#include #include #include /* each time the timeline animating the label completes, swap the direction */ static void timeline_completed (ClutterTimeline *timeline, gpointer user_data) { clutter_timeline_set_direction (timeline, !clutter_timeline_get_direction (timeline)); clutter_timeline_start (timeline); } static gboolean change_filter (gpointer actor) { ClutterTextureQuality old_quality; old_quality = clutter_texture_get_filter_quality (actor); switch (old_quality) { case CLUTTER_TEXTURE_QUALITY_LOW: clutter_texture_set_filter_quality (actor, CLUTTER_TEXTURE_QUALITY_MEDIUM); g_print ("Setting texture rendering quality to medium\n"); break; case CLUTTER_TEXTURE_QUALITY_MEDIUM: clutter_texture_set_filter_quality (actor, CLUTTER_TEXTURE_QUALITY_HIGH); g_print ("Setting texture rendering quality to high\n"); break; case CLUTTER_TEXTURE_QUALITY_HIGH: clutter_texture_set_filter_quality (actor, CLUTTER_TEXTURE_QUALITY_LOW); g_print ("Setting texture rendering quality to low\n"); break; } return TRUE; } G_MODULE_EXPORT gint test_texture_quality_main (int argc, char *argv[]) { ClutterTimeline *timeline; ClutterBehaviour *depth_behavior; ClutterActor *stage; ClutterActor *image; ClutterColor stage_color = { 0x12, 0x34, 0x56, 0xff }; GError *error; clutter_init (&argc, &argv); stage = clutter_stage_get_default (); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); clutter_stage_set_use_fog (CLUTTER_STAGE (stage), TRUE); clutter_stage_set_fog (CLUTTER_STAGE (stage), 1.0, 10, -50); g_signal_connect (stage, "button-press-event", G_CALLBACK (clutter_main_quit), NULL); error = NULL; image = clutter_texture_new_from_file (argv[1]?argv[1]:"redhand.png", &error); if (error) g_error ("Unable to load image: %s", error->message); if (!argv[1]) g_print ("Hint: the redhand.png isn't a good test image for this test.\n" "This test can take any clutter loadable image as an argument\n"); /* center the image */ clutter_actor_set_position (image, (clutter_actor_get_width (stage) - clutter_actor_get_width (image))/2, (clutter_actor_get_height (stage) - clutter_actor_get_height (image))/2); clutter_container_add (CLUTTER_CONTAINER (stage), image, NULL); timeline = clutter_timeline_new (60*5, 60); g_signal_connect (timeline, "completed", G_CALLBACK (timeline_completed), NULL); depth_behavior = clutter_behaviour_depth_new ( clutter_alpha_new_full (timeline, CLUTTER_ALPHA_RAMP_INC, NULL, NULL), -2500, 400); clutter_behaviour_apply (depth_behavior, image); clutter_actor_show (stage); clutter_timeline_start (timeline); g_timeout_add (10000, change_filter, image); clutter_main (); g_object_unref (depth_behavior); g_object_unref (timeline); return EXIT_SUCCESS; }