/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */ /* * PLEASE KEEP IN SYNC WITH GSETTINGS SCHEMAS! */ /* * Copyright (C) 2001 Havoc Pennington * Copyright (C) 2005 Elijah Newren * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . */ #ifndef META_COMMON_H #define META_COMMON_H /* Don't include core headers here */ #include #include #include #include #include #include /** * SECTION:common * @Title: Common * @Short_Description: Mutter common types */ /* This is set in stone and also hard-coded in GDK. */ #define META_VIRTUAL_CORE_POINTER_ID 2 #define META_VIRTUAL_CORE_KEYBOARD_ID 3 /** * MetaFrameFlags: * @META_FRAME_ALLOWS_DELETE: frame allows delete * @META_FRAME_ALLOWS_MENU: frame allows menu * @META_FRAME_ALLOWS_APPMENU: frame allows (fallback) app menu * @META_FRAME_ALLOWS_MINIMIZE: frame allows minimize * @META_FRAME_ALLOWS_MAXIMIZE: frame allows maximize * @META_FRAME_ALLOWS_VERTICAL_RESIZE: frame allows vertical resize * @META_FRAME_ALLOWS_HORIZONTAL_RESIZE: frame allows horizontal resize * @META_FRAME_HAS_FOCUS: frame has focus * @META_FRAME_SHADED: frame is shaded * @META_FRAME_STUCK: frame is stuck * @META_FRAME_MAXIMIZED: frame is maximized * @META_FRAME_ALLOWS_SHADE: frame allows shade * @META_FRAME_ALLOWS_MOVE: frame allows move * @META_FRAME_FULLSCREEN: frame allows fullscreen * @META_FRAME_IS_FLASHING: frame is flashing * @META_FRAME_ABOVE: frame is above * @META_FRAME_TILED_LEFT: frame is tiled to the left * @META_FRAME_TILED_RIGHT: frame is tiled to the right */ typedef enum { META_FRAME_ALLOWS_DELETE = 1 << 0, META_FRAME_ALLOWS_MENU = 1 << 1, META_FRAME_ALLOWS_APPMENU = 1 << 2, META_FRAME_ALLOWS_MINIMIZE = 1 << 3, META_FRAME_ALLOWS_MAXIMIZE = 1 << 4, META_FRAME_ALLOWS_VERTICAL_RESIZE = 1 << 5, META_FRAME_ALLOWS_HORIZONTAL_RESIZE = 1 << 6, META_FRAME_HAS_FOCUS = 1 << 7, META_FRAME_SHADED = 1 << 8, META_FRAME_STUCK = 1 << 9, META_FRAME_MAXIMIZED = 1 << 10, META_FRAME_ALLOWS_SHADE = 1 << 11, META_FRAME_ALLOWS_MOVE = 1 << 12, META_FRAME_FULLSCREEN = 1 << 13, META_FRAME_IS_FLASHING = 1 << 14, META_FRAME_ABOVE = 1 << 15, META_FRAME_TILED_LEFT = 1 << 16, META_FRAME_TILED_RIGHT = 1 << 17 } MetaFrameFlags; /** * MetaGrabOp: * @META_GRAB_OP_NONE: None * @META_GRAB_OP_MOVING: Moving with pointer * @META_GRAB_OP_RESIZING_SE: Resizing SE with pointer * @META_GRAB_OP_RESIZING_S: Resizing S with pointer * @META_GRAB_OP_RESIZING_SW: Resizing SW with pointer * @META_GRAB_OP_RESIZING_N: Resizing N with pointer * @META_GRAB_OP_RESIZING_NE: Resizing NE with pointer * @META_GRAB_OP_RESIZING_NW: Resizing NW with pointer * @META_GRAB_OP_RESIZING_W: Resizing W with pointer * @META_GRAB_OP_RESIZING_E: Resizing E with pointer * @META_GRAB_OP_KEYBOARD_MOVING: Moving with keyboard * @META_GRAB_OP_KEYBOARD_RESIZING_UNKNOWN: Resizing with keyboard * @META_GRAB_OP_KEYBOARD_RESIZING_S: Resizing S with keyboard * @META_GRAB_OP_KEYBOARD_RESIZING_N: Resizing N with keyboard * @META_GRAB_OP_KEYBOARD_RESIZING_W: Resizing W with keyboard * @META_GRAB_OP_KEYBOARD_RESIZING_E: Resizing E with keyboard * @META_GRAB_OP_KEYBOARD_RESIZING_SE: Resizing SE with keyboard * @META_GRAB_OP_KEYBOARD_RESIZING_NE: Resizing NE with keyboard * @META_GRAB_OP_KEYBOARD_RESIZING_SW: Resizing SW with keyboard * @META_GRAB_OP_KEYBOARD_RESIZING_NW: Resizing NS with keyboard * @META_GRAB_OP_COMPOSITOR: Compositor asked for grab */ /* The lower 16 bits of the grab operation is its type. * * Window grab operations have the following layout: * * 0000 0000 | 0000 0011 * NSEW flags | type * * Flags contains whether the operation is a keyboard operation, * and whether the keyboard operation is "unknown". * * The rest of the flags tell you which direction the resize is * going in. * * If the directions field is 0000, then the operation is a move, * not a resize. * If the directions field is 1111, then it's an unknown direction. */ enum { META_GRAB_OP_WINDOW_FLAG_KEYBOARD = 0x0100, META_GRAB_OP_WINDOW_DIR_WEST = 0x1000, META_GRAB_OP_WINDOW_DIR_EAST = 0x2000, META_GRAB_OP_WINDOW_DIR_SOUTH = 0x4000, META_GRAB_OP_WINDOW_DIR_NORTH = 0x8000, META_GRAB_OP_WINDOW_DIR_UNKNOWN = 0xF000, /* WGO = "window grab op". shorthand for below */ _WGO_K = META_GRAB_OP_WINDOW_FLAG_KEYBOARD, _WGO_W = META_GRAB_OP_WINDOW_DIR_WEST, _WGO_E = META_GRAB_OP_WINDOW_DIR_EAST, _WGO_S = META_GRAB_OP_WINDOW_DIR_SOUTH, _WGO_N = META_GRAB_OP_WINDOW_DIR_NORTH, _WGO_U = META_GRAB_OP_WINDOW_DIR_UNKNOWN, }; #define GRAB_OP_GET_BASE_TYPE(op) (op & 0x00FF) typedef enum { META_GRAB_OP_NONE, /* Special grab op when the compositor asked for a grab */ META_GRAB_OP_COMPOSITOR, /* For when a Wayland client takes a popup grab */ META_GRAB_OP_WAYLAND_POPUP, /* Window grab ops. */ META_GRAB_OP_WINDOW_BASE, _WGO_BASE = META_GRAB_OP_WINDOW_BASE, META_GRAB_OP_MOVING = _WGO_BASE, META_GRAB_OP_RESIZING_NW = _WGO_BASE | _WGO_N | _WGO_W, META_GRAB_OP_RESIZING_N = _WGO_BASE | _WGO_N, META_GRAB_OP_RESIZING_NE = _WGO_BASE | _WGO_N | _WGO_E, META_GRAB_OP_RESIZING_E = _WGO_BASE | _WGO_E, META_GRAB_OP_RESIZING_SW = _WGO_BASE | _WGO_S | _WGO_W, META_GRAB_OP_RESIZING_S = _WGO_BASE | _WGO_S, META_GRAB_OP_RESIZING_SE = _WGO_BASE | _WGO_S | _WGO_E, META_GRAB_OP_RESIZING_W = _WGO_BASE | _WGO_W, META_GRAB_OP_KEYBOARD_MOVING = _WGO_BASE | _WGO_K, META_GRAB_OP_KEYBOARD_RESIZING_UNKNOWN = _WGO_BASE | _WGO_U | _WGO_K, META_GRAB_OP_KEYBOARD_RESIZING_NW = _WGO_BASE | _WGO_N | _WGO_W | _WGO_K, META_GRAB_OP_KEYBOARD_RESIZING_N = _WGO_BASE | _WGO_N | _WGO_K, META_GRAB_OP_KEYBOARD_RESIZING_NE = _WGO_BASE | _WGO_N | _WGO_E | _WGO_K, META_GRAB_OP_KEYBOARD_RESIZING_E = _WGO_BASE | _WGO_E | _WGO_K, META_GRAB_OP_KEYBOARD_RESIZING_SW = _WGO_BASE | _WGO_S | _WGO_W | _WGO_K, META_GRAB_OP_KEYBOARD_RESIZING_S = _WGO_BASE | _WGO_S | _WGO_K, META_GRAB_OP_KEYBOARD_RESIZING_SE = _WGO_BASE | _WGO_S | _WGO_E | _WGO_K, META_GRAB_OP_KEYBOARD_RESIZING_W = _WGO_BASE | _WGO_W | _WGO_K, } MetaGrabOp; /** * MetaCursor: * @META_CURSOR_DEFAULT: Default cursor * @META_CURSOR_NORTH_RESIZE: Resize northern edge cursor * @META_CURSOR_SOUTH_RESIZE: Resize southern edge cursor * @META_CURSOR_WEST_RESIZE: Resize western edge cursor * @META_CURSOR_EAST_RESIZE: Resize eastern edge cursor * @META_CURSOR_SE_RESIZE: Resize south-eastern corner cursor * @META_CURSOR_SW_RESIZE: Resize south-western corner cursor * @META_CURSOR_NE_RESIZE: Resize north-eastern corner cursor * @META_CURSOR_NW_RESIZE: Resize north-western corner cursor * @META_CURSOR_MOVE_OR_RESIZE_WINDOW: Move or resize cursor * @META_CURSOR_BUSY: Busy cursor * @META_CURSOR_DND_IN_DRAG: DND in drag cursor * @META_CURSOR_DND_MOVE: DND move cursor * @META_CURSOR_DND_COPY: DND copy cursor * @META_CURSOR_DND_UNSUPPORTED_TARGET: DND unsupported target * @META_CURSOR_POINTING_HAND: pointing hand * @META_CURSOR_CROSSHAIR: crosshair (action forbidden) * @META_CURSOR_IBEAM: I-beam (text input) */ typedef enum { META_CURSOR_NONE = 0, META_CURSOR_DEFAULT, META_CURSOR_NORTH_RESIZE, META_CURSOR_SOUTH_RESIZE, META_CURSOR_WEST_RESIZE, META_CURSOR_EAST_RESIZE, META_CURSOR_SE_RESIZE, META_CURSOR_SW_RESIZE, META_CURSOR_NE_RESIZE, META_CURSOR_NW_RESIZE, META_CURSOR_MOVE_OR_RESIZE_WINDOW, META_CURSOR_BUSY, META_CURSOR_DND_IN_DRAG, META_CURSOR_DND_MOVE, META_CURSOR_DND_COPY, META_CURSOR_DND_UNSUPPORTED_TARGET, META_CURSOR_POINTING_HAND, META_CURSOR_CROSSHAIR, META_CURSOR_IBEAM, META_CURSOR_LAST } MetaCursor; /** * MetaFrameType: * @META_FRAME_TYPE_NORMAL: Normal frame * @META_FRAME_TYPE_DIALOG: Dialog frame * @META_FRAME_TYPE_MODAL_DIALOG: Modal dialog frame * @META_FRAME_TYPE_UTILITY: Utility frame * @META_FRAME_TYPE_MENU: Menu frame * @META_FRAME_TYPE_BORDER: Border frame * @META_FRAME_TYPE_ATTACHED: Attached frame * @META_FRAME_TYPE_LAST: Marks the end of the #MetaFrameType enumeration */ typedef enum { META_FRAME_TYPE_NORMAL, META_FRAME_TYPE_DIALOG, META_FRAME_TYPE_MODAL_DIALOG, META_FRAME_TYPE_UTILITY, META_FRAME_TYPE_MENU, META_FRAME_TYPE_BORDER, META_FRAME_TYPE_ATTACHED, META_FRAME_TYPE_LAST } MetaFrameType; /** * MetaVirtualModifier: * @META_VIRTUAL_SHIFT_MASK: Shift mask * @META_VIRTUAL_CONTROL_MASK: Control mask * @META_VIRTUAL_ALT_MASK: Alt mask * @META_VIRTUAL_META_MASK: Meta mask * @META_VIRTUAL_SUPER_MASK: Super mask * @META_VIRTUAL_HYPER_MASK: Hyper mask * @META_VIRTUAL_MOD2_MASK: Mod2 mask * @META_VIRTUAL_MOD3_MASK: Mod3 mask * @META_VIRTUAL_MOD4_MASK: Mod4 mask * @META_VIRTUAL_MOD5_MASK: Mod5 mask */ typedef enum { /* Create gratuitous divergence