/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "cogl-util.h" #include "cogl-color.h" #include "cogl-fixed.h" #include "cogl-color-private.h" CoglColor * cogl_color_new (void) { return g_slice_new (CoglColor); } CoglColor * cogl_color_copy (const CoglColor *color) { if (G_LIKELY (color)) return g_slice_dup (CoglColor, color); return NULL; } void cogl_color_free (CoglColor *color) { if (G_LIKELY (color)) g_slice_free (CoglColor, color); } void cogl_color_init_from_4ub (CoglColor *color, guint8 red, guint8 green, guint8 blue, guint8 alpha) { _COGL_RETURN_IF_FAIL (color != NULL); color->red = red; color->green = green; color->blue = blue; color->alpha = alpha; } /* XXX: deprecated, use cogl_color_init_from_4ub */ void cogl_color_set_from_4ub (CoglColor *dest, guint8 red, guint8 green, guint8 blue, guint8 alpha) { cogl_color_init_from_4ub (dest, red, green, blue, alpha); } void cogl_color_init_from_4f (CoglColor *color, float red, float green, float blue, float alpha) { _COGL_RETURN_IF_FAIL (color != NULL); color->red = (red * 255); color->green = (green * 255); color->blue = (blue * 255); color->alpha = (alpha * 255); } /* XXX: deprecated, use cogl_color_init_from_4f */ void cogl_color_set_from_4f (CoglColor *color, float red, float green, float blue, float alpha) { cogl_color_init_from_4f (color, red, green, blue, alpha); } void cogl_color_init_from_4fv (CoglColor *color, float *color_array) { _COGL_RETURN_IF_FAIL (color != NULL); color->red = (color_array[0] * 255); color->green = (color_array[1] * 255); color->blue = (color_array[2] * 255); color->alpha = (color_array[3] * 255); } unsigned char cogl_color_get_red_byte (const CoglColor *color) { return color->red; } float cogl_color_get_red_float (const CoglColor *color) { return (float) color->red / 255.0; } float cogl_color_get_red (const CoglColor *color) { return ((float) color->red / 255.0); } unsigned char cogl_color_get_green_byte (const CoglColor *color) { return color->green; } float cogl_color_get_green_float (const CoglColor *color) { return (float) color->green / 255.0; } float cogl_color_get_green (const CoglColor *color) { return ((float) color->green / 255.0); } unsigned char cogl_color_get_blue_byte (const CoglColor *color) { return color->blue; } float cogl_color_get_blue_float (const CoglColor *color) { return (float) color->blue / 255.0; } float cogl_color_get_blue (const CoglColor *color) { return ((float) color->blue / 255.0); } unsigned char cogl_color_get_alpha_byte (const CoglColor *color) { return color->alpha; } float cogl_color_get_alpha_float (const CoglColor *color) { return (float) color->alpha / 255.0; } float cogl_color_get_alpha (const CoglColor *color) { return ((float) color->alpha / 255.0); } void cogl_color_set_red_byte (CoglColor *color, unsigned char red) { color->red = red; } void cogl_color_set_red_float (CoglColor *color, float red) { color->red = red * 255.0; } void cogl_color_set_red (CoglColor *color, float red) { color->red = red * 255.0; } void cogl_color_set_green_byte (CoglColor *color, unsigned char green) { color->green = green; } void cogl_color_set_green_float (CoglColor *color, float green) { color->green = green * 255.0; } void cogl_color_set_green (CoglColor *color, float green) { color->green = green * 255.0; } void cogl_color_set_blue_byte (CoglColor *color, unsigned char blue) { color->blue = blue; } void cogl_color_set_blue_float (CoglColor *color, float blue) { color->blue = blue * 255.0; } void cogl_color_set_blue (CoglColor *color, float blue) { color->blue = blue * 255.0; } void cogl_color_set_alpha_byte (CoglColor *color, unsigned char alpha) { color->alpha = alpha; } void cogl_color_set_alpha_float (CoglColor *color, float alpha) { color->alpha = alpha * 255.0; } void cogl_color_set_alpha (CoglColor *color, float alpha) { color->alpha = alpha * 255.0; } void cogl_color_premultiply (CoglColor *color) { color->red = (color->red * color->alpha + 128) / 255; color->green = (color->green * color->alpha + 128) / 255; color->blue = (color->blue * color->alpha + 128) / 255; } void cogl_color_unpremultiply (CoglColor *color) { if (color->alpha != 0) { color->red = (color->red * 255) / color->alpha; color->green = (color->green * 255) / color->alpha; color->blue = (color->blue * 255) / color->alpha; } } gboolean cogl_color_equal (gconstpointer v1, gconstpointer v2) { const guint32 *c1 = v1, *c2 = v2; _COGL_RETURN_VAL_IF_FAIL (v1 != NULL, FALSE); _COGL_RETURN_VAL_IF_FAIL (v2 != NULL, FALSE); /* XXX: We don't compare the padding */ return *c1 == *c2 ? TRUE : FALSE; } void _cogl_color_get_rgba_4ubv (const CoglColor *color, guint8 *dest) { memcpy (dest, color, 4); }