child->prev_sibling = node->last_child; if (node->last_child != NULL) { ClutterPaintNode *tmp = node->last_child; tmp->next_sibling = child; } if (child->prev_sibling == NULL) node->first_child = child; if (child->next_sibling == NULL) node->last_child = child; } /** * clutter_paint_node_remove_child: * @node: a #ClutterPaintNode * @child: the #ClutterPaintNode to remove * * Removes @child from the list of children of @node. * * This function will release the reference on @child acquired by * using clutter_paint_node_add_child(). * * Since: 1.10 */ void clutter_paint_node_remove_child (ClutterPaintNode *node, ClutterPaintNode *child) { ClutterPaintNode *prev, *next; g_return_if_fail (CLUTTER_IS_PAINT_NODE (node)); g_return_if_fail (CLUTTER_IS_PAINT_NODE (child)); g_return_if_fail (node != child); g_return_if_fail (child->parent == node); node->n_children -= 1; prev = child->prev_sibling; next = child->next_sibling; if (prev != NULL) prev->next_sibling = next; if (next != NULL) next->prev_sibling = prev; if (node->first_child == child) node->first_child = next; if (node->last_child == child) node->last_child = prev; child->prev_sibling = NULL; child->next_sibling = NULL; child->parent = NULL; clutter_paint_node_unref (child); } /** * clutter_paint_node_replace_child: * @node: a #ClutterPaintNode * @old_child: the child replaced by @new_child * @new_child: the child that replaces @old_child * * Atomically replaces @old_child with @new_child in the list of * children of @node. * * This function will release the reference on @old_child acquired * by @node, and will acquire a new reference on @new_child. * * Since: 1.10 */ void clutter_paint_node_replace_child (ClutterPaintNode *node, ClutterPaintNode *old_child, ClutterPaintNode *new_child) { ClutterPaintNode *prev, *next; g_return_if_fail (CLUTTER_IS_PAINT_NODE (node)); g_return_if_fail (CLUTTER_IS_PAINT_NODE (old_child)); g_return_if_fail (old_child->parent == node); g_return_if_fail (CLUTTER_IS_PAINT_NODE (new_child)); g_return_if_fail (new_child->parent == NULL); prev = old_child->prev_sibling; next = old_child->next_sibling; new_child->parent = node; new_child->prev_sibling = prev; new_child->next_sibling = next; clutter_paint_node_ref (new_child); if (prev != NULL) prev->next_sibling = new_child; if (next != NULL) next->prev_sibling = new_child; if (node->first_child == old_child) node->first_child = new_child; if (node->last_child == old_child) node->last_child = new_child; old_child->prev_sibling = NULL; old_child->next_sibling = NULL; old_child->parent = NULL; clutter_paint_node_unref (old_child); } /** * clutter_paint_node_remove_all: * @node: a #ClutterPaintNode * * Removes all children of @node. * * This function releases the reference acquired by @node on its * children. * * Since: 1.10 */ void clutter_paint_node_remove_all (ClutterPaintNode *node) { ClutterPaintNode *iter; g_return_if_fail (CLUTTER_IS_PAINT_NODE (node)); iter = node->first_child; while (iter != NULL) { ClutterPaintNode *next = iter->next_sibling; clutter_paint_node_remove_child (node, iter); iter = next; } } /** * clutter_paint_node_get_first_child: * @node: a #ClutterPaintNode * * Retrieves the first child of the @node. * * Return value: (transfer none): a pointer to the first child of * the #ClutterPaintNode. * * Since: 1.10 */ ClutterPaintNode * clutter_paint_node_get_first_child (ClutterPaintNode *node) { g_return_val_if_fail (CLUTTER_IS_PAINT_NODE (node), NULL); return node->first_child; } /** * clutter_paint_node_get_previous_sibling: * @node: a #ClutterPaintNode * * Retrieves the previous sibling of @node. * * Return value: (transfer none): a pointer to the previous sibling * of the #ClutterPaintNode. * * Since: 1.10 */ ClutterPaintNode * clutter_paint_node_get_previous_sibling (ClutterPaintNode *node) { g_return_val_if_fail (CLUTTER_IS_PAINT_NODE (node), NULL); return node->prev_sibling; } /** * clutter_paint_node_get_next_sibling: * @node: a #ClutterPaintNode * * Retrieves the next sibling of @node. * * Return value: (transfer none): a pointer to the next sibling * of a #ClutterPaintNode * * Since: 1.10 */ ClutterPaintNode * clutter_paint_node_get_next_sibling (ClutterPaintNode *node) { g_return_val_if_fail (CLUTTER_IS_PAINT_NODE (node), NULL); return