#include #include #include #include #include #include /* Coglbox declaration *--------------------------------------------------*/ G_BEGIN_DECLS #define TEST_TYPE_COGLBOX test_coglbox_get_type() #define TEST_COGLBOX(obj) \ (G_TYPE_CHECK_INSTANCE_CAST ((obj), \ TEST_TYPE_COGLBOX, TestCoglboxClass)) #define TEST_COGLBOX_CLASS(klass) \ (G_TYPE_CHECK_CLASS_CAST ((klass), \ TEST_TYPE_COGLBOX, TestCoglboxClass)) #define TEST_IS_COGLBOX(obj) \ (G_TYPE_CHECK_INSTANCE_TYPE ((obj), \ TEST_TYPE_COGLBOX)) #define TEST_IS_COGLBOX_CLASS(klass) \ (G_TYPE_CHECK_CLASS_TYPE ((klass), \ TEST_TYPE_COGLBOX)) #define TEST_COGLBOX_GET_CLASS(obj) \ (G_TYPE_INSTANCE_GET_CLASS ((obj), \ TEST_TYPE_COGLBOX, TestCoglboxClass)) typedef struct _TestCoglbox TestCoglbox; typedef struct _TestCoglboxClass TestCoglboxClass; typedef struct _TestCoglboxPrivate TestCoglboxPrivate; struct _TestCoglbox { ClutterActor parent; /*< private >*/ TestCoglboxPrivate *priv; }; struct _TestCoglboxClass { ClutterActorClass parent_class; /* padding for future expansion */ void (*_test_coglbox1) (void); void (*_test_coglbox2) (void); void (*_test_coglbox3) (void); void (*_test_coglbox4) (void); }; static GType test_coglbox_get_type (void) G_GNUC_CONST; G_END_DECLS /* Coglbox private declaration *--------------------------------------------------*/ G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR); #define TEST_COGLBOX_GET_PRIVATE(obj) \ (G_TYPE_INSTANCE_GET_PRIVATE ((obj), TEST_TYPE_COGLBOX, TestCoglboxPrivate)) struct _TestCoglboxPrivate { CoglHandle sliced_tex, not_sliced_tex; gint frame; gboolean use_sliced; gboolean use_linear_filtering; }; /* Coglbox implementation *--------------------------------------------------*/ static void test_coglbox_fade_texture (CoglHandle tex_id, gfloat x1, gfloat y1, gfloat x2, gfloat y2, gfloat tx1, gfloat ty1, gfloat tx2, gfloat ty2) { CoglTextureVertex vertices[4]; int i; vertices[0].x = x1; vertices[0].y = y1; vertices[0].z = 0; vertices[0].tx = tx1; vertices[0].ty = ty1; vertices[1].x = x1; vertices[1].y = y2; vertices[1].z = 0; vertices[1].tx = tx1; vertices[1].ty = ty2; vertices[2].x = x2; vertices[2].y = y2; vertices[2].z = 0; vertices[2].tx = tx2; vertices[2].ty = ty2; vertices[3].x = x2; vertices[3].y = y1; vertices[3].z = 0; vertices[3].tx = tx2; vertices[3].ty = ty1; for (i = 0; i < 4; i++) { cogl_color_set_from_4ub (&(vertices[i].color), 255, 255, 255, ((i ^ (i >> 1)) & 1) ? 0 : 128); } cogl_set_source_texture (tex_id); cogl_polygon (vertices, 4, TRUE); cogl_set_source_color4ub (255, 255, 255, 255); } static void test_coglbox_triangle_texture (CoglHandle tex_id, gfloat x, gfloat y, gfloat tx1, gfloat ty1, gfloat tx2, gfloat ty2, gfloat tx3, gfloat ty3) { CoglTextureVertex vertices[3]; int tex_width = cogl_texture_get_width (tex_id); int tex_height = cogl_texture_get_height (tex_id); vertices[0].x = x + tx1 * tex_width; vertices[0].y = y + ty1 * tex_height; vertices[0].z = 0; vertices[0].tx = tx1; vertices[0].ty = ty1; vertices[1].x = x + tx2 * tex_width; vertices[1].y = y + ty2 * tex_height; vertices[1].z = 0; vertices[1].tx = tx2; vertices[1].ty = ty2; vertices[2].x = x + tx3 * tex_width; vertices[2].y = y + ty3 * tex_height; vertices[2].z = 0; vertices[2].tx = tx3; vertices[2].ty = ty3; cogl_set_source_texture (tex_id); cogl_polygon (vertices, 3, FALSE); } static void test_coglbox_paint (ClutterActor *self) { TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (self); CoglHandle tex_handle = priv->use_sliced ? priv->sliced_tex : priv->not_sliced_tex; int tex_width = cogl_texture_get_width (tex_handle); int tex_height = cogl_texture_get_height (tex_handle); CoglHandle material = cogl_material_new (); cogl_material_set_layer (material, 0, tex_handle); cogl_material_set_layer_filters (material, 0, priv->use_linear_filtering ? COGL_MATERIAL_FILTER_LINEAR : COGL_MATERIAL_FILTER_NEAREST, priv->use_linear_filtering ? COGL_MATERIAL_FILTER_LINEAR : COGL_MATERIAL_FILTER_NEAREST); cogl_push_matrix (); cogl_translate (tex_width / 2, 0, 0); cogl_rotate (priv->frame, 0, 1, 0); cogl_translate (-tex_width / 2, 0, 0); /* Draw a hand and refect it */ cogl_set_source (material); cogl_rectangle_with_texture_coords (0, 0, tex_width, tex_height, 0, 0, 1, 1); test_coglbox_fade_texture (tex_handle, 0, tex_height, tex_width, (tex_height * 3 / 2), 0.0, 1.0, 1.0, 0.5); cogl_pop_matrix (); cogl_push_matrix (); cogl_translate (tex_width * 3 / 2 + 60, 0, 0); cogl_rotate (priv->frame, 0, 1, 0); cogl_translate (-tex_width / 2 - 10, 0, 0); /* Draw the texture split into two triangles */ test_coglbox_triangle_texture (tex_handle, 0, 0, 0, 0, 0, 1, 1, 1); test_coglbox_triangle_texture (tex_handle, 20, 0, 0, 0, 1, 0, 1, 1); cogl_pop_matrix (); cogl_handle_unref (material); } static void test_coglbox_finalize (GObject *object) { G_OBJECT_CLASS (test_coglbox_parent_class)->finalize (object); } static void test_coglbox_dispose (GObject *object) { TestCoglboxPrivate *priv; priv = TEST_COGLBOX_GET_PRIVATE (object); cogl_handle_unref (priv->not_sliced_tex); cogl_handle_unref (priv->sliced_tex); G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object); } static void test_coglbox_init (TestCoglbox *self) { TestCoglboxPrivate *priv; GError *error = NULL; self->priv = priv = TEST_COGLBOX_GET_PRIVATE (self); priv->use_linear_filtering = FALSE; priv->use_sliced = FALSE; priv->sliced_tex = cogl_texture_new_from_file ("redhand.png", COGL_TEXTURE_NONE, COGL_PIXEL_FORMAT_ANY, &error); if (priv->sliced_tex == COGL_INVALID_HANDLE) { if (error) { g_warning ("Texture loading failed: %s", error->message); g_error_free (error); error = NULL; } else g_warning ("Texture loading failed: "); } priv->not_sliced_tex = cogl_texture_new_from_file ("redhand.png", COGL_TEXTURE_NO_SLICING, COGL_PIXEL_FORMAT_ANY, &error); if (priv->not_sliced_tex == COGL_INVALID_HANDLE) { if (error) { g_warning ("Texture loading failed: %s", error->message); g_error_free (error); } else g_warning ("Texture loading failed: "); } } static void test_coglbox_class_init (TestCoglboxClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); gobject_class->finalize = test_coglbox_finalize; gobject_class->dispose = test_coglbox_dispose; actor_class->paint = test_coglbox_paint; g_type_class_add_private (gobject_class, sizeof (TestCoglboxPrivate)); } static ClutterActor* test_coglbox_new (void) { return g_object_new (TEST_TYPE_COGLBOX, NULL); } static void frame_cb (ClutterTimeline *timeline, gint frame_num, gpointer data) { TestCoglboxPrivate *priv = TEST_COGLBOX_GET_PRIVATE (data); priv->frame = frame_num; clutter_actor_queue_redraw (CLUTTER_ACTOR (data)); } static void update_toggle_text (ClutterText *button, gboolean val) { clutter_text_set_text (button, val ? "Enabled" : "Disabled"); } static gboolean on_toggle_click (ClutterActor *button, ClutterEvent *event, gboolean *toggle_val) { update_toggle_text (CLUTTER_TEXT (button), *toggle_val = !*toggle_val); return TRUE; } static ClutterActor * make_toggle (const char *label_text, gboolean *toggle_val) { ClutterActor *group = clutter_group_new (); ClutterActor *label = clutter_text_new_with_text ("Sans 14", label_text); ClutterActor *button = clutter_text_new_with_text ("Sans 14", ""); clutter_actor_set_reactive (button, TRUE); update_toggle_text (CLUTTER_TEXT (button), *toggle_val); clutter_actor_set_position (button, clutter_actor_get_width (label) + 10, 0); clutter_container_add (CLUTTER_CONTAINER (group), label, button, NULL); g_signal_connect (button, "button-press-event", G_CALLBACK (on_toggle_click), toggle_val); return group; } G_MODULE_EXPORT int test_cogl_tex_polygon_main (int argc, char *argv[]) { ClutterActor *stage; ClutterActor *coglbox; ClutterActor *filtering_toggle; ClutterActor *slicing_toggle; ClutterActor *note; ClutterTimeline *timeline; ClutterColor blue = { 0x30, 0x30, 0xff, 0xff }; clutter_init (&argc, &argv); /* Stage */ stage = clutter_stage_get_default (); clutter_stage_set_color (CLUTTER_STAGE (stage), &blue); clutter_actor_set_size (stage, 640, 480); clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test"); /* Cogl Box */ coglbox = test_coglbox_new (); clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox); /* Timeline for animation */ timeline = clutter_timeline_new (6000); clutter_timeline_set_loop (timeline, TRUE); g_signal_connect (timeline, "new-frame", G_CALLBACK (frame_cb), coglbox); clutter_timeline_start (timeline); /* Labels for toggling settings */ slicing_toggle = make_toggle ("Texture slicing: ", &(TEST_COGLBOX_GET_PRIVATE (coglbox) ->use_sliced)); clutter_actor_set_position (slicing_toggle, 0, clutter_actor_get_height (stage) - clutter_actor_get_height (slicing_toggle)); filtering_toggle = make_toggle ("Linear filtering: ", &(TEST_COGLBOX_GET_PRIVATE (coglbox) ->use_linear_filtering)); clutter_actor_set_position (filtering_toggle, 0, clutter_actor_get_y (slicing_toggle) - clutter_actor_get_height (filtering_toggle)); note = clutter_text_new_with_text ("Sans 10", "<- Click to change"); clutter_actor_set_position (note, clutter_actor_get_width (filtering_toggle) + 10, (clutter_actor_get_height (stage) + clutter_actor_get_y (filtering_toggle)) / 2 - clutter_actor_get_height (note) / 2); clutter_container_add (CLUTTER_CONTAINER (stage), slicing_toggle, filtering_toggle, note, NULL); clutter_actor_show (stage); clutter_main (); return 0; }