/* Clutter. * An OpenGL based 'interactive canvas' library. * Authored By Matthew Allum * Copyright (C) 2006-2007 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "clutter-backend-x11.h" #include "clutter-stage-x11.h" #include "clutter-x11.h" #include "../clutter-main.h" #include "../clutter-feature.h" #include "../clutter-color.h" #include "../clutter-util.h" #include "../clutter-event.h" #include "../clutter-enum-types.h" #include "../clutter-private.h" #include "../clutter-debug.h" #include "../clutter-units.h" #include "cogl.h" #ifdef HAVE_XFIXES #include #endif #include G_DEFINE_TYPE (ClutterStageX11, clutter_stage_x11, CLUTTER_TYPE_STAGE); #define _NET_WM_STATE_REMOVE 0 /* remove/unset property */ #define _NET_WM_STATE_ADD 1 /* add/set property */ #define _NET_WM_STATE_TOGGLE 2 /* toggle property */ static void send_wmspec_change_state (ClutterBackendX11 *backend_x11, Window window, Atom state, gboolean add) { XClientMessageEvent xclient; memset (&xclient, 0, sizeof (xclient)); xclient.type = ClientMessage; xclient.window = window; xclient.message_type = backend_x11->atom_NET_WM_STATE; xclient.format = 32; xclient.data.l[0] = add ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE; xclient.data.l[1] = state; xclient.data.l[2] = 0; xclient.data.l[3] = 0; xclient.data.l[4] = 0; XSendEvent (backend_x11->xdpy, DefaultRootWindow(backend_x11->xdpy), False, SubstructureRedirectMask|SubstructureNotifyMask, (XEvent *)&xclient); } void clutter_stage_x11_fix_window_size (ClutterStageX11 *stage_x11) { gboolean resize; resize = clutter_stage_get_user_resizable (CLUTTER_STAGE (stage_x11)); if (stage_x11->xwin != None && stage_x11->is_foreign_xwin == FALSE) { XSizeHints *size_hints; size_hints = XAllocSizeHints(); if (!resize) { size_hints->max_width = size_hints->min_width = stage_x11->xwin_width; size_hints->max_height = size_hints->min_height = stage_x11->xwin_height; size_hints->flags = PMinSize|PMaxSize; } XSetWMNormalHints (stage_x11->xdpy, stage_x11->xwin, size_hints); XFree(size_hints); } } static void clutter_stage_x11_show (ClutterActor *actor) { ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (actor); if (stage_x11->xwin) { /* Fire off a redraw to avoid flicker on first map. * Appears not to work perfectly on intel drivers at least. */ clutter_redraw(); XSync (stage_x11->xdpy, FALSE); XMapWindow (stage_x11->xdpy, stage_x11->xwin); } /* chain up */ CLUTTER_ACTOR_CLASS (clutter_stage_x11_parent_class)->show (actor); } static void clutter_stage_x11_hide (ClutterActor *actor) { ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (actor); if (stage_x11->xwin) XUnmapWindow (stage_x11->xdpy, stage_x11->xwin); /* chain up */ CLUTTER_ACTOR_CLASS (clutter_stage_x11_parent_class)->hide (actor); } void clutter_stage_x11_set_wm_protocols (ClutterStageX11 *stage_x11) { ClutterBackendX11 *backend_x11 = stage_x11->backend; Atom protocols[2]; int n = 0; protocols[n++] = backend_x11->atom_WM_DELETE_WINDOW; protocols[n++] = backend_x11->atom_NET_WM_PING; XSetWMProtocols (stage_x11->xdpy, stage_x11->xwin, protocols, n); } static void clutter_stage_x11_query_coords (ClutterActor *self, ClutterActorBox *box) { ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (self); box->x1 = box->y1 = 0; box->x2 = box->x1 + CLUTTER_UNITS_FROM_INT (stage_x11->xwin_width); box->y2 = box->y1 + CLUTTER_UNITS_FROM_INT (stage_x11->xwin_height); } static void clutter_stage_x11_request_coords (ClutterActor *self, ClutterActorBox *box) { ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (self); gint new_width, new_height; new_width = ABS (CLUTTER_UNITS_TO_INT (box->x2 - box->x1)); new_height = ABS (CLUTTER_UNITS_TO_INT (box->y2 - box->y1)); if (new_width != stage_x11->xwin_width || new_height != stage_x11->xwin_height) { stage_x11->xwin_width = new_width; stage_x11->xwin_height = new_height; if (stage_x11->xwin != None) { XResizeWindow (stage_x11->xdpy, stage_x11->xwin, stage_x11->xwin_width, stage_x11->xwin_height); clutter_stage_x11_fix_window_size (stage_x11); } if (stage_x11->xpixmap != None) { /* Need to recreate to resize */ clutter_actor_unrealize (self); clutter_actor_realize (self); } CLUTTER_SET_PRIVATE_FLAGS(self, CLUTTER_ACTOR_SYNC_MATRICES); } if (stage_x11->xwin != None) /* Do we want to bother ? */ XMoveWindow (stage_x11->xdpy, stage_x11->xwin, CLUTTER_UNITS_TO_INT (box->x1), CLUTTER_UNITS_TO_INT (box->y1)); } static void clutter_stage_x11_set_fullscreen (ClutterStage *stage, gboolean fullscreen) { ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage); ClutterBackendX11 *backend_x11 = stage_x11->backend; static gboolean was_resizeable = FALSE; if (fullscreen) { if (stage_x11->xwin != None) { /* if the actor is not mapped we resize the stage window to match * the size of the screen; this is useful for e.g. EGLX to avoid * a resize when calling clutter_stage_fullscreen() before showing * the stage */ if (!CLUTTER_ACTOR_IS_MAPPED (stage_x11)) { gint width, height; width = DisplayWidth (stage_x11->xdpy, stage_x11->xscreen); height = DisplayHeight (stage_x11->xdpy, stage_x11->xscreen); clutter_actor_set_size (CLUTTER_ACTOR (stage_x11), width, height); /* FIXME: This wont work if we support more states */ XChangeProperty (stage_x11->xdpy, stage_x11->xwin, backend_x11->atom_NET_WM_STATE, XA_ATOM, 32, PropModeReplace, (unsigned char *) &backend_x11->atom_NET_WM_STATE_FULLSCREEN, 1); } else { /* We need to set window user resize-able for metacity at * at least to allow the window to fullscreen *sigh* */ if (clutter_stage_get_user_resizable (stage) == TRUE) was_resizeable = TRUE; else clutter_stage_set_user_resizable (stage, TRUE); send_wmspec_change_state(backend_x11, stage_x11->xwin, backend_x11->atom_NET_WM_STATE_FULLSCREEN, TRUE); } stage_x11->fullscreen_on_map = TRUE; } } else { if (stage_x11->xwin != None) { if (!CLUTTER_ACTOR_IS_MAPPED (stage_x11)) { /* FIXME: This wont work if we support more states */ XDeleteProperty (stage_x11->xdpy, stage_x11->xwin, backend_x11->atom_NET_WM_STATE); } else { clutter_stage_set_user_resizable (stage, TRUE); send_wmspec_change_state(backend_x11, stage_x11->xwin, backend_x11->atom_NET_WM_STATE_FULLSCREEN, FALSE); /* reset the windows state - this isn't fun - see above */ if (!was_resizeable) clutter_stage_set_user_resizable (stage, FALSE); was_resizeable = FALSE; } stage_x11->fullscreen_on_map = FALSE; } } CLUTTER_SET_PRIVATE_FLAGS (stage, CLUTTER_ACTOR_SYNC_MATRICES); } static void clutter_stage_x11_set_cursor_visible (ClutterStage *stage, gboolean show_cursor) { ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage); if (stage_x11->xwin == None) return; CLUTTER_NOTE (BACKEND, "setting cursor state ('%s') over stage window (%u)", show_cursor ? "visible" : "invisible", (unsigned int) stage_x11->xwin); if (show_cursor) { #if HAVE_XFIXES XFixesShowCursor (stage_x11->xdpy, stage_x11->xwin); #else XUndefineCursor (stage_x11->xdpy, stage_x11->xwin); #endif /* HAVE_XFIXES */ } else { #if HAVE_XFIXES XFixesHideCursor (stage_x11->xdpy, stage_x11->xwin); #else XColor col; Pixmap pix; Cursor curs; pix = XCreatePixmap (stage_x11->xdpy, stage_x11->xwin, 1, 1, 1); memset (&col, 0, sizeof (col)); curs = XCreatePixmapCursor (stage_x11->xdpy, pix, pix, &col, &col, 1, 1); XFreePixmap (stage_x11->xdpy, pix); XDefineCursor (stage_x11->xdpy, stage_x11->xwin, curs); #endif /* HAVE_XFIXES */ } } static void clutter_stage_x11_set_title (ClutterStage *stage, const gchar *title) { ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage); ClutterBackendX11 *backend_x11 = stage_x11->backend; if (stage_x11->xwin == None) return; if (title == NULL) { XDeleteProperty (stage_x11->xdpy, stage_x11->xwin, backend_x11->atom_NET_WM_NAME); } else { XChangeProperty (stage_x11->xdpy, stage_x11->xwin, backend_x11->atom_NET_WM_NAME, backend_x11->atom_UTF8_STRING, 8, PropModeReplace, (unsigned char*)title, (int)strlen(title)); } } static void clutter_stage_x11_set_user_resize (ClutterStage *stage, gboolean value) { ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (stage); clutter_stage_x11_fix_window_size (stage_x11); } static void clutter_stage_x11_set_offscreen (ClutterStage *stage, gboolean offscreen) { /* Do nothing ? */ } static void clutter_stage_x11_dispose (GObject *gobject) { ClutterStageX11 *stage_x11 = CLUTTER_STAGE_X11 (gobject); if (stage_x11->xwin) clutter_actor_unrealize (CLUTTER_ACTOR (stage_x11)); G_OBJECT_CLASS (clutter_stage_x11_parent_class)->dispose (gobject); } static void clutter_stage_x11_class_init (ClutterStageX11Class *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); ClutterStageClass *stage_class = CLUTTER_STAGE_CLASS (klass); gobject_class->dispose = clutter_stage_x11_dispose; actor_class->show = clutter_stage_x11_show; actor_class->hide = clutter_stage_x11_hide; actor_class->request_coords = clutter_stage_x11_request_coords; actor_class->query_coords = clutter_stage_x11_query_coords; stage_class->set_fullscreen = clutter_stage_x11_set_fullscreen; stage_class->set_cursor_visible = clutter_stage_x11_set_cursor_visible; stage_class->set_offscreen = clutter_stage_x11_set_offscreen; stage_class->set_title = clutter_stage_x11_set_title; stage_class->set_user_resize = clutter_stage_x11_set_user_resize; } static void clutter_stage_x11_init (ClutterStageX11 *stage) { stage->xdpy = NULL; stage->xwin_root = None; stage->xscreen = 0; stage->xwin = None; stage->xwin_width = 640; stage->xwin_height = 480; stage->xvisinfo = None; stage->is_foreign_xwin = FALSE; stage->fullscreen_on_map = FALSE; CLUTTER_SET_PRIVATE_FLAGS (stage, CLUTTER_ACTOR_SYNC_MATRICES); } /** * clutter_x11_get_stage_window: * @stage: a #ClutterStage * * Gets the stages X Window. * * Return value: An XID for the stage window. * * Since: 0.4 */ Window clutter_x11_get_stage_window (ClutterStage *stage) { g_return_val_if_fail (CLUTTER_IS_STAGE_X11 (stage), None); return CLUTTER_STAGE_X11 (stage)->xwin; } /** * clutter_x11_get_stage_visual: * @stage: a #ClutterStage * * Returns the stage XVisualInfo * * Return value: The XVisualInfo for the stage. * * Since: 0.4 */ XVisualInfo * clutter_x11_get_stage_visual (ClutterStage *stage) { g_return_val_if_fail (CLUTTER_IS_STAGE_X11 (stage), NULL); return CLUTTER_STAGE_X11 (stage)->xvisinfo; } /** * clutter_x11_set_stage_foreign: * @stage: a #ClutterStage * @xwindow: an existing X Window id * * Target the #ClutterStage to use an existing external X Window * * Return value: %TRUE if foreign window is valid * * Since: 0.4 */ gboolean clutter_x11_set_stage_foreign (ClutterStage *stage, Window xwindow) { ClutterStageX11 *stage_x11; ClutterActor *actor; gint x, y; guint width, height, border, depth; Window root_return; Status status; ClutterGeometry geom; g_return_val_if_fail (CLUTTER_IS_STAGE_X11 (stage), FALSE); g_return_val_if_fail (xwindow != None, FALSE); stage_x11 = CLUTTER_STAGE_X11 (stage); actor = CLUTTER_ACTOR (stage); clutter_x11_trap_x_errors (); status = XGetGeometry (stage_x11->xdpy, xwindow, &root_return, &x, &y, &width, &height, &border, &depth); if (clutter_x11_untrap_x_errors () || !status || width == 0 || height == 0 || depth != stage_x11->xvisinfo->depth) { return FALSE; } clutter_actor_unrealize (actor); stage_x11->xwin = xwindow; stage_x11->is_foreign_xwin = TRUE; geom.x = x; geom.y = y; geom.width = stage_x11->xwin_width = width; geom.height = stage_x11->xwin_height = height; clutter_actor_set_geometry (actor, &geom); clutter_actor_realize (actor); return TRUE; } void clutter_stage_x11_map (ClutterStageX11 *stage_x11) { CLUTTER_ACTOR_SET_FLAGS (stage_x11, CLUTTER_ACTOR_MAPPED); if (stage_x11->fullscreen_on_map) clutter_stage_fullscreen (CLUTTER_STAGE (stage_x11)); else clutter_stage_unfullscreen (CLUTTER_STAGE (stage_x11)); clutter_actor_queue_redraw (CLUTTER_ACTOR (stage_x11)); } void clutter_stage_x11_unmap (ClutterStageX11 *stage_x11) { CLUTTER_ACTOR_UNSET_FLAGS (stage_x11, CLUTTER_ACTOR_MAPPED); }