/*
 * Clutter.
 *
 * An OpenGL based 'interactive canvas' library.
 *
 * Authored By Matthew Allum  <mallum@openedhand.com>
 *
 * Copyright (C) 2006 OpenedHand
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the
 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 * Boston, MA 02111-1307, USA.
 */

#ifndef _HAVE_CLUTTER_PRIVATE_H
#define _HAVE_CLUTTER_PRIVATE_H

#include <stdlib.h>
#include <stdio.h>
#include <string.h>

#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif

#include <math.h>

#include <glib.h>

#include "clutter-backend.h"
#include "clutter-event.h"
#include "clutter-feature.h"
#include "clutter-id-pool.h"
#include "clutter-stage-manager.h"
#include "clutter-stage-window.h"
#include "clutter-stage.h"
#include "pango/pangoclutter.h"

G_BEGIN_DECLS

typedef enum {
  CLUTTER_ACTOR_UNUSED_FLAG = 0,

  CLUTTER_ACTOR_IN_DESTRUCTION = 1 << 0,
  CLUTTER_ACTOR_IS_TOPLEVEL    = 1 << 1,
  CLUTTER_ACTOR_IN_REPARENT    = 1 << 2,
  CLUTTER_ACTOR_SYNC_MATRICES  = 1 << 3, /* Used by stage to indicate GL
					  * viewport / perspective etc
					  * needs (re)setting.
                                          */
  CLUTTER_ACTOR_IN_PAINT       = 1 << 4, /* Used to avoid recursion */
  CLUTTER_ACTOR_IN_RELAYOUT    = 1 << 5  /* Used to avoid recursion */
} ClutterPrivateFlags;

typedef enum {
  CLUTTER_PICK_NONE = 0,
  CLUTTER_PICK_REACTIVE,
  CLUTTER_PICK_ALL
} ClutterPickMode;

struct _ClutterInputDevice
{
  gint          id;
  gint32        motion_last_time;
  ClutterActor *pointer_grab_actor;
  ClutterActor *motion_last_actor;

  gint          click_count;
  gint          previous_x; 
  gint          previous_y; 
  guint32       previous_time;
  gint          previous_button_number;
};

typedef struct _ClutterMainContext ClutterMainContext;

struct _ClutterMainContext
{
  ClutterBackend  *backend;            /* holds a pointer to the windowing 
                                          system backend */
  ClutterStageManager *stage_manager;  /* stages */
  GQueue          *events_queue;       /* the main event queue */
  
  guint            is_initialized : 1;  
  GTimer          *timer;	       /* Used for debugging scheduler */

  ClutterPickMode  pick_mode;          /* Indicates pick render mode   */

  guint            motion_events_per_actor : 1;/* set for enter/leave events */

  guint            motion_frequency;   /* Motion events per second */
  gint             num_reactives;      /* Num of reactive actors */

  ClutterIDPool   *id_pool;            /* mapping between reused integer ids 
                                        * and actors 
                                        */
  guint            frame_rate;         /* Default FPS */

  ClutterActor    *pointer_grab_actor; /* The actor having the pointer grab
                                        * (or NULL if there is no pointer grab
                                        */
  ClutterActor    *keyboard_grab_actor; /* The actor having the pointer grab
                                         * (or NULL if there is no pointer 
                                         *  grab) 
                                         */
  GSList          *shaders;            /* stack of overridden shaders */

  ClutterActor    *motion_last_actor;

  /* fb bit masks for col<->id mapping in picking */
  gint fb_r_mask, fb_g_mask, fb_b_mask;
  gint fb_r_mask_used, fb_g_mask_used, fb_b_mask_used;

  PangoClutterFontMap *font_map;       /* Global font map */

  GSList              *input_devices; /* For extra input devices, i.e
                                         MultiTouch */
};

#define CLUTTER_CONTEXT()	(clutter_context_get_default ())
ClutterMainContext *clutter_context_get_default (void);
PangoContext *_clutter_context_create_pango_context (ClutterMainContext *self);

#define CLUTTER_PRIVATE_FLAGS(a)	 (((ClutterActor *) (a))->private_flags)
#define CLUTTER_SET_PRIVATE_FLAGS(a,f)	 (CLUTTER_PRIVATE_FLAGS (a) |= (f))
#define CLUTTER_UNSET_PRIVATE_FLAGS(a,f) (CLUTTER_PRIVATE_FLAGS (a) &= ~(f))

#define CLUTTER_PARAM_READABLE  \
        G_PARAM_READABLE | G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK | G_PARAM_STATIC_BLURB
#define CLUTTER_PARAM_WRITABLE  \
        G_PARAM_WRITABLE | G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK | G_PARAM_STATIC_BLURB
#define CLUTTER_PARAM_READWRITE \
        G_PARAM_READABLE | G_PARAM_WRITABLE | G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK |G_PARAM_STATIC_BLURB

#define I_(str)  (g_intern_static_string ((str)))

/* stage manager */
struct _ClutterStageManager
{
  GObject parent_instance;

  GSList *stages;
};

void _clutter_stage_manager_add_stage    (ClutterStageManager *stage_manager,
                                          ClutterStage        *stage);
void _clutter_stage_manager_remove_stage (ClutterStageManager *stage_manager,
                                          ClutterStage        *stage);

/* stage */

void                _clutter_stage_set_window           (ClutterStage       *stage,
                                                         ClutterStageWindow *stage_window);
ClutterStageWindow *_clutter_stage_get_window           (ClutterStage       *stage);
ClutterStageWindow *_clutter_stage_get_default_window   (void);
void                _clutter_stage_maybe_setup_viewport (ClutterStage       *stage);
void                _clutter_stage_maybe_relayout       (ClutterActor       *stage);

/* vfuncs implemented by backend */
GType         _clutter_backend_impl_get_type  (void);

void          _clutter_backend_redraw         (ClutterBackend  *backend,
                                               ClutterStage    *stage);
ClutterActor *_clutter_backend_create_stage   (ClutterBackend  *backend,
                                               ClutterStage    *wrapper,
                                               GError         **error);
void          _clutter_backend_ensure_context (ClutterBackend  *backend,
                                               ClutterStage    *stage);

void          _clutter_backend_add_options    (ClutterBackend  *backend,
                                               GOptionGroup    *group);
gboolean      _clutter_backend_pre_parse      (ClutterBackend  *backend,
                                               GError         **error);
gboolean      _clutter_backend_post_parse     (ClutterBackend  *backend,
                                               GError         **error);
void          _clutter_backend_init_events    (ClutterBackend  *backend);

ClutterFeatureFlags _clutter_backend_get_features (ClutterBackend *backend);

void          _clutter_feature_init (void);

/* Picking code */
ClutterActor *_clutter_do_pick (ClutterStage   *stage,
				 gint            x,
				 gint            y,
				 ClutterPickMode mode);

guint         _clutter_pixel_to_id (guchar pixel[4]);

void          _clutter_id_to_color (guint id, ClutterColor *col);


/* use this function as the accumulator if you have a signal with
 * a G_TYPE_BOOLEAN return value; this will stop the emission as
 * soon as one handler returns TRUE
 */
gboolean _clutter_boolean_handled_accumulator (GSignalInvocationHint *ihint,
                                               GValue                *return_accu,
                                               const GValue          *handler_return,
                                               gpointer               dummy);

G_END_DECLS

#endif /* _HAVE_CLUTTER_PRIVATE_H */