#include "config.h"

#include "clutter-backend-sdl.h"
#include "clutter-stage-sdl.h"
#include "../clutter-private.h"
#include "../clutter-main.h"
#include "../clutter-debug.h"

static ClutterBackendSDL *backend_singleton = NULL;


G_DEFINE_TYPE (ClutterBackendSDL, clutter_backend_sdl, CLUTTER_TYPE_BACKEND);

static gboolean
clutter_backend_sdl_pre_parse (ClutterBackend  *backend,
                               GError         **error)
{
  return TRUE;
}

static gboolean
clutter_backend_sdl_post_parse (ClutterBackend  *backend,
                                GError         **error)
{
  int                err;

  if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0)
    {
      g_set_error (error, CLUTTER_INIT_ERROR,
		   CLUTTER_INIT_ERROR_BACKEND,
		   "Unable to Initialize SDL");
      return FALSE;
    }

#if defined(WIN32)
  err = SDL_GL_LoadLibrary("opengl32.dll");
#elif defined(__linux__) || defined(__FreeBSD__)
  err = SDL_GL_LoadLibrary("libGL.so");
#else
#error Your platform is not supported
  err = 1;
#endif
  if (err != 0)
    {
      g_set_error (error, CLUTTER_INIT_ERROR,
		   CLUTTER_INIT_ERROR_BACKEND,
		   SDL_GetError());
      return FALSE;
    }

  return TRUE;
}

static gboolean
clutter_backend_sdl_init_stage (ClutterBackend  *backend,
                                GError         **error)
{
  ClutterBackendSDL *backend_sdl = CLUTTER_BACKEND_SDL (backend);

  if (!backend_sdl->stage)
    {
      ClutterStageSDL *stage_sdl;
      ClutterActor    *stage;

      stage = g_object_new (CLUTTER_TYPE_STAGE_SDL, NULL);

      /* copy backend data into the stage */
      stage_sdl = CLUTTER_STAGE_SDL (stage);

      g_object_set_data (G_OBJECT (stage), "clutter-backend", backend);

      backend_sdl->stage = g_object_ref_sink (stage);
    }

  clutter_actor_realize (backend_sdl->stage);

  if (!CLUTTER_ACTOR_IS_REALIZED (backend_sdl->stage))
    {
      g_set_error (error, CLUTTER_INIT_ERROR,
                   CLUTTER_INIT_ERROR_INTERNAL,
                   "Unable to realize the main stage");
      return FALSE;
    }

  return TRUE;
}

static void
clutter_backend_sdl_init_events (ClutterBackend *backend)
{
  _clutter_events_init (backend);

}

static const GOptionEntry entries[] =
{
  { NULL }
};


static void
clutter_backend_sdl_add_options (ClutterBackend *backend,
                                 GOptionGroup   *group)
{
  g_option_group_add_entries (group, entries);
}

static ClutterActor *
clutter_backend_sdl_get_stage (ClutterBackend *backend)
{
  ClutterBackendSDL *backend_sdl = CLUTTER_BACKEND_SDL (backend);

  return backend_sdl->stage;
}

static void
clutter_backend_sdl_redraw (ClutterBackend *backend)
{
  ClutterBackendSDL *backend_sdl = CLUTTER_BACKEND_SDL (backend);
  ClutterStageSDL   *stage_sdl;

  stage_sdl = CLUTTER_STAGE_SDL(backend_sdl->stage);

  clutter_actor_paint (CLUTTER_ACTOR(stage_sdl));
  
  SDL_GL_SwapBuffers();
}

static void
clutter_backend_sdl_finalize (GObject *gobject)
{
  SDL_Quit();

  if (backend_singleton)
    backend_singleton = NULL;

  G_OBJECT_CLASS (clutter_backend_sdl_parent_class)->finalize (gobject);
}

static void
clutter_backend_sdl_dispose (GObject *gobject)
{
  ClutterBackendSDL *backend_sdl = CLUTTER_BACKEND_SDL (gobject);

  _clutter_events_uninit (CLUTTER_BACKEND (backend_sdl));

  if (backend_sdl->stage)
    {
      g_object_unref (backend_sdl->stage);
      backend_sdl->stage = NULL;
    }

  G_OBJECT_CLASS (clutter_backend_sdl_parent_class)->dispose (gobject);
}

static GObject *
clutter_backend_sdl_constructor (GType                  gtype,
                                 guint                  n_params,
                                 GObjectConstructParam *params)
{
  GObjectClass *parent_class;
  GObject *retval;

  if (!backend_singleton)
    {
      parent_class = G_OBJECT_CLASS (clutter_backend_sdl_parent_class);
      retval = parent_class->constructor (gtype, n_params, params);

      backend_singleton = CLUTTER_BACKEND_SDL (retval);

      return retval;
    }

  g_warning ("Attempting to create a new backend object. This should "
             "never happen, so we return the singleton instance.");
  
  return g_object_ref (backend_singleton);
}


static void
clutter_backend_sdl_class_init (ClutterBackendSDLClass *klass)
{
  GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
  ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);

  gobject_class->constructor = clutter_backend_sdl_constructor;
  gobject_class->dispose = clutter_backend_sdl_dispose;
  gobject_class->finalize = clutter_backend_sdl_finalize;

  backend_class->pre_parse = clutter_backend_sdl_pre_parse;
  backend_class->post_parse = clutter_backend_sdl_post_parse;
  backend_class->init_stage = clutter_backend_sdl_init_stage;
  backend_class->init_events = clutter_backend_sdl_init_events;
  backend_class->get_stage = clutter_backend_sdl_get_stage;
  backend_class->add_options = clutter_backend_sdl_add_options;
  backend_class->redraw      = clutter_backend_sdl_redraw;
}

static void
clutter_backend_sdl_init (ClutterBackendSDL *backend_sdl)
{
  ClutterBackend *backend = CLUTTER_BACKEND (backend_sdl);

  clutter_backend_set_double_click_time (backend, 250);
  clutter_backend_set_double_click_distance (backend, 5);
}

GType
_clutter_backend_impl_get_type (void)
{
  return clutter_backend_sdl_get_type ();
}