#include #include #include /* We use a nice slow timeline for this test since we * dont want the timeouts to interpolate the timeline * forward multiple frames */ #define TEST_TIMELINE_FPS 10 #define TEST_TIMELINE_FRAME_COUNT 20 typedef struct _TestState { ClutterTimeline *timeline; gint prev_frame; gint completion_count; gint passed; }TestState; static void new_frame_cb (ClutterTimeline *timeline, gint frame_num, TestState *state) { gint current_frame = clutter_timeline_get_current_frame (state->timeline); if (state->prev_frame != clutter_timeline_get_current_frame (state->timeline)) { g_print("timeline previous frame=%-4i actual frame=%-4i (OK)\n", state->prev_frame, current_frame); } else { g_print("timeline previous frame=%-4i actual frame=%-4i (FAILED)\n", state->prev_frame, current_frame); state->passed = FALSE; } state->prev_frame = current_frame; } static void completed_cb (ClutterTimeline *timeline, TestState *state) { state->completion_count++; if (state->completion_count == 2) { if (state->passed) { g_print("Passed\n"); exit(EXIT_SUCCESS); } else { g_print("Failed\n"); exit(EXIT_FAILURE); } } } int main(int argc, char **argv) { TestState state; clutter_init(&argc, &argv); state.timeline = clutter_timeline_new (TEST_TIMELINE_FRAME_COUNT, TEST_TIMELINE_FPS); clutter_timeline_set_loop (state.timeline, TRUE); g_signal_connect (G_OBJECT(state.timeline), "new-frame", G_CALLBACK(new_frame_cb), &state); g_signal_connect (G_OBJECT(state.timeline), "completed", G_CALLBACK(completed_cb), &state); state.prev_frame = -1; state.completion_count = 0; state.passed = TRUE; clutter_timeline_start (state.timeline); clutter_main(); return EXIT_FAILURE; }