/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2008,2009,2010 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * * * Authors: * Neil Roberts */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "cogl-context-private.h" #include "cogl-pipeline-private.h" #include "cogl-pipeline-state-private.h" #include "cogl-pipeline-opengl-private.h" #ifdef COGL_PIPELINE_VERTEND_FIXED #include "cogl-internal.h" #include "cogl-context-private.h" #include "cogl-handle.h" #include "cogl-program-private.h" const CoglPipelineVertend _cogl_pipeline_fixed_vertend; static gboolean _cogl_pipeline_vertend_fixed_start (CoglPipeline *pipeline, int n_layers, unsigned long pipelines_difference, int n_tex_coord_attribs) { CoglProgram *user_program; _COGL_GET_CONTEXT (ctx, FALSE); if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_FIXED))) return FALSE; if (ctx->driver == COGL_DRIVER_GLES2) return FALSE; /* Vertex snippets are only supported in the GLSL fragend */ if (_cogl_pipeline_has_vertex_snippets (pipeline)) return FALSE; /* If there is a user program with a vertex shader then the appropriate backend for that language should handle it. We can still use the fixed vertex backend if the program only contains a fragment shader */ user_program = cogl_pipeline_get_user_program (pipeline); if (user_program != COGL_INVALID_HANDLE && _cogl_program_has_vertex_shader (user_program)) return FALSE; _cogl_use_vertex_program (0, COGL_PIPELINE_PROGRAM_TYPE_FIXED); return TRUE; } static gboolean _cogl_pipeline_vertend_fixed_add_layer (CoglPipeline *pipeline, CoglPipelineLayer *layer, unsigned long layers_difference) { int unit_index = _cogl_pipeline_layer_get_unit_index (layer); CoglTextureUnit *unit = _cogl_get_texture_unit (unit_index); _COGL_GET_CONTEXT (ctx, FALSE); if (layers_difference & COGL_PIPELINE_LAYER_STATE_USER_MATRIX) { CoglPipelineLayerState state = COGL_PIPELINE_LAYER_STATE_USER_MATRIX; CoglPipelineLayer *authority = _cogl_pipeline_layer_get_authority (layer, state); _cogl_matrix_stack_set (unit->matrix_stack, &authority->big_state->matrix); _cogl_set_active_texture_unit (unit_index); _cogl_matrix_stack_flush_to_gl_builtins (ctx, unit->matrix_stack, COGL_MATRIX_TEXTURE, FALSE /* enable flip */); } return TRUE; } static gboolean _cogl_pipeline_vertend_fixed_end (CoglPipeline *pipeline, unsigned long pipelines_difference) { _COGL_GET_CONTEXT (ctx, FALSE); if (pipelines_difference & COGL_PIPELINE_STATE_POINT_SIZE) { CoglPipeline *authority = _cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_POINT_SIZE); GE( ctx, glPointSize (authority->big_state->point_size) ); } return TRUE; } const CoglPipelineVertend _cogl_pipeline_fixed_vertend = { _cogl_pipeline_vertend_fixed_start, _cogl_pipeline_vertend_fixed_add_layer, _cogl_pipeline_vertend_fixed_end, NULL, /* pipeline_change_notify */ NULL /* layer_change_notify */ }; #endif /* COGL_PIPELINE_VERTEND_FIXED */