/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #ifndef __COGL_PROGRAM_H #define __COGL_PROGRAM_H #include "cogl-handle.h" #include "cogl-internal.h" #include "cogl-shader-private.h" typedef struct _CoglProgram CoglProgram; struct _CoglProgram { CoglHandleObject _parent; GSList *attached_shaders; GArray *custom_uniforms; /* An age counter that changes whenever the list of shaders is modified */ unsigned int age; }; typedef struct _CoglProgramUniform CoglProgramUniform; struct _CoglProgramUniform { char *name; CoglBoxedValue value; /* The cached GL location for this uniform. This is only valid between calls to _cogl_program_dirty_all_uniforms */ GLint location; /* Whether we have a location yet */ unsigned int location_valid : 1; /* Whether the uniform value has changed since the last time the uniforms were flushed */ unsigned int dirty : 1; }; CoglProgram *_cogl_program_pointer_from_handle (CoglHandle handle); /* Internal function to flush the custom uniforms for the given use program. This assumes the target GL program is already bound. The gl_program still needs to be passed so that CoglProgram can query the uniform locations. gl_program_changed should be set to TRUE if we are flushing the uniforms against a different GL program from the last time it was flushed. This will cause it to requery all of the locations and assume that all uniforms are dirty */ void _cogl_program_flush_uniforms (CoglProgram *program, GLuint gl_program, gboolean gl_program_changed); CoglShaderLanguage _cogl_program_get_language (CoglHandle handle); #endif /* __COGL_PROGRAM_H */