Clutter 1.6.0 2011-01-31 =============================================================================== • List of changes since Clutter 1.5.14 » Remove more private symbols from the X11 backend. » Add CLUTTER_BIND_POSITION and CLUTTER_BIND_SIZE values to the ClutterBindCoordinate enumeration; these are short-hand values for binding both X and Y, or width and height, instead of requiring two ClutterBindConstraint instances. » Clean up in the X11 backend to reduce indirection. » Small clean ups in the Win32 backend. » Make Shift+Backspace behave like Backspace in ClutterText. » Emit the ::new-frame signal even on the first frame of ClutterTimeline, to allow setting up the initial state of an animation. » Fix an invalid memory access in ClutterAnimator. » Flush the per-framebuffer journal when switching between framebuffers. » Generalize updating GLES2 uniforms. » Add debug code for tracing clipping in Cogl. Many thanks to: Neil Roberts, Robert Bragg, Rob Bradford Clutter 1.5.14 2011-01-24 =============================================================================== • List of changes since Clutter 1.5.12 » Allow getting the state modifiers from a ClutterClickAction. » Fix ClutterDragAction to never leave the event delivery in an unwanted state. » Optimize state changes for texture and data states. » Enable VBO support in Cogl for GLES2. » Fix compilation on GLES1.1. » Documentation fixes. » ClutterGLXTexturePixmap has been deprecated; its parent class ClutterX11TexturePixmap and the low level CoglTexturePixmapX11 API provide access to the same features. » Be more resilient against timelines controlling the state of other timelines during the clock tick. » Provide defines for the windowing platforms, to allow portable applications to include the correct header and select the correct API depending on the target. » Introduce a fast path for cogl_read_pixels() that uses the journal to determine the position of a single pixel on the stage; this fast path gracefully degrades to the usual render-based approach, and should speed up picking considerably in the case of opaque quads batched together. » Support XInput axis data on valuator devices, and introduce XInput2 support for event translation and device hotplugging. The support for XI and XI2 must still be explicitly enabled by the developer, but it is now compiled in by default. It can be disabled at compile time by passing --disable-xinput to the configure script. » Clean up the unintentionally leaked internal symbols in the X11 and GLX backends. » Allow defining the contents of the rows of a ListModel using ClutterScript. This completes the ability to fully define a ClutterListModel inside a UI definition file. • Bugs fixed since Clutter 1.5.12 #1422, key input handler for eglnative #1456, Hinting mishandling #1721, XInput2 support #2268, EGL backend dependent on X11 headers #2400, Don't enable GL_POINT_SPRITE on GLES #2497, should not throw away a program when just the texture object has changed #2512, shader: Don't notify properties when finalizing shaders #2513, script-parser: Also honor properties of type GType #2516, [PATCH] Fails to compile with --with-gles=1.1 #2518, introspection: Add missing (out) annotations for get_color() #2520, Add API to get modifier type in ClutterClickAction #2522, ClutterDragAction might indefinitely disable motion events #2524, It's possible to receive a new-frame signal after stopping a timeline #2526, model: Fix some GObject-Introspection annotations #2527, model: Change the column argument type to gint for clutter_model_set_sort #2528, model: Add support to define rows in ClutterScript Many thanks to: Robert Bragg, Neil Roberts, Bastian Winkler, Lucas Rocha, Adel Gadllah, Chris Lord, Damien Lespiau Clutter 1.5.12 2011-01-11 =============================================================================== • List of changes since Clutter 1.5.10 » Allow disabling the focus when showing a ClutterStage; this also makes Clutter more compliant to the X11 window manager specifications. » Avoid state corruption in relayout cycles. » Do not crash when destroying actors during CLUTTER_LEAVE events. » Remove signal handlers when disposing constraints. » Keep the pixel alignment for ClutterAlignConstraint. » Do not release compiled ClutterShader during their finalization to avoid a warning. » Revert an ABI break on the ClutterContainer pre-requisites. » Fix the name of the cogl_normal_in attribute. » Do not assume CoglBitmaps are allocated to height * rowstride. » Fix the core device list creation on X11. » Avoid enabling blending in the Cogl journal, if possible. » Documentation fixes. » Build fixes for mixed autotools version environment. » Improve the performance of getting the number of rows of a ClutterListModel. » Don't use obsolete API internally. » Build fix for compiling EGL backend with OpenGL under X11. » Parse GType object properties in ClutterScript. Many thanks to: Neil Roberts, Johan Bilien, nobled, Adel Gadllah, Damien Lespiau, Kristian Høgsberg, Nguyễn Thái Ngọc Duy, Tomeu Vizoso, Bastian Winkler Clutter 1.5.10 2010-12-17 =============================================================================== • List of changes since Clutter 1.5.8 » Add an evdev input backend; this adds support for input devices on Linux when using the EGL-based backends. » Update the build scripts for compiling the Windows backend. » Updates for the Cookbook and the API references. » Fix ClutterModel::get_iter_at_row() for filtered ClutterListModels. » Scores of fixes to the pipeline state object for GLES2. » Add code that tries to perform manual clipping to avoid breaking up batches of primitives. » Keep a cache of ARBfp programs indexed by the pipeline state that led to their generation. » Accept G_TYPE_DOUBLE values in ClutterShaderEffect uniforms. » Update the Wayland client backend. » Update the build for Windows. » Rename the ClutterTimeline:reverse property introduced in Clutter 1.5.6 to ClutterTimeline:auto-reverse. » Clean up the interactive tests suite. Many thanks to: Neil Roberts, Damien Lespiau, Robert Bragg, Elliot Smith, Jussi Kukkonen, nobled, Alexandre Quessy, Mike Owens, Tomeu Vizoso Clutter 1.5.8 2010-11-29 =============================================================================== • List of changes since Clutter 1.5.6 » Add a migration guide for code using Behaviours. » Allow parsing rgb(), rgba(), hls() and hlsa() color definitions. » Performance improvements for the ClutterX11TexturePixmap. » For caching purposes, do not discard the Material or the compiled shaders for Offscreen and Shader effects. » Fix image height in 3D Cogl textures. » Create a GLSL generation backend for materials, similar to the ARBfp one; this backend is the default for GLES2. » Use FBOs and cogl_read_pixels() to efficiently read back partial texture data. » Various fixes in paint volumes computation and caching. » Use the internal scene graph walk API to remove the map/unmap implementation requirement for composite actors and for containers with internal children. » Simplify the backend notification of layer changes. » Queue clipped redraws for Expose events on X11. » Plug leaks. » Include a porting guide from Behaviours. » Add a recipe on scaling animations in the Cookbook. Many thanks to: Neil Roberts, Robert Bragg, Owen W. Taylor, Tomeu Vizoso, Chris Lord, Alexandre Quessy, Evan Nemerson, Elliot Smith Clutter 1.5.6 2010-11-19 =============================================================================== • List of changes since Clutter 1.5.4 » Deprecate ClutterBehaviour and its sub-classes: the same functionality is available using the animation framework. » Add ClutterSnapConstraint, a constraint implementation that snaps together the edges of two actors. » Add ClutterPathConstraint::node-reached. » Deprecate ClutterTimeoutPool and ClutterFrameSource: this API is not used internally any more, and since it's not integrated with the master clock it's of relative use. » Add a named, global color palette. » Add the ClutterTimeline:reverse property, for automatically reversing the direction of a timeline after the emission of the ::completed signal. » Performance improvements in the clip stack. » Do not use pointer grabs in ClutterClickAction. » Improve the internally used Cogl API for primitives, paths and buffers; this is the first step towards Cogl 2.0. » Allow using the COGL_DEBUG environment variable to disable the NPOTs support. » Plug a nasty infinite loop in the XSETTINGS implementation. » Internally rename CoglMaterial to CoglPipeline; this should make it clearer that the API refers to the state of the GPU pipeline. » Add support for clipped redraws on EGL using the NOK_swap_region extension. » Build fixes. » Use the monotonic clock API if compiling against GLib ≥ 2.27.3. » Update examples in the Cookbook. » Add a Cookbook recipe for looping animations. » Add more documentation on Constraints. » Documentation fixes. Translation updates: Italian, Polish Many thanks to: Robert Bragg, Neil Roberts, Elliot Smith, Owen W. Taylor, Damien Lespiau, Lucas Rocha, Maxim Ermilov, Piotr Drąg, Tomeu Vizoso, muflone Clutter 1.5.4 =============================================================================== • List of changes since Clutter 1.5.2 » Add a backend for Wayland. » Depend on GLib ≥ 2.26, Cairo ≥ 1.10. » Do not generate the conformance tests list using the test-conformance binary. » Implement interval progress functions for ActorBox, Vertex, Geometry, Color and Units. » Allow overriding the surface creation in Clutter.CairoTexture. » Add interpolate() method to Clutter.Color. » Add ClutterPathConstraint, a simple constraint that sets the origin of an actor's allocation to follow a ClutterPath. » Plug some memory leaks. » Fix build of the CEx100 and EGL backends. » Fixes for the OSX backend. » Documentation consistency and spell checking fixes. » Build fixes. Translation updates: Andika Triwidada (id), Damien Lespiau (fr), Piotr Drąg (po) Many thanks to: Damien Lespiau, Neil Roberts, Kristian Høgsberg, Andika Triwidada, Ole André Vadla Ravnås, Robert Bragg, Owen W. Taylor, Piotr Drąg, Roland Peffer Clutter 1.5.2 (04/10/2010) =============================================================================== • List of changes since Clutter 1.4.0 » Add API to ClutterActor to allow any actor to define its 3D paint volume and its stage-relative 2D bounding box; the paint volume is the 3D space occupied by an actor during the paint sequence. This allows better sizing of the FBOs, and opens the door to scenegraph culling and accurate clipped redraws. The mechanism is opt-in: actors have to implement the get_paint_volume() virtual function. Callbacks attached to the ::paint signal will also disable any culling and clipped redraw in place internally. » Plug a leak in ClutterActor by disposing all constraints. » Rework the build system to be as non-recursive as possible; this should speed up the build of Clutter, and makes the build layout easier to understand and update. » Remove the internal copy of JSON-GLib; the internal copy was falling behind at a spectacular level, and it was actually making the build rather complicated - also by adding an unwanted, but needed, introspection data generation. The required JSON-GLib has also been bumped to the new stable release, 0.12.0. » Use g_object_install_properties() with GLib 2.26. » Implement ClutterContainer::child-notify, which slipped through the cracks of many development cycles without anyone noticing. » Document and test