<?xml version="1.0" encoding="big5"?> <VisualStudioProject ProjectType="Visual C++" Version="9.00" Name="test-interactive-clutter" ProjectGUID="{75F9E5AF-040C-448E-96BE-C282EFFFE2D9}" RootNamespace="testinteractiveclutter" Keyword="Win32Proj" TargetFrameworkVersion="196613" > <Platforms> <Platform Name="Win32" /> <Platform Name="x64" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Win32" InheritedPropertySheets=".\clutter.vsprops" IntermediateDirectory="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\obj\test-interactive" ConfigurationType="1" CharacterSet="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCLCompilerTool" AdditionalIncludeDirectories=".." Optimization="0" PreprocessorDefinitions="_DEBUG;$(TestProgDef)" MinimalRebuild="true" BasicRuntimeChecks="3" RuntimeLibrary="3" UsePrecompiledHeader="0" WarningLevel="3" DebugInformationFormat="4" /> <Tool Name="VCLinkerTool" LinkIncremental="2" AdditionalDependencies="gdk_pixbuf-2.0.lib pango-1.0.lib cairo.lib gmodule-2.0.lib gthread-2.0.lib OpenGL32.lib" GenerateDebugInformation="true" SubSystem="1" TargetMachine="1" /> </Configuration> <Configuration Name="Debug|x64" ConfigurationType="1" InheritedPropertySheets=".\clutter.vsprops" IntermediateDirectory="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\obj\test-interactive" CharacterSet="2" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCLCompilerTool" AdditionalIncludeDirectories=".." Optimization="0" PreprocessorDefinitions="_DEBUG;$(TestProgDef)" MinimalRebuild="true" BasicRuntimeChecks="3" RuntimeLibrary="3" UsePrecompiledHeader="0" WarningLevel="3" DebugInformationFormat="3" CompileAs="1" /> <Tool Name="VCLinkerTool" AdditionalDependencies="gdk_pixbuf-2.0.lib pango-1.0.lib cairo.lib gmodule-2.0.lib gthread-2.0.lib OpenGL32.lib" LinkIncremental="2" GenerateDebugInformation="true" SubSystem="1" RandomizedBaseAddress="1" DataExecutionPrevention="0" TargetMachine="17" /> </Configuration> <Configuration Name="Release|Win32" InheritedPropertySheets=".\clutter.vsprops" IntermediateDirectory="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\obj\test-interactive" ConfigurationType="1" CharacterSet="1" WholeProgramOptimization="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCLCompilerTool" AdditionalIncludeDirectories=".." Optimization="2" EnableIntrinsicFunctions="true" PreprocessorDefinitions="$(TestProgDef)" RuntimeLibrary="2" EnableFunctionLevelLinking="true" UsePrecompiledHeader="0" WarningLevel="3" DebugInformationFormat="3" /> <Tool Name="VCLinkerTool" LinkIncremental="1" AdditionalDependencies="gdk_pixbuf-2.0.lib pango-1.0.lib cairo.lib gmodule-2.0.lib gthread-2.0.lib OpenGL32.lib" GenerateDebugInformation="true" SubSystem="1" OptimizeReferences="2" EnableCOMDATFolding="2" TargetMachine="1" /> </Configuration> <Configuration Name="Release|x64" ConfigurationType="1" InheritedPropertySheets=".\clutter.vsprops" IntermediateDirectory="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\obj\test-interactive" CharacterSet="2" WholeProgramOptimization="1" > <Tool Name="VCPreBuildEventTool" /> <Tool Name="VCCLCompilerTool" AdditionalIncludeDirectories=".." PreprocessorDefinitions="$(TestProgDef)" RuntimeLibrary="2" UsePrecompiledHeader="0" WarningLevel="3" DebugInformationFormat="3" CompileAs="1" /> <Tool Name="VCLinkerTool" AdditionalDependencies="gdk_pixbuf-2.0.lib pango-1.0.lib cairo.lib gmodule-2.0.lib gthread-2.0.lib OpenGL32.lib" LinkIncremental="1" GenerateDebugInformation="true" SubSystem="1" OptimizeReferences="2" EnableCOMDATFolding="2" RandomizedBaseAddress="1" DataExecutionPrevention="0" TargetMachine="17" /> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="Sources" Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx" UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}" > #include "testinteractive.sourcefiles" </Filter> </Files> <Globals> </Globals> </VisualStudioProject>