/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2009,2010,2011,2012 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see .
*
*
*
* Authors:
* Neil Roberts
* Robert Bragg
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include
#include "cogl-private.h"
#include "cogl-texture-2d-gl.h"
#include "cogl-texture-2d-gl-private.h"
#include "cogl-texture-2d-private.h"
#include "cogl-pipeline-opengl-private.h"
#include "cogl-error-private.h"
#include "cogl-util-gl-private.h"
void
_cogl_texture_2d_gl_free (CoglTexture2D *tex_2d)
{
if (!tex_2d->is_foreign)
_cogl_delete_gl_texture (tex_2d->gl_texture);
}
CoglBool
_cogl_texture_2d_gl_can_create (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format)
{
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
ctx->driver_vtable->pixel_format_to_gl (ctx,
internal_format,
&gl_intformat,
&gl_format,
&gl_type);
/* Check that the driver can create a texture with that size */
if (!ctx->texture_driver->size_supported (ctx,
GL_TEXTURE_2D,
gl_intformat,
gl_format,
gl_type,
width,
height))
return FALSE;
return TRUE;
}
void
_cogl_texture_2d_gl_init (CoglTexture2D *tex_2d)
{
/* We default to GL_LINEAR for both filters */
tex_2d->gl_legacy_texobj_min_filter = GL_LINEAR;
tex_2d->gl_legacy_texobj_mag_filter = GL_LINEAR;
/* Wrap mode not yet set */
tex_2d->gl_legacy_texobj_wrap_mode_s = GL_FALSE;
tex_2d->gl_legacy_texobj_wrap_mode_t = GL_FALSE;
}
CoglTexture2D *
_cogl_texture_2d_gl_new_with_size (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format,
CoglError **error)
{
CoglTexture2D *tex_2d;
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
GLenum gl_error;
internal_format = ctx->driver_vtable->pixel_format_to_gl (ctx,
internal_format,
&gl_intformat,
&gl_format,
&gl_type);
tex_2d = _cogl_texture_2d_create_base (ctx,
width, height,
internal_format);
tex_2d->gl_texture =
ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, internal_format);
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
tex_2d->is_foreign);
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
ctx->glTexImage2D (GL_TEXTURE_2D, 0, gl_intformat,
width, height, 0, gl_format, gl_type, NULL);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
{
cogl_object_unref (tex_2d);
return NULL;
}
return tex_2d;
}
CoglTexture2D *
_cogl_texture_2d_gl_new_from_bitmap (CoglBitmap *bmp,
CoglPixelFormat internal_format,
CoglError **error)
{
CoglContext *ctx = _cogl_bitmap_get_context (bmp);
CoglTexture2D *tex_2d;
CoglBitmap *dst_bmp;
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
dst_bmp = _cogl_texture_prepare_for_upload (bmp,
internal_format,
&internal_format,
&gl_intformat,
&gl_format,
&gl_type,
error);
if (!dst_bmp)
return NULL;
tex_2d = _cogl_texture_2d_create_base (ctx,
cogl_bitmap_get_width (bmp),
cogl_bitmap_get_height (bmp),
internal_format);
/* Keep a copy of the first pixel so that if glGenerateMipmap isn't
supported we can fallback to using GL_GENERATE_MIPMAP */
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
{
CoglError *ignore = NULL;
uint8_t *data = _cogl_bitmap_map (dst_bmp,
COGL_BUFFER_ACCESS_READ, 0,
&ignore);
CoglPixelFormat format = cogl_bitmap_get_format (dst_bmp);
tex_2d->first_pixel.gl_format = gl_format;
tex_2d->first_pixel.gl_type = gl_type;
if (data)
{
memcpy (tex_2d->first_pixel.data, data,
