/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Copyright (C) 2008 Intel Corporation. * * Authored By: Øyvind Kolås * Emmanuele Bassi * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . */ /** * SECTION:clutter-text * @short_description: An actor for displaying and editing text * * #ClutterText is an actor that displays custom text using Pango * as the text rendering engine. * * #ClutterText also allows inline editing of the text if the * actor is set editable using clutter_text_set_editable(). * * Selection using keyboard or pointers can be enabled using * clutter_text_set_selectable(). * * #ClutterText is available since Clutter 1.0 */ /* TODO: undo/redo hooks? */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "clutter-text.h" #include "clutter-binding-pool.h" #include "clutter-debug.h" #include "clutter-enum-types.h" #include "clutter-keysyms.h" #include "clutter-main.h" #include "clutter-private.h" /* includes pango/cogl-pango.h */ #include "clutter-units.h" /* cursor width in pixels */ #define DEFAULT_CURSOR_SIZE 2 /* We need at least three cached layouts to run the allocation without * regenerating a new layout. First the layout will be generated at * full width to get the preferred width, then it will be generated at * the preferred width to get the preferred height and then it might * be regenerated at a different width to get the height for the * actual allocated width */ #define N_CACHED_LAYOUTS 3 #define CLUTTER_TEXT_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_TEXT, ClutterTextPrivate)) typedef struct _LayoutCache LayoutCache; static const ClutterColor default_cursor_color = { 0, 0, 0, 255 }; static const ClutterColor default_text_color = { 0, 0, 0, 255 }; G_DEFINE_TYPE (ClutterText, clutter_text, CLUTTER_TYPE_ACTOR); struct _LayoutCache { /* Cached layout. Pango internally caches the computed extents * when they are requested so there is no need to cache that as * well */ PangoLayout *layout; /* The width that used to generate this layout */ ClutterUnit width; /* A number representing the age of this cache (so that when a * new layout is needed the last used cache is replaced) */ guint age; }; struct _ClutterTextPrivate { PangoFontDescription *font_desc; gchar *text; gchar *font_name; ClutterColor text_color; LayoutCache cached_layouts[N_CACHED_LAYOUTS]; guint cache_age; PangoAttrList *attrs; PangoAttrList *effective_attrs; guint alignment : 2; guint wrap : 1; guint use_underline : 1; guint use_markup : 1; guint ellipsize : 3; guint single_line_mode : 1; guint wrap_mode : 3; guint justify : 1; guint editable : 1; guint cursor_visible : 1; guint activatable : 1; guint selectable : 1; guint in_select_drag : 1; guint cursor_color_set : 1; /* current cursor position */ gint position; /* current 'other end of selection' position */ gint selection_bound; /* the x position in the PangoLayout, used to * avoid drifting when repeatedly moving up|down */ gint x_pos; /* the x position of the PangoLayout when in * single line mode, to scroll the contents of the * text actor */ gint text_x; /* the length of the text, in bytes */ gint n_bytes; /* the length of the text, in characters */ gint n_chars; /* Where to draw the cursor */ ClutterGeometry cursor_pos; ClutterColor cursor_color; guint cursor_size; gint max_length; gunichar password_char; /* Signal handler for when the backend changes its font settings */ guint font_changed_id; }; enum { PROP_0, PROP_FONT_NAME, PROP_TEXT, PROP_COLOR, PROP_USE_MARKUP, PROP_ATTRIBUTES, PROP_ALIGNMENT, PROP_LINE_WRAP, PROP_LINE_WRAP_MODE, PROP_JUSTIFY, PROP_ELLIPSIZE, PROP_POSITION, PROP_SELECTION_BOUND, PROP_CURSOR_VISIBLE, PROP_CURSOR_COLOR, PROP_CURSOR_COLOR_SET, PROP_CURSOR_SIZE, PROP_EDITABLE, PROP_SELECTABLE, PROP_ACTIVATABLE, PROP_PASSWORD_CHAR, PROP_MAX_LENGTH, PROP_SINGLE_LINE_MODE }; enum { TEXT_CHANGED, CURSOR_EVENT, ACTIVATE, LAST_SIGNAL }; static guint text_signals[LAST_SIGNAL] = { 0, }; static void clutter_text_font_changed_cb (ClutterText *text); #define offset_real(t,p) ((p) == -1 ? g_utf8_strlen ((t), -1) : (p)) static gint offset_to_bytes (const gchar *text, gint pos) { const gchar *ptr; if (pos < 0) return strlen (text); /* Loop over each character in the string until we either reach the end or the requested position */ for (ptr = text; *ptr && pos-- > 0; ptr = g_utf8_next_char (ptr)); return ptr - text; } #define bytes_to_offset(t,p) (g_utf8_pointer_to_offset ((t), (t) + (p))) static inline void clutter_text_clear_selection (ClutterText *self) { ClutterTextPrivate *priv = self->priv; priv->selection_bound = priv->position; } static PangoLayout * clutter_text_create_layout_no_cache (ClutterText *text, ClutterUnit allocation_width) { ClutterTextPrivate *priv = text->priv; PangoLayout *layout; layout = clutter_actor_create_pango_layout (CLUTTER_ACTOR (text), NULL); pango_layout_set_font_description (layout, priv->font_desc); if (priv->text) { if (G_LIKELY (priv->password_char == 0)) pango_layout_set_text (layout, priv->text, priv->n_bytes); else { GString *str = g_string_sized_new (priv->n_bytes); gunichar invisible_char; gchar buf[7]; gint char_len, i; invisible_char = priv->password_char; /* we need to convert the string built of invisible * characters into UTF-8 for it to be fed to the Pango * layout */ memset (buf, 0, sizeof (buf)); char_len = g_unichar_to_utf8 (invisible_char, buf); for (i = 0; i < priv->n_chars; i++) g_string_append_len (str, buf, char_len); pango_layout_set_text (layout, str->str, str->len); g_string_free (str, TRUE); } } if (!priv->editable && priv->effective_attrs) pango_layout_set_attributes (layout, priv->effective_attrs); pango_layout_set_alignment (layout, priv->alignment); pango_layout_set_single_paragraph_mode (layout, priv->single_line_mode); pango_layout_set_justify (layout, priv->justify); if (allocation_width > 0 && (priv->ellipsize != PANGO_ELLIPSIZE_NONE || priv->wrap)) { int layout_width, layout_height; pango_layout_get_size (layout, &layout_width, &layout_height); /* No need to set ellipsize or wrap if we already have enough * space, since we don't want to make the layout wider than it * would be otherwise. */ if (CLUTTER_UNITS_FROM_PANGO_UNIT (layout_width) > allocation_width) { if (priv->ellipsize != PANGO_ELLIPSIZE_NONE) { gint width; width = allocation_width > 0 ? CLUTTER_UNITS_TO_PANGO_UNIT (allocation_width) : -1; pango_layout_set_ellipsize (layout, priv->ellipsize); pango_layout_set_width (layout, width); } else if (priv->wrap) { gint width; width = allocation_width > 0 ? CLUTTER_UNITS_TO_PANGO_UNIT (allocation_width) : -1; pango_layout_set_wrap (layout, priv->wrap_mode); pango_layout_set_width (layout, width); } } } return layout; } static void clutter_text_dirty_cache (ClutterText *text) { ClutterTextPrivate *priv = text->priv; int i; /* Delete the cached layouts so they will be recreated the next time they are needed */ for (i = 0; i < N_CACHED_LAYOUTS; i++) if (priv->cached_layouts[i].layout) { g_object_unref (priv->cached_layouts[i].layout); priv->cached_layouts[i].layout = NULL; } } static void clutter_text_font_changed_cb (ClutterText *text) { clutter_text_dirty_cache (text); clutter_actor_queue_relayout (CLUTTER_ACTOR (text)); } /* * clutter_text_create_layout: * @text: a #ClutterText * @allocation_width: the allocation width * * Like clutter_text_create_layout_no_cache(), but will also ensure * the glyphs cache. If a previously cached layout generated using the * same width is available then that will be used instead of * generating a new one. */ static PangoLayout * clutter_text_create_layout (ClutterText *text, ClutterUnit allocation_width) { ClutterTextPrivate *priv = text->priv; LayoutCache *oldest_cache = priv->cached_layouts; gboolean found_free_cache = FALSE; int i; /* Search for a cached layout with the same width and keep track of the oldest one */ for (i = 0; i < N_CACHED_LAYOUTS; i++) { if (priv->cached_layouts[i].layout == NULL) { /* Always prefer free cache spaces */ found_free_cache = TRUE; oldest_cache = priv->cached_layouts + i; } /* If this cached layout is using the same width then we can just return that directly */ else if (priv->cached_layouts[i].width == allocation_width) { CLUTTER_NOTE (ACTOR, "ClutterText: %p: cache hit for width %i", text, CLUTTER_UNITS_TO_DEVICE (allocation_width)); return priv->cached_layouts[i].layout; } else if (!found_free_cache && (priv->cached_layouts[i].age < oldest_cache->age)) { oldest_cache = priv->cached_layouts + i; } } CLUTTER_NOTE (ACTOR, "ClutterText: %p: cache miss for width %i", text, CLUTTER_UNITS_TO_DEVICE (allocation_width)); /* If we make it here then we didn't have a cached version so we need to recreate the layout */ if (oldest_cache->layout) g_object_unref (oldest_cache->layout); oldest_cache->layout = clutter_text_create_layout_no_cache (text, allocation_width); cogl_pango_ensure_glyph_cache_for_layout (oldest_cache->layout); /* Mark the 'time' this cache was created and advance the time */ oldest_cache->age = priv->cache_age++; oldest_cache->width = allocation_width; return oldest_cache->layout; } static gint clutter_text_coords_to_position (ClutterText *text, gint x, gint y) { gint index_; gint px, py; gint trailing; px = x * PANGO_SCALE; py = y * PANGO_SCALE; pango_layout_xy_to_index (clutter_text_get_layout (text), px, py, &index_, &trailing); return index_ + trailing; } /* * clutter_text_position_to_coords: * @self: a #ClutterText * @position: position in characters * @x: return location for the X coordinate, or %NULL * @y: return location for the Y coordinate, or %NULL * @line_height: return location for the line height, or %NULL * * Retrieves the coordinates of the given @position. * * Return value: %TRUE if the conversion was successful */ static gboolean clutter_text_position_to_coords (ClutterText *self, gint position, ClutterUnit *x, ClutterUnit *y, ClutterUnit *line_height) { ClutterTextPrivate *priv = self->priv; PangoRectangle rect; gint password_char_bytes = 1; gint index_; if (priv->password_char != 0) password_char_bytes = g_unichar_to_utf8 (priv->password_char, NULL); if (position == -1) { if (priv->password_char == 0) index_ = priv->n_bytes; else index_ = priv->n_chars * password_char_bytes; } else if (position == 0) { index_ = 0; } else { if (priv->password_char == 0) index_ = offset_to_bytes (priv->text, position); else index_ = priv->position * password_char_bytes; } pango_layout_get_cursor_pos (clutter_text_get_layout (self), index_, &rect, NULL); if (x) *x = CLUTTER_UNITS_FROM_PANGO_UNIT (rect.x); if (y) *y = CLUTTER_UNITS_FROM_PANGO_UNIT (rect.y); if (line_height) *line_height = CLUTTER_UNITS_FROM_PANGO_UNIT (rect.height); /* FIXME: should return false if coords were outside text */ return TRUE; } static inline void clutter_text_ensure_cursor_position (ClutterText *self) { ClutterTextPrivate *priv = self->priv; ClutterUnit x, y, cursor_height; x = y = cursor_height = 0; clutter_text_position_to_coords (self, priv->position, &x, &y, &cursor_height); priv->cursor_pos.x = CLUTTER_UNITS_TO_DEVICE (x); priv->cursor_pos.y = CLUTTER_UNITS_TO_DEVICE (y); priv->cursor_pos.width = priv->cursor_size; priv->cursor_pos.height = CLUTTER_UNITS_TO_DEVICE (cursor_height) - 2; g_signal_emit (self, text_signals[CURSOR_EVENT], 0, &priv->cursor_pos); } static gboolean clutter_text_truncate_selection (ClutterText *self) { ClutterTextPrivate *priv = self->priv; gint start_index; gint end_index; if (!priv->text) return TRUE; start_index = offset_real (priv->text, priv->position); end_index = offset_real (priv->text, priv->selection_bound); if (end_index == start_index) return FALSE; if (end_index < start_index) { gint temp = start_index; start_index = end_index; end_index = temp; } clutter_text_delete_text (self, start_index, end_index); priv->position = start_index; priv->selection_bound = start_index; return TRUE; } static void clutter_text_set_property (GObject *gobject, guint prop_id, const GValue *value, GParamSpec *pspec) { ClutterText *self = CLUTTER_TEXT (gobject); switch (prop_id) { case PROP_TEXT: clutter_text_set_text (self, g_value_get_string (value)); break; case PROP_COLOR: clutter_text_set_color (self, clutter_value_get_color (value)); break; case PROP_FONT_NAME: clutter_text_set_font_name (self, g_value_get_string (value)); break; case PROP_USE_MARKUP: clutter_text_set_use_markup (self, g_value_get_boolean (value)); break; case PROP_ATTRIBUTES: clutter_text_set_attributes (self, g_value_get_boxed (value)); break; case PROP_ALIGNMENT: clutter_text_set_alignment (self, g_value_get_enum (value)); break; case PROP_LINE_WRAP: clutter_text_set_line_wrap (self, g_value_get_boolean (value)); break; case PROP_LINE_WRAP_MODE: clutter_text_set_line_wrap_mode (self, g_value_get_enum (value)); break; case PROP_JUSTIFY: clutter_text_set_justify (self, g_value_get_boolean (value)); break; case PROP_ELLIPSIZE: clutter_text_set_ellipsize (self, g_value_get_enum (value)); break; case PROP_POSITION: clutter_text_set_cursor_position (self, g_value_get_int (value)); break; case PROP_SELECTION_BOUND: clutter_text_set_selection_bound (self, g_value_get_int (value)); break; case PROP_CURSOR_VISIBLE: clutter_text_set_cursor_visible (self, g_value_get_boolean (value)); break; case PROP_CURSOR_COLOR: clutter_text_set_cursor_color (self, g_value_get_boxed (value)); break; case PROP_CURSOR_SIZE: clutter_text_set_cursor_size (self, g_value_get_int (value)); break; case PROP_EDITABLE: clutter_text_set_editable (self, g_value_get_boolean (value)); break; case PROP_ACTIVATABLE: clutter_text_set_activatable (self, g_value_get_boolean (value)); break; case PROP_SELECTABLE: clutter_text_set_selectable (self, g_value_get_boolean (value)); break; case PROP_PASSWORD_CHAR: clutter_text_set_password_char (self, g_value_get_uint (value)); break; case PROP_MAX_LENGTH: clutter_text_set_max_length (self, g_value_get_int (value)); break; case PROP_SINGLE_LINE_MODE: clutter_text_set_single_line_mode (self, g_value_get_boolean (value)); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); } } static void clutter_text_get_property (GObject *gobject, guint prop_id, GValue *value, GParamSpec *pspec) { ClutterTextPrivate *priv = CLUTTER_TEXT (gobject)->priv; switch (prop_id) { case PROP_TEXT: g_value_set_string (value, priv->text); break; case PROP_FONT_NAME: g_value_set_string (value, priv->font_name); break; case PROP_COLOR: clutter_value_set_color (value, &priv->text_color); break; case PROP_CURSOR_VISIBLE: g_value_set_boolean (value, priv->cursor_visible); break; case PROP_CURSOR_COLOR: clutter_value_set_color (value, &priv->cursor_color); break; case PROP_CURSOR_COLOR_SET: g_value_set_boolean (value, priv->cursor_color_set); break; case PROP_CURSOR_SIZE: g_value_set_int (value, priv->cursor_size); break; case PROP_POSITION: g_value_set_int (value, priv->position); break; case PROP_SELECTION_BOUND: g_value_set_int (value, priv->selection_bound); break; case PROP_EDITABLE: g_value_set_boolean (value, priv->editable); break; case PROP_SELECTABLE: g_value_set_boolean (value, priv->selectable); break; case PROP_ACTIVATABLE: g_value_set_boolean (value, priv->activatable); break; case PROP_PASSWORD_CHAR: g_value_set_uint (value, priv->password_char); break; case PROP_MAX_LENGTH: g_value_set_int (value, priv->max_length); break; case PROP_SINGLE_LINE_MODE: g_value_set_boolean (value, priv->single_line_mode); break; case PROP_ELLIPSIZE: g_value_set_enum (value, priv->ellipsize); break; case PROP_LINE_WRAP: g_value_set_boolean (value, priv->wrap); break; case PROP_LINE_WRAP_MODE: g_value_set_enum (value, priv->wrap_mode); break; case PROP_ALIGNMENT: g_value_set_enum (value, priv->alignment); break; case PROP_JUSTIFY: g_value_set_boolean (value, priv->justify); break; case PROP_ATTRIBUTES: g_value_set_boxed (value, priv->attrs); break; default: G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec); } } static void clutter_text_dispose (GObject *gobject) { ClutterText *self = CLUTTER_TEXT (gobject); ClutterTextPrivate *priv = self->priv; /* get rid of the entire cache */ clutter_text_dirty_cache (self); if (priv->font_changed_id) { g_signal_handler_disconnect (clutter_get_default_backend (), priv->font_changed_id); priv->font_changed_id = 0; } G_OBJECT_CLASS (clutter_text_parent_class)->dispose (gobject); } static void clutter_text_finalize (GObject *gobject) { ClutterText *self = CLUTTER_TEXT (gobject); ClutterTextPrivate *priv = self->priv; if (priv->font_desc) pango_font_description_free (priv->font_desc); g_free (priv->text); g_free (priv->font_name); G_OBJECT_CLASS (clutter_text_parent_class)->finalize (gobject); } static void cursor_paint (ClutterText *self) { ClutterTextPrivate *priv = self->priv; ClutterActor *actor = CLUTTER_ACTOR (self); guint8 real_opacity; if (priv->editable && priv->cursor_visible) { if (priv->cursor_color_set) { real_opacity = clutter_actor_get_paint_opacity (actor) * priv->cursor_color.alpha / 255; cogl_set_source_color4ub (priv->cursor_color.red, priv->cursor_color.green, priv->cursor_color.blue, real_opacity); } else { real_opacity = clutter_actor_get_paint_opacity (actor) * priv->text_color.alpha / 255; cogl_set_source_color4ub (priv->text_color.red, priv->text_color.green, priv->text_color.blue, real_opacity); } if (priv->position == 0) priv->cursor_pos.x -= priv->cursor_size; if (priv->position == priv->selection_bound) { cogl_rectangle (priv->cursor_pos.x, priv->cursor_pos.y, priv->cursor_pos.x + priv->cursor_pos.width, priv->cursor_pos.y + priv->cursor_pos.height); } else { PangoLayout *layout = clutter_text_get_layout (self); const gchar *utf8 = priv->text; gint lines; gint start_index; gint end_index; gint line_no; if (priv->position == 0) start_index = 0; else start_index = offset_to_bytes (utf8, priv->position); if (priv->selection_bound == 0) end_index = 0; else end_index = offset_to_bytes (utf8, priv->selection_bound); if (start_index > end_index) { gint temp = start_index; start_index = end_index; end_index = temp; } lines = pango_layout_get_line_count (layout); for (line_no = 0; line_no < lines; line_no++) { PangoLayoutLine *line; gint n_ranges; gint *ranges; gint i; gint index_; gint maxindex; ClutterUnit y, height; line = pango_layout_get_line_readonly (layout, line_no); pango_layout_line_x_to_index (line, G_MAXINT, &maxindex, NULL); if (maxindex < start_index) continue; pango_layout_line_get_x_ranges (line, start_index, end_index, &ranges, &n_ranges); pango_layout_line_x_to_index (line, 0, &index_, NULL); clutter_text_position_to_coords (self, bytes_to_offset (utf8, index_), NULL, &y, &height); for (i = 0; i < n_ranges; i++) { gint range_x; gint range_width; range_x = ranges[i * 2] / PANGO_SCALE; range_width = (ranges[i * 2 + 1] - ranges[i * 2]) / PANGO_SCALE; cogl_rectangle (range_x, CLUTTER_UNITS_TO_DEVICE (y), range_x + range_width, CLUTTER_UNITS_TO_DEVICE (y) + CLUTTER_UNITS_TO_DEVICE (height)); } g_free (ranges); } } } } static gboolean clutter_text_button_press (ClutterActor *actor, ClutterButtonEvent *event) { ClutterText *self = CLUTTER_TEXT (actor); ClutterTextPrivate *priv = self->priv; ClutterUnit x, y; gint index_; x = CLUTTER_UNITS_FROM_INT (event->x); y = CLUTTER_UNITS_FROM_INT (event->y); clutter_actor_transform_stage_point (actor, x, y, &x, &y); index_ = clutter_text_coords_to_position (self, CLUTTER_UNITS_TO_INT (x), CLUTTER_UNITS_TO_INT (y)); clutter_text_set_cursor_position (self, bytes_to_offset (priv->text, index_)); clutter_text_set_selection_bound (self, bytes_to_offset (priv->text, index_)); /* grab the pointer */ priv->in_select_drag = TRUE; clutter_grab_pointer (actor); /* we'll steal keyfocus if we do not have it */ clutter_actor_grab_key_focus (actor); return TRUE; } static gboolean clutter_text_motion (ClutterActor *actor, ClutterMotionEvent *mev) { ClutterText *ttext = CLUTTER_TEXT (actor); ClutterTextPrivate *priv = ttext->priv; ClutterUnit x, y; gint index_; const gchar *text; if (!priv->in_select_drag) return FALSE; text = clutter_text_get_text (ttext); x = CLUTTER_UNITS_FROM_INT (mev->x); y = CLUTTER_UNITS_FROM_INT (mev->y); clutter_actor_transform_stage_point (actor, x, y, &x, &y); index_ = clutter_text_coords_to_position (ttext, CLUTTER_UNITS_TO_INT (x), CLUTTER_UNITS_TO_INT (y)); if (priv->selectable) clutter_text_set_cursor_position (ttext, bytes_to_offset (text, index_)); else { clutter_text_set_cursor_position (ttext, bytes_to_offset (text, index_)); clutter_text_set_selection_bound (ttext, bytes_to_offset (text, index_)); } return TRUE; } static gboolean clutter_text_button_release (ClutterActor *actor, ClutterButtonEvent *bev) { ClutterText *ttext = CLUTTER_TEXT (actor); ClutterTextPrivate *priv = ttext->priv; if (priv->in_select_drag) { clutter_ungrab_pointer (); priv->in_select_drag = FALSE; return TRUE; } return FALSE; } static gboolean clutter_text_key_press (ClutterActor *actor, ClutterKeyEvent *event) { ClutterText *self = CLUTTER_TEXT (actor); ClutterTextPrivate *priv = self->priv; ClutterBindingPool *pool; gboolean res; gint keyval; if (!priv->editable) return FALSE; keyval = clutter_key_event_symbol (event); pool = clutter_binding_pool_find (G_OBJECT_TYPE_NAME (actor)); g_assert (pool != NULL); /* we allow passing synthetic events that only contain * the Unicode value and not the key symbol */ if (keyval == 0 && (event->flags & CLUTTER_EVENT_FLAG_SYNTHETIC)) res = FALSE; else res = clutter_binding_pool_activate (pool, keyval, event->modifier_state, G_OBJECT (actor)); /* if the key binding has handled the event we bail out * as fast as we can; otherwise, we try to insert the * Unicode character inside the key event into the text * actor */ if (res) return TRUE; else { gunichar key_unichar = clutter_key_event_unicode (event); /* return is reported as CR, but we want LF */ if (key_unichar == '\r') key_unichar = '\n'; if (key_unichar == '\n' || (g_unichar_validate (key_unichar) && !g_unichar_iscntrl (key_unichar))) { /* truncate the eventual selection so that the * Unicode character can replace it */ clutter_text_truncate_selection (self); clutter_text_insert_unichar (self, key_unichar); return TRUE; } } return FALSE; } #define TEXT_PADDING 2 static void clutter_text_paint (ClutterActor *self) { ClutterText *text = CLUTTER_TEXT (self); ClutterTextPrivate *priv = text->priv; PangoLayout *layout; ClutterActorBox alloc = { 0, }; CoglColor color = { 0, }; guint8 real_opacity; gint text_x = priv->text_x; gboolean clip_set = FALSE; if (G_UNLIKELY (priv->font_desc == NULL || priv->text == NULL)) { CLUTTER_NOTE (ACTOR, "desc: %p, text %p", priv->font_desc ? priv->font_desc : 0x0, priv->text ? priv->text : 0x0); return; } clutter_actor_get_allocation_box (self, &alloc); layout = clutter_text_create_layout (text, alloc.x2 - alloc.x1); if (priv->editable && priv->cursor_visible) clutter_text_ensure_cursor_position (text); if (priv->editable && priv->single_line_mode) { PangoRectangle logical_rect = { 0, }; gint actor_width, text_width; pango_layout_get_extents (layout, NULL, &logical_rect); cogl_clip_set (0, 0, CLUTTER_UNITS_TO_FIXED (alloc.x2 - alloc.x1), CLUTTER_UNITS_TO_FIXED (alloc.y2 - alloc.y1)); clip_set = TRUE; actor_width = (CLUTTER_UNITS_TO_DEVICE (alloc.x2 - alloc.x1)) - 2 * TEXT_PADDING; text_width = logical_rect.width / PANGO_SCALE; if (actor_width < text_width) { gint cursor_x = priv->cursor_pos.x; if (priv->position == -1) { text_x = actor_width - text_width; priv->cursor_pos.x += text_x + TEXT_PADDING; } else if (priv->position == 0) { text_x = 0; } else { if (text_x <= 0) { gint diff = -1 * text_x; if (cursor_x < diff) text_x += diff - cursor_x; else if (cursor_x > (diff + actor_width)) text_x -= cursor_x - (diff - actor_width); } } } else { text_x = 0; priv->cursor_pos.x += text_x + TEXT_PADDING; } } else text_x = 0; cursor_paint (text); real_opacity = clutter_actor_get_paint_opacity (self) * priv->text_color.alpha / 255; CLUTTER_NOTE (PAINT, "painting text (text:`%s')", priv->text); cogl_color_set_from_4ub (&color, priv->text_color.red, priv->text_color.green, priv->text_color.blue, real_opacity); cogl_pango_render_layout (layout, text_x, 0, &color, 0); if (clip_set) cogl_clip_unset (); priv->text_x = text_x; } static void clutter_text_get_preferred_width (ClutterActor *self, ClutterUnit for_height, ClutterUnit *min_width_p, ClutterUnit *natural_width_p) { ClutterText *text = CLUTTER_TEXT (self); ClutterTextPrivate *priv = text->priv; PangoRectangle logical_rect = { 0, }; PangoLayout *layout; gint logical_width; ClutterUnit layout_width; layout = clutter_text_create_layout (text, -1); pango_layout_get_extents (layout, NULL, &logical_rect); /* the X coordinate of the logical rectangle might be non-zero * according to the Pango documentation; hence, we need to offset * the width accordingly */ logical_width = logical_rect.x + logical_rect.width; layout_width = logical_width > 0 ? CLUTTER_UNITS_FROM_PANGO_UNIT (logical_width) : 1; if (min_width_p) { if (priv->wrap || priv->ellipsize) *min_width_p = 1; else *min_width_p = layout_width; } if (natural_width_p) *natural_width_p = layout_width; } static void clutter_text_get_preferred_height (ClutterActor *self, ClutterUnit for_width, ClutterUnit *min_height_p, ClutterUnit *natural_height_p) { ClutterText *text = CLUTTER_TEXT (self); if (for_width == 0) { if (min_height_p) *min_height_p = 0; if (natural_height_p) *natural_height_p = 0; } else { PangoLayout *layout; PangoRectangle logical_rect = { 0, }; gint logical_height; ClutterUnit layout_height; layout = clutter_text_create_layout (text, for_width); pango_layout_get_extents (layout, NULL, &logical_rect); /* the Y coordinate of the logical rectangle might be non-zero * according to the Pango documentation; hence, we need to offset * the height accordingly */ logical_height = logical_rect.y + logical_rect.height; layout_height = CLUTTER_UNITS_FROM_PANGO_UNIT (logical_height); if (min_height_p) *min_height_p = layout_height; if (natural_height_p) *natural_height_p = layout_height; } } static void clutter_text_allocate (ClutterActor *self, const ClutterActorBox *box, gboolean origin_changed) { ClutterText *text = CLUTTER_TEXT (self); ClutterActorClass *parent_class; /* Ensure that there is a cached layout with the right width so * that we don't need to create the text during the paint run */ clutter_text_create_layout (text, box->x2 - box->x1); parent_class = CLUTTER_ACTOR_CLASS (clutter_text_parent_class); parent_class->allocate (self, box, origin_changed); } static gboolean clutter_text_real_move_left (ClutterText *self, const gchar *action, guint keyval, ClutterModifierType modifiers) { ClutterTextPrivate *priv = self->priv; gint pos = priv->position; gint len; len = priv->n_chars; if (pos != 0 && len !=0) { if (pos == -1) clutter_text_set_cursor_position (self, len - 1); else clutter_text_set_cursor_position (self, pos - 1); } if (!(priv->selectable && (modifiers & CLUTTER_SHIFT_MASK))) clutter_text_clear_selection (self); return TRUE; } static gboolean clutter_text_real_move_right (ClutterText *self, const gchar *action, guint keyval, ClutterModifierType modifiers) { ClutterTextPrivate *priv = self->priv; gint pos = priv->position; gint len; len = priv->n_chars; if (pos != -1 && len !=0) { if (pos != len) clutter_text_set_cursor_position (self, pos + 1); } if (!(priv->selectable && (modifiers & CLUTTER_SHIFT_MASK))) clutter_text_clear_selection (self); return TRUE; } static gboolean clutter_text_real_move_up (ClutterText *self, const gchar *action, guint keyval, ClutterModifierType modifiers) { ClutterTextPrivate *priv = self->priv; PangoLayoutLine *layout_line; PangoLayout *layout; gint line_no; gint index_, trailing; gint x; layout = clutter_text_get_layout (self); if (priv->position == 0) index_ = 0; else index_ = offset_to_bytes (priv->text, priv->position); pango_layout_index_to_line_x (layout, index_, 0, &line_no, &x); line_no -= 1; if (line_no < 0) return FALSE; if (priv->x_pos != -1) x = priv->x_pos; layout_line = pango_layout_get_line_readonly (layout, line_no); if (!layout_line) return FALSE; pango_layout_line_x_to_index (layout_line, x, &index_, &trailing); { gint pos = bytes_to_offset (priv->text, index_); clutter_text_set_cursor_position (self, pos + trailing); } /* Store the target x position to avoid drifting left and right when moving the cursor up and down */ priv->x_pos = x; if (!(priv->selectable && (modifiers & CLUTTER_SHIFT_MASK))) clutter_text_clear_selection (self); return TRUE; } static gboolean clutter_text_real_move_down (ClutterText *self, const gchar *action, guint keyval, ClutterModifierType modifiers) { ClutterTextPrivate *priv = self->priv; PangoLayoutLine *layout_line; PangoLayout *layout; gint line_no; gint index_, trailing; gint x; layout = clutter_text_get_layout (self); if (priv->position == 0) index_ = 0; else index_ = offset_to_bytes (priv->text, priv->position); pango_layout_index_to_line_x (layout, index_, 0, &line_no, &x); if (priv->x_pos != -1) x = priv->x_pos; layout_line = pango_layout_get_line_readonly (layout, line_no + 1); if (!layout_line) return FALSE; pango_layout_line_x_to_index (layout_line, x, &index_, &trailing); { gint pos = bytes_to_offset (priv->text, index_); clutter_text_set_cursor_position (self, pos + trailing); } /* Store the target x position to avoid drifting left and right when moving the cursor up and down */ priv->x_pos = x; if (!(priv->selectable && (modifiers & CLUTTER_SHIFT_MASK))) clutter_text_clear_selection (self); return TRUE; } static gboolean clutter_text_real_line_start (ClutterText *self, const gchar *action, guint keyval, ClutterModifierType modifiers) { ClutterTextPrivate *priv = self->priv; PangoLayoutLine *layout_line; PangoLayout *layout; gint line_no; gint index_; gint position; layout = clutter_text_get_layout (self); if (priv->position == 0) index_ = 0; else index_ = offset_to_bytes (priv->text, priv->position); pango_layout_index_to_line_x (layout, index_, 0, &line_no, NULL); layout_line = pango_layout_get_line_readonly (layout, line_no); if (!layout_line) return FALSE; pango_layout_line_x_to_index (layout_line, 0, &index_, NULL); position = bytes_to_offset (priv->text, index_); clutter_text_set_cursor_position (self, position); if (!(priv->selectable && (modifiers & CLUTTER_SHIFT_MASK))) clutter_text_clear_selection (self); return TRUE; } static gboolean clutter_text_real_line_end (ClutterText *self, const gchar *action, guint keyval, ClutterModifierType modifiers) { ClutterTextPrivate *priv = self->priv; PangoLayoutLine *layout_line; PangoLayout *layout; gint line_no; gint index_; gint trailing; gint position; layout = clutter_text_get_layout (self); if (priv->position == 0) index_ = 0; else index_ = offset_to_bytes (priv->text, priv->position); pango_layout_index_to_line_x (layout, index_, 0, &line_no, NULL); layout_line = pango_layout_get_line_readonly (layout, line_no); if (!layout_line) return FALSE; pango_layout_line_x_to_index (layout_line, G_MAXINT, &index_, &trailing); index_ += trailing; position = bytes_to_offset (priv->text, index_); clutter_text_set_cursor_position (self, position); if (!