/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * Author: * Emmanuele Bassi */ /** * SECTION:clutter-animatable * @short_description: Interface for animatable classes * * #ClutterAnimatable is an interface that allows a #GObject class * to control how a #ClutterAnimation will animate a property. * * Each #ClutterAnimatable should implement the animate_property() * virtual function of the interface to compute the animation state * between two values of an interval depending on a progress factor, * expressed as a floating point value. * * If a #ClutterAnimatable is animated by a #ClutterAnimation * instance, the #ClutterAnimation will call * clutter_animatable_animate_property() passing the name of the * currently animated property; the initial and final values of * the animation interval; the progress factor. The #ClutterAnimatable * implementation should return the computed value for the animated * property. * * #ClutterAnimatable is available since Clutter 1.0 */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-animatable.h" #include "clutter-debug.h" #include "clutter-private.h" GType clutter_animatable_get_type (void) { static GType a_type = 0; if (G_UNLIKELY (a_type == 0)) a_type = g_type_register_static_simple (G_TYPE_INTERFACE, I_("ClutterAnimatable"), sizeof (ClutterAnimatableIface), NULL, 0, NULL, 0); return a_type; } /** * clutter_animatable_animate_property: * @animatable: a #ClutterAnimatable * @animation: a #ClutterAnimation * @property_name: the name of the animated property * @initial_value: the initial value of the animation interval * @final_value: the final value of the animation interval * @progress: the progress factor * @value: return location for the animation value * * Calls the animate_property() virtual function for @animatable. * * The @initial_value and @final_value #GValues must contain * the same type; @value must have been initialized to the same * type of @initial_value and @final_value. * * All implementation of the #ClutterAnimatable interface must * implement this function. * * Return value: %TRUE if the value has been validated and can * be applied to the #ClutterAnimatable, and %FALSE otherwise * * Since: 1.0 */ gboolean clutter_animatable_animate_property (ClutterAnimatable *animatable, ClutterAnimation *animation, const gchar *property_name, const GValue *initial_value, const GValue *final_value, gdouble progress, GValue *value) { gboolean res; g_return_val_if_fail (CLUTTER_IS_ANIMATABLE (animatable), FALSE); g_return_val_if_fail (CLUTTER_IS_ANIMATION (animation), FALSE); g_return_val_if_fail (property_name != NULL, FALSE); g_return_val_if_fail (initial_value != NULL && final_value != NULL, FALSE); g_return_val_if_fail (G_VALUE_TYPE (initial_value) != G_TYPE_INVALID, FALSE); g_return_val_if_fail (G_VALUE_TYPE (final_value) != G_TYPE_INVALID, FALSE); g_return_val_if_fail (value != NULL, FALSE); g_return_val_if_fail (G_VALUE_TYPE (value) == G_VALUE_TYPE (initial_value) && G_VALUE_TYPE (value) == G_VALUE_TYPE (final_value), FALSE); res = CLUTTER_ANIMATABLE_GET_IFACE (animatable)->animate_property (animatable, animation, property_name, initial_value, final_value, progress, value); return res; }