clutter_actor_contains(), especially the corner cases. » Plug a leak in CoglTexture2DSliced. » Plug a leak in ClutterAnimator's handling of timelines. » Trap glXDestroyPixmap() in CoglTexturePixmapX11 to avoid BadDrawable errors when the GLX pixmap is destroyed behind Cogl's back. Many thanks to: Robert Bragg Neil Roberts Elliot Smith Alejandro Piñeiro Aron Xu Colin Walters Ray Strode Stephen Kennedy Clutter 1.4.0 (24/09/2010) =============================================================================== • List of changes since Clutter 1.3.14 » Add support for describing ClutterState states using ClutterAnimators in ClutterScript. » Build fixes » Include ClutterConstraints into the allocation phase, to avoid layout cycles and improve the performance. » Add new recipes to the Cookbook to illustrate constraints-based layouts. » Fix the request mode of ClutterBoxLayout. » Fix the handling of transformations in ClutterOffscreenEffect. » Documentation and introspection fixes. Many thanks to: Elliot Smith Robert Bragg Neil Roberts Bastian Winkler Dominique Leuenberger Frederik Hahne Jammy Zhou Øyvind Kolås Clutter 1.3.14 (15/09/2010) =============================================================================== • List of changes since Clutter 1.3.12 » Fix applying layout properties from ClutterScript definitions in case of multiple children. » Add a Clutter EGL backend for Intel CEx100 platforms. » Add new recipes in the Cookbook: - texture cross-fading - ClutterScript definitions - event handling - ClutterAnimator - reusing complex animations » Add methods to retrieve the clicked button and to force a release in ClickAction. » Documentation fixes in the API reference. » Cache a full pick buffer and re-use it in case the scene does not change between events. » Fix a Valgrind report of memory corruption in ClutterState.remove_key(). » Allow detaching animations created with clutter_actor_animate(). » Depend on GObject-Introspection >= 0.9.5. » Provide introspection data for the X11-specific API, like ClutterX11TexturePixmap » Use a template material for ClutterTexture to minimize the creation of new materials. » Split ClutterDragAction:drag-threshold into two, per-axis properties: :x-drag-threshold and :y-drag-threshold. » Allow disabling the -Bsymbolic flag when linking. » Use gettext >= 0.17 to handle the localization. » Flush the framebuffer earlier when drawing the vertex buffers, to fix a crash when dealing with clip stacks. » Make sure ClutterX11TexturePixmap removes the Cogl texture handle before freeing the X11 Pixmap to avoid an error. » Avoid regenerating the CoglMaterial programs too many times. Many thanks to: Elliot Smith Robert Bragg Damien Lespiau Neil Roberts Colin Walters Owen W. Taylor Bastian Winkler Alejandro Piñeiro Alexandros Frantzis Chris Kühl Luca Invernizzi Henrik Hedberg Javier Jardón Lucas Rocha Murray Cumming Øyvind Kolås Clutter 1.3.12 (16/08/2010) =============================================================================== • List of changes since Clutter 1.3.10 » New recipes in the Cookbook: - create and animate sub-textures - layout managers - scroll events » Set the ClutterTexture:filename property to also be readable. » Avoid layout cycles when creating ClutterLayoutMeta objects during the ::allocate implementation » Add a ClutterTableLayout, a layout manager for tabular layouts. » Capture ENTER and LEAVE events on the stage within the DragAction. » Plug memory leaks. » Use g_object_notify_by_pspec(), if available, to speed up the emission of the ::notify signal on property changes. » Re-use the Cogl texture atlas for the CoglPango glyphs cache, and improve the performance with large font sizes. » Various fixes in the Materials comparison and inheritance. » Add the ability to associate a user program to a material. Many thanks to: Neil Roberts Elliot Smith Robert Bragg Damien Lespiau José Dapena Paz Owen W. Taylor Clutter 1.3.10 (04/08/2010) =============================================================================== • List of changes since Clutter 1.3.8 » Fix a locale-dependent conversion from double to string when generating ARBfp programs for the materials. » Use the XKB extension on X11 platforms to convert between hardware keys to key symbols. » Documentation fixes in the API reference. » More recipes, with videos and full examples, in the Cookbook. » Add localization support and initial translations of error messages that might be visualized in a user interface. » Improve debugging output. » Fix build of the GLX backend on OSX. » Multiple fixes to the native OSX backend. » Add support for 3D textures in Cogl. » Fix shader-related issues and leaks in the new Material code. » Unify GLSL support in the GL and GLES 2.0 drivers. » Allow specifying an hint to disable clearing the stage before each paint cycle. Many thanks to: Neil Roberts Roman Kudiyarov Elliot Smith Robert Bragg Chris Kühl Chris Leick Nate Stedman happyaron raven Øyvind Kolås Clutter 1.3.8 (12/07/2010) =============================================================================== • List of changes since Clutter 1.3.6 » Merge Cally, the Clutter Accessibility Library, in the Clutter tree. » Take into consideration the source actor's position in the AlignConstraint logic. » Update the internal COGL tesselator with the latest GLU code. » Fix CoglTexture data readback. » Use GL_MAX_TEXTURE_SIZE on GLES when checking the supported texture size. » Add missing public functions from COGL headers. » Fix GLES build after the Cogl material changes. » Rename the experimental CoglPixelBuffer API to CoglPixelArray. » Split the clutter_state_change() method into two: clutter_state_set_state(), for animated state changes; and clutter_state_warp_to_state() for immediate state changes. » Documentation and introspection fixes. » Build fixes Many thanks to: Robert Bragg Neil Roberts Elliot Smith Alejandro Piñeiro Øyvind Kolås Damien Lespiau Alexandros Frantzis Clutter 1.3.6 (30/06/2010) =============================================================================== • List of changes since Clutter 1.3.4 » Provide a fallback on GLX if the MESA_copy_sub_buffer extension is not available, by using EXT_framebuffer_blit. Both mechanisms are also throttled to avoid taking all resources when using them in a compositor like Mutter. » Use (and cache) fragment shaders instead of texture combiners inside Cogl materials. Cogl will automatically fall back from GLSL to ARBfp to fixed functions depending on the level of support of the underlying GL implementation. » Implement a new design for materials; this allows scaling up the number of materials in a scene, and also makes copying materials less expensive. » Make Cogl materials responsible for depth testing, and add new experimental API. » Use the (modified) GLU tesselator to draw paths to a vertex buffer object instead of using the stencil buffer, or the scanline rasterizer on platforms without a stencil buffer. » Add ClutterDeformEffect, a base class for effects that deform an actor's geometry when painting it; ClutterPageTurnEffect is an implementation of a "page curl" deformation using the DeformEffect API. » Always use scissoring when clipping, to reduce the amount of buffer that has to be cleared. » Allow ClutterShaderEffect sub-classes to use vertex shaders by setting a constructor property; the default remains fragment shader. » Remove the button of the press event from the DragAction::drag-begin and DragAction::drag-end signals. This is an API break from 1.3.4. » Do not promote clipped redraws to full redraws. » Improve the consistency of the default state name in ClutterState, both in the API and in the serialization format. » Fix a rounding error with the Text layout size. » Add utility functions for CoglMatrix and CoglColor. » Avoid a re-allocation cycle warning when resizing the surface of a CairoTexture actor from within the allocate() implementation. » Do not add the GL libraries for the EGL X11 backend. » Add more checks for size of data passed to the shader types GValue functions. » Add width and height to the BindConstraint. » Parse actions, constraints and effects inside an actor definition for ClutterScript. » Merge the code of native and x11 backends for EGL into a single backend; also allow creating GL context with the EGL backend. » Use XSETTINGS to set up the backend configuration options, like the font name, resolution, font options and double click options, on X11; this also allows ClutterText actors created using the default font name to be updated when the font name and options change; similarly, this allows ClutterUnits to be updated when the screen resolution changes. » Implement the texture_from_pixmap extension support inside Cogl itself, and unify ClutterX11TexturePixmap and ClutterGLXTexturePixmap. » Documentation improvements in the API reference and in the cookbook. » Use the -Bsymbolic-functions linker option on supported platforms to avoid intra-library PLT jumps. » Fix painting transparent stages on X11 using the :use-alpha property of ClutterStage. » Fix emission of scroll events on Windows. Many thanks to: Robert Bragg Neil Roberts Øyvind Kolås Damien Lespiau Elliot Smith Chris Lord Johan Bilien Richard Hughes Adel Gadllah Alejandro Piñeiro Colin Walters Dan Winship Kristian Høgsberg Sunil Sadasivan Clutter 1.3.4 (07/06/2010) =============================================================================== • List of changes since Clutter 1.3.2 » Add ClutterEffect, a ClutterActorMeta sub-class that affects the way an actor paints itself. » Clutter provides a base class for effects painting to an offscreen buffer, and a base class for effects using the GL programmable pipeline (through the GLSL shader language). » Clutter also provides some simple, shader-based effects: ClutterBlurEffect, ClutterColorizeEffect and ClutterDesaturateEffect. » Effects can be applied to any actor, and can also be stacked. » Add ClutterClickAction, an action that provides "button-like" semantics for any ClutterActor. » ClutterDragAction now moves the actor to which it has been applied by default, using a class handler for the ::drag-motion signal. » Add the :pick-with-alpha property to ClutterTexture; this property allows using the alpha channel of a texture when picking it. » Regenerate the mipmaps on COGL textures when a texture is modified. » Documentation and build fixes. Many thanks to: Robert Bragg Damien Lespiau Neil Roberts Colin Walters Clutter 1.3.2 (24/05/2010) =============================================================================== • List of changes since Clutter 1.2 » Add ActorMeta, a class for run-time composition of actions and constraints on a ClutterActor: » Add ClutterAction, a class for implementing business logic related to event handling. » Add ClutterConstraint, a class for implementing business logic related to sizing and positioning. » ClutterDragAction is an Action sub-class that implements signals and properties for dragging actors. » ClutterAlignConstraint and ClutterBindConstraint are two Constraint sub-classes that allow relative positioning with fixed layout managers. » Add ClutterState, an object for defining state transitions. » Add ClutterBoxLayout:homogeneous property. » Implement retained clip stacks. » Support retained paths. » Add an experimental vector3 API. » Require GLib >= 2.18. » Require Atk >= 1.7. » Make ClutterActor implement AtkImplementor, and allow retrieving an AtkObject from a ClutterActor. » Improve ClutterText's Pango layout caching mechanism. » Fix set up of the