/* * Pretty cairo flower hack. */ #include #include /* for sleep(), used for screenshots */ #include #include "math.h" #define PETAL_MIN 20 #define PETAL_VAR 40 #define N_FLOWERS 40 /* reduce if you have a small card */ typedef struct Flower { ClutterActor *ctex; gint x,y,rot,v,rv; } Flower; ClutterActor* make_flower_actor (void) { /* No science here, just a hack from toying */ gint i, j; double colors[] = { 0.71, 0.81, 0.83, 1.0, 0.78, 0.57, 0.64, 0.30, 0.35, 0.73, 0.40, 0.39, 0.91, 0.56, 0.64, 0.70, 0.47, 0.45, 0.92, 0.75, 0.60, 0.82, 0.86, 0.85, 0.51, 0.56, 0.67, 1.0, 0.79, 0.58, }; gint size; gint petal_size; gint n_groups; /* Num groups of petals 1-3 */ gint n_petals; /* num of petals 4 - 8 */ gint pm1, pm2; gint idx, last_idx = -1; ClutterActor *ctex; cairo_t *cr; petal_size = PETAL_MIN + rand() % PETAL_VAR; size = petal_size * 8; n_groups = rand() % 3 + 1; ctex = clutter_cairo_texture_new (size, size); cr = clutter_cairo_texture_create (CLUTTER_CAIRO_TEXTURE (ctex)); cairo_set_tolerance (cr, 0.1); /* Clear */ cairo_set_operator (cr, CAIRO_OPERATOR_CLEAR); cairo_paint(cr); cairo_set_operator (cr, CAIRO_OPERATOR_OVER); cairo_translate(cr, size/2, size/2); for (i=0; iy += flowers[i]->v; flowers[i]->rot += flowers[i]->rv; if (flowers[i]->y > (gint)clutter_actor_get_height (clutter_stage_get_default ())) flowers[i]->y = -clutter_actor_get_height (flowers[i]->ctex); clutter_actor_set_position (flowers[i]->ctex, flowers[i]->x, flowers[i]->y); clutter_actor_set_rotation (flowers[i]->ctex, CLUTTER_Z_AXIS, flowers[i]->rot, clutter_actor_get_width (flowers[i]->ctex)/2, clutter_actor_get_height (flowers[i]->ctex)/2, 0); } return TRUE; } void foo(void) { g_usleep(10000000); } int test_clutter_cairo_flowers_main (int argc, char **argv) { int i; ClutterActor *stage; ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff }; Flower *flowers[N_FLOWERS]; srand (time (NULL)); clutter_init (&argc, &argv); stage = clutter_stage_get_default (); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); clutter_stage_fullscreen (CLUTTER_STAGE (stage)); for (i=0; i< N_FLOWERS; i++) { flowers[i] = g_new0(Flower, 1); flowers[i]->ctex = make_flower_actor(); flowers[i]->x = rand() % (int) clutter_actor_get_width (stage) - (PETAL_MIN + PETAL_VAR) * 2; flowers[i]->y = rand() % (int) clutter_actor_get_height (stage); flowers[i]->rv = rand() % 5 + 1; flowers[i]->v = rand() % 10 + 2; clutter_container_add_actor (CLUTTER_CONTAINER (stage), flowers[i]->ctex); clutter_actor_set_position (flowers[i]->ctex, flowers[i]->x, flowers[i]->y); } g_timeout_add (50, tick, flowers); clutter_actor_show (stage); g_signal_connect (stage, "key-press-event", G_CALLBACK (clutter_main_quit), NULL); clutter_main(); return EXIT_SUCCESS; }