_cogl_pixel_format_get_bytes_per_pixel (format));
_cogl_bitmap_unmap (dst_bmp);
}
else
{
g_warning ("Failed to read first pixel of bitmap for "
"glGenerateMipmap fallback");
cogl_error_free (ignore);
memset (tex_2d->first_pixel.data, 0,
_cogl_pixel_format_get_bytes_per_pixel (format));
}
}
tex_2d->gl_texture =
ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, internal_format);
if (!ctx->texture_driver->upload_to_gl (ctx,
GL_TEXTURE_2D,
tex_2d->gl_texture,
FALSE,
dst_bmp,
gl_intformat,
gl_format,
gl_type,
error))
{
cogl_object_unref (dst_bmp);
cogl_object_unref (tex_2d);
return NULL;
}
tex_2d->gl_format = gl_intformat;
cogl_object_unref (dst_bmp);
return tex_2d;
}
#if defined (COGL_HAS_EGL_SUPPORT) && defined (EGL_KHR_image_base)
CoglTexture2D *
_cogl_egl_texture_2d_gl_new_from_image (CoglContext *ctx,
int width,
int height,
CoglPixelFormat format,
EGLImageKHR image,
CoglError **error)
{
CoglTexture2D *tex_2d;
GLenum gl_error;
tex_2d = _cogl_texture_2d_create_base (ctx,
width, height,
format);
tex_2d->gl_texture =
ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, format);
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
FALSE);
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
ctx->glEGLImageTargetTexture2D (GL_TEXTURE_2D, image);
if (ctx->glGetError () != GL_NO_ERROR)
{
_cogl_set_error (error,
COGL_TEXTURE_ERROR,
COGL_TEXTURE_ERROR_BAD_PARAMETER,
"Could not create a CoglTexture2D from a given "
"EGLImage");
return NULL;
}
return tex_2d;
}
#endif
void
_cogl_texture_2d_gl_flush_legacy_texobj_filters (CoglTexture *tex,
GLenum min_filter,
GLenum mag_filter)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
CoglContext *ctx = tex->context;
if (min_filter == tex_2d->gl_legacy_texobj_min_filter
&& mag_filter == tex_2d->gl_legacy_texobj_mag_filter)
return;
/* Store new values */
tex_2d->gl_legacy_texobj_min_filter = min_filter;
tex_2d->gl_legacy_texobj_mag_filter = mag_filter;
/* Apply new filters to the texture */
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
tex_2d->is_foreign);
GE( ctx, glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter) );
GE( ctx, glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter) );
}
void
_cogl_texture_2d_gl_flush_legacy_texobj_wrap_modes (CoglTexture *tex,
GLenum wrap_mode_s,
GLenum wrap_mode_t,
GLenum wrap_mode_p)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
CoglContext *ctx = tex->context;
/* Only set the wrap mode if it's different from the current value
to avoid too many GL calls. Texture 2D doesn't make use of the r
coordinate so we can ignore its wrap mode */
if (tex_2d->gl_legacy_texobj_wrap_mode_s != wrap_mode_s ||
tex_2d->gl_legacy_texobj_wrap_mode_t != wrap_mode_t)
{
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
tex_2d->is_foreign);
GE( ctx, glTexParameteri (GL_TEXTURE_2D,
GL_TEXTURE_WRAP_S,
wrap_mode_s) );
GE( ctx, glTexParameteri (GL_TEXTURE_2D,
GL_TEXTURE_WRAP_T,
wrap_mode_t) );
tex_2d->gl_legacy_texobj_wrap_mode_s = wrap_mode_s;
tex_2d->gl_legacy_texobj_wrap_mode_t = wrap_mode_t;
}
}
CoglTexture2D *
cogl_texture_2d_new_from_foreign (CoglContext *ctx,
unsigned int gl_handle,
int width,
int height,
CoglPixelFormat format,
CoglError **error)
{
/* NOTE: width, height and internal format are not queriable
* in GLES, hence such a function prototype.