GLX_SGI_swap_control extension. » Fix EGLX backend. » Documentation fixes for Clutter and COGL. » Fix the conformance test suite by executing every test unit in a separate process. » Add platform-dependent defines for Cogl. » Update the MingW cross-compilation script. » New recipe in the Cookbook. Many thanks to: Neil Roberts Robert Bragg Øyvind Kolås Owen W. Taylor Brian Tarricone Damien Lespiau Adel Gadllah Chris Lord Fridrich Strba José Dapena Paz Jussi Kukkonen Rob Bradford Clutter 1.2.2 (15/03/2010) =============================================================================== • List of changes since Clutter 1.2.0 » Fix introspection annotations for ClutterBox » Compilation fixes for the EGL native backend » Fix ClutterX11TexturePixmap ::queue-damage-redraw default handler registration to avoid a run-time warning » Handle TEXTURE_RECTANGLE_ARB in the 2D sliced textures, and add a test case for that extension to avoid regressions » Improve the strictness of the JSON parser in the internal copy of JSON-GLib to which we fall back in the absence of the system one » Fix a crasher on NVidia drivers when enabling the ARGB visuals by default on GLX. Many thanks to: José Dapena Paz Neil Roberts Owen W. Taylor Øyvind Kolås Clutter 1.2.0 (02/03/2010) =============================================================================== • List of changes since Clutter 1.1.14 » Improve the Animator API for consistency, and the implementation to match the intended behaviour, as documented » Add initial (and internal) support for queueing clipped region updates and let the GLX texture-from-pixmap actor take advantage of it » Support any pixel format in cogl_read_pixels() » Conditionally use G_VALUE_COLLECT_INIT() in functions using variadic arguments lists » Consistently use :min-width and :min-height inside the Stage to define the minimum size of the Stage window » Implement the Scriptable interface for ClutterModel sub-classes; this allows setting ClutterModel columns (both types and names) in ClutterScript definitions » Add support for unsigned integer indices in the VertexBuffer API » Documentation fixes for Clutter: the coverage is now 100% » Fixes for the EGL native backend » Require libtool >= 2.2.6 » Improve tests coverage Many thanks to: Neil Roberts Øyvind Kolås Robert Bragg Bastian Winkler Chris Lord Owen W. Taylor Clutter 1.1.14 (24/02/2010) =============================================================================== • List of changes since Clutter 1.1.12 » Fix interaction between user resizable Stages and fullscreen on X11 » Define the semantics of ENTER and LEAVE events when actors are on the border of the Stage window » Take the InputDevice of an event into consideration when throttling MOTION events » Round the coordinates when clipping to a rectangle in window coordinates » Always trust the user-provided coordinates when creating a CoglTexture from a foreign GL texture » Split Clutter's debug annotations from the pick and paint mode behavioural modifiers » Improve the usage of the CLUTTER_ACTOR_NO_LAYOUT flag so that every actor using a ClutterFixedLayout manager will automatically benefit from it » Fix the packing order of ClutterBox so that the convention of first-in-first-painted is maintained » Documentation fixes Many thanks to: Robert Bragg Chris Lord Neil Roberts Clutter 1.1.12 (16/02/2010) =============================================================================== • List of changes since Clutter 1.1.10 » Fix compilation on 64bit platforms » Fix some races of the Stage resizing on X11 » Documentation fixes for Cogl: the coverage is now 100% » Fix rounding errors in the preferred height of the ClutterText actor » Remove redundant type checks in clutter_actor_get_paint_opacity() » Add support for the GLX_INTEL_swap_event extension; when using this extension on GLX the glXSwapBuffers() call becomes non-blocking and Clutter will use an event to control the master clock. » Improve consistency between ClutterBox and ClutterGroup. » On X11, do not set the _NET_WM_PID and WM_TITLE properties on a Stage X window if the window was not created by Clutter itself » Improve caching of GL constant values » Optimize creating sub-textures of sub-textures » Various fixes for the atlas and the journal » Disable the atlas if FBOs are not supported Many thanks to: Robert Bragg Neil Roberts Damien Lespiau Bastian Winkler Chris Lord Clutter 1.1.10 (09/02/2010) =============================================================================== • List of changes since Clutter 1.1.8 » Fixed a regression in textures that caused all the textures to be drawn as white rectangles. » Fixed compilation with the Sun C compiler. » Use SSE2 instructions to premultiply RGBA images, if available. » Improve readability of ClutterActor::raise/::lower warnings. Many thanks to: Neil Roberts Halton Huo Clutter 1.1.8 (08/02/2010) =============================================================================== • List of changes since Clutter 1.1.6 » Added ClutterAnimator, a class that allows defining complex implicit animations involving multiple actors and states; this class is mostly meant to be used through the ClutterScript definition format, but it provides a convenience C API for easily building animations. » New experimental COGL API to expose "hardware" buffers such as PBOs or drm surfaces. This API can be used, for instance, to make texture uploading faster. » Fixed the issues with resizable stages getting a 1x1 window with the X11 backends » Expose input devices for every event; by default, X11 and Windows backends expose the core devices only. » Add the ClutterStage:key-focus property, for key focus tracking. » Allow setting transformable value types in ClutterAnimation when calling clutter_animation_bind() and clutter_animation_update(). » Delay the creation of the default Stage until clutter_stage_get_default() is actually called; this reduces the work of clutter_init(). » Implement Ctrl+Delete and Ctrl+Backspace in ClutterText » Improve the extendability of CoglTexture with internal backends. » Add implicit texture atlasing; Cogl will try to put every texture inside the same texture atlas by default, to avoid state changes in the driver and (hopefully) improve performance. » Fix notification of the cursor and selection changes in ClutterText; this improves the usage of Clutter from A11Y toolkits. » Do not wait for a frame if the system clock goes backwards. » Fix the dirtying of the clip state; this unbreaks cogl_path_fill(). » Documentation and build fixes. Many thanks to: Neil Roberts Chris Lord Damien Lespiau Alejandro Piñeiro Jussi Kukkonen Kristian Høgsberg Robert Bragg Øyvind Kolås Clutter 1.1.6 (18/01/2010) =============================================================================== • List of changes since Clutter 1.1.4 » Some fixes for the Win32 backend (bug #1905). » Profiling support via the UProf library. Configure with --enable-profile to get a report after each Clutter application is run. » Improved conformance tests with coverage reports via gcov. » ClutterTexture no longer tries to read back texture data into g_malloc'd memory on unrealize (bug #1842). » The CGL_• defines from cogl-defines.h have been removed. These should not have been used by any applications, but if they were being used then please replace them either with the Cogl enums or with the appropriate GL_• enum if you are using GL directly. » Added a delete-event signal to the stage. » Fix for using cogl_rectangle with different texture coordinates for multiple layers (bug #1937). » Fix for using stencil and depth buffers in FBOs on Intel drivers in Mesa (bug #1873). » Support for subtitles in ClutterMedia. » ClutterGLX will now use an RGB visual by default. For applications (and toolkit integration libraries) that want to enable the ClutterStage:use-alpha property there is a new function: clutter_x11_set_use_argb_visual(). » Fix ClutterText to allow using Pango markup and attributes in the same actor (bug #1940). Many thanks to: Alejandro Piñeiro Damien Lespiau Emmanuele Bassi Gord Allot Halton Huo Robert Bragg Samuel Degrande Clutter 1.1.4 (03/01/2010) =============================================================================== • List of changes since Clutter 1.1.2 » Update the ClutterScript parser to be more resilient, and support constructor and ChildMeta properties. The parser also respects the order of the properties in the UI definitions when applying them, and will apply the properties of an Actor after building the scene graph. » Simplified the implementation of LayoutManager sub-classes, and added support for animating a layout manager. » Allow short-circuiting some layout operations by setting a specific flag on ClutterActor. » Improve caching of the preferred size of a ClutterActor. » Allow declaring "internal children" for a ClutterContainer implementation: the memory management of these actors will be deferred entirely to the Container. » Let the ClutterStage honour the :opacity property and the alpha component of the stage color. This requires support in the Clutter backend used. » Improve Windows and OSX backends. » Simplify the feature detection code for OpenGL; this also reduced the required OpenGL version to 1.2. » Improve the matrix stack handling code. The matrices can be debugged by using the COGL_DEBUG environment variable, assuming that Clutter was compiled with the right configure-time switch. » Improve COGL API for draw buffers, and for offscreen buffer support. » Add support for text direction to ClutterActor. » Documentation, introspection and build fixes. Many thanks to: Robert Bragg Neil Roberts Damien Lespiau Joshua Lock Bastian Winkler Rob Bradford Samuel Degrande Christian Persch Colin Walters Johan Bilien Raymond Liu Tim Horton Clutter 1.1.2 (23/10/2009) =============================================================================== • List of changes since Clutter 1.0 » Add ClutterLayoutManager, an abstract proxy class for easily writing layout management policies; also add ClutterLayoutMeta, a class for storing layout properties. » Add ClutterBox, a generic container actor that relies on a ClutterLayoutManager instance to manage the layout of its children. » Add the following layout managers: - ClutterFixedLayout - a layout manager implementing the policy used by ClutterGroup - ClutterBinLayout - a layout manager for packing actors as layers inside the same area, with per-actor alignment - ClutterFlowLayout - a layout manager arranging actors as a reflowing grid - ClutterBoxLayout - a layout manager arranging actors as a single line » Remove the requirement for the backend-specific implementation of ClutterStage to be a ClutterActor: a Stage implementation must only implement the ClutterStageWindow interface. This cleans up the backend code. » COGL source tree clean up and rationalization; COGL now knows the platform, and not only the driver (GL or GLES) so we can migrate part of the low-level backend code from Clutter to COGL where it makes sense. » Remove code duplication across whole COGL. » The GLES 2.0 driver for COGL, and the EGLX backend for Clutter have been fixed and confirmed working. » Add "dump-pick-buffer" to CLUTTER_DEBUG: this debug options dumps the contents of each pick() buffer into a PNG file, for debugging purposes. » Allow interpolating intervals of ClutterUnits for animating unit-based properties. » Increase strictness and correctness of the ClutterUnits grammar parser. » Add GValue transformation functions for ClutterPath