/* Clutter. * An OpenGL based 'interactive canvas' library. * Authored By Matthew Allum * Copyright (C) 2006-2007 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-stage-egl.h" #include "clutter-backend-egl.h" #include "clutter-egl.h" #include "../clutter-backend.h" #include "../clutter-event.h" #include "../clutter-private.h" #include "../clutter-debug.h" #include "../clutter-main.h" #include #include #ifdef HAVE_TSLIB #include #endif typedef struct _ClutterEventSource ClutterEventSource; struct _ClutterEventSource { GSource source; ClutterBackend *backend; GPollFD event_poll_fd; #ifdef HAVE_TSLIB struct tsdev *ts_device; #endif }; static gboolean clutter_event_prepare (GSource *source, gint *timeout); static gboolean clutter_event_check (GSource *source); static gboolean clutter_event_dispatch (GSource *source, GSourceFunc callback, gpointer user_data); static GList *event_sources = NULL; static GSourceFuncs event_funcs = { clutter_event_prepare, clutter_event_check, clutter_event_dispatch, NULL }; static GSource * clutter_event_source_new (ClutterBackend *backend) { GSource *source = g_source_new (&event_funcs, sizeof (ClutterEventSource)); ClutterEventSource *event_source = (ClutterEventSource *) source; event_source->backend = backend; return source; } void _clutter_events_init (ClutterBackend *backend) { ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend); GSource *source; ClutterEventSource *event_source; #ifdef HAVE_TSLIB /* FIXME LEAK on error paths */ source = backend_egl->event_source = clutter_event_source_new (backend); event_source = (ClutterEventSource *) source; event_source->ts_device = ts_open(g_getenv("TSLIB_TSDEVICE"), 0); if (event_source->ts_device) { CLUTTER_NOTE (EVENT, "Opened '%s'", g_getenv("TSLIB_TSDEVICE")); if (ts_config(event_source->ts_device)) { g_warning ("ts_config() failed"); ts_close (event_source->ts_device); return; } g_source_set_priority (source, CLUTTER_PRIORITY_EVENTS); event_source->event_poll_fd.fd = ts_fd(event_source->ts_device); event_source->event_poll_fd.events = G_IO_IN; event_sources = g_list_prepend (event_sources, event_source); g_source_add_poll (source, &event_source->event_poll_fd); g_source_set_can_recurse (source, TRUE); g_source_attach (source, NULL); } else g_warning ("ts_open() failed opening %s'", g_getenv("TSLIB_TSDEVICE") ? g_getenv("TSLIB_TSDEVICE") : "None, TSLIB_TSDEVICE not set"); #endif } void _clutter_events_uninit (ClutterBackend *backend) { ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend); if (backend_egl->event_source) { CLUTTER_NOTE (EVENT, "Destroying the event source"); ClutterEventSource *event_source = (ClutterEventSource *) backend_egl->event_source; #ifdef HAVE_TSLIB ts_close (event_source->ts_device); event_sources = g_list_remove (event_sources, backend_egl->event_source); #endif g_source_destroy (backend_egl->event_source); g_source_unref (backend_egl->event_source); backend_egl->event_source = NULL; } } static gboolean clutter_event_prepare (GSource *source, gint *timeout) { ClutterBackend *backend = ((ClutterEventSource *) source)->backend; gboolean retval; clutter_threads_enter (); *timeout = -1; retval = clutter_events_pending (); clutter_threads_leave (); return retval; } static gboolean clutter_event_check (GSource *source) { ClutterEventSource *event_source = (ClutterEventSource *) source; ClutterBackend *backend = event_source->backend; gboolean retval; clutter_threads_enter (); retval = ((event_source->event_poll_fd.revents & G_IO_IN) || clutter_events_pending ()); clutter_threads_leave (); return retval; } static gboolean clutter_event_dispatch (GSource *source, GSourceFunc callback, gpointer user_data) { ClutterBackend *backend = ((ClutterEventSource *) source)->backend; ClutterEventSource *event_source = (ClutterEventSource *) source; ClutterEvent *event; #ifdef HAVE_TSLIB struct ts_sample tsevent; #endif ClutterMainContext *clutter_context; static gint last_x = 0, last_y = 0; static gboolean clicked = FALSE; clutter_threads_enter (); clutter_context = clutter_context_get_default (); #ifdef HAVE_TSLIB /* FIXME while would be better here but need to deal with lockups */ if ((!clutter_events_pending()) && (ts_read(event_source->ts_device, &tsevent, 1) == 1)) { /* Avoid sending too many events which are just pressure changes. * We dont current handle pressure in events (FIXME) and thus * event_button_generate gets confused generating lots of double * and triple clicks. */ if (tsevent.pressure && last_x == tsevent.x && last_y == tsevent.y) goto out; event = clutter_event_new (CLUTTER_NOTHING); event->any.stage = clutter_stage_get_default (); last_x = event->button.x = tsevent.x; last_y = event->button.y = tsevent.y; event->button.time = 0; event->button.modifier_state = 0; event->button.button = 1; if (tsevent.pressure && !clicked) { event->button.type = event->type = CLUTTER_BUTTON_PRESS; clicked = TRUE; } else if (tsevent.pressure && clicked) { event->motion.type = event->type = CLUTTER_MOTION; } else { event->button.type = event->type = CLUTTER_BUTTON_RELEASE; clicked = FALSE; } g_queue_push_head (clutter_context->events_queue, event); } #endif /* Pop an event off the queue if any */ event = clutter_event_get (); if (event) { /* forward the event into clutter for emission etc. */ clutter_do_event (event); clutter_event_free (event); } out: clutter_threads_leave (); return TRUE; }