(priv->selectable && (modifiers & CLUTTER_SHIFT_MASK))) clutter_text_clear_selection (self); return TRUE; } static gboolean clutter_text_real_select_all (ClutterText *self, const gchar *action, guint keyval, ClutterModifierType modifiers) { clutter_text_set_cursor_position (self, 0); clutter_text_set_selection_bound (self, self->priv->n_chars); return TRUE; } static gboolean clutter_text_real_del_next (ClutterText *self, const gchar *action, guint keyval, ClutterModifierType modifiers) { ClutterTextPrivate *priv = self->priv; gint pos; gint len; if (clutter_text_truncate_selection (self)) return TRUE; pos = priv->position; len = priv->n_chars; if (len && pos != -1 && pos < len) clutter_text_delete_text (self, pos, pos + 1); return TRUE; } static gboolean clutter_text_real_del_prev (ClutterText *self, const gchar *action, guint keyval, ClutterModifierType modifiers) { ClutterTextPrivate *priv = self->priv; gint pos; gint len; if (clutter_text_truncate_selection (self)) return TRUE; pos = priv->position; len = priv->n_chars; if (pos != 0 && len != 0) { if (pos == -1) { clutter_text_set_cursor_position (self, len - 1); clutter_text_set_selection_bound (self, len - 1); clutter_text_delete_text (self, len - 1, len); } else { clutter_text_set_cursor_position (self, pos - 1); clutter_text_set_selection_bound (self, pos - 1); clutter_text_delete_text (self, pos - 1, pos); } } return TRUE; } static gboolean clutter_text_real_activate (ClutterText *self, const gchar *action, guint keyval, ClutterModifierType modifiers) { return clutter_text_activate (self); } static inline void clutter_text_add_move_binding (ClutterBindingPool *pool, const gchar *action, guint key_val, GCallback callback) { clutter_binding_pool_install_action (pool, action, key_val, 0, callback, NULL, NULL); clutter_binding_pool_install_action (pool, action, key_val, CLUTTER_SHIFT_MASK, callback, NULL, NULL); } static void clutter_text_class_init (ClutterTextClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); ClutterBindingPool *binding_pool; GParamSpec *pspec; g_type_class_add_private (klass, sizeof (ClutterTextPrivate)); gobject_class->set_property = clutter_text_set_property; gobject_class->get_property = clutter_text_get_property; gobject_class->dispose = clutter_text_dispose; gobject_class->finalize = clutter_text_finalize; actor_class->paint = clutter_text_paint; actor_class->get_preferred_width = clutter_text_get_preferred_width; actor_class->get_preferred_height = clutter_text_get_preferred_height; actor_class->allocate = clutter_text_allocate; actor_class->key_press_event = clutter_text_key_press; actor_class->button_press_event = clutter_text_button_press; actor_class->button_release_event = clutter_text_button_release; actor_class->motion_event = clutter_text_motion; /** * ClutterText:font-name: * * The font to be used by the #ClutterText, as a string * that can be parsed by pango_font_description_from_string(). * * Since: 1.0 */ pspec = g_param_spec_string ("font-name", "Font Name", "The font to be used by the text", NULL, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_FONT_NAME, pspec); /** * ClutterText:text: * * The text to render inside the actor. * * Since: 1.0 */ pspec = g_param_spec_string ("text", "Text", "The text to render", "", CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_TEXT, pspec); /** * ClutterText:color: * * The color used to render the text. * * Since: 1.0 */ pspec = clutter_param_spec_color ("color", "Font Color", "Color of the font used by the text", &default_text_color, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_COLOR, pspec); /** * ClutterText:editable: * * Whether key events delivered to the actor causes editing. * * Since: 1.0 */ pspec = g_param_spec_boolean ("editable", "Editable", "Whether the text is editable", TRUE, G_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_EDITABLE, pspec); /** * ClutterText:selectable: * * Whether it is possible to select text, either using the pointer * or the keyboard. * * Since: 1.0 */ pspec = g_param_spec_boolean ("selectable", "Selectable", "Whether the text is selectable", TRUE, G_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_SELECTABLE, pspec); /** * ClutterText:activatable: * * Toggles whether return invokes the activate signal or not. * * Since: 1.0 */ pspec = g_param_spec_boolean ("activatable", "Activatable", "Whether pressing return causes the " "activate signal to be emitted", TRUE, G_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_ACTIVATABLE, pspec); /** * ClutterText:cursor-visible: * * Whether the input cursor is visible or not, it will only be visible * if both #ClutterText:cursor-visible and #ClutterText:editable are * set to %TRUE. * * Since: 1.0 */ pspec = g_param_spec_boolean ("cursor-visible", "Cursor Visible", "Whether the input cursor is visible", TRUE, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_CURSOR_VISIBLE, pspec); /** * ClutterText:cursor-color: * * The color of the cursor. * * Since: 1.0 */ pspec = clutter_param_spec_color ("cursor-color", "Cursor Color", "Cursor Color", &default_cursor_color, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_CURSOR_COLOR, pspec); /** * ClutterText:cursor-color-set: * * Will be set to %TRUE if #ClutterText:cursor-color has been set. * * Since: 1.0 */ pspec = g_param_spec_boolean ("cursor-color-set", "Cursor Color Set", "Whether the cursor color has been set", FALSE, CLUTTER_PARAM_READABLE); g_object_class_install_property (gobject_class, PROP_CURSOR_COLOR_SET, pspec); /** * ClutterText:cursor-size: * * The size of the cursor, in pixels. If set to -1 the size used will * be the default cursor size of 2 pixels. * * Since: 1.0 */ pspec = g_param_spec_int ("cursor-size", "Cursor Size", "The width of the cursor, in pixels", -1, G_MAXINT, DEFAULT_CURSOR_SIZE, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_CURSOR_SIZE, pspec); /** * ClutterText:position: * * The current input cursor position. -1 is taken to be the end of the text * * Since: 1.0 */ pspec = g_param_spec_int ("position", "Position", "The cursor position", -1, G_MAXINT, -1, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_POSITION, pspec); /** * ClutterText:selection-bound: * * The current input cursor position. -1 is taken to be the end of the text * * Since: 1.0 */ pspec = g_param_spec_int ("selection-bound", "Selection-bound", "The cursor position of the other end " "of the selection", -1, G_MAXINT, -1, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_SELECTION_BOUND, pspec); /** * ClutterText:attributes: * * A list of #PangoStyleAttributes to be applied to the * contents of the #ClutterText actor. * * Since: 1.0 */ pspec = g_param_spec_boxed ("attributes", "Attributes", "A list of style attributes to apply to " "the contents of the actor", PANGO_TYPE_ATTR_LIST, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_ATTRIBUTES, pspec); /** * ClutterText:use-markup: * * Whether the text includes Pango markup. See pango_layout_set_markup() * in the Pango documentation. * * Since: 1.0 */ pspec = g_param_spec_boolean ("use-markup", "Use markup", "Whether or not the text " "includes Pango markup", FALSE, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_USE_MARKUP, pspec); /** * ClutterText:line-wrap: * * Whether to wrap the lines of #ClutterText:text if the contents * exceed the available allocation. The wrapping strategy is * controlled by the #ClutterText:line-wrap-mode property. * * Since: 1.0 */ pspec = g_param_spec_boolean ("line-wrap", "Line wrap", "If set, wrap the lines if the text " "becomes too wide", FALSE, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_LINE_WRAP, pspec); /** * ClutterText:line-wrap-mode: * * If #ClutterText:line-wrap is set to %TRUE, this property will * control how the text is wrapped. * * Since: 1.0 */ pspec = g_param_spec_enum ("line-wrap-mode", "Line wrap mode", "Control how line-wrapping is done", PANGO_TYPE_WRAP_MODE, PANGO_WRAP_WORD, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_LINE_WRAP_MODE, pspec); /** * ClutterText:ellipsize: * * The preferred place to ellipsize the contents of the #ClutterText actor * * Since: 1.0 */ pspec = g_param_spec_enum ("ellipsize", "Ellipsize", "The preferred place to ellipsize the string", PANGO_TYPE_ELLIPSIZE_MODE, PANGO_ELLIPSIZE_NONE, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_ELLIPSIZE, pspec); /** * ClutterText:alignment: * * The preferred alignment for the text. This property controls * the alignment of multi-line paragraphs. * * Since: 1.0 */ pspec = g_param_spec_enum ("alignment", "Alignment", "The preferred alignment for the string, " "for multi-line text", PANGO_TYPE_ALIGNMENT, PANGO_ALIGN_LEFT, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_ALIGNMENT, pspec); /** * ClutterText:justify: * * Whether the contents of the #ClutterText should be justified * on both margins. * * Since: 1.0 */ pspec = g_param_spec_boolean ("justify", "Justify", "Whether the text should be justified", FALSE, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_JUSTIFY, pspec); /** * ClutterText:password-char: * * If non-zero, the character that should be used in place of * the actual text in a password text actor. * * Since: 1.0 */ pspec = g_param_spec_unichar ("password-char", "Password Character", "If non-zero, use this character to " "display the actor's contents", 0, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_PASSWORD_CHAR, pspec); /** * ClutterText:max-length: * * The maximum length of the contents of the #ClutterText actor. * * Since: 1.0 */ pspec = g_param_spec_int ("max-length", "Max Length", "Maximum length of the text inside the actor", -1, G_MAXINT, 0, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_MAX_LENGTH, pspec); /** * ClutterText:single-line-mode: * * Whether the #ClutterText actor should be in single line mode * or not. A single line #ClutterText actor will only contain a * single line of text, scrolling it in case its length is bigger * than the allocated size. * * Setting this property will also set the #ClutterText:activatable * property as a side-effect. * * Since: 1.0 */ pspec = g_param_spec_boolean ("single-line-mode", "Single Line Mode", "Whether the text should be a single line", FALSE, CLUTTER_PARAM_READWRITE); g_object_class_install_property (gobject_class, PROP_SINGLE_LINE_MODE, pspec); /** * ClutterText::text-changed: * @self: the #ClutterText that emitted the signal * * The ::text-changed signal is emitted after @actor's text changes * * Since: 1.0 */ text_signals[TEXT_CHANGED] = g_signal_new ("text-changed", G_TYPE_FROM_CLASS (gobject_class), G_SIGNAL_RUN_LAST, G_STRUCT_OFFSET (ClutterTextClass, text_changed), NULL, NULL, g_cclosure_marshal_VOID__VOID, G_TYPE_NONE, 0); /** * ClutterText::cursor-event: * @self: the #ClutterText that emitted the signal * @geometry: the coordinates of the cursor * * The ::cursor-event signal is emitted whenever the cursor position * changes inside a #ClutterText actor. Inside @geometry it is stored * the current position and size of the cursor, relative to the actor * itself. * * Since: 1.0 */ text_signals[CURSOR_EVENT] = g_signal_new ("cursor-event", G_TYPE_FROM_CLASS (gobject_class), G_SIGNAL_RUN_LAST, G_STRUCT_OFFSET (ClutterTextClass, cursor_event), NULL, NULL, g_cclosure_marshal_VOID__BOXED, G_TYPE_NONE, 1, CLUTTER_TYPE_GEOMETRY | G_SIGNAL_TYPE_STATIC_SCOPE); /** * ClutterText::activate * @self: the #ClutterText that emitted the signal * * The ::activate signal is emitted each time the actor is 'activated' * by the user, normally by pressing the 'Enter' key. The signal is * emitted only if #ClutterText:activatable is set to %TRUE. * * Since: 1.0 */ text_signals[ACTIVATE] = g_signal_new ("activate", G_TYPE_FROM_CLASS (gobject_class), G_SIGNAL_RUN_LAST, G_STRUCT_OFFSET (ClutterTextClass, activate), NULL, NULL, g_cclosure_marshal_VOID__VOID, G_TYPE_NONE, 0); binding_pool = clutter_binding_pool_get_for_class (klass); clutter_text_add_move_binding (binding_pool, "move-left", CLUTTER_Left, G_CALLBACK (clutter_text_real_move_left)); clutter_text_add_move_binding (binding_pool, "move-left", CLUTTER_KP_Left, G_CALLBACK (clutter_text_real_move_left)); clutter_text_add_move_binding (binding_pool, "move-right", CLUTTER_Right, G_CALLBACK (clutter_text_real_move_right)); clutter_text_add_move_binding (binding_pool, "move-right", CLUTTER_KP_Right, G_CALLBACK (clutter_text_real_move_right)); clutter_text_add_move_binding (binding_pool, "move-up", CLUTTER_Up, G_CALLBACK (clutter_text_real_move_up)); clutter_text_add_move_binding (binding_pool, "move-up", CLUTTER_KP_Up, G_CALLBACK (clutter_text_real_move_up)); clutter_text_add_move_binding (binding_pool, "move-down", CLUTTER_Down, G_CALLBACK (clutter_text_real_move_down)); clutter_text_add_move_binding (binding_pool, "move-down", CLUTTER_KP_Down, G_CALLBACK (clutter_text_real_move_down)); clutter_text_add_move_binding (binding_pool, "line-start", CLUTTER_Home, G_CALLBACK (clutter_text_real_line_start)); clutter_text_add_move_binding (binding_pool, "line-start", CLUTTER_KP_Home, G_CALLBACK (clutter_text_real_line_start)); clutter_text_add_move_binding (binding_pool, "line-start", CLUTTER_Begin, G_CALLBACK (clutter_text_real_line_start)); clutter_text_add_move_binding (binding_pool, "line-end", CLUTTER_End, G_CALLBACK (clutter_text_real_line_end)); clutter_text_add_move_binding (binding_pool, "line-end", CLUTTER_KP_End, G_CALLBACK (clutter_text_real_line_end)); clutter_binding_pool_install_action (binding_pool, "select-all", CLUTTER_a, CLUTTER_CONTROL_MASK, G_CALLBACK (clutter_text_real_select_all), NULL, NULL); clutter_binding_pool_install_action (binding_pool, "delete-next", CLUTTER_Delete, 0, G_CALLBACK (clutter_text_real_del_next), NULL, NULL); clutter_binding_pool_install_action (binding_pool, "delete-next", CLUTTER_KP_Delete, 0, G_CALLBACK (clutter_text_real_del_next), NULL, NULL); clutter_binding_pool_install_action (binding_pool, "delete-prev", CLUTTER_BackSpace, 0, G_CALLBACK (clutter_text_real_del_prev), NULL, NULL); clutter_binding_pool_install_action (binding_pool, "activate", CLUTTER_Return, 0, G_CALLBACK (clutter_text_real_activate), NULL, NULL); clutter_binding_pool_install_action (binding_pool, "activate", CLUTTER_KP_Enter, 0, G_CALLBACK (clutter_text_real_activate), NULL, NULL); clutter_binding_pool_install_action (binding_pool, "activate", CLUTTER_ISO_Enter, 0, G_CALLBACK (clutter_text_real_activate), NULL, NULL); } static void clutter_text_init (ClutterText *self) { ClutterTextPrivate *priv; const gchar *font_name; int i; self->priv = priv = CLUTTER_TEXT_GET_PRIVATE (self); priv->alignment = PANGO_ALIGN_LEFT; priv->wrap = FALSE; priv->wrap_mode = PANGO_WRAP_WORD; priv->ellipsize = PANGO_ELLIPSIZE_NONE; priv->use_underline = FALSE; priv->use_markup = FALSE; priv->justify = FALSE; for (i = 0; i < N_CACHED_LAYOUTS; i++) priv->cached_layouts[i].layout = NULL; /* default to "" so that clutter_text_get_text() will * return a valid string and we can safely call strlen() * or strcmp() on it */ priv->text = g_strdup (""); priv->text_color = default_text_color; priv->cursor_color = default_cursor_color; /* get the default font name from the context */ font_name = clutter_backend_get_font_name (clutter_get_default_backend ()); priv->font_name = g_strdup (font_name); priv->font_desc = pango_font_description_from_string (font_name); priv->position = -1; priv->selection_bound = -1; priv->x_pos = -1; priv->cursor_visible = TRUE; priv->editable = FALSE; priv->selectable = TRUE; priv->cursor_color_set = FALSE; priv->password_char = 0; priv->max_length = 0; priv->cursor_size = DEFAULT_CURSOR_SIZE; priv->font_changed_id = g_signal_connect_swapped (clutter_get_default_backend (), "font-changed", G_CALLBACK (clutter_text_font_changed_cb), self); } static void clutter_text_merge_attributes (ClutterText *self) { ClutterTextPrivate *priv = self->priv; PangoAttrIterator *iter; GSList *attributes, *l; if (!priv->attrs) return; if (!priv->effective_attrs) { priv->effective_attrs = pango_attr_list_ref (priv->attrs); return; } iter = pango_attr_list_get_iterator (priv->attrs); do { attributes = pango_attr_iterator_get_attrs (iter); for (l = attributes; l != NULL; l = l->next) { PangoAttribute *attr = l->data; pango_attr_list_insert (priv->effective_attrs, attr); } g_slist_free (attributes); } while (pango_attr_iterator_next (iter)); } /** * clutter_text_new: * * Creates a new #ClutterText actor. This actor can be used to * display and edit text. * * Return value: the newly created #ClutterText actor * * Since: 1.0 */ ClutterActor * clutter_text_new (void) { return g_object_new (CLUTTER_TYPE_TEXT, NULL); } /** * clutter_text_new_full: * @font_name: a string with a font description * @text: the contents of the actor * @color: the color to be used to render @text * * Creates a new #ClutterText actor, using @font_name as the font * description; @text will be used to set the contents of the actor; * and @color will be used as the color to render @text. * * This function is equivalent to calling clutter_text_new(), * clutter_text_set_font_name(), clutter_text_set_text() and * clutter_text_set_color(). * * Return value: the newly created #ClutterText actor * * Since: 1.0 */ ClutterActor * clutter_text_new_full (const gchar *font_name, const gchar *text, const ClutterColor *color) { return g_object_new (CLUTTER_TYPE_TEXT, "font-name", font_name, "text", text, "color", color, NULL); } /** * clutter_text_new_with_text: * @font_name: a string with a font description * @text: the contents of the actor * * Creates a new #ClutterText actor, using @font_name as the font * description; @text will be used to set the contents of the actor. * * This function is equivalent to calling clutter_text_new(), * clutter_text_set_font_name(), and clutter_text_set_text(). * * Return value: the newly created #ClutterText actor * * Since: 1.0 */ ClutterActor * clutter_text_new_with_text (const gchar *font_name, const gchar *text) { return g_object_new (CLUTTER_TYPE_TEXT, "font-name", font_name, "text", text, NULL); } /** * clutter_text_set_editable: * @self: a #ClutterText * @editable: whether the #ClutterText should be editable * * Sets whether the #ClutterText actor should be editable. * * An editable #ClutterText with key focus set using * clutter_actor_grab_key_focus() or clutter_stage_take_key_focus() * will receive key events and will update its contents accordingly. * * Since: 1.0 */ void clutter_text_set_editable (ClutterText *self, gboolean editable) { ClutterTextPrivate *priv; g_return_if_fail (CLUTTER_IS_TEXT (self)); priv = self->priv; if (priv->editable != editable) { priv->editable = editable; if (CLUTTER_ACTOR_IS_VISIBLE (self)) clutter_actor_queue_redraw (CLUTTER_ACTOR (self)); g_object_notify (G_OBJECT (self), "editable"); } } /** * clutter_text_get_editable: * @self: a #ClutterText * * Retrieves whether a #ClutterText is editable or not. * * Return value: %TRUE if the actor is editable * * Since: 1.0 */ gboolean clutter_text_get_editable (ClutterText *self) { g_return_val_if_fail (CLUTTER_IS_TEXT (self), FALSE); return self->priv->editable; } /** * clutter_text_set_selectable: * @self: a #ClutterText * @selectable: whether the #ClutterText actor should be selectable * * Sets whether a #ClutterText actor should be selectable. * * A selectable #ClutterText will allow selecting its contents using * the pointer or the keyboard. * * Since: 1.0 */ void clutter_text_set_selectable (ClutterText *self, gboolean selectable) { ClutterTextPrivate *priv; g_return_if_fail (CLUTTER_IS_TEXT (self)); priv = self->priv; if (priv->selectable != selectable) { priv->selectable = selectable; if (CLUTTER_ACTOR_IS_VISIBLE (self)) clutter_actor_queue_redraw (CLUTTER_ACTOR (self)); g_object_notify (G_OBJECT (self), "selectable"); } } /** * clutter_text_get_selectable: * @self: a #ClutterText * * Retrieves whether a #ClutterText is selectable or not. * * Return value: %TRUE if the actor is selectable * * Since: 1.0 */ gboolean clutter_text_get_selectable (ClutterText *self) { g_return_val_if_fail (CLUTTER_IS_TEXT (self), TRUE); return self->priv->selectable; } /** * clutter_text_set_activatable: * @self: a #ClutterText * @activatable: whether the #ClutterText actor should be activatable * * Sets whether a #ClutterText actor should be activatable. * * An activatable #ClutterText actor will emit the #ClutterText::activate * signal whenever the 'Enter' (or 'Return') key is pressed; if it is not * activatable, a new line will be appended to the current content. * * An activatable #ClutterText must also be set as editable using * clutter_text_set_editable(). * * Since: 1.0 */ void clutter_text_set_activatable (ClutterText *self, gboolean activatable) { ClutterTextPrivate *priv; g_return_if_fail (CLUTTER_IS_TEXT (self)); priv = self->priv; if (priv->activatable != activatable) { priv->activatable = activatable; if (CLUTTER_ACTOR_IS_VISIBLE (self)) clutter_actor_queue_redraw (CLUTTER_ACTOR (self)); g_object_notify (G_OBJECT (self), "activatable"); } } /** * clutter_text_get_activatable: * @self: a #ClutterText * * Retrieves whether a #ClutterText is activatable or not. * * Return value: %TRUE if the actor is activatable * * Since: 1.0 */ gboolean clutter_text_get_activatable (ClutterText *self) { g_return_val_if_fail (CLUTTER_IS_TEXT (self), TRUE); return self->priv->activatable; } /** * clutter_text_activate: * @self: a #ClutterText * * Emits the #ClutterText::activate signal, if @self has been set * as activatable using clutter_text_set_activatable(). * * This function can be used to emit the ::activate signal inside * a #ClutterActor::captured-event