/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: * Emmanuele Bassi */ #pragma once #include "clutter/clutter-actor-meta.h" G_BEGIN_DECLS #define CLUTTER_TYPE_META_GROUP (_clutter_meta_group_get_type ()) struct _ClutterMetaGroup { GObject parent_instance; ClutterActor *actor; GList *meta; }; G_DECLARE_FINAL_TYPE (ClutterMetaGroup, _clutter_meta_group, CLUTTER, META_GROUP, GObject) /* Each actor meta has a priority with zero as a default. A higher number means higher priority. Higher priority metas stay at the beginning of the list. The priority can be negative to give lower priority than the default. */ #define CLUTTER_ACTOR_META_PRIORITY_DEFAULT 0 /* Any value greater than this is considered an 'internal' priority and if we expose the priority property publicly then an application would not be able to use these values. */ #define CLUTTER_ACTOR_META_PRIORITY_INTERNAL_HIGH (G_MAXINT / 2) #define CLUTTER_ACTOR_META_PRIORITY_INTERNAL_LOW (G_MININT / 2) void _clutter_meta_group_add_meta (ClutterMetaGroup *group, ClutterActorMeta *meta); void _clutter_meta_group_remove_meta (ClutterMetaGroup *group, ClutterActorMeta *meta); const GList * _clutter_meta_group_peek_metas (ClutterMetaGroup *group); void _clutter_meta_group_clear_metas (ClutterMetaGroup *group); ClutterActorMeta * _clutter_meta_group_get_meta (ClutterMetaGroup *group, const gchar *name); gboolean _clutter_meta_group_has_metas_no_internal (ClutterMetaGroup *group); GList * _clutter_meta_group_get_metas_no_internal (ClutterMetaGroup *group); void _clutter_meta_group_clear_metas_no_internal (ClutterMetaGroup *group); /* ActorMeta */ const gchar * _clutter_actor_meta_get_debug_name (ClutterActorMeta *meta); void _clutter_actor_meta_set_priority (ClutterActorMeta *meta, gint priority); G_END_DECLS