to and from a string. » Fix word movement in ClutterText; implement GObject getter for :use-markup; emit notification for :position; decouple the :text property from the :use-markup property. » Do not queue redraws or relayouts on actors currently being destroyed. » Support #rrggbb and #rgb notations for ClutterColor. » Multiple bug fixes. » Provide _NET_WM_PID on the X11 stage implementation. » Documentation and Introspection annotation fixes. » Add test units for the ClutterActor size requesition. » Build fixes. » Use AM_SILENT_RULES if Automake 1.11 is detected, and fall back to Shave on older Automake versions. Many thanks to: Robert Bragg Damien Lespiau Neil Roberts Thomas Wood Owen W. Taylor Øyvind Kolås Götz Waschk Zhou Jiangwei Colin Walters Jonas Bonn Joshua Lock Jussi Kukkonen Samuel Degrande Vladimir Nadvornik Xu Li Clutter 1.0.0 (28/07/2009) =============================================================================== • List of changes since 0.9.8 » Allow per-stage disabling of motion event throttling; this should allow platforms or applications that require all the motion events not for drawing purposes to get them exactly like Clutter gets them from the windowing system. » Various documentation fixes. » Add per-word key navigation inside ClutterText. » Fix the RGB<->HLS conversion. » Various fixes for the OSX backend. » Various build-related fixes. Many thanks to: Geoff Gustafson Michael Mortensen Owen W. Taylor Clutter 0.9.8 (17/07/2009) =============================================================================== • List of changes since 0.9.6 » Add more introspection annotations for language bindings. » Fix a bug in clutter_animation_set_alpha(), which also broke the clutter_actor_animate_with_alpha() function. » Check if the stage requires a relayout before showing it; this fixes a bug in the X11-based backends, especially under compositing window managers, where a 640x480 window would flicker before the default stage was shown for the first time. » Performance fixes for Cogl. » Sliced textures were broken by the COGL journalling. » Use the redraw cycle when asynchronously loading textures from files. » Miscellaneous compilation fixes for the OS X and Windows backends. » Allow querying from within the paint function of an Actor whether the actor is currently being directly painted or by a Clone actor. » In the GLX backend, when using the non-implicit sync-to-vblank inside glXSwapBuffers(), call glFinish() to avoid potential tearing. Many thanks to: Colin Walters Evan Martin Marcos Owen W. Taylor Xu Li Clutter 0.9.6 (01/07/2009) =============================================================================== • List of changes since 0.9.4: » Allow the manipulation of the actor's transformation matrix, so that is is possible to apply additional transformations in a way that is compatible with the transformations already applied by the scene graph. » Fix a race in the X11 backend that happened between resizing the stage drawable and the call to glViewport(). » Merge the cogl-journal-batching branch; this branch implements batching the geometry of the elements of the scene graph before sending it to OpenGL, thus minimizing the number of state changes and improving the overall performance of Clutter-based applications. » Add more debugging states for Clutter and COGL, which allow the developer to track the state of the journal; to check the VBO fallback paths; to disable picking for reliable profiling; to disable software-side matrix transformations in favour of the driver/GPU ones. » Improve the ability to "break out" of COGL by using gl_begin/gl_end semantics; applications that drop into raw GL are, though, ignoring all the caching performed by COGL and might incur in performance issues. » Fixed the :load-async and :load-data-async properties of Texture by removing the unneeded G_PARAM_CONSTRUCT flag. » Added an initial migration guide that shows the porting process from older releases of Clutter to the 1.0 API; the first chapter deals with the migration from ClutterEffect to the new implicit animations API. » Fixed MT-safety for the master clock. Many thanks to: Ole André Vadla Ravnås Tim Horton Clutter 0.9.4 (19/06/2009) =============================================================================== • List of changes since 0.9.2: » Set the layout height in ClutterText, so that wrapping and ellipsization work correctly to fill all the allocated area. » Remove all the units-based API, and migrate all the positional and dimensional accessors to use floating point values when dealing with pixels. All the properties dealing with pixels now that a floating point value as well. » Add the ability to track wether an actor is going to be painted or not, using the "mapped" flag. This also allows Clutter to be more strict in the handling of the scenegraph, ensuring correctness and avoiding wasting resources on nodes that won't be painted. » Add debugging facilities for COGL, similar to those of Clutter; through them is also possible to have an on screen debugging mode that shows the boundaries of each rectangle sent to the GPU. » Rework "units" into real logical distance units that can be converted between millimeters, typographic points and ems into pixels. » Simplify the Animation class to avoid redundancy and the possibility of it going out of sync with the Timeline and Alpha instances it uses. » Move every operation into a single "master clock" source that advances the timelines, dispatches events and redraws the stages in a predictable sequence, thus avoiding unneeded redraws. The default is to follow the sync-to-vblank cycle, if it is supported by the drivers. » Cache the glyphs geometry into a vertex buffer object to avoid resubmitting too much information to the GPU. » Rework the behaviour of ClutterModel when a filter is applied. » Allow submitting premultiplied texture data; this removes the need for unpremultiplying data in CairoTexture. » Add a simple API for submitting blending and texture combining modes through a string description. » Move Timelines to pure time-based objects. » Lots of performance improvements. » Removal of all the deprecated API. » Removal of all the fixed point entry points. » Lots of documentation fixes - the coverage is now 99% of the exported 1600 symbols for Clutter and 80%+ of the 300 exported symbols for COGL. » Generate the GObject Introspection data for both Clutter and COGL at build time. » Build environment fixes. Many thanks to: Owen W. Taylor Thomas Wood Havoc Pennington Bastian Winkler Chris Lord Garry Bodsworth Rob Bradford Johan Bilien Jonas Bonn Raymond Liu Damien Lespiau Dan Winship Marc-André Lureau Robert Staudinger Tommi Komulainen Clutter 0.9.2 (16/03/2009) =============================================================================== Bastian Winkler (2): [media] Fix the interface cast macro Remove redundant declaration in clutter-text.h Chris Lord (1): [actor] Force a relayout on set_parent() Christian Persch (1): Bug 1429 - Redundant declaration in clutter-x11.h Colin Walters (3): Bug 1491 - Fix hardcoded lib path in .pc files Typo in clutter-win32.pc.in introduced by commit 24ce19383 [animation] Enhance the bind API Damien Lespiau (6): [gitignore] update gitignore files for tests/ [build] Beautify autotools' output [build] Add dolt [build] Fix interaction between shave, gtk-doc and libtool 1.x [build] Fix dist for the newly introduced m4 macro directory Update shave Emmanuele Bassi (111): Post-release bump to 0.9.1 [text] Merge the attributes with markup enabled [tests] Update the text-field interactive test Add Actor::create_pango_layout() [docs] Add clutter_text_set_markup() [clone] Allow cloning unparented actors [text] Use create_pango_layout() [text] Rename :alignment to :line-alignment [texture] Consolidate the quality to filter conversions [texture] Check if the material is valid [event] Extend KeyEvent for multi-input support [actor] Check out parameters before setting them [list-model] Make ClutterListModel subclassable Bug 1440 - Add clutter_get_current_event_time() [tests] Add TEST_CONFORM_SKIP() macro [tests] Add conformance tests for ClutterModel [ignore] Add the newly created conformance units [actor] Revert part of commit 402e022c [animation] Do not bind construct-only properties [x11] Add backend-specific get_current_event_time() Initialize a variable to avoid warnings [cogl] Add cogl_is_material to cogl-material.h [cogl] Provide GTypes for COGL types [texture] Use COGL_TYPE_HANDLE for the handle properties [docs] Clarify the set_cogl_texture() documentation Merge branch 'build-enhancements' [docs] Add a missing "return" annotation [build] Pass the -s switch to cmp Remove type functions for removed types [docs] Update the sections file [tests] Add TEST_CONFORM_TODO macro [build] Show pkg-config file being generated [build] Reference the headers with their full path [docs] Update build for COGL API reference [build] Update the EXTRA_DIST list [build] Fix the ChangeLog generation rule [build] Do not overwrite BUILT_SOURCES [behaviour] Do not notify empty behaviours [path] Do not accept NULL descriptions [timeline] Set the n_markers out paramater Do not use GL types in Clutter headers [docs] Require gtk-doc 1.11 [docs] Use the --name-space option [docs] Add the 1.0 symbols index [docs] Rename cogl-docs from sgml to xml Add build machinery for gobject-introspection data [backend] Update the viewport when updating the GL context [build] Move all the compiler flags to AM_CFLAGS [ignore] Update with the introspection files Add runtime debug messages for COGL [actor] Remove usage of ClutterFixed Make disable text mipmapping a command line switch Make fuzzy picking a command line switch [docs] Document envvars and command line switches Remove stray fixed point macro usage Use a dynamic array for the actors when delivering events [media] Add sub-second resolution for the duration [build] Put the X11 pc dependencies in another variable [build] Do not shave typelib generation Intern the ClutterScriptable type name [backend] Constify font options [cogl] Add a PANGO debug flag for CoglPango use Clean up of the ClutterColor API [shader] Unify code paths Add pkg-config file for COGL [build] Various fixes for distcheck [docs] Clarify clutter_actor_animate() behaviour [docs] Note that grabs are evil [cogl-fixed] Add a double-to-fixed conversion macro Move BehaviourScale to CoglFixed Move ClutterBehaviourEllipse to CoglFixed Move ClutterBehaviourRotate to CoglFixed Move ClutterTimeline to CoglFixed [cogl-fixed] Implement the CoglFixed fundamental GType [tests] Test CoglFixed, not ClutterFixed [interval] Update fixed-point handling [stage] Coalesce fog and perspective API [texture] Fix ClutterFixed usage [text] Convert units to the right type [tests] Use floats, not ClutterFixed [units] Add more conversion functions [fixed] Remove ClutterFixed API [cogl] Fix hardcoded paths in the pc file [docs] Remove ClutterFixed from the documentation [docs] Update API reference [animation] Add vector variants for ::animate() [cogl] Initialize boolean flag in CoglContext [cogl] Initialize all members of CoglContext [color] Fixed HLS to RGB conversion [docs] Calling g_object_ref() will not dispose an object [docs] Document the commit message format [tests] Animate the color during easing [docs] Reword some of the coding practices [docs] Add a bindings coding practices Add more deprecation notices [deprecated] Add Effect deprecation Do not cause more size requisitions than necessary [cogl] Avoid