or #ClutterActor::key-press-event * signal handlers before the default signal handler for the * #ClutterText is invoked. * * Return value: %TRUE if the ::activate signal has been emitted, * and %FALSE otherwise * * Since: 1.0 */ gboolean clutter_text_activate (ClutterText *self) { ClutterTextPrivate *priv; g_return_val_if_fail (CLUTTER_IS_TEXT (self), FALSE); priv = self->priv; if (priv->activatable) { g_signal_emit (self, text_signals[ACTIVATE], 0); return TRUE; } return FALSE; } /** * clutter_text_set_cursor_visible: * @self: a #ClutterText * @cursor_visible: whether the cursor should be visible * * Sets whether the cursor of a #ClutterText actor should be * visible or not. * * The color of the cursor will be the same as the text color * unless clutter_text_set_cursor_color() has been called. * * The size of the cursor can be set using clutter_text_set_cursor_size(). * * The position of the cursor can be changed programmatically using * clutter_text_set_cursor_position(). * * Since: 1.0 */ void clutter_text_set_cursor_visible (ClutterText *self, gboolean cursor_visible) { ClutterTextPrivate *priv; g_return_if_fail (CLUTTER_IS_TEXT (self)); priv = self->priv; if (priv->cursor_visible != cursor_visible) { priv->cursor_visible = cursor_visible; if (CLUTTER_ACTOR_IS_VISIBLE (self)) clutter_actor_queue_redraw (CLUTTER_ACTOR (self)); g_object_notify (G_OBJECT (self), "cursor-visible"); } } /** * clutter_text_get_cursor_visible: * @self: a #ClutterText * * Retrieves whether the cursor of a #ClutterText actor is visible. * * Return value: %TRUE if the cursor is visible * * Since: 1.0 */ gboolean clutter_text_get_cursor_visible (ClutterText *self) { g_return_val_if_fail (CLUTTER_IS_TEXT (self), TRUE); return self->priv->cursor_visible; } /** * clutter_text_set_cursor_color: * @self: a #ClutterText * @color: the color of the cursor, or %NULL to unset it * * Sets the color of the cursor of a #ClutterText actor. * * If @color is %NULL, the cursor color will be the same as the * text color. * * Since: 1.0 */ void clutter_text_set_cursor_color (ClutterText *self, const ClutterColor *color) { ClutterTextPrivate *priv; g_return_if_fail (CLUTTER_IS_TEXT (self)); priv = self->priv; if (color) { priv->cursor_color = *color; priv->cursor_color_set = TRUE; } else priv->cursor_color_set = FALSE; if (CLUTTER_ACTOR_IS_VISIBLE (self)) clutter_actor_queue_redraw (CLUTTER_ACTOR (self)); g_object_notify (G_OBJECT (self), "cursor-color"); g_object_notify (G_OBJECT (self), "cursor-color-set"); } /** * clutter_text_get_cursor_color: * @self: a #ClutterText * @color: return location for a #ClutterColor * * Retrieves the color of the cursor of a #ClutterText actor. * * Since: 1.0 */ void clutter_text_get_cursor_color (ClutterText *self, ClutterColor *color) { ClutterTextPrivate *priv; g_return_if_fail (CLUTTER_IS_TEXT (self)); g_return_if_fail (color != NULL); priv = self->priv; *color = priv->cursor_color; } /** * clutter_text_set_selection: * @self: a #ClutterText * @start_pos: start of the selection, in characters * @end_pos: end of the selection, in characters * * Selects the region of text between @start_pos and @end_pos. * * This function changes the position of the cursor to match * @start_pos and the selection bound to match @end_pos. * * Since: 1.0 */ void clutter_text_set_selection (ClutterText *self, gssize start_pos, gssize end_pos) { ClutterTextPrivate *priv; g_return_if_fail (CLUTTER_IS_TEXT (self)); priv = self->priv; if (end_pos < 0) end_pos = priv->n_chars; start_pos = MIN (priv->n_chars, start_pos); end_pos = MIN (priv->n_chars, end_pos); g_object_freeze_notify (G_OBJECT (self)); clutter_text_set_cursor_position (self, start_pos); clutter_text_set_selection_bound (self, end_pos); g_object_thaw_notify (G_OBJECT (self)); } /** * clutter_text_get_selection: * @self: a #ClutterText * * Retrieves the currently selected text. * * Return value: a newly allocated string containing the currently * selected text, or %NULL. Use g_free() to free the returned * string. * * Since: 1.0 */ gchar * clutter_text_get_selection (ClutterText *self) { ClutterTextPrivate *priv; gchar *str; gint len; gint start_index, end_index; gint start_offset, end_offset; g_return_val_if_fail (CLUTTER_IS_TEXT (self), NULL); priv = self->priv; start_index = priv->position; end_index = priv->selection_bound; if (end_index == start_index) return g_strdup (""); if (end_index < start_index) { gint temp = start_index; start_index = end_index; end_index = temp; } start_offset = offset_to_bytes (priv->text, start_index); end_offset = offset_to_bytes (priv->text, end_index); len = end_offset - start_offset; str = g_malloc (len + 1); g_utf8_strncpy (str, priv->text + start_offset, end_index - start_index); return str; } /** * clutter_text_set_selection_bound: * @self: a #ClutterText * @selection_bound: the position of the end of the selection, in characters * * Sets the other end of the selection, starting from the current * cursor position. * * If @selection_bound is -1, the selection unset. * * Since: 1.0 */ void clutter_text_set_selection_bound (ClutterText *self, gint selection_bound) { ClutterTextPrivate *priv; g_return_if_fail (CLUTTER_IS_TEXT (self)); priv = self->priv; if (priv->selection_bound != selection_bound) { priv->selection_bound = selection_bound; if (CLUTTER_ACTOR_IS_VISIBLE (self)) clutter_actor_queue_redraw (CLUTTER_ACTOR (self)); g_object_notify (G_OBJECT (self), "selection-bound"); } } /** * clutter_text_get_selection_bound: * @self: a #ClutterText * * Retrieves the other end of the selection of a #ClutterText actor, * in characters from the current cursor position. * * Return value: the position of the other end of the selection * * Since: 1.0 */ gint clutter_text_get_selection_bound (ClutterText *self) { g_return_val_if_fail (CLUTTER_IS_TEXT (self), -1); return self->priv->selection_bound; } /** * clutter_text_get_font_name: * @self: a #ClutterText * * Retrieves the font name as set by clutter_text_set_font_name(). * * Return value: a string containing the font name. The returned * string is owned by the #ClutterText actor and should not be * modified or freed * * Since: 1.0 */ G_CONST_RETURN gchar * clutter_text_get_font_name (ClutterText *text) { g_return_val_if_fail (CLUTTER_IS_TEXT (text), NULL); return text->priv->font_name; } /** * clutter_text_set_font_name: * @self: a #ClutterText * @font_name: a font name, or %NULL to set the default font name * * Sets the font used by a #ClutterText. The @font_name string * must either be %NULL, which means that the font name from the * default #ClutterBackend will be used; or be something that can * be parsed by the pango_font_description_from_string() function, * like: * * |[ * clutter_text_set_font_name (text, "Sans 10pt"); * clutter_text_set_font_name (text, "Serif 16px"); * clutter_text_set_font_name (text, "Helvetica 10"); * ]| * * Since: 1.0 */ void clutter_text_set_font_name (ClutterText *self, const gchar *font_name) { ClutterTextPrivate *priv; PangoFontDescription *desc; g_return_if_fail (CLUTTER_IS_TEXT (self)); /* get the default font name from the backend */ if (!font_name || font_name[0] == '\0') font_name = clutter_backend_get_font_name (clutter_get_default_backend ()); priv = self->priv; if (priv->font_name && strcmp (priv->font_name, font_name) == 0) return; desc = pango_font_description_from_string (font_name); if (!desc) { g_warning ("Attempting to create a PangoFontDescription for " "font name `%s', but failed.", font_name); return; } g_free (priv->font_name); priv->font_name = g_strdup (font_name); if (priv->font_desc) pango_font_description_free (priv->font_desc); priv->font_desc = desc; clutter_text_dirty_cache (self); if (priv->text && priv->text[0] != '\0') clutter_actor_queue_relayout (CLUTTER_ACTOR (self)); g_object_notify (G_OBJECT (self), "font-name"); } /** * clutter_text_get_text: * @self: a #ClutterText * * Retrieves a pointer to the current contents of a #ClutterText * actor. * * If you need a copy of the contents for manipulating, either * use g_strdup() on the returned string, or use: * * |[ * copy = clutter_text_get_chars (text, 0, -1); * ]| * * Which will return a newly allocated string. * * Return value: the contents of the actor. The returned string * is owned by the #ClutterText actor and should never be * modified or freed * * Since: 1.0 */ G_CONST_RETURN gchar * clutter_text_get_text (ClutterText *self) { g_return_val_if_fail (CLUTTER_IS_TEXT (self), NULL); return self->priv->text; } static inline void clutter_text_set_use_markup_internal (ClutterText *self, gboolean use_markup) { ClutterTextPrivate *priv = self->priv; if (priv->use_markup != use_markup) { priv->use_markup = use_markup; g_object_notify (G_OBJECT (self), "use-markup"); } } static inline void clutter_text_set_text_internal (ClutterText *self, const gchar *text) { ClutterTextPrivate *priv = self->priv; if (priv->max_length > 0) { gint len = g_utf8_strlen (text, -1); if (len < priv->max_length) { g_free (priv->text); priv->text = g_strdup (text); priv->n_bytes = strlen (text); priv->n_chars = len; } else { gchar *n = g_malloc0 (priv->max_length + 1); g_free (priv->text); g_utf8_strncpy (n, text, priv->max_length); priv->text = n; priv->n_bytes = strlen (n); priv->n_chars = priv->max_length; } } else { g_free (priv->text); priv->text = g_strdup (text); priv->n_bytes = strlen (text); priv->n_chars = g_utf8_strlen (text, -1); } g_signal_emit (self, text_signals[TEXT_CHANGED], 0); g_object_notify (G_OBJECT (self), "text"); } static inline void clutter_text_set_markup_internal (ClutterText *self, const gchar *str) { ClutterTextPrivate *priv = self->priv; GError *error; gchar *text = NULL; PangoAttrList *attrs = NULL; gboolean res; error = NULL; res = pango_parse_markup (str, -1, 0, &attrs, &text, NULL, &error); if (!res) { if (G_LIKELY (error)) { g_warning ("Failed to set the markup of the actor of class `%s': %s", G_OBJECT_TYPE_NAME (self), error->message); g_error_free (error); } else g_warning ("Failed to set the markup of the actor of class `%s'", G_OBJECT_TYPE_NAME (self)); return; } if (text) { clutter_text_set_text_internal (self, text); g_free (text); } if (attrs) { if (priv->effective_attrs) pango_attr_list_ref (priv->effective_attrs); priv->effective_attrs = attrs; } clutter_text_merge_attributes (self); } /** * clutter_text_set_text: * @self: a #ClutterText * @text: the text to set * * Sets the contents of a #ClutterText actor. The @text string * must not be %NULL; to unset the current contents of the * #ClutterText actor simply pass "" (an empty string). * * Since: 1.0 */ void clutter_text_set_text (ClutterText *self, const gchar *text) { g_return_if_fail (CLUTTER_IS_TEXT (self)); g_return_if_fail (text != NULL); clutter_text_set_use_markup_internal (self, FALSE); clutter_text_set_text_internal (self, text); clutter_text_dirty_cache (self); clutter_actor_queue_relayout (CLUTTER_ACTOR (self)); } /** * clutter_text_set_markup: * @self: a #ClutterText * @markup: a string containing Pango markup * * Sets @markup as the contents of a #ClutterText. * * This is a convenience function for setting a string containing * Pango markup, and it is logically equivalent to: * * |[ * clutter_text_set_use_markup (CLUTTER_TEXT (actor), TRUE); * clutter_text_set_text (CLUTTER_TEXT (actor), markup); * ]| * * Since: 1.0 */ void clutter_text_set_markup (ClutterText *self, const gchar *markup) { g_return_if_fail (CLUTTER_IS_TEXT (self)); g_return_if_fail (markup != NULL); clutter_text_set_use_markup_internal (self, TRUE); clutter_text_set_markup_internal (self, markup); clutter_text_dirty_cache (self); clutter_actor_queue_relayout (CLUTTER_ACTOR (self)); } /** * clutter_text_get_layout: * @self: a #ClutterText * * Retrieves the current #PangoLayout used by a #ClutterText actor. * * Return value: a #PangoLayout. The returned object is owned by * the #ClutterText actor and should not be modified or freed * * Since: 1.0 */ PangoLayout * clutter_text_get_layout (ClutterText *self) { ClutterUnit width; g_return_val_if_fail (CLUTTER_IS_TEXT (self), NULL); width = clutter_actor_get_widthu (CLUTTER_ACTOR (self)); return clutter_text_create_layout (self, width); } /** * clutter_text_set_color: * @self: a #ClutterText * @color: a #ClutterColor * * Sets the color of the contents of a #ClutterText actor. * * The overall opacity of the #ClutterText actor will be the * result of the alpha value of @color and the composited * opacity of the actor itself on the scenegraph, as returned * by clutter_actor_get_paint_opacity(). * * Since: 1.0 */ void clutter_text_set_color (ClutterText *self, const ClutterColor *color) { ClutterTextPrivate *priv; g_return_if_fail (CLUTTER_IS_TEXT (self)); g_return_if_fail (color != NULL); priv = self->priv; priv->text_color = *color; if (CLUTTER_ACTOR_IS_VISIBLE (self)) clutter_actor_queue_redraw (CLUTTER_ACTOR (self)); g_object_notify (G_OBJECT (self), "color"); } /** * clutter_text_get_color: * @self: a #ClutterText * @color: return location for a #ClutterColor * * Retrieves the text color as set by clutter_text_get_color(). * * Since: 1.0 */ void clutter_text_get_color (ClutterText *self, ClutterColor *color) { ClutterTextPrivate *priv; g_return_if_fail (CLUTTER_IS_TEXT (self)); g_return_if_fail (color != NULL); priv = self->priv; *color = priv->text_color; } /** * clutter_text_set_ellipsize: * @self: a #ClutterText * @mode: a #PangoEllipsizeMode * * Sets the mode used to ellipsize (add an ellipsis: "...") to the * text if there is not enough space to render the entire contents * of a #ClutterText actor * * Since: 1.0 */ void clutter_text_set_ellipsize (ClutterText *self, PangoEllipsizeMode mode) { ClutterTextPrivate *priv; g_return_if_fail (CLUTTER_IS_TEXT (self)); g_return_if_fail (mode >= PANGO_ELLIPSIZE_NONE && mode <= PANGO_ELLIPSIZE_END); priv = self->priv; if ((PangoEllipsizeMode) priv->ellipsize != mode) { priv->ellipsize = mode; clutter_text_dirty_cache (self); clutter_actor_queue_relayout (CLUTTER_ACTOR (self)); g_object_notify (G_OBJECT (self), "ellipsize"); } } /** * clutter_text_get_ellipsize: * @self: a #ClutterText * * Returns the ellipsizing position of a #ClutterText actor, as * set by clutter_text_set_ellipsize(). * * Return value: #PangoEllipsizeMode * * Since: 1.0 */ PangoEllipsizeMode clutter_text_get_ellipsize (ClutterText *self) { g_return_val_if_fail (CLUTTER_IS_TEXT (self), PANGO_ELLIPSIZE_NONE); return self->priv->ellipsize; } /** * clutter_text_get_line_wrap: * @self: a #ClutterText * * Retrieves the value set using clutter_text_set_line_wrap(). * * Return value: %TRUE if the #ClutterText actor should wrap * its contents * * Since: 1.0 */ gboolean clutter_text_get_line_wrap (ClutterText *self) { g_return_val_if_fail (CLUTTER_IS_TEXT (self), FALSE); return self->priv->wrap; } /** * clutter_text_set_line_wrap: * @self: a #ClutterText * @line_wrap: whether the contents should wrap * * Sets whether the contents of a #ClutterText actor should wrap, * if they don't fit the size assigned to the actor. * * Since: 1.0 */ void clutter_text_set_line_wrap (ClutterText *self, gboolean line_wrap) { ClutterTextPrivate *priv; g_return_if_fail (CLUTTER_IS_TEXT (self)); priv = self->priv; if (priv->wrap != line_wrap) { priv->wrap = line_wrap; clutter_text_dirty_cache (self); clutter_actor_queue_relayout (CLUTTER_ACTOR (self)); g_object_notify (G_OBJECT (self), "line-wrap"); } } /** * clutter_text_set_line_wrap_mode: * @self: a #ClutterText * @wrap_mode: the line wrapping mode * * If line wrapping is enabled (see clutter_text_set_line_wrap()) this * function controls how the line wrapping is performed. The default is * %PANGO_WRAP_WORD which means wrap on word boundaries. * * Since: 1.0 */ void clutter_text_set_line_wrap_mode (ClutterText *self, PangoWrapMode wrap_mode) { ClutterTextPrivate *priv; g_return_if_fail (CLUTTER_IS_TEXT (self)); priv = self->priv; if (priv->wrap_mode != wrap_mode) { priv->wrap_mode = wrap_mode; clutter_text_dirty_cache (self); clutter_actor_queue_relayout (CLUTTER_ACTOR (self)); g_object_notify (G_OBJECT (self), "line-wrap-mode"); } } /** * clutter_text_get_line_wrap_mode: * @self: a #ClutterText * * Retrieves the line wrap mode used by the #ClutterText actor. * * See clutter_text_set_line_wrap_mode (). * * Return value: the wrap mode used by the #ClutterText * * Since: 1.0 */ PangoWrapMode clutter_text_get_line_wrap_mode (ClutterText *self) { g_return_val_if_fail (CLUTTER_IS_TEXT (self), PANGO_WRAP_WORD); return self->priv->wrap_mode; } /** * clutter_text_set_attributes: * @self: a #ClutterText * @attrs: a #PangoAttrList or %NULL to unset the attributes * * Sets the attributes list that are going to be applied to the * #ClutterText contents. * * The #ClutterText actor will take a reference on the #PangoAttrList * passed to this function. * * Since: 1.0 */ void clutter_text_set_attributes (ClutterText *self, PangoAttrList *attrs) { ClutterTextPrivate *priv; g_return_if_fail (CLUTTER_IS_TEXT (self)); priv = self->priv; if (attrs) pango_attr_list_ref (attrs); if (priv->attrs) pango_attr_list_unref (priv->attrs); priv->attrs = attrs; if (!priv->use_markup) { if (attrs) pango_attr_list_ref (attrs); if (priv->effective_attrs) pango_attr_list_unref (priv->effective_attrs); priv->effective_attrs = attrs; } else clutter_text_set_markup_internal (self, priv->text); clutter_text_dirty_cache (self); g_object_notify (G_OBJECT (self), "attributes"); clutter_actor_queue_relayout (CLUTTER_ACTOR (self)); } /** * clutter_text_get_attributes: * @self: a #ClutterText * * Gets the attribute list that was set on the #ClutterText actor * clutter_text_set_attributes(), if any. * * Return value: the attribute list, or %NULL if none was set. The * returned value is owned by the #ClutterText and should not be * unreferenced. * * Since: 1.0 */ PangoAttrList * clutter_text_get_attributes (ClutterText *self) { g_return_val_if_fail (CLUTTER_IS_TEXT (self), NULL); return self->priv->attrs; } /** * clutter_text_set_alignment: * @self: a #ClutterText * @alignment: A #PangoAlignment * * Sets text alignment of the #ClutterText actor. * * The alignment will only be used when the contents of the * #ClutterText actor are enough to wrap, and the #ClutterText:line-wrap * property is set to %TRUE. * * Since: 1.0 */ void clutter_text_set_alignment (ClutterText *self, PangoAlignment alignment) { ClutterTextPrivate *priv; g_return_if_fail (CLUTTER_IS_TEXT (self)); priv = self->priv; if (priv->alignment != alignment) { priv->alignment = alignment; clutter_text_dirty_cache (self); clutter_actor_queue_relayout (CLUTTER_ACTOR (self)); g_object_notify (G_OBJECT (self), "alignment"); } } /** * clutter_text_get_alignment: * @self: a #ClutterText * * Retrieves the alignment of @self. * * Return value: a #PangoAlignment * * Since 1.0 */ PangoAlignment clutter_text_get_alignment (ClutterText *self) { g_return_val_if_fail (CLUTTER_IS_TEXT (self), PANGO_ALIGN_LEFT); return self->priv->alignment; } /** * clutter_text_set_use_markup: * @self: a #ClutterText * @setting: %TRUE if the text should be parsed for markup. * * Sets whether the contents of the #ClutterText actor contains markup * in Pango's text markup language. * * Setting #ClutterText:use-markup on an editable #ClutterText will * make the actor discard any markup. * * Since: 1.0 */ void clutter_text_set_use_markup (ClutterText *self, gboolean setting) { g_return_if_fail (CLUTTER_IS_TEXT (self)); clutter_text_set_use_markup_internal (self, setting); clutter_text_set_markup_internal (self, self->priv->text); clutter_text_dirty_cache (self); clutter_actor_queue_relayout (CLUTTER_ACTOR (self)); } /** * clutter_text_get_use_markup: * @self: a #ClutterText * * Retrieves whether the contents of the #ClutterText actor should be * parsed for the Pango text markup. * * Return value: %TRUE if the contents will be parsed for markup * * Since: 1.0 */ gboolean clutter_text_get_use_markup (ClutterText *self) { g_return_val_if_fail (CLUTTER_IS_TEXT (self), FALSE); return self->priv->use_markup; } /** * clutter_text_set_justify: * @self: a #ClutterText * @justify: whether the text should be justified * * Sets whether the text of the #ClutterText actor should be justified * on both margins. This setting is ignored if Clutter is compiled * against Pango < 1.18. * * Since: 1.0 */ void clutter_text_set_justify (ClutterText *self, gboolean justify) { ClutterTextPrivate *priv; g_return_if_fail (CLUTTER_IS_TEXT (self)); priv = self->priv; if (priv->justify != justify) { priv->justify = justify; clutter_text_dirty_cache (self); clutter_actor_queue_relayout (CLUTTER_ACTOR (self)); g_object_notify (G_OBJECT (self), "justify"); } } /** * clutter_text_get_justify: * @self: a #ClutterText * * Retrieves whether the #ClutterText actor should justify its contents * on both margins. * * Return value: %TRUE if the text should be justified * * Since: 0.6 */ gboolean clutter_text_get_justify (ClutterText *self) { g_return_val_if_fail (CLUTTER_IS_TEXT (self), FALSE); return self->priv->justify; } /** * clutter_text_get_cursor_position: * @self: a #ClutterText * * Retrieves the cursor position. * * Return value: the cursor position, in characters * * Since: 1.0 */ gint clutter_text_get_cursor_position (ClutterText *self) { g_return_val_if_fail (CLUTTER_IS_TEXT (self), -1); return self->priv->position; } /** * clutter_text_set_cursor_position: * @self: a #ClutterText * @position: the new cursor position, in characters * * Sets the cursor of a #ClutterText actor at @position. * * The position is expressed in characters, not in bytes. * * Since: 1.0 */ void clutter_text_set_cursor_position (ClutterText *self, gint position) { ClutterTextPrivate *priv; gint len; g_return_if_fail (CLUTTER_IS_TEXT (self)); priv = self->priv; len = priv->n_chars; if (position < 0 || position >= len) priv->position = -1; else priv->position = position; /* Forget the target x position so that it will be recalculated next time the cursor is moved up or down */ priv->x_pos = -1; if (CLUTTER_ACTOR_IS_VISIBLE (self)) clutter_actor_queue_redraw (CLUTTER_ACTOR (self)); } /** * clutter_text_set_cursor_size: * @self: a #ClutterText * @size: the size of the cursor, in pixels, or -1 to use the * default value * * Sets the size of the cursor of a #ClutterText. The cursor * will only be visible if the #ClutterText:cursor-visible property * is set to %TRUE. * * Since: 1.0 */ void clutter_text_set_cursor_size (ClutterText *self, gint size) { ClutterTextPrivate *priv; g_return_if_fail (CLUTTER_IS_TEXT (self)); priv = self->priv; if (priv->cursor_size != size) { if (size < 0) size = DEFAULT_CURSOR_SIZE; priv->cursor_size = size; if (CLUTTER_ACTOR_IS_VISIBLE (self)) clutter_actor_queue_redraw (CLUTTER_ACTOR (self)); g_object_notify (G_OBJECT (self), "cursor-size"); } } /** * clutter_text_get_cursor_size: * @self: a #ClutterText * * Retrieves the size of the cursor of a #ClutterText actor. * * Return value: the size of the cursor, in pixels * * Since: 1.0 */ guint clutter_text_get_cursor_size (ClutterText *self) { g_return_val_if_fail (CLUTTER_IS_TEXT (self), DEFAULT_CURSOR_SIZE); return self->priv->cursor_size; } /** * clutter_text_set_password_char: * @self: a #ClutterText * @wc: a Unicode character, or 0 to unset the password character * * Sets the character to use in place of the actual text in a * password text actor. * * If @wc is 0 the text will be displayed as it is entered in the * #ClutterText actor. * * Since: 1.0 */ void clutter_text_set_password_char (ClutterText *self, gunichar wc) { ClutterTextPrivate *priv; g_return_if_fail (CLUTTER_IS_TEXT (self)); priv = self->priv; if (priv->password_char != wc) { priv->password_char = wc; clutter_text_dirty_cache (self); clutter_actor_queue_relayout (CLUTTER_ACTOR (self)); g_object_notify (G_OBJECT (self), "password-char"); } } /** * clutter_text_get_password_char: * @self: a #ClutterText * * Retrieves the character to use in place of the actual text * as set by clutter_text_set_password_char(). * * Return value: a Unicode character or 0 if the password * character is not set * * Since: 1.0 */ gunichar clutter_text_get_password_char (ClutterText *self) { g_return_val_if_fail (CLUTTER_IS_TEXT (self), 0); return self->priv->password_char; } /** * clutter_text_set_max_length: * @self: a #ClutterText * @max: the maximum number of characters allowed in the text actor; 0 * to disable or -1 to set the length of the current string * * Sets the maximum allowed length of the contents of the actor. If the * current contents are longer than the given length, then they will be * truncated to fit. * * Since: 1.0 */ void clutter_text_set_max_length (ClutterText *self, gint max) { ClutterTextPrivate *priv; gchar *new = NULL; g_return_if_fail (CLUTTER_IS_TEXT (self)); priv = self->priv; if (priv->max_length != max) { if (max < 0) max = priv->n_chars; priv->max_length = max; new = g_strdup (priv->text); clutter_text_set_text (self, new); g_free (new); g_object_notify (G_OBJECT (self), "max-length"); } } /** * clutter_text_get_max_length: * @self: a #ClutterText * * Gets the maximum length of text that can be set into a text actor. * * See clutter_text_set_max_length(). * * Return value: the maximum number of characters. * * Since: 1.0 */ gint clutter_text_get_max_length (ClutterText *self) { g_return_val_if_fail (CLUTTER_IS_TEXT (self), 0); return self->priv->max_length; } /** * clutter_text_insert_unichar: * @self: a #ClutterText * @wc: a Unicode character * * Inserts @wc at the current cursor position of a * #ClutterText actor. * * Since: 1.0 */ void clutter_text_insert_unichar (ClutterText *self, gunichar wc) { ClutterTextPrivate *priv; GString *new = NULL; glong pos; g_return_if_fail (CLUTTER_IS_TEXT (self)); g_return_if_fail (g_unichar_validate (wc)); if (wc == 0) return; priv = self->priv; new = g_string_new (priv->text); if (priv->text) pos = offset_to_bytes (priv->text, priv->position); else pos = 0; new = g_string_insert_unichar (new, pos, wc); clutter_text_set_text (self, new->str); if (priv->position >= 0) { clutter_text_set_cursor_position (self, priv->position + 1); clutter_text_set_selection_bound (self, priv->position); } g_string_free (new, TRUE); } /** * clutter_text_insert_text: * @self: a #ClutterText * @text: the text to be inserted * @position: the position of the insertion, or -1 * * Inserts @text into a #ClutterActor at the given position. * * If @position is a negative number, the text will be appended * at the end of the current contents of the #ClutterText. * * The position is expressed in characters, not in bytes. * * Since: 1.0 */ void clutter_text_insert_text (ClutterText *self, const gchar *text, gssize position) { ClutterTextPrivate *priv; GString *new = NULL; g_return_if_fail (CLUTTER_IS_TEXT (self)); g_return_if_fail (text != NULL); priv = self->priv; new = g_string_new (priv->text); new = g_string_insert (new, position, text); clutter_text_set_text (self, new->str); g_string_free (new, TRUE); } /** * clutter_text_delete_text: * @self: a #ClutterText * @start_pos: starting position * @end_pos: ending position * * Deletes the text inside a #ClutterText actor between @start_pos * and @end_pos. * * The starting and ending positions are expressed in characters, * not in bytes. * * Since: 1.0 */ void clutter_text_delete_text (ClutterText *self, gssize start_pos, gssize end_pos) { ClutterTextPrivate *priv; GString *new = NULL; gint start_bytes; gint end_bytes; g_return_if_fail (CLUTTER_IS_TEXT (self)); priv = self->priv; if (!priv->text) return; if (start_pos == 0) start_bytes = 0; else start_bytes = offset_to_bytes (priv->text, start_pos); if (end_pos == -1) end_bytes = offset_to_bytes (priv->text, priv->n_chars); else end_bytes = offset_to_bytes (priv->text, end_pos); new = g_string_new (priv->text); new = g_string_erase (new, start_bytes, end_bytes - start_bytes); clutter_text_set_text (self, new->str); g_string_free (new, TRUE); } /** * clutter_text_delete_chars: * @self: a #ClutterText * @n_chars: the number of characters to delete * * Deletes @n_chars inside a #ClutterText actor, starting from the * current cursor position. * * Since: 1.0 */ void clutter_text_delete_chars (ClutterText *self, guint n_chars) { ClutterTextPrivate *priv; GString *new = NULL; gint len; gint pos; gint num_pos; g_return_if_fail (CLUTTER_IS_TEXT (self)); priv = self->priv; if (!priv->text) return; len = priv->n_chars; new = g_string_new (priv->text); if (priv->position == -1) { num_pos = offset_to_bytes (priv->text, priv->n_chars - n_chars); new = g_string_erase (new, num_pos, -1); } else { pos = offset_to_bytes (priv->text, priv->position - n_chars); num_pos = offset_to_bytes (priv->text, priv->position); new = g_string_erase (new, pos, num_pos - pos); } clutter_text_set_text (self, new->str); if (priv->position > 0) clutter_text_set_cursor_position (self, priv->position - n_chars); g_string_free (new, TRUE); g_object_notify (G_OBJECT (self), "text"); } /** * clutter_text_get_chars: * @self: a #ClutterText * @start_pos: start of text, in characters * @end_pos: end of text, in characters * * Retrieves the contents of the #ClutterText actor between * @start_pos and @end_pos. * * The positions are specified in characters, not in bytes. * * Return value: a newly allocated string with the contents of * the text actor between the specified positions. Use g_free() * to free the resources when done * * Since: 1.0 */ gchar * clutter_text_get_chars (ClutterText *self, gssize start_pos, gssize end_pos) { ClutterTextPrivate *priv; gint start_index, end_index; g_return_val_if_fail (CLUTTER_IS_TEXT (self), NULL); priv = self->priv; if (end_pos < 0) end_pos = priv->n_chars; start_pos = MIN (priv->n_chars, start_pos); end_pos = MIN (priv->n_chars, end_pos); start_index = g_utf8_offset_to_pointer (priv->text, start_pos) - priv->text; end_index = g_utf8_offset_to_pointer (priv->text, end_pos) - priv->text; return g_strndup (priv->text + start_index, end_index - start_index); } /** * clutter_text_set_single_line_mode: * @self: a #ClutterText * @single_line: whether to enable single line mode * * Sets whether a #ClutterText actor should be in single line mode * or not. * * A text actor in single line mode will not wrap text and will clip * the the visible area to the predefined size. The contents of the * text actor will scroll to display the end of the text if its length * is bigger than the allocated width. * * When setting the single line mode the #ClutterText:activatable * property is also set as a side effect. Instead of entering a new * line character, the text actor will emit the #ClutterText::activate * signal. * * Since: 1.0 */ void clutter_text_set_single_line_mode (ClutterText *self, gboolean single_line) { ClutterTextPrivate *priv; g_return_if_fail (CLUTTER_IS_TEXT (self)); priv = self->priv; if (priv->single_line_mode != single_line) { g_object_freeze_notify (G_OBJECT (self)); priv->single_line_mode = single_line; if (priv->single_line_mode) { priv->activatable = TRUE; g_object_notify (G_OBJECT (self), "activatable"); } clutter_text_dirty_cache (self); clutter_actor_queue_relayout (CLUTTER_ACTOR (self)); g_object_notify (G_OBJECT (self), "single-line-mode"); g_object_thaw_notify (G_OBJECT (self)); } } /** * clutter_text_get_single_line_mode: * @self: a #ClutterText * * Retrieves whether the #ClutterText actor is in single line mode. * * Return value: %TRUE if the #ClutterText actor is in single line mode * * Since: 1.0 */ gboolean clutter_text_get_single_line_mode (ClutterText *self) { g_return_val_if_fail (CLUTTER_IS_TEXT (self), FALSE); return self->priv->single_line_mode; }