#include #include "test-conform-common.h" void actor_add_child (TestConformSimpleFixture *fixture, gconstpointer dummy) { ClutterActor *actor = clutter_actor_new (); ClutterActor *iter; g_object_ref_sink (actor); clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "foo", NULL)); clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "bar", NULL)); clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "baz", NULL)); g_assert_cmpint (clutter_actor_get_n_children (actor), ==, 3); iter = clutter_actor_get_first_child (actor); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "foo"); iter = clutter_actor_get_next_sibling (iter); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "bar"); iter = clutter_actor_get_next_sibling (iter); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "baz"); g_assert (iter == clutter_actor_get_last_child (actor)); g_assert (clutter_actor_get_next_sibling (iter) == NULL); iter = clutter_actor_get_last_child (actor); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "baz"); iter = clutter_actor_get_previous_sibling (iter); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "bar"); iter = clutter_actor_get_previous_sibling (iter); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "foo"); g_assert (iter == clutter_actor_get_first_child (actor)); g_assert (clutter_actor_get_previous_sibling (iter) == NULL); clutter_actor_destroy (actor); g_object_unref (actor); } void actor_insert_child (TestConformSimpleFixture *fixture, gconstpointer data) { ClutterActor *actor = clutter_actor_new (); ClutterActor *iter; g_object_ref_sink (actor); clutter_actor_insert_child_at_index (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "foo", NULL), 0); iter = clutter_actor_get_first_child (actor); g_assert (iter != NULL); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "foo"); g_assert (iter == clutter_actor_get_child_at_index (actor, 0)); clutter_actor_insert_child_below (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "bar", NULL), iter); g_assert_cmpint (clutter_actor_get_n_children (actor), ==, 2); iter = clutter_actor_get_first_child (actor); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "bar"); iter = clutter_actor_get_next_sibling (iter); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "foo"); g_assert (iter == clutter_actor_get_child_at_index (actor, 1)); iter = clutter_actor_get_first_child (actor); clutter_actor_insert_child_above (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "baz", NULL), iter); iter = clutter_actor_get_last_child (actor); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "foo"); iter = clutter_actor_get_previous_sibling (iter); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "baz"); iter = clutter_actor_get_previous_sibling (iter); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "bar"); clutter_actor_remove_all_children (actor); clutter_actor_insert_child_at_index (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "1", NULL), 0); iter = clutter_actor_get_child_at_index (actor, 0); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "1"); g_assert (clutter_actor_get_first_child (actor) == iter); g_assert (clutter_actor_get_last_child (actor) == iter); clutter_actor_insert_child_at_index (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "2", NULL), 0); iter = clutter_actor_get_child_at_index (actor, 0); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "2"); g_assert (clutter_actor_get_first_child (actor) == iter); iter = clutter_actor_get_child_at_index (actor, 1); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "1"); g_assert (clutter_actor_get_last_child (actor) == iter); clutter_actor_insert_child_at_index (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "3", NULL), -1); iter = clutter_actor_get_child_at_index (actor, 2); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "3"); g_assert (clutter_actor_get_last_child (actor) == iter); clutter_actor_destroy (actor); g_object_unref (actor); } void actor_remove_child (TestConformSimpleFixture *fixture, gconstpointer data) { ClutterActor *actor = clutter_actor_new (); ClutterActor *iter; g_object_ref_sink (actor); clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "foo", NULL)); clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "bar", NULL)); g_assert_cmpint (clutter_actor_get_n_children (actor), ==, 2); g_assert (clutter_actor_get_first_child (actor) != clutter_actor_get_last_child (actor)); iter = clutter_actor_get_first_child (actor); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "foo"); iter = clutter_actor_get_last_child (actor); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "bar"); clutter_actor_remove_child (actor, clutter_actor_get_first_child (actor)); g_assert_cmpint (clutter_actor_get_n_children (actor), ==, 1); iter = clutter_actor_get_first_child (actor); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "bar"); g_assert (clutter_actor_get_first_child (actor) == clutter_actor_get_last_child (actor)); clutter_actor_remove_child (actor, clutter_actor_get_first_child (actor)); g_assert_cmpint (clutter_actor_get_n_children (actor), ==, 0); g_assert (clutter_actor_get_first_child (actor) == NULL); g_assert (clutter_actor_get_last_child (actor) == NULL); clutter_actor_destroy (actor); g_object_unref (actor); } void actor_raise_child (TestConformSimpleFixture *fixture, gconstpointer dummy) { ClutterActor *actor = clutter_actor_new (); ClutterActor *iter; g_object_ref_sink (actor); clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "foo", NULL)); clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "bar", NULL)); clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "baz", NULL)); g_assert_cmpint (clutter_actor_get_n_children (actor), ==, 3); iter = clutter_actor_get_child_at_index (actor, 1); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "bar"); clutter_actor_set_child_above_sibling (actor, iter, clutter_actor_get_child_at_index (actor, 2)); g_assert_cmpstr (clutter_actor_get_name (clutter_actor_get_child_at_index (actor, 0)), ==, "foo"); g_assert_cmpstr (clutter_actor_get_name (clutter_actor_get_child_at_index (actor, 1)), ==, "baz"); g_assert_cmpstr (clutter_actor_get_name (clutter_actor_get_child_at_index (actor, 2)), ==, "bar"); iter = clutter_actor_get_child_at_index (actor, 0); clutter_actor_set_child_above_sibling (actor, iter, NULL); g_assert_cmpstr (clutter_actor_get_name (clutter_actor_get_child_at_index (actor, 0)), ==, "baz"); g_assert_cmpstr (clutter_actor_get_name (clutter_actor_get_child_at_index (actor, 1)), ==, "bar"); g_assert_cmpstr (clutter_actor_get_name (clutter_actor_get_child_at_index (actor, 2)), ==, "foo"); clutter_actor_destroy (actor); g_object_unref (actor); } void actor_lower_child (TestConformSimpleFixture *fixture, gconstpointer dummy) { ClutterActor *actor = clutter_actor_new (); ClutterActor *iter; g_object_ref_sink (actor); clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "foo", NULL)); clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "bar", NULL)); clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "baz", NULL)); g_assert_cmpint (clutter_actor_get_n_children (actor), ==, 3); iter = clutter_actor_get_child_at_index (actor, 1); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "bar"); clutter_actor_set_child_below_sibling (actor, iter, clutter_actor_get_child_at_index (actor, 0)); g_assert_cmpstr (clutter_actor_get_name (clutter_actor_get_child_at_index (actor, 0)), ==, "bar"); g_assert_cmpstr (clutter_actor_get_name (clutter_actor_get_child_at_index (actor, 1)), ==, "foo"); g_assert_cmpstr (clutter_actor_get_name (clutter_actor_get_child_at_index (actor, 2)), ==, "baz"); iter = clutter_actor_get_child_at_index (actor, 2); clutter_actor_set_child_below_sibling (actor, iter, NULL); g_assert_cmpstr (clutter_actor_get_name (clutter_actor_get_child_at_index (actor, 0)), ==, "baz"); g_assert_cmpstr (clutter_actor_get_name (clutter_actor_get_child_at_index (actor, 1)), ==, "bar"); g_assert_cmpstr (clutter_actor_get_name (clutter_actor_get_child_at_index (actor, 2)), ==, "foo"); clutter_actor_destroy (actor); g_object_unref (actor); } void actor_replace_child (TestConformSimpleFixture *fixture, gconstpointer dummy) { ClutterActor *actor = clutter_actor_new (); ClutterActor *iter; g_object_ref_sink (actor); clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "foo", NULL)); clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "bar", NULL)); iter = clutter_actor_get_child_at_index (actor, 0); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "foo"); clutter_actor_replace_child (actor, iter, g_object_new (CLUTTER_TYPE_ACTOR, "name", "baz", NULL)); iter = clutter_actor_get_child_at_index (actor, 0); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "baz"); iter = clutter_actor_get_child_at_index (actor, 1); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "bar"); clutter_actor_replace_child (actor, iter, g_object_new (CLUTTER_TYPE_ACTOR, "name", "qux", NULL)); iter = clutter_actor_get_child_at_index (actor, 0); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "baz"); iter = clutter_actor_get_child_at_index (actor, 1); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "qux"); clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "foo")); clutter_actor_replace_child (actor, iter, g_object_new (CLUTTER_TYPE_ACTOR, "name", "bar", NULL)); iter = clutter_actor_get_last_child (actor); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "foo"); iter = clutter_actor_get_previous_sibling (iter); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "bar"); iter = clutter_actor_get_previous_sibling (iter); g_assert_cmpstr (clutter_actor_get_name (iter), ==, "baz"); clutter_actor_destroy (actor); g_object_unref (actor); } void actor_remove_all (TestConformSimpleFixture *fixture, gconstpointer dummy) { ClutterActor *actor = clutter_actor_new (); g_object_ref_sink (actor); clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "foo", NULL)); clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "bar", NULL)); clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "baz", NULL)); g_assert_cmpint (clutter_actor_get_n_children (actor), ==, 3); clutter_actor_remove_all_children (actor); g_assert_cmpint (clutter_actor_get_n_children (actor), ==, 0); clutter_actor_destroy (actor); g_object_unref (actor); } static void actor_added (ClutterContainer *container, ClutterActor *child, gpointer data) { ClutterActor *actor = CLUTTER_ACTOR (container); int *counter = data; ClutterActor *old_child; if (g_test_verbose ()) g_print ("Adding actor '%s'\n", clutter_actor_get_name (child)); old_child = clutter_actor_get_child_at_index (actor, 0); if (old_child != child) clutter_actor_remove_child (actor, old_child); *counter += 1; } static void actor_removed (ClutterContainer *container, ClutterActor *child, gpointer data) { int *counter = data; if (g_test_verbose ()) g_print ("Removing actor '%s'\n", clutter_actor_get_name (child)); *counter += 1; } void actor_container_signals (TestConformSimpleFixture *fixture G_GNUC_UNUSED, gconstpointer data G_GNUC_UNUSED) { ClutterActor *actor = clutter_actor_new (); int add_count, remove_count; g_object_ref_sink (actor); add_count = remove_count = 0; g_signal_connect (actor, "actor-added", G_CALLBACK (actor_added), &add_count); g_signal_connect (actor, "actor-removed", G_CALLBACK (actor_removed), &remove_count); clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "foo", NULL)); g_assert_cmpint (add_count, ==, 1); g_assert_cmpint (remove_count, ==, 0); g_assert_cmpint (clutter_actor_get_n_children (actor), ==, 1); clutter_actor_add_child (actor, g_object_new (CLUTTER_TYPE_ACTOR, "name", "bar", NULL)); g_assert_cmpint (add_count, ==, 2); g_assert_cmpint (remove_count, ==, 1); g_assert_cmpint (clutter_actor_get_n_children (actor), ==, 1); g_signal_handlers_disconnect_by_func (actor, G_CALLBACK (actor_added), &add_count); g_signal_handlers_disconnect_by_func (actor, G_CALLBACK (actor_removed), &remove_count); clutter_actor_destroy (actor); g_object_unref (actor); }