/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2011 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see * . * * * * Authors: * Robert Bragg */ #ifndef __COGL_PIPELINE_LAYER_STATE_PRIVATE_H #define __COGL_PIPELINE_LAYER_STATE_PRIVATE_H CoglPipelineLayer * _cogl_pipeline_set_layer_unit (CoglPipeline *required_owner, CoglPipelineLayer *layer, int unit_index); gboolean _cogl_pipeline_layer_texture_target_equal (CoglPipelineLayer *authority0, CoglPipelineLayer *authority1, CoglPipelineEvalFlags flags); gboolean _cogl_pipeline_layer_texture_data_equal (CoglPipelineLayer *authority0, CoglPipelineLayer *authority1, CoglPipelineEvalFlags flags); gboolean _cogl_pipeline_layer_combine_state_equal (CoglPipelineLayer *authority0, CoglPipelineLayer *authority1); gboolean _cogl_pipeline_layer_combine_constant_equal (CoglPipelineLayer *authority0, CoglPipelineLayer *authority1); gboolean _cogl_pipeline_layer_filters_equal (CoglPipelineLayer *authority0, CoglPipelineLayer *authority1); gboolean _cogl_pipeline_layer_wrap_modes_equal (CoglPipelineLayer *authority0, CoglPipelineLayer *authority1); gboolean _cogl_pipeline_layer_user_matrix_equal (CoglPipelineLayer *authority0, CoglPipelineLayer *authority1); gboolean _cogl_pipeline_layer_point_sprite_coords_equal (CoglPipelineLayer *authority0, CoglPipelineLayer *authority1); void _cogl_pipeline_layer_hash_unit_state (CoglPipelineLayer *authority, CoglPipelineLayer **authorities, CoglPipelineHashState *state); void _cogl_pipeline_layer_hash_texture_target_state (CoglPipelineLayer *authority, CoglPipelineLayer **authorities, CoglPipelineHashState *state); void _cogl_pipeline_layer_hash_texture_data_state (CoglPipelineLayer *authority, CoglPipelineLayer **authorities, CoglPipelineHashState *state); void _cogl_pipeline_layer_hash_filters_state (CoglPipelineLayer *authority, CoglPipelineLayer **authorities, CoglPipelineHashState *state); void _cogl_pipeline_layer_hash_wrap_modes_state (CoglPipelineLayer *authority, CoglPipelineLayer **authorities, CoglPipelineHashState *state); void _cogl_pipeline_layer_hash_combine_state (CoglPipelineLayer *authority, CoglPipelineLayer **authorities, CoglPipelineHashState *state); void _cogl_pipeline_layer_hash_combine_constant_state (CoglPipelineLayer *authority, CoglPipelineLayer **authorities, CoglPipelineHashState *state); void _cogl_pipeline_layer_hash_user_matrix_state (CoglPipelineLayer *authority, CoglPipelineLayer **authorities, CoglPipelineHashState *state); void _cogl_pipeline_layer_hash_point_sprite_state (CoglPipelineLayer *authority, CoglPipelineLayer **authorities, CoglPipelineHashState *state); #endif /* __COGL_PIPELINE_LAYER_STATE_PRIVATE_H */