node->next_sibling; } /** * clutter_paint_node_get_last_child: * @node: a #ClutterPaintNode * * Retrieves the last child of @node. * * Return value: (transfer none): a pointer to the last child * of a #ClutterPaintNode * * Since: 1.10 */ ClutterPaintNode * clutter_paint_node_get_last_child (ClutterPaintNode *node) { g_return_val_if_fail (CLUTTER_IS_PAINT_NODE (node), NULL); return node->last_child; } /** * clutter_paint_node_get_parent: * @node: a #ClutterPaintNode * * Retrieves the parent of @node. * * Return value: (transfer none): a pointer to the parent of * a #ClutterPaintNode * * Since: 1.10 */ ClutterPaintNode * clutter_paint_node_get_parent (ClutterPaintNode *node) { g_return_val_if_fail (CLUTTER_IS_PAINT_NODE (node), NULL); return node->parent; } /** * clutter_paint_node_get_n_children: * @node: a #ClutterPaintNode * * Retrieves the number of children of @node. * * Return value: the number of children of a #ClutterPaintNode * * Since: 1.10 */ guint clutter_paint_node_get_n_children (ClutterPaintNode *node) { g_return_val_if_fail (CLUTTER_IS_PAINT_NODE (node), 0); return node->n_children; } /** * clutter_value_set_paint_node: * @value: a #GValue initialized with %CLUTTER_TYPE_PAINT_NODE * @node: (type Clutter.PaintNode) (allow-none): a #ClutterPaintNode, or %NULL * * Sets the contents of a #GValue initialized with %CLUTTER_TYPE_PAINT_NODE. * * This function increased the reference count of @node; if you do not wish * to increase the reference count, use clutter_value_take_paint_node() * instead. The reference count will be released by g_value_unset(). * * Since: 1.10 */ void clutter_value_set_paint_node (GValue *value, gpointer node) { ClutterPaintNode *old_node; g_return_if_fail (CLUTTER_VALUE_HOLDS_PAINT_NODE (value)); old_node = value->data[0].v_pointer; if (node != NULL) { g_return_if_fail (CLUTTER_IS_PAINT_NODE (node)); value->data[0].v_pointer = clutter_paint_node_ref (node); } else value->data[0].v_pointer = NULL; if (old_node != NULL) clutter_paint_node_unref (old_node); } /** * clutter_value_take_paint_node: * @value: a #GValue, initialized with %CLUTTER_TYPE_PAINT_NODE * @node: (type Clutter.PaintNode) (allow-none): a #ClutterPaintNode, or %NULL * * Sets the contents of a #GValue initialized with %CLUTTER_TYPE_PAINT_NODE. * * Unlike clutter_value_set_paint_node(), this function will not take a * reference on the passed @node: instead, it will take ownership of the * current reference count. * * Since: 1.10 */ void clutter_value_take_paint_node (GValue *value, gpointer node) { ClutterPaintNode *old_node; g_return_if_fail (CLUTTER_VALUE_HOLDS_PAINT_NODE (value)); old_node = value->data[0].v_pointer; if (node != NULL) { g_return_if_fail (CLUTTER_IS_PAINT_NODE (node)); /* take over ownership */ value->data[0].v_pointer = node; } else value->data[0].v_pointer = NULL; if (old_node != NULL) clutter_paint_node_unref (old_node); } /** * clutter_value_get_paint_node: * @value: a #GValue initialized with %CLUTTER_TYPE_PAINT_NODE * * Retrieves a pointer to the #ClutterPaintNode contained inside * the passed #GValue. * * Return value: (transfer none) (type Clutter.PaintNode): a pointer to * a #ClutterPaintNode, or %NULL * * Since: 1.10 */ gpointer clutter_value_get_paint_node (const GValue *value) { g_return_val_if_fail (CLUTTER_VALUE_HOLDS_PAINT_NODE (value), NULL); return value->data[0].v_pointer; } /** * clutter_value_dup_paint_node: * @value: a #GValue initialized with %CLUTTER_TYPE_PAINT_NODE * * Retrieves a pointer to the #ClutterPaintNode contained inside * the passed #GValue, and if not %NULL it will increase the * reference count. * * Return value: (transfer full) (type Clutter.PaintNode): a pointer * to the #ClutterPaintNode, with its reference count increased, * or %NULL * * Since: 1.10 */ gpointer clutter_value_dup_paint_node (const GValue *value) { g_return_val_if_fail (CLUTTER_VALUE_HOLDS_PAINT_NODE (value), NULL); if (value->data[0].v_pointer != NULL) return clutter_paint_node_ref (value->data[0].v_pointer); return NULL; } static inline void clutter_paint_operation_clear (ClutterPaintOperation *op) { switch (op->opcode) { case PAINT_OP_INVALID: break; case PAINT_OP_TEX_RECT: break; case PAINT_OP_PATH: if (op->op.path != NULL) cogl_object_unref (op->op.path); break; case PAINT_OP_PRIMITIVE: if (op->op.primitive != NULL) cogl_object_unref (op->op.primitive); break; } } static inline void clutter_paint_op_init_tex_rect (ClutterPaintOperation *op, const ClutterActorBox *rect, float x_1, float y_1, float x_2, float y_2) { clutter_paint_operation_clear (op); op->opcode = PAINT_OP_TEX_RECT; op->op.texrect[0] = rect->x1; op->op.texrect[1] = rect->y1; op->op.texrect[2] = rect->x2; op->op.texrect[3] = rect->y2; op->op.texrect[4] = x_1; op->op.texrect[5] = y_1; op->op.texrect[6] = x_2; op->op.texrect[7] = y_2; } static inline void clutter_paint_op_init_path (ClutterPaintOperation *op, CoglPath *path) { clutter_paint_operation_clear (op); op->opcode = PAINT_OP_PATH; op->op.path = cogl_object_ref (path); } static inline void clutter_paint_op_init_primitive (ClutterPaintOperation *op, CoglPrimitive *primitive) { clutter_paint_operation_clear (op); op->opcode = PAINT_OP_PRIMITIVE; op->op.primitive = cogl_object_ref (primitive); } static inline void clutter_paint_node_maybe_init_operations (ClutterPaintNode *node) { if (node->operations != NULL) return; node->operations = g_array_new (FALSE, FALSE, sizeof (ClutterPaintOperation)); } /** * clutter_paint_node_add_rectangle: * @node: a #ClutterPaintNode * @rect: a #ClutterActorBox * * Adds a rectangle region to the @node, as described by the * passed @rect. * * Since: 1.10 */ void clutter_paint_node_add_rectangle (ClutterPaintNode *node, const ClutterActorBox *rect) { ClutterPaintOperation operation = PAINT_OP_INIT; g_return_if_fail (CLUTTER_IS_PAINT_NODE (node)); g_return_if_fail (rect != NULL); clutter_paint_node_maybe_init_operations (node); clutter_paint_op_init_tex_rect (&operation, rect, 0.0, 0.0, 1.0, 1.0); g_array_append_val (node->operations, operation); } /** * clutter_paint_node_add_texture_rectangle: * @node: a #ClutterPaintNode * @rect: a #ClutterActorBox * @x_1: the left X coordinate of the texture * @y_1: the top Y coordinate of the texture * @x_2: the right X coordinate of the texture * @y_2: the bottom Y coordinate of the texture * * Adds a rectangle region to the @node, with texture coordinates. * * Since: 1.10 */ void clutter_paint_node_add_texture_rectangle (ClutterPaintNode *node, const ClutterActorBox *rect, float x_1, float y_1, float x_2, float y_2) { ClutterPaintOperation operation = PAINT_OP_INIT; g_return_if_fail (CLUTTER_IS_PAINT_NODE (node)); g_return_if_fail (rect != NULL); clutter_paint_node_maybe_init_operations (node); clutter_paint_op_init_tex_rect (&operation, rect, x_1, y_1, x_2, y_2); g_array_append_val (node->operations, operation); } /** * clutter_paint_node_add_path: * @node: a #ClutterPaintNode * @path: a Cogl path * * Adds a region described as a path to the @node. * * This function acquires a reference on the passed @path, so it * is safe to call cogl_object_unref() when it returns. * * Since: 1.10 * Stability: unstable */ void clutter_paint_node_add_path (ClutterPaintNode *node, CoglPath *path) { ClutterPaintOperation operation = PAINT_OP_INIT; g_return_if_fail (CLUTTER_IS_PAINT_NODE (node)); g_return_if_fail (cogl_is_path (path)); clutter_paint_node_maybe_init_operations (node); clutter_paint_op_init_path (&operation, path); g_array_append_val (node->operations, operation); } /** * clutter_paint_node_add_primitive: * @node: a #ClutterPaintNode * @primitive: a Cogl primitive * * Adds a region described by a Cogl primitive to the @node. * * This function acquires a reference on @primitive, so it is safe * to call cogl_object_unref() when it returns. * * Since: 1.10 */ void clutter_paint_node_add_primitive (ClutterPaintNode *node, CoglPrimitive *primitive) { ClutterPaintOperation operation = PAINT_OP_INIT; g_return_if_fail (CLUTTER_IS_PAINT_NODE (node)); g_return_if_fail (cogl_is_primitive (primitive)); clutter_paint_node_maybe_init_operations (node); clutter_paint_op_init_primitive (&operation, primitive); g_array_append_val (node->operations, operation); } /*< private > * _clutter_paint_node_paint: * @node: a #ClutterPaintNode * * Paints the @node using the class implementation, traversing * its children, if any. */ void _clutter_paint_node_paint (ClutterPaintNode *node) { ClutterPaintNodeClass *klass = CLUTTER_PAINT_NODE_GET_CLASS (node); ClutterPaintNode *iter; gboolean res; res = klass->pre_draw (node); if (res) { klass->draw (node); } for (iter = node->first_child; iter != NULL; iter = iter->next_sibling) { _clutter_paint_node_paint (iter); } if (res) { klass->post_draw (node); } } #ifdef CLUTTER_ENABLE_DEBUG static JsonNode * clutter_paint_node_serialize (ClutterPaintNode *node) { ClutterPaintNodeClass *klass = CLUTTER_PAINT_NODE_GET_CLASS (node); if (klass->serialize != NULL) return klass->serialize (node); return json_node_new (JSON_NODE_NULL); } static JsonNode * clutter_paint_node_to_json (ClutterPaintNode *node) { JsonBuilder *builder; JsonNode *res; builder = json_builder_new (); json_builder_begin_object (builder); json_builder_set_member_name (builder, "type"); json_builder_add_string_value (builder, g_type_name (G_TYPE_FROM_INSTANCE (node))); json_builder_set_member_name (builder, "name"); json_builder_add_string_value (builder, node->name); json_builder_set_member_name (builder, "node-data"); json_builder_add_value (builder, clutter_paint_node_serialize (node)); json_builder_set_member_name (builder, "operations"); json_builder_begin_array (builder); if (node->operations != NULL) { guint i; for (i = 0; i < node->operations->len; i++) { const ClutterPaintOperation *op; op = &g_array_index (node->operations, ClutterPaintOperation, i); json_builder_begin_object (builder); switch (op->opcode) { case PAINT_OP_TEX_RECT: json_builder_set_member_name (builder, "texrect"); json_builder_begin_array (builder); json_builder_add_double_value (builder, op->op.texrect[0]); json_builder_add_double_value (builder, op->op.texrect[1]); json_builder_add_double_value (builder, op->op.texrect[2]); json_builder_add_double_value (builder, op->op.texrect[3]); json_builder_add_double_value (builder, op->op.texrect[4]); json_builder_add_double_value (builder, op->op.texrect[5]); json_builder_add_double_value (builder, op->op.texrect[6]); json_builder_add_double_value (builder, op->op.texrect[7]); json_builder_end_array (builder); break; case PAINT_OP_PATH: json_builder_set_member_name (builder, "path"); json_builder_add_int_value (builder, (gint64) op->op.path); break; case PAINT_OP_PRIMITIVE: json_builder_set_member_name (builder, "primitive"); json_builder_add_int_value (builder, (gint64) op->op.primitive); break; case PAINT_OP_INVALID: break; } json_builder_end_object (builder); } } json_builder_end_array (builder); json_builder_set_member_name (builder, "children"); json_builder_begin_array (builder); if (node->first_child != NULL) { ClutterPaintNode *child; for (child = node->first_child; child != NULL; child = child->next_sibling) { JsonNode *n = clutter_paint_node_to_json (child); json_builder_add_value (builder, n); } } json_builder_end_array (builder); json_builder_end_object (builder); res = json_builder_get_root (builder); g_object_unref (builder); return res; } #endif /* CLUTTER_ENABLE_DEBUG */ void _clutter_paint_node_dump_tree (ClutterPaintNode *node) { #ifdef CLUTTER_ENABLE_DEBUG JsonGenerator *gen = json_generator_new (); char *str; gsize len; json_generator_set_root (gen, clutter_paint_node_to_json (node)); str = json_generator_to_data (gen, &len); g_print ("Render tree starting from %p:\n%s\n", node, str); g_free (str); #endif /* CLUTTER_ENABLE_DEBUG */ } /*< private > * _clutter_paint_node_create: * @gtype: a #ClutterPaintNode type * * Creates a new #ClutterPaintNode instance using @gtype * * Return value: (transfer full): the newly created #ClutterPaintNode * sub-class instance; use clutter_paint_node_unref() when done */ gpointer _clutter_paint_node_create (GType gtype) { g_return_val_if_fail (g_type_is_a (gtype, CLUTTER_TYPE_PAINT_NODE), NULL); _clutter_paint_node_init_types (); return (gpointer) g_type_create_instance (gtype); } static ClutterPaintNode * clutter_paint_node_get_root (ClutterPaintNode *node) { ClutterPaintNode *iter; iter = node; while (iter != NULL && iter->parent != NULL) iter = iter->parent; return iter; } CoglFramebuffer * clutter_paint_node_get_framebuffer (ClutterPaintNode *node) { ClutterPaintNode *root = clutter_paint_node_get_root (node); ClutterPaintNodeClass *klass; if (root == NULL) return NULL; klass = CLUTTER_PAINT_NODE_GET_CLASS (root); if (klass->get_framebuffer != NULL) return klass->get_framebuffer (root); return cogl_get_draw_framebuffer (); }