/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2011 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * * Authors: * Robert Bragg */ #ifndef __COGL_TEXURE_2D_SLICED_H #define __COGL_TEXURE_2D_SLICED_H #include "cogl-context.h" #include "cogl-types.h" /** * SECTION:cogl-texture-2d-sliced * @short_description: Functions for creating and manipulating 2D meta * textures that may internally be comprised of * multiple 2D textures with power-of-two sizes. * * These functions allow high-level meta textures (See the * #CoglMetaTexture interface) to be allocated that may internally be * comprised of multiple 2D texture "slices" with power-of-two sizes. * * This API can be useful when working with GPUs that don't have * native support for non-power-of-two textures or if you want to load * a texture that is larger than the GPUs maximum texture size limits. * * The algorithm for slicing works by first trying to map a virtual * size to the next larger power-of-two size and then seeing how many * wasted pixels that would result in. For example if you have a * virtual texture that's 259 texels wide, the next pot size = 512 and * the amount of waste would be 253 texels. If the amount of waste is * above a max-waste threshold then we would next slice that texture * into one that's 256 texels and then looking at how many more texels * remain unallocated after that we choose the next power-of-two size. * For the example of a 259 texel image that would mean having a 256 * texel wide texture, leaving 3 texels unallocated so we'd then * create a 4 texel wide texture - now there is only one texel of * waste. The algorithm continues to slice the right most textures * until the amount of waste is less than or equal to a specfied * max-waste threshold. The same logic for slicing from left to right * is also applied from top to bottom. */ typedef struct _CoglTexture2DSliced CoglTexture2DSliced; #define COGL_TEXTURE_2D_SLICED(X) ((CoglTexture2DSliced *)X) /** * cogl_texture_2d_sliced_new_with_size: * @ctx: A #CoglContext * @width: The virtual width of your sliced texture. * @height: The virtual height of your sliced texture. * @max_waste: The threshold of how wide a strip of wasted texels * are allowed in the non-power-of-two textures before * they must be sliced to reduce the amount of waste. * @internal_format: The format of the texture * @error: A #CoglError for exceptions. * * Creates a #CoglTexture2DSliced that may internally be comprised of * 1 or more #CoglTexture2D textures with power-of-two sizes. * @max_waste is used as a threshold for recursively slicing the * right-most or bottom-most slices into smaller power-of-two sizes * until the wasted padding at the bottom and right of the * power-of-two textures is less than specified. * * Returns: A newly allocated #CoglTexture2DSliced or if there was * an error allocating any of the internal slices %NULL is * returned and @error is updated. * * Since: 1.10 * Stability: unstable */ CoglTexture2DSliced * cogl_texture_2d_sliced_new_with_size (CoglContext *ctx, unsigned int width, unsigned int height, int max_waste, CoglPixelFormat internal_format, CoglError **error); /** * cogl_is_texture_2d_sliced: * @object: A #CoglObject pointer * * Gets whether the given object references a #CoglTexture2DSliced. * * Return value: %TRUE if the object references a #CoglTexture2DSliced * and %FALSE otherwise. * Since: 1.10 * Stability: unstable */ CoglBool cogl_is_texture_2d_sliced (void *object); #endif /* __COGL_TEXURE_2D_SLICED_H */