/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /** * SECTION:meta-surface-actor * @title: MetaSurfaceActor * @short_description: An actor representing a surface in the scene graph * * MetaSurfaceActor is an abstract class which represents a surface in the * Clutter scene graph. A subclass can implement the specifics of a surface * depending on the way it is handled by a display protocol. * * An important feature of #MetaSurfaceActor is that it allows you to set an * "input region": all events that occur in the surface, but outside of the * input region are to be explicitly ignored. By default, this region is to * %NULL, which means events on the whole surface is allowed. */ #include "config.h" #include "compositor/meta-surface-actor.h" #include "clutter/clutter.h" #include "compositor/clutter-utils.h" #include "compositor/meta-cullable.h" #include "compositor/meta-shaped-texture-private.h" #include "compositor/meta-window-actor-private.h" #include "compositor/region-utils.h" #include "meta/meta-shaped-texture.h" typedef struct _MetaSurfaceActorPrivate { MetaShapedTexture *texture; cairo_region_t *input_region; /* MetaCullable regions, see that documentation for more details */ cairo_region_t *unobscured_region; /* Freeze/thaw accounting */ cairo_region_t *pending_damage; guint frozen : 1; } MetaSurfaceActorPrivate; static void cullable_iface_init (MetaCullableInterface *iface); G_DEFINE_ABSTRACT_TYPE_WITH_CODE (MetaSurfaceActor, meta_surface_actor, CLUTTER_TYPE_ACTOR, G_ADD_PRIVATE (MetaSurfaceActor) G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init)); enum { REPAINT_SCHEDULED, SIZE_CHANGED, LAST_SIGNAL, }; static guint signals[LAST_SIGNAL]; typedef enum { IN_STAGE_PERSPECTIVE, IN_ACTOR_PERSPECTIVE } ScalePerspectiveType; static cairo_region_t * effective_unobscured_region (MetaSurfaceActor *surface_actor) { MetaSurfaceActorPrivate *priv = meta_surface_actor_get_instance_private (surface_actor); ClutterActor *actor = CLUTTER_ACTOR (surface_actor); /* Fail if we have any mapped clones. */ if (clutter_actor_has_mapped_clones (actor)) return NULL; return priv->unobscured_region; } static cairo_region_t* get_scaled_region (MetaSurfaceActor *surface_actor, cairo_region_t *region, ScalePerspectiveType scale_perspective) { MetaWindowActor *window_actor; cairo_region_t *scaled_region = NULL; int geometry_scale; float x, y; window_actor = meta_window_actor_from_actor (CLUTTER_ACTOR (surface_actor)); geometry_scale = meta_window_actor_get_geometry_scale (window_actor); clutter_actor_get_position (CLUTTER_ACTOR (surface_actor), &x, &y); cairo_region_translate (region, x, y); switch (scale_perspective) { case IN_STAGE_PERSPECTIVE: scaled_region = meta_region_scale_double (region, geometry_scale, META_ROUNDING_STRATEGY_GROW); break; case IN_ACTOR_PERSPECTIVE: scaled_region = meta_region_scale_double (region, 1.0 / geometry_scale, META_ROUNDING_STRATEGY_GROW); break; } g_assert (scaled_region != NULL); cairo_region_translate (region, -x, -y); cairo_region_translate (scaled_region, -x, -y); return scaled_region; } static void set_unobscured_region (MetaSurfaceActor *surface_actor, cairo_region_t *unobscured_region) { MetaSurfaceActorPrivate *priv = meta_surface_actor_get_instance_private (surface_actor); g_clear_pointer (&priv->unobscured_region, cairo_region_destroy); if (unobscured_region) { if (cairo_region_is_empty (unobscured_region)) { priv->unobscured_region = cairo_region_reference (unobscured_region); } else { cairo_rectangle_int_t bounds = { 0, }; float width, height; clutter_content_get_preferred_size (CLUTTER_CONTENT (priv->texture), &width, &height); bounds = (cairo_rectangle_int_t) { .width = width, .height = height, }; priv->unobscured_region = get_scaled_region (surface_actor, unobscured_region, IN_ACTOR_PERSPECTIVE); cairo_region_intersect_rectangle (priv->unobscured_region, &bounds); } } } static void set_clip_region (MetaSurfaceActor *surface_actor, cairo_region_t *clip_region) { MetaSurfaceActorPrivate *priv = meta_surface_actor_get_instance_private (surface_actor); MetaShapedTexture *stex = priv->texture; if (clip_region && !cairo_region_is_empty (clip_region)) { cairo_region_t *region; region = get_scaled_region (surface_actor, clip_region, IN_ACTOR_PERSPECTIVE); meta_shaped_texture_set_clip_region (stex, region); cairo_region_destroy (region); } else { meta_shaped_texture_set_clip_region (stex, clip_region); } } static void meta_surface_actor_pick (ClutterActor *actor, ClutterPickContext *pick_context) { MetaSurfaceActor *self = META_SURFACE_ACTOR (actor); MetaSurfaceActorPrivate *priv = meta_surface_actor_get_instance_private (self); ClutterActorIter iter; ClutterActor *child; if (!clutter_actor_should_pick (actor, pick_context)) return; /* If there is no region then use the regular pick */ if (priv->input_region == NULL) { ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (meta_surface_actor_parent_class); actor_class->pick (actor, pick_context); } else { int n_rects; int i; n_rects = cairo_region_num_rectangles (priv->input_region); for (i = 0; i < n_rects; i++) { cairo_rectangle_int_t rect; ClutterActorBox box; cairo_region_get_rectangle (priv->input_region, i, &rect); box.x1 = rect.x; box.y1 = rect.y; box.x2 = rect.x + rect.width; box.y2 = rect.y + rect.height; clutter_actor_pick_box (actor, pick_context, &box); } } clutter_actor_iter_init (&iter, actor); while (clutter_actor_iter_next (&iter, &child)) clutter_actor_pick (child, pick_context); } static gboolean meta_surface_actor_get_paint_volume (ClutterActor *actor, ClutterPaintVolume *volume) { return clutter_paint_volume_set_from_allocation (volume, actor); } static void meta_surface_actor_dispose (GObject *object) { MetaSurfaceActor *self = META_SURFACE_ACTOR (object); MetaSurfaceActorPrivate *priv = meta_surface_actor_get_instance_private (self); g_clear_pointer (&priv->input_region, cairo_region_destroy); g_clear_object (&priv->texture); set_unobscured_region (self, NULL); G_OBJECT_CLASS (meta_surface_actor_parent_class)->dispose (object); } static void meta_surface_actor_class_init (MetaSurfaceActorClass *klass) { GObjectClass *object_class = G_OBJECT_CLASS (klass); ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass); object_class->dispose = meta_surface_actor_dispose; actor_class->pick = meta_surface_actor_pick; actor_class->get_paint_volume = meta_surface_actor_get_paint_volume; signals[REPAINT_SCHEDULED] = g_signal_new ("repaint-scheduled", G_TYPE_FROM_CLASS (object_class), G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_NONE, 0); signals[SIZE_CHANGED] = g_signal_new ("size-changed", G_TYPE_FROM_CLASS (object_class), G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL, G_TYPE_NONE, 0); } gboolean meta_surface_actor_is_opaque (MetaSurfaceActor *self) { return META_SURFACE_ACTOR_GET_CLASS (self)->is_opaque (self); } static void meta_surface_actor_cull_out (MetaCullable *cullable, cairo_region_t *unobscured_region, cairo_region_t *clip_region) { MetaSurfaceActor *surface_actor = META_SURFACE_ACTOR (cullable); MetaSurfaceActorPrivate *priv = meta_surface_actor_get_instance_private (surface_actor); uint8_t opacity = clutter_actor_get_opacity (CLUTTER_ACTOR (cullable)); set_unobscured_region (surface_actor, unobscured_region); set_clip_region (surface_actor, clip_region); if (opacity == 0xff) { cairo_region_t *opaque_region; cairo_region_t *scaled_opaque_region; opaque_region = meta_shaped_texture_get_opaque_region (priv->texture); if (!opaque_region) return; scaled_opaque_region = get_scaled_region (surface_actor, opaque_region, IN_STAGE_PERSPECTIVE); if (unobscured_region) cairo_region_subtract (unobscured_region, scaled_opaque_region); if (clip_region) cairo_region_subtract (clip_region, scaled_opaque_region); cairo_region_destroy (scaled_opaque_region); } } static gboolean meta_surface_actor_is_untransformed (MetaCullable *cullable) { ClutterActor *actor = CLUTTER_ACTOR (cullable); MetaWindowActor *window_actor; float width, height; graphene_point3d_t verts[4]; int geometry_scale; clutter_actor_get_size (actor, &width, &height); clutter_actor_get_abs_allocation_vertices (actor, verts); window_actor = meta_window_actor_from_actor (actor); geometry_scale = meta_window_actor_get_geometry_scale (window_actor); return meta_actor_vertices_are_untransformed (verts, width * geometry_scale, height * geometry_scale, NULL); } static void meta_surface_actor_reset_culling (MetaCullable *cullable) { MetaSurfaceActor *surface_actor = META_SURFACE_ACTOR (cullable); set_clip_region (surface_actor, NULL); } static void cullable_iface_init (MetaCullableInterface *iface) { iface->cull_out = meta_surface_actor_cull_out; iface->is_untransformed = meta_surface_actor_is_untransformed; iface->reset_culling = meta_surface_actor_reset_culling; } static void texture_size_changed (MetaShapedTexture *texture, gpointer user_data) { MetaSurfaceActor *actor = META_SURFACE_ACTOR (user_data); g_signal_emit (actor, signals[SIZE_CHANGED], 0); } static void meta_surface_actor_init (MetaSurfaceActor *self) { MetaSurfaceActorPrivate *priv = meta_surface_actor_get_instance_private (self); priv->texture = meta_shaped_texture_new (); g_signal_connect_object (priv->texture, "size-changed", G_CALLBACK (texture_size_changed), self, 0); clutter_actor_set_content (CLUTTER_ACTOR (self), CLUTTER_CONTENT (priv->texture)); clutter_actor_set_request_mode (CLUTTER_ACTOR (self), CLUTTER_REQUEST_CONTENT_SIZE); } MetaShapedTexture * meta_surface_actor_get_texture (MetaSurfaceActor *self) { MetaSurfaceActorPrivate *priv = meta_surface_actor_get_instance_private (self); return priv->texture; } void meta_surface_actor_update_area (MetaSurfaceActor *self, int x, int y, int width, int height) { MetaSurfaceActorPrivate *priv = meta_surface_actor_get_instance_private (self); gboolean repaint_scheduled = FALSE; cairo_rectangle_int_t clip; if (meta_shaped_texture_update_area (priv->texture, x, y, width, height, &clip)) { cairo_region_t *unobscured_region; unobscured_region = effective_unobscured_region (self); if (unobscured_region) { cairo_region_t *intersection; if (cairo_region_is_empty (unobscured_region)) return; intersection = cairo_region_copy (unobscured_region); cairo_region_intersect_rectangle (intersection, &clip); if (!cairo_region_is_empty (intersection)) { cairo_rectangle_int_t damage_rect; cairo_region_get_extents (intersection, &damage_rect); clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (self), &damage_rect); repaint_scheduled = TRUE; } cairo_region_destroy (intersection); } else { clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (self), &clip); repaint_scheduled = TRUE; } } if (repaint_scheduled) g_signal_emit (self, signals[REPAINT_SCHEDULED], 0); } gboolean meta_surface_actor_is_obscured (MetaSurfaceActor *self) { cairo_region_t *unobscured_region; unobscured_region = effective_unobscured_region (self); if (unobscured_region) return cairo_region_is_empty (unobscured_region); else return FALSE; } gboolean meta_surface_actor_is_obscured_on_stage_view (MetaSurfaceActor *self, ClutterStageView *stage_view, float *unobscurred_fraction) { cairo_region_t *unobscured_region; unobscured_region = effective_unobscured_region (self); if (unobscured_region) { MetaSurfaceActorPrivate *priv = meta_surface_actor_get_instance_private (self); cairo_region_t *intersection_region; cairo_rectangle_int_t stage_rect; float x, y; float bounds_width, bounds_height; float bounds_size; int intersection_size = 0; int n_rects, i; if (cairo_region_is_empty (unobscured_region)) return TRUE; intersection_region = cairo_region_copy (unobscured_region); clutter_actor_get_transformed_position (CLUTTER_ACTOR (self), &x, &y); cairo_region_translate (intersection_region, x, y); clutter_stage_view_get_layout (stage_view, &stage_rect); cairo_region_intersect_rectangle (intersection_region, &stage_rect); if (cairo_region_is_empty (intersection_region)) { cairo_region_destroy (intersection_region); return TRUE; } else if (!unobscurred_fraction) { cairo_region_destroy (intersection_region); return FALSE; } clutter_content_get_preferred_size (CLUTTER_CONTENT (priv->texture), &bounds_width, &bounds_height); bounds_size = bounds_width * bounds_height; n_rects = cairo_region_num_rectangles (intersection_region); for (i = 0; i < n_rects; i++) { cairo_rectangle_int_t rect; cairo_region_get_rectangle (intersection_region, i, &rect); intersection_size += rect.width * rect.height; } cairo_region_destroy (intersection_region); g_return_val_if_fail (bounds_size > 0, FALSE); *unobscurred_fraction = CLAMP (intersection_size / bounds_size, 0, 1); return FALSE; } return !clutter_actor_is_effectively_on_stage_view (CLUTTER_ACTOR (self), stage_view); } void meta_surface_actor_set_input_region (MetaSurfaceActor *self, cairo_region_t *region) { MetaSurfaceActorPrivate *priv = meta_surface_actor_get_instance_private (self); if (priv->input_region) cairo_region_destroy (priv->input_region); if (region) priv->input_region = cairo_region_reference (region); else priv->input_region = NULL; } void meta_surface_actor_set_opaque_region (MetaSurfaceActor *self, cairo_region_t *region) { MetaSurfaceActorPrivate *priv = meta_surface_actor_get_instance_private (self); meta_shaped_texture_set_opaque_region (priv->texture, region); } cairo_region_t * meta_surface_actor_get_opaque_region (MetaSurfaceActor *self) { MetaSurfaceActorPrivate *priv = meta_surface_actor_get_instance_private (self); return meta_shaped_texture_get_opaque_region (priv->texture); } void meta_surface_actor_process_damage (MetaSurfaceActor *self, int x, int y, int width, int height) { MetaSurfaceActorPrivate *priv = meta_surface_actor_get_instance_private (self); if (meta_surface_actor_is_frozen (self)) { /* The window is frozen due to an effect in progress: we ignore damage * here on the off chance that this will stop the corresponding * texture_from_pixmap from being update. * * pending_damage tracks any damage that happened while the window was * frozen so that when can apply it when the window becomes unfrozen. * * It should be noted that this is an unreliable mechanism since it's * quite likely that drivers will aim to provide a zero-copy * implementation of the texture_from_pixmap extension and in those cases * any drawing done to the window is always immediately reflected in the * texture regardless of damage event handling. */ cairo_rectangle_int_t rect = { .x = x, .y = y, .width = width, .height = height }; if (!priv->pending_damage) priv->pending_damage = cairo_region_create_rectangle (&rect); else cairo_region_union_rectangle (priv->pending_damage, &rect); return; } META_SURFACE_ACTOR_GET_CLASS (self)->process_damage (self, x, y, width, height); } void meta_surface_actor_set_frozen (MetaSurfaceActor *self, gboolean frozen) { MetaSurfaceActorPrivate *priv = meta_surface_actor_get_instance_private (self); if (priv->frozen == frozen) return; priv->frozen = frozen; if (!frozen && priv->pending_damage) { int i, n_rects = cairo_region_num_rectangles (priv->pending_damage); cairo_rectangle_int_t rect; /* Since we ignore damage events while a window is frozen for certain effects * we need to apply the tracked damage now. */ for (i = 0; i < n_rects; i++) { cairo_region_get_rectangle (priv->pending_damage, i, &rect); meta_surface_actor_process_damage (self, rect.x, rect.y, rect.width, rect.height); } g_clear_pointer (&priv->pending_damage, cairo_region_destroy); } } gboolean meta_surface_actor_is_frozen (MetaSurfaceActor *self) { MetaSurfaceActorPrivate *priv = meta_surface_actor_get_instance_private (self); return priv->frozen; }