*/
GLenum gl_error = 0;
GLint gl_compressed = GL_FALSE;
GLenum gl_int_format = 0;
CoglTexture2D *tex_2d;
/* Assert it is a valid GL texture object */
g_return_val_if_fail (ctx->glIsTexture (gl_handle), NULL);
if (!ctx->texture_driver->allows_foreign_gl_target (ctx, GL_TEXTURE_2D))
{
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"Foreign GL_TEXTURE_2D textures are not "
"supported by your system");
return NULL;
}
/* Make sure binding succeeds */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D, gl_handle, TRUE);
if (ctx->glGetError () != GL_NO_ERROR)
{
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"Failed to bind foreign GL_TEXTURE_2D texture");
return NULL;
}
/* Obtain texture parameters
(only level 0 we are interested in) */
#if HAVE_COGL_GL
if ((ctx->private_feature_flags &
COGL_PRIVATE_FEATURE_QUERY_TEXTURE_PARAMETERS))
{
GE( ctx, glGetTexLevelParameteriv (GL_TEXTURE_2D, 0,
GL_TEXTURE_COMPRESSED,
&gl_compressed) );
{
GLint val;
GE( ctx, glGetTexLevelParameteriv (GL_TEXTURE_2D, 0,
GL_TEXTURE_INTERNAL_FORMAT,
&val) );
gl_int_format = val;
}
/* If we can query GL for the actual pixel format then we'll ignore
the passed in format and use that. */
if (!ctx->driver_vtable->pixel_format_from_gl_internal (ctx,
gl_int_format,
&format))
{
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"Unsupported internal format for foreign texture");
return NULL;
}
}
else
#endif
{
/* Otherwise we'll assume we can derive the GL format from the
passed in format */
ctx->driver_vtable->pixel_format_to_gl (ctx,
format,
&gl_int_format,
NULL,
NULL);
}
/* Note: We always trust the given width and height without querying
* the texture object because the user may be creating a Cogl
* texture for a texture_from_pixmap object where glTexImage2D may
* not have been called and the texture_from_pixmap spec doesn't
* clarify that it is reliable to query back the size from OpenGL.
*/
/* Validate width and height */
g_return_val_if_fail (width > 0 && height > 0, NULL);
/* Compressed texture images not supported */
if (gl_compressed == GL_TRUE)
{
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"Compressed foreign textures aren't currently supported");
return NULL;
}
/* Note: previously this code would query the texture object for
whether it has GL_GENERATE_MIPMAP enabled to determine whether to
auto-generate the mipmap. This doesn't make much sense any more
since Cogl switch to using glGenerateMipmap. Ideally I think
cogl_texture_2d_new_from_foreign should take a flags parameter so
that the application can decide whether it wants
auto-mipmapping. To be compatible with existing code, Cogl now
disables its own auto-mipmapping but leaves the value of
GL_GENERATE_MIPMAP alone so that it would still work but without
the dirtiness tracking that Cogl would do. */
/* Create new texture */
tex_2d = _cogl_texture_2d_create_base (ctx,
width, height,
format);
_cogl_texture_2d_set_auto_mipmap (COGL_TEXTURE (tex_2d), FALSE);
/* Setup bitmap info */
tex_2d->is_foreign = TRUE;
tex_2d->mipmaps_dirty = TRUE;
tex_2d->format = format;
tex_2d->gl_texture = gl_handle;
tex_2d->gl_format = gl_int_format;
/* Unknown filter */
tex_2d->gl_legacy_texobj_min_filter = GL_FALSE;
tex_2d->gl_legacy_texobj_mag_filter = GL_FALSE;
return tex_2d;
}
void
_cogl_texture_2d_gl_copy_from_framebuffer (CoglTexture2D *tex_2d,
CoglFramebuffer *src_fb,
int dst_x,
int dst_y,
int src_x,
int src_y,
int width,
int height)
{
CoglContext *ctx = COGL_TEXTURE (tex_2d)->context;
