/* * Cogl * * An object oriented GL/GLES Abstraction/Utility Layer * * Copyright (C) 2007,2008,2009 Intel Corporation. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library. If not, see . * * */ #ifndef __COGL_FRAMEBUFFER_PRIVATE_H #define __COGL_FRAMEBUFFER_PRIVATE_H #include "cogl-handle.h" #include "cogl-matrix-stack.h" #include "cogl-clip-state.h" #include "cogl-journal-private.h" typedef enum _CoglFramebufferType { COGL_FRAMEBUFFER_TYPE_ONSCREEN, COGL_FRAMEBUFFER_TYPE_OFFSCREEN } CoglFramebufferType; struct _CoglFramebuffer { CoglObject _parent; CoglFramebufferType type; int width; int height; /* Format of the pixels in the framebuffer (including the expected premult state) */ CoglPixelFormat format; CoglMatrixStack *modelview_stack; CoglMatrixStack *projection_stack; int viewport_x; int viewport_y; int viewport_width; int viewport_height; CoglClipState clip_state; gboolean dirty_bitmasks; int red_bits; int blue_bits; int green_bits; int alpha_bits; /* We journal the textured rectangles we want to submit to OpenGL so * we have an oppertunity to batch them together into less draw * calls. */ CoglJournal *journal; /* The scene of a given framebuffer may depend on images in other * framebuffers... */ GList *deps; }; #define COGL_FRAMEBUFFER(X) ((CoglFramebuffer *)(X)) typedef struct _CoglOffscreen { CoglFramebuffer _parent; GLuint fbo_handle; GSList *renderbuffers; CoglHandle texture; } CoglOffscreen; /* Flags to pass to _cogl_offscreen_new_to_texture_full */ typedef enum { COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL = 1 } CoglOffscreenFlags; #define COGL_OFFSCREEN(X) ((CoglOffscreen *)(X)) typedef struct _CoglOnscreen { CoglFramebuffer _parent; } CoglOnscreen; #define COGL_ONSCREEN(X) ((CoglOnscreen *)(X)) void _cogl_framebuffer_state_init (void); void _cogl_clear4f (unsigned long buffers, float red, float green, float blue, float alpha); void _cogl_framebuffer_clear (CoglFramebuffer *framebuffer, unsigned long buffers, const CoglColor *color); void _cogl_framebuffer_clear4f (CoglFramebuffer *framebuffer, unsigned long buffers, float red, float green, float blue, float alpha); int _cogl_framebuffer_get_width (CoglFramebuffer *framebuffer); int _cogl_framebuffer_get_height (CoglFramebuffer *framebuffer); CoglClipState * _cogl_framebuffer_get_clip_state (CoglFramebuffer *framebuffer); /* * _cogl_framebuffer_get_clip_stack: * @framebuffer: A #CoglFramebuffer * * Gets a pointer to the current clip stack. This can be used to later * return to the same clip stack state with * _cogl_framebuffer_set_clip_stack(). A reference is not taken on the * stack so if you want to keep it you should call * _cogl_clip_stack_ref(). * * Return value: a pointer to the @framebuffer clip stack. */ CoglClipStack * _cogl_framebuffer_get_clip_stack (CoglFramebuffer *framebuffer); /* * _cogl_framebuffer_set_clip_stack: * @framebuffer: A #CoglFramebuffer * @stack: a pointer to the replacement clip stack * * Replaces the @framebuffer clip stack with @stack. */ void _cogl_framebuffer_set_clip_stack (CoglFramebuffer *framebuffer, CoglClipStack *stack); void _cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer, int x, int y, int width, int height); int _cogl_framebuffer_get_viewport_x (CoglFramebuffer *framebuffer); int _cogl_framebuffer_get_viewport_y (CoglFramebuffer *framebuffer); int _cogl_framebuffer_get_viewport_width (CoglFramebuffer *framebuffer); int _cogl_framebuffer_get_viewport_height (CoglFramebuffer *framebuffer); void _cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer, int *viewport); CoglMatrixStack * _cogl_framebuffer_get_modelview_stack (CoglFramebuffer *framebuffer); CoglMatrixStack * _cogl_framebuffer_get_projection_stack (CoglFramebuffer *framebuffer); void _cogl_framebuffer_add_dependency (CoglFramebuffer *framebuffer, CoglFramebuffer *dependency); void _cogl_framebuffer_remove_all_dependencies (CoglFramebuffer *framebuffer); void _cogl_framebuffer_flush_journal (CoglFramebuffer *framebuffer); void _cogl_framebuffer_flush_dependency_journals (CoglFramebuffer *framebuffer); typedef enum _CoglFramebufferFlushFlags { /* XXX: When using this, that imples you are going to manually load the * modelview matrix (via glLoadMatrix). _cogl_matrix_stack_flush_to_gl wont * be called for framebuffer->modelview_stack, and the modelview_stack will * also be marked as dirty. */ COGL_FRAMEBUFFER_FLUSH_SKIP_MODELVIEW = 1L<<0, /* Similarly this flag implies you are going to flush the clip state yourself */ COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE = 1L<<1 } CoglFramebufferFlushFlags; void _cogl_framebuffer_flush_state (CoglFramebuffer *framebuffer, CoglFramebufferFlushFlags flags); CoglHandle _cogl_onscreen_new (void); CoglFramebuffer * _cogl_get_framebuffer (void); GSList * _cogl_create_framebuffer_stack (void); void _cogl_free_framebuffer_stack (GSList *stack); /* * _cogl_offscreen_new_to_texture_full: * @texhandle: A handle to the texture to target * @create_flags: Flags specifying how to create the FBO * @level: The mipmap level within the texture to target * * Creates a new offscreen buffer which will target the given * texture. By default the buffer will have a depth and stencil * buffer. This can be disabled by passing * %COGL_OFFSCREEN_DISABLE_DEPTH_AND_STENCIL in @create_flags. * * Return value: the new CoglOffscreen object. */ CoglHandle _cogl_offscreen_new_to_texture_full (CoglHandle texhandle, CoglOffscreenFlags create_flags, unsigned int level); #endif /* __COGL_FRAMEBUFFER_PRIVATE_H */