shadowing math.h symbols [docs] Clarify Animation memory management [animation] Add an emitter for ::completed [animation] Add Animation getter [tests] Remove unused variables [docs] Add description of queue_redraw [docs] Update after Animation API changes [animation] Enhance consistency of the Animation API [docs] Bring down the undocumented symbols to 2% Fix release date of 0.9.0 Update release notes [docs] Fix naming of the interval parameter [docs] Ignore the TimeoutInterval internal API Update release notes Geoff Gustafson (1): [animation] Broken fixed:: properties Gordon Williams (1): [group] Output the group name when debugging paint Havoc Pennington (4): Virtualize GL matrix operations and use a client-side matrix when GL is indirect [actor] Add :clip-to-allocation property [actor] Add ::queue-redraw signal [cogl] Flush matrix before clip planes Jonathan Matthew (1): Declare the EnumValues for PixelFormat static Neil Roberts (36): [cogl-material] Always bind the new texture handle Fix building GLES 2 after the material branch merge [cogl-texture] Fix the count for the number of enabled arrays [cogl-gles2-wrapper] Remove the FIXME to adjust the fragment color [clutter-clone] Override the parent opacity to self not self->parent [clutter-texture] Release the temporary ref taken when setting a texture [clutter-texture] Unref the Cogl material on dispose [clutter-texture] Fix the no_slice property [cogl-texture] Fix offset to next quad when flushing the log [cogl-texture] Move the destruction of the material to _finalize [cogl-texture] Fix uninitialised priv var in texture_finalize Added a test for non-power-of-two sized textures Emit CLUTTER_LEAVE events when the pointer leaves the stage Call glActiveTexture and glClientActiveTexture through cogl_get_proc_address [win32] Track mouse leave messages [clutter-main] Fix the input device passed to set_motion_last_actor Override the opacity when painting a clone instead of combining Allow rotation angle properties to be negative [ClutterBehaviourRotate] Fix up some breakage from the cogl-float branch merge [tests/conform] Copy in redhand.png Replaced ClutterFixed constants in color_{darken,lighten} with float [cogl-gles2-wrapper] Convert texture unit settings to be a static sized array [cogl-gles2-wrapper] Actually call glActiveTexture Add an environment variable to disable mipmapped text [tests/tools] Don't install libdisable-npots.so [clutter-texture] Use a GThreadPool for loading async textures [cogl-pango-glyph-cache] Fix compiler warning on 64-bit Fix warning in clutter-backend-sdl [eglnative] Add -I flags for the clutter dir in the src and build dirs Set the mapped flag on the stage in the SDL and eglnative backends Fix out of tree builds Remove use of $(builddir) [README] Small typo fix Change cogl_path_rectangle and cogl_path_round_rectangle to take x1,y1,x2,y2 [cogl-path] Minor fix to gtk-doc Count timeline frames using the FPS instead of an integer interval Owen W. Taylor (7): Honor ACLOCAL_FLAGS in autogen.sh Add gobject-introspection annotations Fix x/y confusion for GL_TEXTURE_RECTANGLE_ARB Use COGL to establish GL state for ClutterGLXTexturePixmap Add (out) annotations for ClutterActor Allow NULL for clutter_text_set_text() Avoid drawing twice if relayout queues a draw Raymond Liu (2): [text] Crash when multi-byte utf8 text exceeds max_length [text] Insertion of multi-byte characters broken Robert Bragg (28): [Cogl] Renames cogl_fog_set to cogl_set_fog for consistency [cogl-material] Fixes some dirty flag checks [cogl-vertex-buffer] Some fixes for texturing and color arrays [docs] Various gtk-doc updates for Cogl [tests] Some improvements for test-pixmap [Cogl] cogl_clip_{set•,unset} renamed to cogl_clip_{push*,pop} [Cogl] Renames cogl_paint_init to cogl_clear and adds a cogl_disable_fog function [cogl-color.c] #include fix for the cogl_set_source_color prototype [Cogl] the cogl_get_•_matrix functions now work with CoglMatrix types [Cogl] Fixes automatic handling of the GL blend enable state. [cogl-material] Always glBindTexture when flushing material state [Cogl] Remove a debugging assert that was triggering on false positives [test-vertex-buffer-contiguous] Improves the texturing test [cogl-matrix] Adds padding to CoglMatrix [cogl-matrix] Documents that CoglMatrix members should be considered read only Removes need for casting (const float •) to (GLfloat *) in _cogl_set_clip_planes 80 char fix Avoid casting CoglMatrix to a GLfloat • when calling glGetFloatv Explicitly make the modelview-matrix current in cogl_{rotate,transform,etc} Use Cogl enum when making modelview-matrix current in cogl_{rotate,transform,etc} Finish GLES{1,2} support for client side matrix stacks Maintain the Cogl assumption that the modelview matrix is normally current Merge branch 'cogl-client-matrix-stacks' [cogl-vertex-buffer] Add a flush of attribute changes in the •_draw() functions [cogl-vertex-buffer] Allow querying back the number of vertices a buffer represents [cogl-vertex-buffer] fix cogl_vertex_buffer_draw_elements prototype [tests] Adds an interactive cogl vertex buffer unit test [cogl] Don't endlessly print the same warning regarding layer fallbacks Robert Staudinger (1): [build] Add cogl.h to the built sources list Shane Bryan (1): Bug 1434 - _NET_WM_NAME not set before realize Tomas Frydrych (3): Fixed handling of enter and leave events in clutter_x11_handle_event() Fix clutter_x11_texture_pixmap_get/set_property() following change of PROP_WINDOW type [x11] Only update cached last event time if we have a real timestamp. Øyvind Kolås (11): Added a mutex for clutter asynchronous textures threads. Bail early in clutter_texture_paint if opacity == 0 Add a warning for recursive emit_event Change the default size of thread pool from 3 to 1 [tests] Added test-texture-async [clutter-texture] add option to not block on size for loaded images [clutter-texture] remove load-size-async property Merge commit 'origin/async-texture-thread-pool' into async-size [clutter-texture] updated documentation. [clutter-texture] fixed gtk-doc formatting, and init threads in test. Merge branch 'async-texture-thread-pool' Clutter 0.9.0 (30/01/2009) =============================================================================== • List of changes between 0.8.6 and 0.9.0 » ClutterText is a new actor allowing text display, text editing both in multi-line and single-line modes, and text selection using the pointer devices and the keyboard. ClutterText supercedes both ClutterLabel and ClutterEntry. » ClutterClone is a new actor that allows cloning of other actors, both simple and composite. ClutterClone supercedes ClutterCloneTexture. » ClutterBindingPool is a new API that allows to easily add key bindings to an actor. » ClutterAnimation is a new API for implicit animations, similar to the tweening API used in toolkits like jQuery, Tween and Flash. This new API supercedes the ClutterEffect API. » ClutterAlpha uses "animation modes" instead of raw function pointers; it is still possible to pass alpha functions. The alpha functions provided by Clutter have been removed from the public API. It is possible to register global alpha functions and use them though a logical id. » The interval of the ClutterAlpha:alpha property has been changed to a floating point value in the [ -1.0, 2.0 ] range; this allowed the addition of "overshooting" easing modes. » COGL now supports backface culling. » The COGL-based Pango renderer is public API and it is accessible to developers. It is also possible to access the PangoContext used by Clutter in order to create PangoLayouts to render text. » The ClutterFixed API has been moved to COGL. » COGL does not depend on Clutter data types anymore. » The ClutterMedia interface has been overhauled: implementations now must only override the interface properties. The ranges of some properties have been changed to normalized values. » COGL now exposes only floating point entry points, and reserves the eventual conversion to fixed point only when needed. The fixed point type and macros are publicly available for developers concerned about floating point operations. » COGL has a new Vertex Attribues API that allows submitting an extensible number of vertex attributes to OpenGL in a way that does not require format conversions and allows fast re-use. » COGL has a new Material API that decouples paths from fills; it is possible to create an arbitrary path and fill it with a COGL texture. The Material API also allows setting multiple texture layers and defining the blend modes and colors. » ClutterTexture has the ability to use a worker thread to asynchronously load an image from a file, as long as the GLib threading support has been enabled prior to calling clutter_init(). » Clutter now supports localization of the help output, and it also supports globally setting the text direction for non left to right locales. » ClutterCairoTexture is a new actor that allows using Cairo to draw on a ClutterTexture; since Cairo does not have an OpenGL backend, the drawing is not hardware accelerated. » Clutter has a unit testing suite, based on the GLib unit test framework, which can be used to track regressions. » A ClutterPath object has been added, and it is used by the BehaviourPath. The Path object allows defining paths using a set of coordinates and operations. A Path can be "painted" either using COGL primitives or using Cairo primitives, allowing an easier way to paint non-rectangular shaped actors. » ClutterInterval is a simple object, used by ClutterAnimation, that describes an interval between two values, and interpolates between the initial and final values of the interval. • List of bugs fixed since 0.8.6 » #835 - Optimize clutter_actor_real_pick() » #851 - setting anchor point causes picking problem » #883 - Outstanding COGL merge issues » #1003 - Add clutter_actor_take_key_focus » #1014 - Clutter Animation API Improvements. » #1049 - Clutter doesn't support most GLSL uniforms » #1051 - WebKit/Clutter product/component? » #1058 - Build clutter-box2d with Clutter 0.8 » #1066 - Clipping regression in 0.8 » #1086 - virtualize stage_queue_redraw » #1105 - low level access to PangoClutter » #1106 - ClutterText instead of ClutterLabel and ClutterEntry » #1108 - Enter/Leave events logics wrt. skipped motion events » #1109 - clutter-0.8.0 fails to compile » #1123 - Crash when FBO actor is used and the stage is MINIMIZED » #1144 - Provide an option to load images asynchronously in ClutterTexture » #1162 - Add unit testing for Clutter » #1164 - Mesh API » #1172 - Disjoint paths and clip to path » #1189 - Backface culling » #1209 - Move fixed point API in COGL » #1210 - Add CoglColor API » #1211 - Drop ClutterFeatureFlags usage from COGL » #1212 - Allow only a single include file for Clutter » #1215 - Move the Pango renderer to the public API » #1219 - Clean up cogl.h » #1231 - Build fails in gles flavour in revision 3442 » #1233 - CLUTTER_ALPHA_SINE_INC is broken in trunk » #1251 - Merge the Cairo texture actor in core » #1252 - Merge ClutterBehaviourPath and ClutterBehaviourBspline » #1261 - [patch] Minimize differences between gl/cogl-texture.c and gles/cogl-texture.c » #1269 - mingw32 building failed at clutter-media.c » #1270 - Update to mingw-cross-compile.sh » #1271 - mingw compiling failed: undefined reference to `_glDrawRangeElements@24' » #1284 - Return something reasonable from clutter_x11_handle_event() » #1300 - clutter_score_remove and clutter_score_remove_all are different in object remove » #1310 - font rendering problem » #1313 - Fix computation of camera distance » #1314 - clutter_sinx() is more inaccurate than it needs to be » #1321 - Get Matrix in float » #1323 - ClutterBehaviorDepth conflicts with other behaviors » #1325 - ClutterPath to cairo_path_t conversion functions » #1330 - We should not queue redraw for non-visible actors » #1334 - Default value for ClutterLabel::text should be "" instead of NULL » #1344 - clutter_actor_transform_stage_point gives invalid coordinates for big actors » #1352 - Weird cogl-pango.h includes in clutter-[entry|label].c » #1354 - Floating point exception when set fps>1000 and start timeline » #1361 - Unused ClutterStage::get_resolution() methods » #1365 - ClutterEntry doesn't get the cursor when it should » #1366 - disable-npots fails to build on mac » #1380 - Return booleans from CLUTTER_ACTOR_IS_• macros » #1386 - Wrong clipping dimensions for larger actors » #1387 - Clarify new-frame signal emission with advance() » #1388 - Clarify signal emission for advance_to_marker() » #1395 - behaviour_apply and behaviour_get_nth_actor are opposite on actors sequence » #1397 - clutter command line is not localized. » #1402 - Change default tile-waste from 64 to 63 » #1403 - ClutterMedia::get_uri() should return allocated string » #1404 - ClutterMedia issues » #1405 - Fix properties that have X11 types to be 'long' » #1409 - Use G_SIGNAL_RUN_LAST with ::queue-redraw signal » #1410 - [patch] Implements a generic ClutterActorClone class without fbos » #1414 - avoid relayout of ClutterTexture if not syncing size » #1415 - short-circuit setting same clip again Clutter 0.8.2 (25/09/2008) =============================================================================== • List of changes between 0.8.0 and 0.8.2 » Add constructor-only properties for the :container and :actor properties of ClutterChildMeta » Resync the Clutter keysyms with X.org ones. » Documentation fixes and improvements » Allow defining ClutterColor as an object or an array inside ClutterScript UI definitions » Added the missing :perspective property to ClutterStage » Fixed the upper and lower boundaries for ClutterUnit and ClutterFixed properties » Fix a bug that prevented disabling sorting on ClutterModel » Fix a bug in clutter_timeline_list_markers() » Queue a redraw when the clip is changed » Optimize calls to push and pop the matrix when painting » Add a variable to the pkgconfig file for extracting the COGL backend, for configure-time checks » Fix a typo in cogl_path_rel_curve_to() » Fix showing the cursor after it being hidden once » Add a function for obtaining Clutter's option group without initializing Clutter • List of bugs fixed since 0.8.0 » #856 - Teardown sequence is borked » #945 - Clipping+fbo cloning bugs » #1010 - ClutterLabel does not update the layout (again) » #1020 - TFP resyncing on MapNotify/ConfigureNotify [Andy Wingo] » #1033 - Manually parsing command line options prevents initializing clutter » #1034 - Picking doesn't work on Eee PC » #1038 - Clutter 0.8 won't build due to redefined functions » #1044 - cogl_get_viewport error » #1047 - API documentation from release tarball is not installed by "make install" [Mirco Müller] » #1048 - SIGFPE in cogl_texture_set_region() with nvidia [Gwenole Beauchesne] » #1062 - clutter_actor_query_coords() replacement in 0.8 [Gwenole Beauchesne] » #1069 - Warnings with ClutterScore » #1071 - clutter_timeline_get_duration doesn't always work » #1075 - Difficult to bind clutter_stage_new » #1080 - clutter_stage_read_pixels has upside-down y coordinate » #1082 - Texture bitmap is destroyed in wrong way » #1085 - Cursor is in wrong position on ClutterEntry if set x-align property » #1090 - Label somtimes returns natural_width < min_width [Johan Bilien] » #1091 - WM_MOUSEWHEEL (scroll-event) not handled correctly [Roman Yazmin] » #1099 - No ClutterScript API to get a list of IDs in a given file [Noah Gibbs] » #1100 - WM_SIZE not handled correctly, user_resize and window_style correction » #1103 - Two typos in clutter documentation » #1121 - Setting anchor point doesn't work if set too early » #1124 - Clutter causes an additional size request in each allocation [Johan Bilien] » #1125 - Save an extra pango_layout_get_size in many cases [Johan Bilien] » #1130 - CLUTTER_MOTION is not emitted when time goes backwards. [Pierce Liu] » #1137 - Setting the anchor point does not trigger a re-paint » #1145 - Flicker on resize the window » #1154 - clutter_timeout_pool_new() documentation doesn't say how to free [Murray Cumming] Clutter 0.8.0 (10/07/2008) =============================================================================== • List of changes between 0.7.6 and 0.8.0 » Assume that non-power-of-two sized textures are always supported if texture-from-pixmap support is present. » Increase documentation coverage. » Disable the XINPUT support by default. » Improve the behaviour of clutter_actor_get_transformed_size(). » Fix a copy-and-paste bug which broke the vertex shaders. • List of bugs fixed since 0.7.6 » #983 - cogl-bitmap-fallback.c compiler error/warning due to cast issue » #985 - MSC math.h / M_PI issue » #998 - clutter always captures X input events » #1000 - clutter-x11 should define gtypes for its enumerations » #1004 - Fix "edge-detect" shader » #1007 - Fix TFP fallback mechanism » #1008 - tfp still a bit borked » #1010 - ClutterLabel does not update the layout » #1011 - Fix TFP fallback mechanism (take 2) » #1012 - clutter_stage_read_pixels() has incorrect alpha data on some (most?) cards" » #1013 - Per device grabs are not obeyed in pointer device propagation. » #1015 - Cloning unparented actors with FBOs doesn't work with new layout code » #1016 - Changing window-redirect-automatic property after creating ClutterX11TexturePixmap doesn't work » #1019 - clutter-frame-source.h not included by clutter.h » #1022 - extern inline functions in clutter-fixed.h » #1033 - Manually parsing command line options prevents initializing Clutter Clutter 0.7.6 (27/06/2008) =============================================================================== • List of changes between 0.7.4 and 0.7.6 » Removed the ClutterBackend::get_display_size() and wrappers. » Verify that the vertex shaders are successfully compiled when binding them. » Increase safety of the ClutterGLXTexturePixmap • List of bugs fixed since 0.7.4 » #993 - Underline colors are sometimes wrong Clutter 0.7.4 (25/06/2008), "Killer Koi" =============================================================================== • List of changes between 0.7.2 and 0.7.4 » Fix the ClutterEntry actor after the clip API changes in COGL. » Update the shaders generated for GLES 2.0. » Add the ability to add search paths and look up files from ClutterScript. This allows defining directories to store the images to be loaded by a ClutterTexture. » Fix the GLES 1.1 support. » Warn if no usable pointer device are available on X11 backends. » Improve the request for the best pixel format on win32. » Fix a regression when sizing the ClutterStage on backends that only support fixed size stages; now setting any size will result in Clutter ignoring the request, like it happened in Clutter 0.6. » Add a method to ClutterBackend to retrieve the display size. » Fix clutter_sinx() for angles > CFX_2PI - CFX_ONE. • List of bugs fixed » #833 - ClutterEntry should clip glyphs rather than itself » #858 - Support for multiple devices (using XINPUT) » #879 - sampler2DRect used by test-shader.c doen't work with non-rect textures » #979 - Wrong call convension for SwapIntervalProc in win32 backend » #987 - clutter-event.c c99 variable declaration » #988 - cursor position wrong with multibyte invisible char » #989 - Add a search path for clutter script assets Clutter 0.7.2 (23/06/2008), "Kedoke" =============================================================================== • List of changes between 0.7.0 and 0.7.2 » ClutterTexture has a new :keep-aspect-ratio property; when it is set to TRUE the texture will return a preferred width maintaining the aspect ratio with the given height and a preferred height maintaining the aspect ratio with the given width. This allows to set the width or the height and have the texture automatically request the height or the width respectively while maintaining the aspect ratio of the original image. » Added XINPUT support on the X11 backends; this provides an initial support for multiple input devices. The API is X11-specific, and provides support for querying at run-time support for XINPUT, for getting a list of input devices and for getting the type of each input device. » The 'fruity' backend also features multiple device support. • List of bugs fixed » #816 - clutter_actor_request_coords() should take a const box. » #836 - Optimize clutter_label_query_coords() » #905 - Paint cursor directly » #918 - Group doesn't clip if it's children are clipped » #953 - Actors are not hidden before unrealized or disposed » #960 - PangoContext creation code should not be duplicated » #970 - clutter_actor_get_paint_area confusion » #971 - Minor ClutterActor cleanups » #972 - Better parenting » #973 - unreffing ClutterScore may segfault » #981 - clutter_stage_read_pixels temprow fix » #982 - __COGL_GET_CONTEXT MS compiler issue » #984 - pango_clutter_render_layout() declared void Clutter 0.7.0 (13/06/2008), "Booska" =============================================================================== • List of changes between 0.6 and 0.7.0 » COGL, the underlying GL abstraction layer in Clutter, has been completely rewritten from the ground up. Its no longer a conceptual hack but a documented, fully featured library pretty much in its own right. COGL abstracts over Open GL, Open GL ES 1.1 and now OpenGL ES 2.0, providing a smart uniform API over these libraries with various utility features such as texture tiling abstractions, paths and primitive rendering, FBO, shaders, etc. » Clutter now provides an experimental backend for the Apple(tm) iPhone and iPod Touch families of products. » The Windows platform is now natively supported instead of relying on the SDL libraries. The win32 backend is still experimental. » The X11 based backends now feature support for Actors that wrap external X drawables (i.e the texture-from-pixmap extension and fallbacks) » Clutter now seamlessly supports multiple stages on the backends that allow this feature. » The custom Pango renderer has been completely rewritten, now using the more modern and maintained PangoCairo (instead of FT2), and avoids nasty subclassing hacks, supports smooth fast scaling of text, has many edge case issues fixed and it still is very efficient (using a texture glyph cache). It is even a little bit faster. » Better texture support, timeline improvements, ClutterLabel and ClutterEntry improvements, and container child properties are among the new features - too many to fit in the NEWS file. • List of bug fixes » #358 - "window resizing doesn't show scaled stage" » #425 - "COGL enhancements" » #439 - "timing related pong lockup due to timeline_rewind somtimes being ignored by timeline_timeout_func" » #450 - "ClutterScore API enhancements" » #641 - "add markers to timelines" » #666 - "Large font size leads to missing ""W"" and wrong ""J"" character" » #713 - "texture from pixmap" » #791 - "default actors to visible" » #800 - "CLUTTER_ALPHA_EXP_INC overflows" » #804 - "clutter_actor_get_opacity returns composited alpha" » #810 - "100 % CPU load with clutter_main()" » #815 - "Split up request » #816 - "clutter_actor_request_coords() should