/* Make sure the current framebuffers are bound, though we don't need to
* flush the clip state here since we aren't going to draw to the
* framebuffer. */
_cogl_framebuffer_flush_state (cogl_get_draw_framebuffer (),
src_fb,
COGL_FRAMEBUFFER_STATE_ALL &
~COGL_FRAMEBUFFER_STATE_CLIP);
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
tex_2d->is_foreign);
ctx->glCopyTexSubImage2D (GL_TEXTURE_2D,
0, /* level */
dst_x, dst_y,
src_x, src_y,
width, height);
}
unsigned int
_cogl_texture_2d_gl_get_gl_handle (CoglTexture2D *tex_2d)
{
return tex_2d->gl_texture;
}
void
_cogl_texture_2d_gl_generate_mipmap (CoglTexture2D *tex_2d)
{
CoglContext *ctx = COGL_TEXTURE (tex_2d)->context;
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
tex_2d->is_foreign);
/* glGenerateMipmap is defined in the FBO extension. If it's not
available we'll fallback to temporarily enabling
GL_GENERATE_MIPMAP and reuploading the first pixel */
if (cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
ctx->texture_driver->gl_generate_mipmaps (ctx, GL_TEXTURE_2D);
#if defined(HAVE_COGL_GLES) || defined(HAVE_COGL_GL)
else
{
GE( ctx, glTexParameteri (GL_TEXTURE_2D,
GL_GENERATE_MIPMAP,
GL_TRUE) );
GE( ctx, glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 1, 1,
tex_2d->first_pixel.gl_format,
tex_2d->first_pixel.gl_type,
tex_2d->first_pixel.data) );
GE( ctx, glTexParameteri (GL_TEXTURE_2D,
GL_GENERATE_MIPMAP,
GL_FALSE) );
}
#endif
}
CoglBool
_cogl_texture_2d_gl_copy_from_bitmap (CoglTexture2D *tex_2d,
CoglBitmap *bmp,
int dst_x,
int dst_y,
int src_x,
int src_y,
int width,
int height,
CoglError **error)
{
CoglTexture *tex = COGL_TEXTURE (tex_2d);
CoglContext *ctx = tex->context;
GLenum gl_format;
GLenum gl_type;
CoglBool status = TRUE;
bmp = _cogl_texture_prepare_for_upload (bmp,
cogl_texture_get_format (tex),
NULL,
NULL,
&gl_format,
&gl_type,
error);
if (!bmp)
return FALSE;
/* If this touches the first pixel then we'll update our copy */
if (dst_x == 0 && dst_y == 0 &&
!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
{
CoglError *ignore = NULL;
uint8_t *data =
_cogl_bitmap_map (bmp, COGL_BUFFER_ACCESS_READ, 0, &ignore);
CoglPixelFormat bpp =
_cogl_pixel_format_get_bytes_per_pixel (cogl_bitmap_get_format (bmp));
tex_2d->first_pixel.gl_format = gl_format;
tex_2d->first_pixel.gl_type = gl_type;
if (data)
{
memcpy (tex_2d->first_pixel.data,
data + cogl_bitmap_get_rowstride (bmp) * src_y + bpp * src_x,
bpp);
_cogl_bitmap_unmap (bmp);
}
else
{
g_warning ("Failed to read first bitmap pixel for "
"glGenerateMipmap fallback");
cogl_error_free (ignore);
memset (tex_2d->first_pixel.data, 0, bpp);
}
}
/* Send data to GL */
status = ctx->texture_driver->upload_subregion_to_gl (ctx,
GL_TEXTURE_2D,
tex_2d->gl_texture,
FALSE,
src_x, src_y,
dst_x, dst_y,
width, height,
bmp,
gl_format,
gl_type,
error);
cogl_object_unref (bmp);
return status;
}
void
_cogl_texture_2d_gl_get_data (CoglTexture2D *tex_2d,
CoglPixelFormat format,
int rowstride,
uint8_t *data)
{
CoglContext *ctx = COGL_TEXTURE (tex_2d)->context;
int bpp;
GLenum gl_format;
GLenum gl_type;
bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
ctx->driver_vtable->pixel_format_to_gl (ctx,
format,
NULL, /* internal format */
&gl_format,
&gl_type);
ctx->texture_driver->prep_gl_for_pixels_download (ctx,
rowstride,
tex_2d->width,
bpp);
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
tex_2d->is_foreign);
ctx->texture_driver->gl_get_tex_image (ctx,
GL_TEXTURE_2D,
gl_format,
gl_type,
data);
}