from regular * X mod bits, to be sure we find bugs */ META_VIRTUAL_SHIFT_MASK = 1 << 5, META_VIRTUAL_CONTROL_MASK = 1 << 6, META_VIRTUAL_ALT_MASK = 1 << 7, META_VIRTUAL_META_MASK = 1 << 8, META_VIRTUAL_SUPER_MASK = 1 << 9, META_VIRTUAL_HYPER_MASK = 1 << 10, META_VIRTUAL_MOD2_MASK = 1 << 11, META_VIRTUAL_MOD3_MASK = 1 << 12, META_VIRTUAL_MOD4_MASK = 1 << 13, META_VIRTUAL_MOD5_MASK = 1 << 14 } MetaVirtualModifier; /** * MetaDirection: * @META_DIRECTION_LEFT: Left * @META_DIRECTION_RIGHT: Right * @META_DIRECTION_TOP: Top * @META_DIRECTION_BOTTOM: Bottom * @META_DIRECTION_UP: Up * @META_DIRECTION_DOWN: Down * @META_DIRECTION_HORIZONTAL: Horizontal * @META_DIRECTION_VERTICAL: Vertical */ /* Relative directions or sides seem to come up all over the place... */ /* FIXME: Replace * screen.[ch]:MetaScreenDirection, * workspace.[ch]:MetaMotionDirection, * with the use of MetaDirection. */ typedef enum { META_DIRECTION_LEFT = 1 << 0, META_DIRECTION_RIGHT = 1 << 1, META_DIRECTION_TOP = 1 << 2, META_DIRECTION_BOTTOM = 1 << 3, /* Some aliases for making code more readable for various circumstances. */ META_DIRECTION_UP = META_DIRECTION_TOP, META_DIRECTION_DOWN = META_DIRECTION_BOTTOM, /* A few more definitions using aliases */ META_DIRECTION_HORIZONTAL = META_DIRECTION_LEFT | META_DIRECTION_RIGHT, META_DIRECTION_VERTICAL = META_DIRECTION_UP | META_DIRECTION_DOWN, } MetaDirection; /** * MetaMotionDirection: * @META_MOTION_UP: Upwards motion * @META_MOTION_DOWN: Downwards motion * @META_MOTION_LEFT: Motion to the left * @META_MOTION_RIGHT: Motion to the right * @META_MOTION_UP_LEFT: Motion up and to the left * @META_MOTION_UP_RIGHT: Motion up and to the right * @META_MOTION_DOWN_LEFT: Motion down and to the left * @META_MOTION_DOWN_RIGHT: Motion down and to the right */ /* Negative to avoid conflicting with real workspace * numbers */ typedef enum { META_MOTION_UP = -1, META_MOTION_DOWN = -2, META_MOTION_LEFT = -3, META_MOTION_RIGHT = -4, /* These are only used for effects */ META_MOTION_UP_LEFT = -5, META_MOTION_UP_RIGHT = -6, META_MOTION_DOWN_LEFT = -7, META_MOTION_DOWN_RIGHT = -8 } MetaMotionDirection; /** * MetaSide: * @META_SIDE_LEFT: Left side * @META_SIDE_RIGHT: Right side * @META_SIDE_TOP: Top side * @META_SIDE_BOTTOM: Bottom side */ /* Sometimes we want to talk about sides instead of directions; note * that the values must be as follows or meta_window_update_struts() * won't work. Using these values also is a safety blanket since * MetaDirection used to be used as a side. */ typedef enum { META_SIDE_LEFT = META_DIRECTION_LEFT, META_SIDE_RIGHT = META_DIRECTION_RIGHT, META_SIDE_TOP = META_DIRECTION_TOP, META_SIDE_BOTTOM = META_DIRECTION_BOTTOM } MetaSide; /** * MetaButtonFunction: * @META_BUTTON_FUNCTION_MENU: Menu * @META_BUTTON_FUNCTION_MINIMIZE: Minimize * @META_BUTTON_FUNCTION_MAXIMIZE: Maximize * @META_BUTTON_FUNCTION_CLOSE: Close * @META_BUTTON_FUNCTION_SHADE: Shade * @META_BUTTON_FUNCTION_ABOVE: Above * @META_BUTTON_FUNCTION_STICK: Stick * @META_BUTTON_FUNCTION_UNSHADE: Unshade * @META_BUTTON_FUNCTION_UNABOVE: Unabove * @META_BUTTON_FUNCTION_UNSTICK: Unstick * @META_BUTTON_FUNCTION_LAST: Marks the end of the #MetaButtonFunction enumeration * * Function a window button can have. Note, you can't add stuff here * without extending the theme format to draw a new function and * breaking all existing themes. */ typedef enum { META_BUTTON_FUNCTION_MENU, META_BUTTON_FUNCTION_MINIMIZE, META_BUTTON_FUNCTION_MAXIMIZE, META_BUTTON_FUNCTION_CLOSE, META_BUTTON_FUNCTION_SHADE, META_BUTTON_FUNCTION_ABOVE, META_BUTTON_FUNCTION_STICK, META_BUTTON_FUNCTION_UNSHADE, META_BUTTON_FUNCTION_UNABOVE, META_BUTTON_FUNCTION_UNSTICK, META_BUTTON_FUNCTION_APPMENU, META_BUTTON_FUNCTION_LAST } MetaButtonFunction; #define MAX_BUTTONS_PER_CORNER META_BUTTON_FUNCTION_LAST /* Keep array size in sync with MAX_BUTTONS_PER_CORNER */ /** * MetaButtonLayout: * @left_buttons: (array fixed-size=11): * @right_buttons: (array fixed-size=11): * @left_buttons_has_spacer: (array fixed-size=11): * @right_buttons_has_spacer: (array fixed-size=11): */ typedef struct _MetaButtonLayout MetaButtonLayout; struct _MetaButtonLayout { /* buttons in the group on the left side */ MetaButtonFunction left_buttons[MAX_BUTTONS_PER_CORNER]; gboolean left_buttons_has_spacer[MAX_BUTTONS_PER_CORNER]; /* buttons in the group on the right side */ MetaButtonFunction right_buttons[MAX_BUTTONS_PER_CORNER]; gboolean right_buttons_has_spacer[MAX_BUTTONS_PER_CORNER]; }; /** * MetaWindowMenuType: * @META_WINDOW_MENU_WM: the window manager menu * @META_WINDOW_MENU_APP: the (fallback) app menu * * Menu the compositor should display for a given window */ typedef enum { META_WINDOW_MENU_WM, META_WINDOW_MENU_APP } MetaWindowMenuType; /** * MetaFrameBorders: * @visible: inner visible portion of frame border * @invisible: outer invisible portion of frame border * @total: sum of the two borders above */ typedef struct _MetaFrameBorders MetaFrameBorders; struct _MetaFrameBorders { /* The frame border is made up of two pieces - an inner visible portion * and an outer portion that is invisible but responds to events. */ GtkBorder visible; GtkBorder invisible; /* For convenience, we have a "total" border which is equal to the sum * of the two borders above. */ GtkBorder total; }; /* sets all dimensions to zero */ void meta_frame_borders_clear (MetaFrameBorders *self); /* should investigate changing these to whatever most apps use */ #define META_ICON_WIDTH 96 #define META_ICON_HEIGHT 96 #define META_MINI_ICON_WIDTH 16 #define META_MINI_ICON_HEIGHT 16 #define META_DEFAULT_ICON_NAME "window" /* Main loop priorities determine when activity in the GLib * will take precendence over the others. Priorities are sometimes * used to enforce ordering: give A a higher priority than B if * A must occur before B. But that poses a problem since then * if A occurs frequently enough, B will never occur. * * Anything we want to occur more or less immediately should * have a priority of G_PRIORITY_DEFAULT. When we want to * coelesce multiple things together, the appropriate place to * do it is usually META_PRIORITY_BEFORE_REDRAW. * * Note that its usually better to use meta_later_add() rather * than calling g_idle_add() directly; this will make sure things * get run when added from a clutter event handler without * waiting for another repaint cycle. * * If something has a priority lower than the redraw priority * (such as a default priority idle), then it may be arbitrarily * delayed. This happens if the screen is updating rapidly: we * are spending all our time either redrawing or waiting for a * vblank-synced buffer swap. (When X is improved to allow * clutter to do the buffer-swap asychronously, this will get * better.) */ /* G_PRIORITY_DEFAULT: * events * many timeouts */ /* GTK_PRIORITY_RESIZE: (G_PRIORITY_HIGH_IDLE + 10) */ #define META_PRIORITY_RESIZE (G_PRIORITY_HIGH_IDLE + 15) /* GTK_PRIORITY_REDRAW: (G_PRIORITY_HIGH_IDLE + 20) */ #define META_PRIORITY_BEFORE_REDRAW (G_PRIORITY_HIGH_IDLE + 40) /* calc-showing idle * update-icon idle */ /* CLUTTER_PRIORITY_REDRAW: (G_PRIORITY_HIGH_IDLE + 50) */ #define META_PRIORITY_REDRAW (G_PRIORITY_HIGH_IDLE + 50) /* ==== Anything below here can be starved arbitrarily ==== */ /* G_PRIORITY_DEFAULT_IDLE: * Mutter plugin unloading */ #define META_PRIORITY_PREFS_NOTIFY (G_PRIORITY_DEFAULT_IDLE + 10) /************************************************************/ #define POINT_IN_RECT(xcoord, ycoord, rect) \ ((xcoord) >= (rect).x && \ (xcoord) < ((rect).x + (rect).width) && \ (ycoord) >= (rect).y && \ (ycoord) < ((rect).y + (rect).height)) /** * MetaStackLayer: * @META_LAYER_DESKTOP: Desktop layer * @META_LAYER_BOTTOM: Bottom layer * @META_LAYER_NORMAL: Normal layer * @META_LAYER_TOP: Top layer * @META_LAYER_DOCK: Dock layer * @META_LAYER_FULLSCREEN: Fullscreen layer * @META_LAYER_FOCUSED_WINDOW: Focused window layer * @META_LAYER_OVERRIDE_REDIRECT: Override-redirect layer * @META_LAYER_LAST: Marks the end of the #MetaStackLayer enumeration * * Layers a window can be in. * These MUST be in the order of stacking. */ typedef enum { META_LAYER_DESKTOP = 0, META_LAYER_BOTTOM = 1, META_LAYER_NORMAL = 2, META_LAYER_TOP = 4, /* Same as DOCK; see EWMH and bug 330717 */ META_LAYER_DOCK = 4, META_LAYER_FULLSCREEN = 5, META_LAYER_FOCUSED_WINDOW = 6, META_LAYER_OVERRIDE_REDIRECT = 7, META_LAYER_LAST = 8 } MetaStackLayer; #endif