take a const box." » #822 - "Fix clutter_actor_lower()" » #823 - "Clean-up GLism's in clutter-core (below cogl)" » #824 - "ClutterEntry should handle its own key events" » #825 - "Removes GLisms from clutter-main.c" » #831 - "configure.ac missing osx flavour help" » #834 - "add ability to set anchor in json" » #836 - "Optimize clutter_label_query_coords()" » #839 - "Crash if put cursor over topmost pixel" » #840 - "Implement prepare-paint and finish-paint signals." » #848 - "Events dispatch doesn't work in GLX Xephyr" » #850 - "Impossible to set ClutterRectangle border opacity to a value different from the surface opacity" » #857 - "cogl_color doesn't work in PowerVR PC Viewer" » #860 - "ClutterAlpha leaks" » #864 - "Allow instantiating and subclassing of ClutterStage" » #871 - "Two problems with closing stages" » #873 - "clutter_x11/glx_texture_pixmap issues" » #874 - "Clipping on GL ES" » #875 - "Clutter Label Issues" » #881 - "Timelines require precise system timing" » #882 - "Allow child properties for containers implementing the ClutterContainer interface" » #884 - "Add clutter_alpha_set_closure" » #889 - "Error when building clutter-ivan with eglx" » #891 - "assertion failed when test-behave exits" » #892 - "Incorrect results using rotation-[center|angle] properties" » #894 - "Artifacts with the pango renderer" » #900 - "clutter_actor_lower() and friends do not queue redraw" » #906 - "Implement timing of the events" » #908 - "Support transform from G_TYPE_INT to ClutterUnit" » #909 - "OSX: missing NULL pointer handling" » #910 - "OSX: missing memory pool" » #911 - "OSX: add multistage support" » #912 - "Invalid use of int• as parameter for glGetIntegerv" » #913 - "cogl fails to build on OSX" » #914 - "ClutterEntry is confused about characters vs. bytes" » #915 - "clutter_entry_set_max_length(-1) misbehaves" » #916 - "ClutterKeyEvent:unicode_value is ignored" » #919 - "Replacement pango renderer" » #927 - "Created ports for clutter » #928 - "Reparenting a child that itself is a container doesn't work" » #930 - "add support for quartz imagebackend" » #931 - "suspicious size allocation for pixel data" » #933 - ""X Error of failed request" when attempting to call clutter_actor_request_coords()" » #934 - "Update clutter-tutorial to build with clutter from svn trunk." » #947 - "Destroying a stage is messy" » #948 - "Remove texture rectangle support" » #950 - "AltGr not handled" » #951 - "Fix clutter_entry_init() in trunk" » #952 - "Fix test-textures in trunk" » #953 - "Actors are not hidden before unrealized or disposed" » #955 - "ClutterLabel is missing fallback resolution handling" » #959 - "Multiple minor improvements" » #960 - "PangoContext creation code should not be duplicated" » #961 - "Fails to build on OSX (query/request_coords is gone)" » #964 - """unrealized"" signal of ClutterActor wrongly named" Clutter 0.6.0 (18/02/2008) ========================== • List of changes between 0.5.6 and 0.6.0 » New documentation sections inside the API reference, describing the animation framework. » New API in ClutterActor for computing the actor's vertices in the plane of a given ancestor and accessors to query whether an actor is scaled or rotated • List of bug fixed » #613 - Extend point transformation API » #779 - Rounding error in ClutterBehaviourScale [Havoc Pennington] » #787 - tiled textures are broken » #796 - segmentation fault when setting label text Clutter 0.5.6 (11/02/2008) ========================== • List of changes between 0.5.4 and 0.5.6 » Reverted a last minute change in the depth sorting function of ClutterGroup. » Added the clutter_actor_move_anchor_point() family of functions, which will set the anchor point at the given coordinates while adjusting the actor postion so that the relative position of the actor toward its parent remains the same. » Provide a fallback for finding the Clutter alpha functions inside a UI definition for ClutterScript in case g_module_open() fails. » Add initial Frame Buffer Objects support in ClutterTexture; using FBOs, where supported by the hardware and drivers, it's possible to create a ClutterTexture from any actor. • List of bugs fixed » #386 - Stage is white unless a timeline is present » #439 - timing related pong lockup due to timeline rewind... » #440 - 1 pixel line flickering » #442 - Shader support » #451 - Improve font rendering quality (Pango) » #452 - Textures are shown with distortion on Solaris/SPARC » #526 - OSX backend » #533 - Clutter stage is not shown under some conditions » #540 - ClutterStage isn't always respecting requests to change size » #549 - Backend offscreen API is broken » #613 - Extend point transformation API » #635 - Fix buffer overflow in clutter_texture_get_pixbuf() [Gwenole Beauchesne] » #643 - Superfluous "filter-quality" setting in texture_upload_data()? [Gwenole Beauchesne] » #689 - Rotating actor through layers does not handle opacity correctly [Josh Stewart] » #710 - Make "box-blur" test shader work in some way [Gwenole Beauchesne] » #719 - X11 backend does not check window field in events [Havoc Pennington] » #724 - ClutterLabel reports wrong height when lines > 1 » #749 - "reactive" property does not change » #751 - missing XSync in clutter-event-x11.c:xembed_set_info() [Havoc Pennington] » #756 - clutter_actor_get_abs_size returns bogus values » #769 - OSX backend fails to build » #770 - OSX: passing incompatible pointer type Clutter 0.5.4 (25/01/2008) ========================== • List of changes between 0.5.2 and 0.5.4 » A clutter-x11-. pkg-config file is installed along with the clutter-. and clutter--. ones, for libraries and applications depending on the X11-based backends (GLX and EGLX). » Textures are correctly unrealized before changing and freeing the main GL context. » It is now possible to block the automatic call to clutter_main_quit() when closing the stage window using the frame controls by connecting an handler for the ::event signal on the Clutter stage and checking for the CLUTTER_DELETE event type and returning TRUE. This allows the usage of other main loops with GLib reactors (like Python's twisted) with Clutter without triggering assertions by closing the stage window. • List of bugs fixed » #564 - Add more precise clutter_qdivx() [Gwenole Beauchesne] » #614 - ClutterActor API inconsistencies » #640 - ClutterTexture unrealized with no GL context » #654 - Under heavy load clutter sometimes drops the last frame of a timeline [Johan Bilien] » #672 - Event handling in osx backend is broken [Tommi Komulainen] » #684 - Improve test-scale by also using anchor point [Jaap A. Haitsma] » #695 - clutter-shader: Invalid format string for gssize [Tommi Komulainen] » #696 - cogl_get_proc_address requires GLX [Tommi Komulainen] » #709 - clutter_effect_scale inconsistent with clutter_actor_set_scale » #714 - clutter_event_copy for enter/leave event generates extra unref [Neil Roberts] » #715 - Type errors in test-shader » #720 - BehaviourScale not working in python after recent API change [Josh Stewart] Clutter 0.5.2 (14/01/2008) ========================== • List of changes between 0.5.0 and 0.5.2 » ClutterModelDefault has been renamed to ClutterListModel » ClutterModel now has vector-based variants for append, prepend and insert methods; these methods are useful for bindings » Add units-based variant for clutter_actor_move_by() • List of bugs fixed » #694 - Handle GLhandleARB on OS X [Tommi Komulainen] » #700 - Fix for clutter_effect_rotate() [Neil Roberts] Clutter 0.5.0 (02/01/2008) ========================== • List of changes between 0.4.2 and 0.5.0 » New event handling system: every actor with the CLUTTER_ACTOR_REACTIVE flag set will receive events from the underlying backend; the event propagation chain will be walked in two directions (from the actor to the top-level container and back) with the ability to block it in both phases. » ClutterShader, an abstraction over the programmable OpenGL pipeline. » ClutterScore, an object for controlling timelines; using a score instance is possible to start multiple timelines at once, or start a timeline after another has emitted the ::complete signal. » ClutterScript, an object for parsing a scene from an external file or a buffer; the scene is described using JSON (JavaScript Object Notation): every object is defined using its class and properties, and container objects can have their children defined as well. It is also possible do describe top-level objects such as timelines and behaviours, and to automatically connect signal handlers to signal names. » ClutterTimelines duration can now be set in milliseconds using the :duration property; the default framerate will be used to compute the actual duration in frames. The default framerate will be set by the backend, and can be overridden by the application. » ClutterTimelines direction can now be set using the :direction property; a timeline can be set to proceed forward or backward, and the direction can also be change while the timeline is still running. » New, experimental OSX backend. » Build environment for MS VisualStudio 2005. » ClutterModel, a generic list-based model object that can be used to implement actors following the Model-Viewer-Controller design pattern. Clutter provides a default implementation of ClutterModel, called ClutterModelDefault and using the GSequence data structure from GLib to optimize insertion and look up. » Add the ability to grab pointer and keyboard events: if an actor is set to have a grab it'll be the only one receiving events until it releases the grab. » Add the ability for an actor to receive the key focus; an actor with key focus will always receive the key events, even if it did not acquire the keyboard grab. » It is now possible to set the GL "fog" (also known as "depth cueing") effect on the ClutterStage; if the fog is enabled, actors farther away from the view point will fade into the stage background color. » Each actor now has an "anchor point", a point defined in the actor's coordinate space that will be used as the origin when scaling and rotation transformations. » Every pixel-based API has been doubled with a corresponding ClutterUnits-based function (postfixed with a '-u'), for instance: clutter_actor_set_position() - clutter_actor_set_positionu() clutter_actor_set_size() - clutter_actor_set_sizeu() clutter_actor_set_depth() - clutter_actor_set_depthu() This allows sub-pixel precision and device independence. » The ClutterLabel actor now tries very hard to provide a sane default size, if no bounding box has been requested; this fixes the :alignment property and allows the addition of the :justify property. » The SDL backend can now be compiled under win32 with MingW; this backend is still marked as experimental. » The OSX backend allows the compilation of Clutter under OS X; this backend is experimental. • List of bugs fixed » #423 - All actors should emit events rather than just the stage » #424 - Interface definition files » #443 - ClutterModel implementation » #480 - Uninitialized variable in path_alpha_to_position() [Gwenole Beauchesne] » #511 - clutter_stage_get_actor_at_pos problem » #512 - clutter window moves when stage actor is scaled » #518 - XEMBED not supported in eglx backend » #519 - Should have an Atom cache initialized on start up » #520 - Delete after multibyte unicode chars in ClutterEntry [Tommi Komulainen] » #522 - Array out of bounds indexing [Tommi Komulainen] » #523 - cogl portability fixes [Tommi Komulainen] » #524 - missing config.h includes [Tommi Komulainen] » #525 - Redundant include in cogl/gl [Tommi Komulainen] » #531 - Extraneous "new-frame" signal generated » #532 - clutter_actor_set_scale_with_gravityx() precision [Gwenole Beauchesne] » #544 - clutter_color_to_hlsx is broken [Neil Roberts] » #546 - ClutterStageState doesn't make sense » #550 - Wanted: Set Actor's position based on center or other edges/corners of quadrangle » #557 - ClutterScript should support complex properties for third party classes » #558 - Unmerge UI definitions » #566 - ClutterEntry does not scroll the text to the right [Gwenole Beauchesne] » #577 - Inconsistent naming of behaviour properties » #580 - Fix call to cogl_enable() [Gwenole Beauchesne] » #582 - api naming inconsistence between clutter_behaviour_path_append_knots and clutter_behaviour_bspline_append » #584 - Typo on clutter_effect_rotate_x documentation page » #592 - Fix build on trunk [Gwenole Beauchesne] » #596 - ClutterTexture tileing logic is a little borked » #597 - ClutterGroups not pickable » #600 - fix ClutterLabel layout computing when no box has been set » #604 - Color param for Label constructor should be const [Jonathon Jongsma] » #606 - enable depth test in GL » #608 - Control motion events frequency » #614 - ClutterActor API inconsistencies » #616 - ClutterTexture doesn't respect width set from clutterscript » #617 - ClutterEffect Improvements » #618 - ClutterScript name/id confusion » #619 - clutter_behavior_rotate angle properties should accept negative values » #628 - clutter_actor_rotate_x() is a setter, not a modifier » #629 - There is no clutter_actor_get_position() » #634 - clutter_behaviour_path_new() documentation unclear » #637 - add depth cueing support to the stage » #645 - Fix crash in clutter_label_new_full() [Gwenole Beauchesne] » #647 - Cannot hide the stage » #648 - Hidden fullscreen stage doesn't come back as fullscreen » #652 - reference needed on actor being source of last motion_event » #661 - clutter_actor_set_width() documentation is vague » #662 - clutter_actor_set_opacity() documentation doesn't describe values » #665 - ClutterBehaviourEllipse tilts are broken » #670 - Fix clutter_container_lower_child() [Gwenole Beauchesne] » #673 - ClutterActor "captured-events" signal documentation wrong » #674 - ClutterActor::get_depth() and set_depth() vfuncs not used [Murray Cumming] » #675 - update subregions of cluttertextures » #678 - ClutterLabel size allocation still bogus Clutter 0.4.0 (07/08/2007) ======================== • List of changes between 0.3.1 and 0.4.0 » Many documentation additions and improvements. » Display DPI now honours on backends its can be queried. » Various big endian related fixes. » ClutterBehaviourEllipse and ClutterBehaviourRotate API and internals improvements. » Add basic tslib support to eglnative backend (for touchscreen events) » clutter_stage_get_actor_at_pos should now work on 16bpp displays. » New ClutterEffect rotation calls. » Allowing user resizing of the stage now optional. (implemented by glx backend only currently) » ClutterEntry UTF8 fixes and improved automatic initial sizing. » Make ClutterActor GInitiallyUnowned. » New ClutterBox API: each box has now a colour and a margin (distance between the inner-border and the children); plus, each packed child has a padding. Margins and paddings are expressed in ClutterUnits, to ease the transition to the device independent units. You can use clutter_box_set_default_padding() if you want the same padding for each child. • List of bug fixed » #390 - clutter_stage_get_actor_at_pos broken on 16bpp displays. » #398 - inconsistent type for return value of clutter_event_get_state » #403 - Critical error when removing texture actor » #404 - Solaris build error with OpenGL, missing GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB and GL_TEXTURE_RECTANGLE_ARB » #409 - depth mismatch between visual (32) and window (24) » #407 - metadata-available signal #ifdef'ed out » #413 - Clutter compile error with Sun Studio C compiler » #426 - typo in sdl_backend » #414 - ClutterEntry invisible if size not set » #434 - clutter_color_from_pixel incorrectly interprets alpha value » #435 - clutter_color_subtract does the opposite of its documentation » #436 - clutter-behaviour-depth always perform "from deep to shallow" Clutter 0.3.1 (06/07/2007) ======================== • List of changes between 0.3 and 0.3.1 » EGL. There are now 2 experimental EGL backends; - 'eglx', the former EGL on X11 implementation (now renamed) - 'eglnative', a new EGL 'native' backend which supporting non X11 EGL implementations (i.e framebuffer). » ClutterGroup now returns correct size when a child is removed. » Missing redhand.png added to distro tarball (fixing tests that require it) » Fix picking in ClutterBox » Rectangle border creation fixed. » Fix overflow in Exponential Alpha funcs. » Many API documentation fixes and improvements. » ClutterEffect cleanups. » ClutterEntry cleanups. » Check for versioned XFixes library (GLX backend). » More X error traps in GLX backend. Clutter 0.3 (29/06/2007) ======================== • List of changes between 0.2.3 and 0.3 » Clutter now supports both switchable windowing system and GL backends. Window systems supported include GLX, EGL and SDL. GL support includes OpenGL 1.2+ and OpenGL ES 1.1. This is provided by a small basic abstraction layer 'cogl.h'. Cogl is not yet documented - usage external to Clutter is not yet advised. Backends may provide specific command line options. Notes; GLX --- The GLX backend is built by default and is currently the most developed, supported and featured windowing system backend. Only OpenGL is supported via GLX. SDL --- Clutter has experimental support for using SDL. Open GL is supported as is OpenGL ES via Dogles (very experimental). EGL --- Clutter has experimental support for using EGL. Only Open GL ES is supported by EGL. EGL support assumes an EGL implementation running atop X Windows. Open GL ES. ----------- Clutter now has experimental support for Open GL ES. Current known issues; + Unrealising a ClutterTexture will not move pixel data from video into system memory but simply destroy it. + BGRA, YUV Texture data not currently supported. (Use the clutter_feature API to probe for above at runtime) Open Source ES implementations this has been tested against include `Vincent' and `dgles'. Support for commerical implementations may require modifications to the configure.ac script. vincent: http://ogl-es.sourceforge.net/ (Also see: http://svn.o-hand.com/repos/misc/trunk/ogles/ ) dgles: http://developer.hybrid.fi/dgles/index.html » New ClutterEffect class provides a simplified (and thus less flexible) API wrapping around behaviours, alphas and timelines. » New Behaviours - bspline, ellipsis, rotation. » New built in Alpha functions; CLUTTER_ALPHA_SINE_INC CLUTTER_ALPHA_SINE_DEC CLUTTER_ALPHA_SINE_HALF CLUTTER_ALPHA_SQUARE CLUTTER_ALPHA_SMOOTHSTEP_INC CLUTTER_ALPHA_SMOOTHSTEP_DEC CLUTTER_ALPHA_EXP_INC CLUTTER_ALPHA_EXP_DEC » New Actors and interfaces + ClutterLayout, for writing extended layout support in actors + ClutterContainer, for generic container actors + ClutterBox, ClutterVBox and ClutterHBox layout actors. + ClutterEntry, text entry actor » ClutterTexture now handles BGRA, YUV and premultiplied alpha data. » All internal math now fixed point based. » Clutter now has it own internal event queue. » ClutterStage new features; + Title property for naming in window decorations. + Perspective setting - The stages perspective can now be modified. » New Clutter_actor •project API calls allow for querying of tranformed actor vertices and points. » New Clutter Feature checks. » Initial ClutterUnit implementation for device independant positioning. • List of Bugs fixed » Various issues with very poor performance and Intel drivers. » #138 Fix typo in x rotation transform. Clutter 0.2.3 (2007-04-11) ========================== • List of changed between 0.2.2 and 0.2.3 » Fixes to tile based textures and again clutter_texture_get_pixbuf(). [Matthew] » Implement Gravity for ClutterScaleBehaviour. [Matthew, Rob] Clutter 0.2.2 (2007-03-22) ========================== • List of changed between 0.2.1 and 0.2.2 » Addition of basic XEMBED support for clutter stage. [Matthew] » Fixes to clutter_texture_get_pixbuf(). [Matthew] » Export clutter_group_remove_all and add associated fixes. [Matthew] Clutter 0.2.1 (2007-02-07) ========================== • List of changed between 0.2.0 and 0.2.1 » Add even faster double to integer (and back) conversion functions. [Tomas] » Fix some errors in the fixed point sine waveform function. [Tomas] » Use fixed point math in the Pango renderer. [Tomas] » Improve the GL version check. [Matthew] » Add a square waveform function. [Emmanuele] • List of bugs fixed » #215 - macro CLUTTER_MARK() not disabled for non-debug builds Clutter 0.2 (18-01-2007) ======================== • List of changes between 0.2 and 0.1 » Bindings, GStreamer and GTK+ dependencies moved out of tree: now Clutter strictly depends on Xlibs, OpenGL and GdkPixbuf only. » Actors now have an initial floating reference; this means you don't have to explicitely unref them: every memory an actor allocates will be freed when the group containing the actor will be destroyed. » Add basic run-time detection of GL features. + Use GL_TEXTURE_RECTANGLE_ARB if available. + Attempt to set up sync to vblank (set CLUTTER_VBLANK=none to disable) » Add API for behaviours. A ClutterBehaviour is an object which drives a set of actors using one or more properties depending on the value of an "alpha" function. + Provide simple behaviours: ClutterBehaviourOpacity, ClutterBehaviourPath and ClutterBehaviourScale. + Provide simple alpha functions for ramps and sine waveforms. » Add fixed point API for embedded platforms with no FPU. » Add support for command line switches to Clutter, like debug flags and abort on warnings; also allow application to hook up into the initialisation sequence to add their own command line switches. » Add Pango GL renderer for Clutter, and use it to render text inside the ClutterLabel actor; this decrease texture memory usage. » Redo Clutter Label widget, using the new Pango renderer. » Clutter Textures do not store local pixbuf copy (of texture). » Redo group and actor scale/sizing API and functionality. » Add memory management API for ClutterColor, and string parsing. • List of bug fixed » #199 - Little group handling fix? » #198 - Detect NPOT support on more systems » #197 - Tiled textures are broken » #196 - Rebuild the examples when the library changes » #156 - clutter_actor_set_position not using the absolute size » #155 - Don't test for XInitThreads [Bastien Nocera] » #154 - Key presses not working in super-oh example [Bastien Nocera] » #152 - Misc fixes [Bastien Nocera] » #143 - Faulty ref-counting in clutter_group_remove [Frederic Riss] » #141 - Copy-pasto in clutter_media_set_volume [Frederic Riss] » #101 - No package 'x11' found -- wrong configure [Tomasz Torcz] » #98 - Enabling trails in super-oh crashes Clutter 0.1 (22/06/2006) ======================== • First 'official' release, expect bugs aplenty. • Contains: » Hopefully enough functionality to build things. » Basic gstreamer 0.10 video playback support. » Fairly stable API, though in no way totally stable. Expect CHANGES in future versions. » Some simple examples ( also see OPT ). » An experimental GTK-Clutter widget. » Fairly complete Python bindings. » Non complete but hopefully useful API documentation. • If you want to help out see the TODO file.